In Malaysia, there are plenty of companies doing asset development for bigger games, even Codemasters Malaysia is the same. They're only doing asset development here as the costs are lower for the workforce. That's why during their presentation over at Comic Fiesta they've only stated explicitly that they need 3D modelers and animators.
As for companies that are actually developing games at the moment I can only think of one which is a mobile game/DS game development company. Not very good ones at that, but they seem to be surviving.
Regarding advice for starting a games development team. I would suggest to start small like many others have stated, a mod team should increase your exposure to various foundations of games design and other factors. While indie games will force you to think out of the box or build something with that needs a really big box.
As to gathering insight into the gamesdev scene? Pay attention to GDC, look up the past years' highlights, nothing gets lost in the Internet. DevDiaries is also a great place to start for people who wants to have a basic knowledge of how certain games achieved their aesthetics, since I know and have watched devdiaries from... Let's see: Capcom, Bethesda, Lionhead, Bioware, Silicon Knights, Codemasters, Bungie, Microsoft Games, EA, Insomniac, Sucker Punch, SCEA, SCEJ, Epic Games... and etc etc. Lastly, blogs can be an amazing source of insight as well. Platinum Games runs a great blog with lots of details from Sound to After Effects for games like Bayonetta/Vanquish and etc, Valve blogs usually brim with information after a new game release* (Until the stupid hats got released anyways.), Lionhead also tends to communicate with players plenty. Their official forums are also usually an alternative source for development insights.
*:Also, developer's commentary also provides good insights into games design.
Game Development in Malaysia, Who is doing it and how does one start?
Jan 10 2011, 11:59 AM
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