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 latency issues, wow

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rizvanrp
post Dec 29 2010, 05:41 PM

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QUOTE(kopang @ Dec 28 2010, 10:29 PM)
Rizvanrp, thats a very interesting tunneling software you have.
Is it meant only for guildies or can outsiders buy the service??
*
Eh the software in the screenshot isn't mine, its from an existing service. I just wanted to show the latency when using a tunneling service by itself (in this case it was wowtunnels) vs using a tunneling service with a proper VPN running in the background at the same time. I would give out this service to outsiders but I don't have the time to setup a large scale operation and bandwidth is expensive in Malaysia. Currently looking at 2GB/day with about 10 users. sad.gif

Even while using the tunneling service, we had issues with latency spiking to 2k+ms ingame between 8pm-1am because of the TMnet international GW issue so I just set us up this VPN to 're-route' tunnel server traffic through a different path.
madtoilet
post Dec 29 2010, 07:50 PM

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Been able to play normally on my own but as soon as i get to an instance it goes to hell sad.gif
rizvanrp
post Dec 30 2010, 04:21 AM

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A few people have PMed me regarding the OpenVPN setup so I'll just write a brief guide on how to get it working on a Linux based server. You'll need either a dedicated server or virtual private server (VPS) located in a Malaysian datacenter (preferably Jaring/AIMS and not TM). You should check your latency with the hosting provider and ensure that it's stable (2-20ms and doesn't time out/fluctuate badly). If you're getting a VPS, it'll probably be cheaper to go with OpenVZ based hosting with the TUN/TAP module enabled but XEN/other platforms are fine too. You're looking at about 2GB/day of total bandwidth (in/out) for 5-10 WoW players.

You can refer to this website for a basic guide on setting up a CA based OpenVPN server : http://www.ventanazul.com/webzine/articles...ubuntu-and-hulu

In the server config, make sure it's using UDP :

CODE
proto udp


.. and disable compression and encryption :

CODE
cipher none
#comp-lzo


.. and finally set up the routing. Do NOT use :

CODE
push "redirect-gateway def1"


.. as it will redirect all traffic from your VPN clients (browsing, BT, MSN, whatever they're running) but instead use :

CODE
push "route x.x.x.x 255.255.255.255"
push "route x.x.x.x 255.255.255.255"
push "route x.x.x.x 255.255.255.255"


.. to push specific IP address or IP/netmask combinations to your clients that you intend to forward through the server. These routes can be IP addresses for existing WoW tunneling services or Blizzard server subnets (if you intend to just re-route WoW client traffic alone). As OpenVPN is multiplatform (there are Windows/Mac/Linux clients for it) you should be able to use it for any WoW client. OpenVPN only re-routes network traffic and does not modify the wow.exe process in any way (unlike current SSH+SOCKS based tunneling methods) so it's never going to be detected as a potential 'hack' and is platform independent.

You can also use it for other games (UDP based first person shooters like BFBC2) if you like. I've been using it to re-route login server traffic for Int. Heroes of Newerth through a US server to bypass the GeoIP check. You still get 90-110ms with Japan servers because ingame traffic is still Streamyx -> JPN but only login traffic is passed through the US server, lol

This post has been edited by rizvanrp: Dec 30 2010, 04:25 AM
dragna
post Dec 30 2010, 12:52 PM


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Very nice guide. Thanks
smiley.kambing
post Dec 30 2010, 02:52 PM

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From: Cyberjaya


QUOTE(rizvanrp @ Dec 30 2010, 04:21 AM)
A few people have PMed me regarding the OpenVPN setup so I'll just write a brief guide on how to get it working on a Linux based server. You'll need either a dedicated server or virtual private server (VPS) located in a Malaysian datacenter (preferably Jaring/AIMS and not TM). You should check your latency with the hosting provider and ensure that it's stable (2-20ms and doesn't time out/fluctuate badly). If you're getting a VPS, it'll probably be cheaper to go with OpenVZ based hosting with the TUN/TAP module enabled but XEN/other platforms are fine too. You're looking at about 2GB/day of total bandwidth (in/out) for 5-10 WoW players.

You can refer to this website for a basic guide on setting up a CA based OpenVPN server : http://www.ventanazul.com/webzine/articles...ubuntu-and-hulu

In the server config, make sure it's using UDP :

CODE
proto udp


.. and disable compression and encryption :

CODE
cipher none
#comp-lzo


.. and finally set up the routing. Do NOT use :

CODE
push "redirect-gateway def1"


.. as it will redirect all traffic from your VPN clients (browsing, BT, MSN, whatever they're running) but instead use :

CODE
push "route x.x.x.x 255.255.255.255"
push "route x.x.x.x 255.255.255.255"
push "route x.x.x.x 255.255.255.255"


.. to push specific IP address or IP/netmask combinations to your clients that you intend to forward through the server. These routes can be IP addresses for existing WoW tunneling services or Blizzard server subnets (if you intend to just re-route WoW client traffic alone). As OpenVPN is multiplatform (there are Windows/Mac/Linux clients for it) you should be able to use it for any WoW client. OpenVPN only re-routes network traffic and does not modify the wow.exe process in any way (unlike current SSH+SOCKS based tunneling methods) so it's never going to be detected as a potential 'hack' and is platform independent.

You can also use it for other games (UDP based first person shooters like BFBC2) if you like. I've been using it to re-route login server traffic for Int. Heroes of Newerth through a US server to bypass the GeoIP check. You still get 90-110ms with Japan servers because ingame traffic is still Streamyx -> JPN but only login traffic is passed through the US server, lol
*
Thanks for sharing dude. Will try it up on my current server

TSyakuza89
post Dec 30 2010, 08:01 PM

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i tried leatrix, it reduced my ping by approx 100 to 200. from 600 to avging around 450-500

 

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