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 Grand Strategy Wargame!, Civ5, Europa Universalis, King Arthur...

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TStalexeh
post Dec 8 2010, 11:20 PM, updated 15y ago

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I've just got myself Europa Universalis III series recently & it struck me that there are tons of other games out there that belonged to the same genre. Being a RTS gamer all this while, I have always been under the impression that this kind of games mainly suits those who prefer to take their own sweet time & keep the stress level to the minimum... until I check out Europa Universalis III. sweat.gif

I guess the main differences of these games compared to RTS are their delicate micro-management where you'll have to take every single small details into account, failing which will turn the tide against you before you can even say TSUNAMI! In the past, I played the Chinese language Romance of 3 Kingdoms game (with language modifications) where you're on a mission to unify the whole China. It was kind of similar but not as hard & complex.

Anyway, since I'm still new in this particular genre, I would like to gather some opinions out there on what are nice & what to avoid. As far as I know, these are the list of games that I can think of now.

- King Arthur - The Role-playing Wargame (new)
- Civilization 5 (series)
- Europa Universalis III (series)
- Total War: Shogun 2 (series)
- Hearts of Iron III (series)
- Victoria II (series)

I'm kind of interested with King Arthur since it's new & not by Paradox Interactive. Don't get me wrong, there's nothing with Paradox Interactive's games but they're kind of monopolizing the genre with 3 out of the 6 games I listed above published by them. biggrin.gif

This post has been edited by talexeh: Dec 8 2010, 11:39 PM
frags
post Dec 8 2010, 11:29 PM

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These are what people call grand strategy games. Crusader Kings 2 coming 2012. You can check out EU Rome Gold. Despite some people complaining that Paradox releases initially buggy games, they are still the best at these type of games. Sadly... Avoid Making History 2 at all costs.
djhenry91
post Dec 8 2010, 11:35 PM

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i waitin long wait shogun total war 2...
fuuuuuuuuuuu
Gormaz
post Dec 8 2010, 11:41 PM

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There are some major differences though between some of the games you named, so much it's hard to compare them in my opinion.

Civ, King Arthur and Total War are turn based.

HoI3, EU3 and Victory are not turn based but actually "active pause real time", there is no turn but you can choose the speed the time goes until you can pause it and give all orders you want while paused.

Also I would not really put games like HoI3 and EU3 in the same category as Arthur or Shogun, they simply are too different. In HoI3 you don't see "real battles", you just simply move icons on the map, tune sliders around and take some overall strategic decisions. In Arthur or Shogun you move armies and then play battles in real time.

To be honest I would put Paradox games like HoI3, EU3 (and all their "descendants") in their very own category as I have not found games very similar to them.

Personally I play King Arthur and while it has some very good points I found the game to be badly balanced, archers are using M16 instead of bows as if you stack a few units of them enemies units simply vanish and overall in the campaign I found it is very easy to go off the track the developers wanted you to go and get struck in an un-winnable (or at least madly hard) stage, like if you don't go where the game tell you to and trigger some strong enemies early on etc.

If you want something similar to Arthur I would actually suggest Lionheart King's Crusade which is pretty similar and new.... and produced by Paradox tongue.gif
It has turn-based gameplay pretty much like Arthur but no cities to manage, just the battles with some good decisions in-between them and before them, army management etc.

I played Romance of the Three Kingdoms XI too on PC, bit old now (but it's the last of the series on PC I think), not bad as well and another game line that is pretty much unique in its gameplay, and it's in English.

Honestly it's hard to say what is bad on your list, there are only good games in there, Arthur would be for me the "weakest" if I had to choose but it's my own personal impression. Shogun2 is not out yet and I have been disapointed by Empire Total War so much I skipped Napoleon (the latest of the series so far). But I am still playing Medieval Total War 2 for some of it's mods even today smile.gif

Edit coz you guys type fast: yes, Paradox games release bugged but they do end up fixing them (even though I still wish Semper Fi was added for free in HoI3...) and they do make awesome game, my very first HoI2 game was an eye opener for me (Or "what the fu** am I supposed to do here?!")

Edit2 coz I didnt understood you wanted suggestions: it would really depends on exactly which type you like, some people like Total War/Arthur type while others prefer Eu3/HoI3 type. It's like people prefering CS or Unreal Tournament, even though both are fps they still play quite differently.

For Total War style I would recommend Lionheart King's Crusade as I said or wait for Shogun2, Civ5 is an amazing game but it's also pretty unique in its genre. HoI3 is a very deep game too, EU3 I have not had the time to really spend on it yet but the bit I read made me feel it was "srs business". Otherwise in other more futuristic games there is AI Wars which is highly recommended by few people on this forum (I love this game and I know frags highly recommend it too) and it keeps getting updated by the creator.

This post has been edited by Gormaz: Dec 8 2010, 11:51 PM
TStalexeh
post Dec 8 2010, 11:43 PM

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QUOTE(frags @ Dec 8 2010, 11:29 PM)
These are what people call grand strategy games. Crusader Kings 2 coming 2012. You can check out EU Rome Gold. Despite some people complaining that Paradox releases initially buggy games, they are still the best at these type of games. Sadly... Avoid Making History 2 at all costs.
*
Ahh... thanks to you, I learned something new today. Grand Strategy Wargame, eh? I guess StarCraft 2's inter-galactic pew-pew-pew'ing isn't grand enough. biggrin.gif

Joke aside, do you think that the Civilization series doesn't fit into this genre? hmm.gif

I've renamed the thread title as well.

QUOTE(djhenry91 @ Dec 8 2010, 11:35 PM)
i waitin long wait shogun total war 2...
fuuuuuuuuuuu
*
Have you tried any other grand strategy wargames aside from the Total War series?
Grif
post Dec 9 2010, 12:31 AM

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QUOTE(talexeh @ Dec 8 2010, 11:43 PM)
Ahh... thanks to you, I learned something new today. Grand Strategy Wargame, eh? I guess StarCraft 2's inter-galactic pew-pew-pew'ing isn't grand enough. biggrin.gif

Joke aside, do you think that the Civilization series doesn't fit into this genre? hmm.gif

I've renamed the thread title as well.
Have you tried any other grand strategy wargames aside from the Total War series?
*
When you move thousands of ships around in AI War, yes, Starcraft II pew-pew isn't as grand as all. tongue.gif
ashx
post Dec 9 2010, 12:33 AM

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There are some other REALLY srs bisnes Grand strategy games out there too. It's more towards RISK or board games genre. Mind you, eye candy is almost ziltch but some hardcore gonards swear by it, i mean don't expect CIV5 graphics.

Now those, i call them spreadsheet gamers. biggrin.gif. Minute details galore. I couldn't be bothered about the title.. but if you search around wargames boards. you'll see.

These are some screenies biggrin.gif

» Click to show Spoiler - click again to hide... «



Here if you are interested, it could also be categorised as war sim i guess. i'm by no means anywhere near capable of "playing" these. But i really like the AARs some of them came out with. It like a story heh.

THIS is for Gormaz. New one from matrix wink.gif
» Click to show Spoiler - click again to hide... «



This post has been edited by ashx: Dec 9 2010, 01:09 AM
noobfc
post Dec 9 2010, 01:06 AM

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Paradox games = serious business

very complex....
chiakm
post Dec 9 2010, 01:25 AM

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May i suggest Galactic Civilizations 2 and Sword of the Stars (both are turned-based)?
I bought the former during a sale but couldnt really get into it.

SotS on the other hand is a lot of fun. They streamlined the economy so all you needed was to focus on research and expansion. The battles are real time and how you maneuvered your ships in battle really matter. Some ships have more forward firing weapons, whereas some have more side weapons making strafing maneuvers really effective. It's sort of like Total War in space, thought that's an oversimplification.

This post has been edited by chiakm: Dec 9 2010, 01:26 AM
mrhulk
post Dec 9 2010, 02:03 AM

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dont forget about Sins of Solar Empire and Galactic Civilization series.
frags
post Dec 9 2010, 03:17 AM

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Okay let me explain this term grand strategy properly. It's not a genre like you guys know. It's just a category for strategy games. It doesn't mater if it's turn based, real time or a 4X game. It's also not something exclusive to video games and can apply to board games(most of this are oft used wargame terms).

Strategy game primer...

There are three levels of strategy games

1)Tactical level games/wargames

user posted image
The classic wargame is Advanced Squad Leader(which is really a system). These games are about specific scenarios. Much smaller maps. All about tactics and movement. In PC Games you have the Panzer general games or heck even Men of War(RTS). Half of X-COM is this.

2) Operational level games/wargames

user posted image
Obviously much bigger maps. Here you are commanding armies on a much larger geography. Things like supply lines become a lot more important than tactical level games. A lot of wargames are operational level games where you play the general. I would say there is hardly any pc game based on operational level unless you look at stuff like Rise of Nations or something that has elements of grand strategy in them(a lot of PC games are hybrids and it's hard to find a pure operational level game). A lot of wargame conversions though. Perhaps the latest ubisoft RTS RUSE falls into this category. Also I would put the ancient pc strategy game, hegemony: Philip of Macedon into this category as well. The other half of X-COM is an operational level game.

3) Grand strategy

user posted image
Grand strategy is when you control a government. You are not just dealing your troops or a military campaign but also things like government policy. You are governing a nation/faction. A lot of PC strategy games(like the ones you have pointed out) fall into this category with some weird hybrids. Civilisation games also fall into this category.

Of course Total War you have the grand strategy and tactical level. And Hearts of Iron is a weird series. It's very operational level yet has a lot of grand strategy aspects to it, which still makes it, in my book, a grand strategy game.


Added on December 9, 2010, 3:22 amPS : It also doesn't always have to be a wargame. Heck I suppose Simcity and city building games are operational level strategy games. You can test this out. All strategy games will fit into these 3 categories or have a mix of them.

This post has been edited by frags: Dec 9 2010, 03:23 AM
Gormaz
post Dec 9 2010, 08:31 AM

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I am just starting on Sword of the Stars too, it sounds pretty interesting as well in the genre yar, got it on sales recently on Impulse when it was very cheap.
I also got Galactic Civ2 from Impulse a while back (actually on Impulse I have Sins too, somehow most of my 4X games are from there...) but never managed to get into it somehow

@ashx: yar, I follow a bit this kind of game too through some specialists websites, it's a niche type inside the what I call "complex strategic games" type which is already a small niche inside the strategic game.
I played a few of them but honestly they require a bit too much investment to really get into each systems so the last time I really played this kind was during uni and it was Steel Panthers and "Bataille des Ardennes"

@frags: true that's the meaning of the GSG term but (as you said) many games mix things from multiple levels (Total War are good example) so it's not really cut and dry anymore
There are operational level PC games in pure wargames style that recreates only one battle or successions of battles in a said zone. They do sometimes add a thin layer of strategic decisions but it's usually very limited since the time span in this kind of games is few days, weeks or months at most
mrhulk
post Apr 4 2011, 09:30 AM

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http://www.gamersgate.com/DD-SOTSCC/sword-...lete-collection

is sword of the stars worth to buy? i hear it is same like Homeworld (my fav game), so it must be good,right?
kianweic
post Apr 4 2011, 09:43 AM

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QUOTE(mrhulk @ Apr 4 2011, 09:30 AM)
http://www.gamersgate.com/DD-SOTSCC/sword-...lete-collection

is sword of the stars worth to buy? i hear it is same like Homeworld (my fav game), so it must be good,right?
*
Interface quite hard to get used to.

Steep learning curve.

Sequel coming soon.

Quite worth your money at USD6.99 because the game comes with two expansions.
kianweic
post Jun 21 2011, 07:36 AM

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Paradox Interactive announces King Arthur: Fallen Champion
QUOTE
Paradox Interactive and Neocore Games today announced a brand new installment for the King Arthur series, King Arthur: Fallen Champion. The stand along game will act as a bridge between King Arthur I and the upcoming sequel King Arthur II.

King Arthur: Fallen Champions features the story of three brave souls - a knight, an enchantress, and a prophet – who venture through uncharted lands beyond the Forest of Bedegraine in fulfillment of their individual quests.

Sir Lionel, a brave knight from Britannia, is on a quest to rescue a damsel in distress. Lady Corrigan of the Sidhe, an enchantress of the twilight, is seeking the secret pathways that will lead her back to her lost home of Tir na nOg. Drest the Chosen, a prophet of the North, is drawn by the mystic voices and visions to explore the wild lands. Tied together by strings of fate, these three heroes must join hands in order to prevail as champions of a forgotten battle that began long time ago.

King Arthur: Fallen Champion will arrive soon with a suggested retail price of 9.99 USD.


Source: Strategy Informer
kianweic
post Jun 22 2011, 09:35 PM

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Paradox update their schedule, Hearts of Iron III add-on next up

QUOTE
Those Swedish types at Paradox Interactive have updated their release schedule and next on the list is Hearts of Iron III: For the Motherland out June 28th.

Released yesterday was the free PvP update for Magicka. Supreme Ruler Cold War is due July 19th. 2012 has Crusader Kings II and a Victoria II expansion.


Below is the Paradox monthly release schedule as of June 22nd - all are PC bound unless otherwise stated, which seems to only apply to Defenders of Ardania.

JUNE
Magicka PVP (free DLC) June 21st
Hearts of Iron III: For the Motherland (digital download expansion) June 28th

JULY
Supreme Ruler Cold War July 19th

AUGUST
King Arthur: Fallen Champions TBC
Pirates of Black Cove August 2nd
Sword of the Stars II: Lords of Winter August 16th

SEPTEMBER
Sengoku September 13th
King Arthur II September 20th
Defenders of Ardania (PC, iPad, PS3, Xbox) September 27th
Hearts of Iron The Card Game (online) September TBC

NOVEMBER
Hearts of Iron III Collection November 15th Q4
Gettysburg: Armored Warfare (online) TBC

2012
Crusader Kings II January 17th
Naval War: Arctic Circle Q1
Magna Mundi: An EU Game Q1
Mount & Blade Collection Q1
Victoria II: A House Divided (digital download expansion) Q1
Salem (online) Q2




Source: Strategy Informer
kianweic
post Jul 4 2011, 07:39 AM

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Hearts of Iron III: For the Motherland 3.03 patch

user posted image
QUOTE
The fixes and tweaks in the official patch notes include:

* fixed crash when opening Theater view
* fixed a performance issue when scrolling map by moving mouse to map edges
* fixed missing translation for fractured government modifier
* no auto-release of puppets in battle scenarios
* fixed flicker issue for on map buildings when moving camera
* game no longer crashes when rebuilding map cache
* fixed issue with heads of state being incorrectly selected on election
* fixed incorrect neutrality check on war declaration
* shift+f now opens Find Province dialog
* surrender progress trigger no longer shows 100x higher values
* fixed issue with coups being impossible to perform on many countries
* fixed issue with some countries not getting their wargoals fulfilled
* wargoals now sorted properly so the dominant faction executes theirs
first if same priority
* fixed issue returning controlled provinces when surrendering using a
mix of goals with on_completion effects and regular peace.
* fixed a shader issue when updating attack delay color on a debug directx build
* espionage view always reports correct popularity allocation no matter how many spies
* 632 is no longer a part of borneo region
* added missing provinces to bitter peace
* fixed various small text bugs
* arty has a 10% bonus vs forts rather than a penalty
* lowered SA/HA on NAV a little.
* FRA wargoal event should not fire in later scenarios
* Zombie Rommel no longer commands an armygroup in Battle of the Bulge
* Added modifiers for resource tooltips at topbar.
* Threat from spy actions is now 1/6th of the previous speed.
* Build speed modifiers now modify speed to build things, instead of IC cost.
* Reserve reinforcement extra cost scales with laws affecting mobilization size from 1 to 5.
* Cached variables are now reset when switching between bookmarks.


Source: Strategy Informer
frags
post Jul 4 2011, 04:47 PM

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QUOTE(kianweic @ Jul 4 2011, 07:39 AM)
Hearts of Iron III: For the Motherland 3.03 patch

user posted image
Source: Strategy Informer
*
Awesome. This is what I needed/ Experienced some crashes which...yes happened from the new theatre window.
Edison83
post Jul 4 2011, 05:11 PM

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King aurthur is like total war with super power u know, the adventure part is text based (quite boring i must say).
TStalexeh
post Jul 6 2011, 02:10 AM

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1-day big sale on King Arthur series in Steam:

King Arthur Collection | -85% | $4.50
King Arthur: The Role-playing Wargame | -85% | $3.00
King Arthur: Knights and Vassals | -85% | $0.30
King Arthur: Legendary Artifacts | -85% | $0.30
King Arthur: The Druids | -85% | $1.50
King Arthur: The Saxons | -85% | $1.50
kianweic
post Jul 7 2011, 10:44 PM

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Paradox "close to 90%" digital sales, retailers 'bad' for creativity

QUOTE
Fredrik Wester, Paradox Interactive CEO, has claimed it a "release" to not be reliant on retailer sales for their games, which are now "like a bonus".

He notes we "don't really need" retail chains any more, which have "not been good" for the industry - stifling creativity. It's "really relieving" to speak about it.


Paradox has a number of recognised titles under their belt like Mount & Blade, King Arthur and Magicka. Not to mention the huge strategy IP franchises like Europe Universalis, Hearts of Iron, Victoria and more. Retailers aren't a concern to Paradox anymore.

CEO Wester said that "this year we’re close to ninety percent of our revenue being digital. Retail sales are like a bonus for us now. We don’t really need retailers anymore and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games.”

“People complain to publishers that there are only sequels on the market, but that’s because retailers want to see sequels, because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge.” Publishers tend to shy away from new IP because of the risks.

“I can only say this now because we’re not depending on them, so it’s really relieving to be able to say that," added Wester. Paradox's main digital partner is Valve's Steam, followed by the once Paradox-owned Gamesgate. Magicka has sold 600k since launch.

Will the games industry ever throw off the 'shackles of retailer oppression'?
Source: PC Gamer


Source: Strategy Informers
kianweic
post Aug 27 2011, 08:04 AM

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kianweic
post Sep 1 2011, 09:03 AM

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PAX 2011: Warlock detailed by Paradox

user posted image

QUOTE
Paradox Interactive released a trailer for their new strategy game Warlock: The Master of the Arcane at PAX, but nothing was known of it save what was hinted at in the trailer. The publisher released a press release detailing more of what the game is about.

Warlock is a turn-based strategy game in which the player takes on the role of a Great Mage and builds an empire and armies to compete with other Mages. The game offers a wide range of military units –three different races, along with summons and wild creatures – as well as providing dozens of spells, from which players can discover powerful spell combinations. Players can also side with gods to aid them with their empire. The game will also include city management, balancing military strength and magic harvesting.

In short, it sounds a little like Master of Magic, Microprose's old 1995 Civilization-meets-Magic the Gathering game.

Warlock: The Master of the Arcane will be released in Summer 2012.


Source: Strategy Informer
kianweic
post Sep 7 2011, 08:36 PM

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kianweic
post Oct 2 2011, 11:34 AM

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kianweic
post Oct 5 2011, 06:34 AM

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Paradox's free-to-play Hearts of Iron The Card Game now live



QUOTE
Grand strategy fans Paradox Interactive have fired up the website for Hearts of Iron The Card Game, which is free-to-play in the browser. Starter pack offered.

From now until October 17th, new players to the game get a special starter pack for nothing. We choose between the Axis, Allies, or Comintern with 140 cards.

"Hearts of Iron The Card Game takes the Hearts of Iron universe in a new direction as a collectible card game," said Jörgen Björklund, producer at Paradox Interactive.

“Now we’re launching the game and invite players to check it out with a special starter deck that is free for a limited time. Anyone interested in checking it out should go grab the free special edition deck because we’ll retire some of the cards at the end of the month and then you’ll only be able to get them from other players through trades.”

Those included in the special starter pack are:
• Zavod No. 38 – a Comintern card that enables players to play or repair one T-70 or Su-76 tank
• Panzer Repair Shop – an Axis card that lowers the cost of tank repairs by 3 ammunition
• Plentiful Ammunition – an Allies card that unpins all artillery units

Players challenge opponents through the browser game with around 140 unique cards to be used and traded, representing "authentic World War II vehicles, strategies and events." A deck editor lets you customise your hand to your play style.

You can check out a beginner's guide on the official Paradox forums. Visit the official Hearts of Iron The Card Game website for more information.


Source: Strategy Informer
TStalexeh
post Oct 17 2011, 06:17 PM

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Hearts of Iron series with 66% discount in GamersGate!

Hearts of Iron | -66% | $3.40
Hearts of Iron II | -66% | $3.40
Hearts of Iron II: Complete | -66% | $5.08
Hearts of Iron II: Armageddon | -66% | $1.68
Hearts of Iron II: Doomsday | -66% | $6.80
Hearts of Iron III | -66% | $6.79
Hearts of Iron III: Dies Irae Gotterdammerung | -66% | $1.70
Hearts of Iron III: For the Motherland | -66% | $6.78
Hearts of Iron III Collection | -66% | $20.38
Hearts of Iron III: Complete Spritepacks | -66% | $4.08
Hearts of Iron III: German Infantry Spritepack | -66% | $0.66
Hearts of Iron III: German Spritepack | -66% | $0.68
Hearts of Iron III: Japanese Infantry Spritepack | -66% | $0.66
Hearts of Iron III: Soviet Infantry Spritepack | -66% | $0.66
Hearts of Iron III: Soviet Music Pack | -66% | $0.85
Hearts of Iron III: Soviet Spritepack | -66% | $0.66
Hearts of Iron III: US Spritepack | -66% | $0.68
Hearts of Iron III: Common Weapons of World War II | -66% | $0.68
Hearts of Iron III: German II Spritepack | -66% | $0.68
Hearts of Iron III: Semper Fi | -66% | $6.78
Hearts of Iron: Complete Pack | -66% | $9.19
Hearts of Iron III: MegaGerman | -66% | $1.36
Gormaz
post Oct 17 2011, 08:59 PM

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Damn For the Motherland is on promotion too >_<

Goddamit I shouldnt have gotten HoI3 on Steam >_<
Grif
post Oct 24 2011, 05:50 PM

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Heh heh. I should have gotten Sword of the Stars earlier. Damn this game is addictive alright.

Allow me to explain.

Randomised tech-tree. Each game will net you a different tech tree, depending on your luck. You may be able to research that nifty PD guns this game, but the next you may get Shields instead.

Wildly different playstyle for each race. For example, Humans use AI-War-esque wormhole thingy to travel between stars, while Liir (space dolphins) use a more conventional FTL drive and go anywhere but slow down when they near a planet. And so on. Each race have their own unique strength and weaknesses which forces you into a radically different playstyle. (Did I mention the galaxy map is 3D? Oh yes.)

Boss encounters. Oh yes, just when you think you had that empire by the throat, a Planet Killer shows up at your homeworld and proceeds to massacre it. Ain't pretty.

3D (sort of) tactical battle. Although the interface are aligned on a 2D plane for simplicity's sake, all of the ships and physics are represented on a 3D battlefield. Your ships may go up or down if they need to.

So yeah. Fan of 4X space games? Get this. It's on for $5 until Oct 29 on Steam.

This post has been edited by Grif: Oct 24 2011, 05:51 PM
chiakm
post Oct 25 2011, 05:46 PM

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QUOTE(Grif @ Oct 24 2011, 05:50 PM)
Heh heh. I should have gotten Sword of the Stars earlier. Damn this game is addictive alright.

Allow me to explain.

Randomised tech-tree. Each game will net you a different tech tree, depending on your luck. You may be able to research that nifty PD guns this game, but the next you may get Shields instead.

Wildly different playstyle for each race. For example, Humans use AI-War-esque wormhole thingy to travel between stars, while Liir (space dolphins) use a more conventional FTL drive and go anywhere but slow down when they near a planet. And so on. Each race have their own unique strength and weaknesses which forces you into a radically different playstyle. (Did I mention the galaxy map is 3D? Oh yes.)

Boss encounters. Oh yes, just when you think you had that empire by the throat, a Planet Killer shows up at your homeworld and proceeds to massacre it.  Ain't pretty.

3D (sort of) tactical battle. Although the interface are aligned on a 2D plane for simplicity's sake, all of the ships and physics are represented on a 3D battlefield. Your ships may go up or down if they need to.

So yeah. Fan of 4X space games? Get this. It's on for $5 until Oct 29 on Steam.
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Yeah it's great, sometimes the battles feel like total war in space. And sometimes there's an odd chance of having a peace keeping force arriving and enforcing peace by kicking ur butt. Not pretty. I like the game but i'm just no good at it. Cant win a game on normal sweat.gif
Personally i like the Hivers, they're like a steamroller. Slow to move but once they get there with their gates it's crazy.
kianweic
post Jan 20 2012, 09:45 PM

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Napoleon's Campaigns II revealed, set for release on PC in Q4 2012

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QUOTE
At Paradox's annual showcase in Stockholm, Sweden, the company revealed a new title for the PC called Napoleon’s Campaigns II, which will be released in Q4 2012.

Napoleon's Campaigns II is the heir of the original Napoleon's Campaign. In the game you'll be able play an historical scenario covering the whole of the Napoleonic Wars, ten years of conflict in Europe and the rest of the world between 1805 and 1815.

Features include the production of units, diplomacy with other nations (minor and major), army and fleet management, and the quest for becoming the dominant power of Europe, the goal of every major nation involved.

In addition, the French will have to satisfy the ‘Napoleonic Glory’ goal, a concept rendering the dynastic appetite of the Emperor. Napoleon’s Campaigns II will include the largest Napoleonic Europe map created, along with a multiplayer mode for up to 8 players.

Napoleon’s Campaigns II will be released exclusively for the PC in Q4 2012.


Source: Strategy Informer
kianweic
post Jan 28 2012, 08:21 AM

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Paradox: Sword of the Stars 2 was "a big failure"

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QUOTE
Fredrick Wester, CEO of Paradox Interactive, has admitted that releasing Sword of the Stars 2 in the state it was in was a "big mistake", and that the game was a failure.

Speaking at the recent Paradox Convention, Wester said: "Sometimes you’re stuck in a situation where you can only choose between two really bad outcomes. Looking back I’m not sure what I could have done."

Sword of the Stars II was released at the end of October last year with a lot of bugs and entire features missing, forcing Paradox to offer compensation to soothe angry consumers.

The developers have been patching the game non-stop since launch, and even now it still needs some work. Wester takes most of the blame, although he admits that Paradox has learned and changed the way they work as a result.

"We’re changing our QA processes based on this game, and we’re changing the whole model of how we make games with third parties. We’ve added amendments to existing contracts to prepare, to try and stop it from happening again."

"But it was bad, and I’m the first to admit it was my fault and we’re doing our best to fix it."


Source: Strategy Informer
pikachu01
post Nov 4 2014, 08:50 PM

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Davidtcf
post Nov 5 2014, 12:16 AM

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gave up on EU4.. really too difficult for me.. give me more stress than pleasure.

-perma placed my 2 diplomats on France and Aragorn coz earlier they decimated me.. had to reload to do this to avoid OP France invading my country Castille.
-managed to explore south america but have all my fleets sunk due to attrition
-only 1 troops there.. encountered natives slowly slaughtering me. unable to colonize due to unable to build port yet to make it nearer (closest is 234 range..require diplomacy lvl4 now only 3). problem is they keep slaughtering each time I try to get to the closest coastal city...
-then suddenly.. ta-da.. gunpowder makes my troops useless.. i chose the 1st option coz wanna save 300 gold.. suddenly so many peasants revolt appear in my country.. kill 3 stacks.. 3 more appear..

sien d rage quit. Playing on Easy mode + bonus also can end up like this. I'd rather not play anymore. Back to other good old strategy games.. don't mind them being more fake at least they are fun and not giving me so much stress.

This post has been edited by Davidtcf: Nov 5 2014, 12:17 AM
pikachu01
post Nov 5 2014, 12:36 AM

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QUOTE(Davidtcf @ Nov 5 2014, 12:16 AM)
gave up on EU4.. really too difficult for me.. give me more stress than pleasure.

-perma placed my 2 diplomats on France and Aragorn coz earlier they decimated me.. had to reload to do this to avoid OP France invading my country Castille.
-managed to explore south america but have all my fleets sunk due to attrition
-only 1 troops there.. encountered natives slowly slaughtering me. unable to colonize due to unable to build port yet to make it nearer (closest is 234 range..require diplomacy lvl4 now only 3). problem is they keep slaughtering each time I try to get to the closest coastal city...
-then suddenly.. ta-da.. gunpowder makes my troops useless.. i chose the 1st option coz wanna save 300 gold.. suddenly so many peasants revolt appear in my country.. kill 3 stacks.. 3 more appear..

sien d rage quit. Playing on Easy mode + bonus also can end up like this. I'd rather not play anymore. Back to other good old strategy games.. don't mind them being more fake at least they are fun and not giving me so much stress.
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Most probably due to being overly aggressive on the colonization/expansion. Rebels can be reduced by increasing local autonomy or releasing the states you captured as vassals.

Technology has to be focused as well as each increased tech level really helps make things easier. Also, early on, you can't colonize as your ships can't reach that far. Go slower and look out at the tooltips.

If possible make use of cheats. It really helps. A lot of these things strategic/tactics involves trial and error plus patience.

 

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