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MOBA League of Legends v2, Clash of Fates

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crazy_rose
post Aug 5 2011, 02:33 AM

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http://dominion.leagueoflegends.com/


simpul
post Aug 5 2011, 08:24 AM

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oooouuuuuhhhhhhh.. nais.. when is expected to release?
crazy_rose
post Aug 5 2011, 11:06 AM

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Update: Some of you have expressed interest in when Dominion will be available worldwide, and we wanted to respond to that directly. While we take a “when it’s ready” approach to our feature releases, you will be able to play Dominion in a nearly complete state at GamesCom (August 17-21) in Europe and at PAX Prime (August 26-28) in North America.

League of Legends: Dominion will make it into your daily play schedule shortly after PAX.

Keep an eye out on our website over the month of August for more information, video documentaries, trailers, live streams and gameplay previews.
Davidtcf
post Aug 5 2011, 09:21 PM

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DOMINION map is coming!! can't wait!! looks more like RPG feel and capture the flag that time!


Added on August 5, 2011, 9:22 pmgot new players in NA... care to add me? lvl 30 MarkXKiller

My main is tank so I can be handy in any team smile.gif

This post has been edited by Davidtcf: Aug 5 2011, 09:22 PM
Currylaksa
post Aug 7 2011, 01:42 PM

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Everytime I jungle, I lose cry.gif

But no one likes to jungle
haydor
post Aug 7 2011, 01:59 PM

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hey makes FACEBOOK fan page for Malaysia LoL..
just suggest.. smile.gif

Yuki Ijuin
post Aug 7 2011, 09:52 PM

I just lurk nowadays.
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QUOTE(Currylaksa @ Aug 7 2011, 01:42 PM)
Everytime I jungle, I lose cry.gif

But no one likes to jungle
*
I faced off with a dual jungle, dual smite duo a match back as a jungle nunu, gave me freaking nightmares until the wards are up. ._.
Goliath764
post Aug 8 2011, 08:07 PM

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Err....anyone can recommend site to get replay of others?
Currylaksa
post Aug 8 2011, 10:59 PM

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QUOTE(Goliath764 @ Aug 8 2011, 08:07 PM)
Err....anyone can recommend site to get replay of others?
*
http://www.solomid.net/videos.php

http://www.youtube.com/user/GeneralWiser

http://clgaming.net/replays
Davidtcf
post Aug 9 2011, 01:29 PM

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QUOTE(Yuki Ijuin @ Aug 7 2011, 09:52 PM)
I faced off with a dual jungle, dual smite duo a match back as a jungle nunu, gave me freaking nightmares until the wards are up. ._.
*
wont dual jungle make their team weak since both are jungling and less creeps to farm?


Added on August 9, 2011, 1:36 pmwow the latest release notes will be awesome!

Taken from:
http://na.leagueoflegends.com/news/release-notes-v100123

New Skins in the Store
Sandscourge Skarner
Earthrune Skarner
Bloodstone Taric

PVP.net v1.41.XX
Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

League of Legends v1.0.0.123

Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Akali
The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

Amumu
Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

Ashe
Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

Blitzcrank
Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects

Brand
Fixed a bug where Pyroclasm would fizzle if Brand died

Caitlyn
Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Cho'Gath
Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

Corki
The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

Evelynn
Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

FiddleSticks
Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

Gangplank
Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently

Garen
Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

Heimerdinger
H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm

Irelia
Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

Jarvan IV
Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

Jax
Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged

Karma
The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

Katarina
Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

Kayle
Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance

Kennen
Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55

Kog'Maw
Updated Living Artillery's reveal particle effect

Lee Sin
Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

Leona
Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation

Lux
Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Malphite
Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Maokai
Maokai will now attempt to attack after using Twisted Advance if the target is a champion

Master Yi
Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion

Mordekaiser
Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone

Morgana
Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds

Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

Nidalee
Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance

Nocturne
Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision

Pantheon
Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%

Renekton
Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

Rumble
Fixed a bug where The Equalizer would fizzle if Rumble died

Shaco
Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Sion
Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Teemo
Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

Trundle
Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

Tryndamere
Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash

Urgot
Noxian Corrosive Charge will now update as the target gains or loses armor

Warwick
Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted

Wukong
Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Yorick
Omen of War attack damage ratio increased to 1.2 from 1

Items
Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

General
Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will de-stealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

======================================

buff to most of the characters!! biggrin.gif

This post has been edited by Davidtcf: Aug 9 2011, 01:43 PM
FarEast91
post Aug 9 2011, 01:38 PM

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is anybody getting problems with hotspot shield? i can't connect to it.

Currylaksa
post Aug 9 2011, 01:44 PM

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So many changes to Pantheon.

When leveling to 30, pre-nerf Pantheon was my number one source of death laugh.gif always die to his skyfall stun combo
Davidtcf
post Aug 9 2011, 01:47 PM

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Leona, Pantheon, Morgana, Nasus, Tryndamere, Wukong, Kennen, Garen, Fiddlesticks are all gonna be more powerful by the next patch @@

Skarner seems like an OP champ too with his passive that reduces cooldown!!


Added on August 9, 2011, 1:49 pm
QUOTE(Currylaksa @ Aug 9 2011, 01:44 PM)
So many changes to Pantheon.

When leveling to 30, pre-nerf Pantheon was my number one source of death laugh.gif always die to his skyfall stun combo
*
yes yes!! that's what I was about to say too!! So much buff to pantheon!! His skyfall channelling reduced to 2 secs!! OMG what a huge difference it will make that time!! =X

Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds (lol! reduced duration xD )

Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage

Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia

Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%


Added on August 9, 2011, 1:53 pmmore buff to Tryn = GG to any games with a pro tryn in it (full crit x runes) =="

Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3

Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


This post has been edited by Davidtcf: Aug 9 2011, 01:53 PM
Currylaksa
post Aug 9 2011, 01:57 PM

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If you can make Jungle Pantheon work... that would be insane.

You can be doing wraiths one sec then suddenly skyfall into bot lane for epic lulz laugh.gif
TSKHOdin
post Aug 9 2011, 06:11 PM

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my FiddleSticks has been nerf ><
Currylaksa
post Aug 9 2011, 06:35 PM

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QUOTE(KHOdin @ Aug 9 2011, 06:11 PM)
my FiddleSticks has been nerf ><
*
they still didn't nerf the fear duration... icon_question.gif
TSKHOdin
post Aug 9 2011, 07:44 PM

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QUOTE(Currylaksa @ Aug 9 2011, 06:35 PM)
they still didn't nerf the fear duration... icon_question.gif
*
it reduce the dmg of life drain .... cry.gif
mDinie
post Aug 10 2011, 03:45 AM

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You guys realize that Pan's ult is no longer global right? And by the way, I've already tried jungling Panthon, though its not viable/fast, its still fun. Did it before his ult got nerf and jumping from top lane to bottom is just awesome even if you die. xD

Anyway here is a link to all of the new 11 skins coming out next patch. All wont be available right away but at least you can start saving from now on:

http://imgur.com/a/39YPg

Will definitely buying Protos-like Skarner. Probably not bundle, but cant resist a cool looking skin like that.

My initial thoughts on Skarner:
Looking on his skillsets, I think he's going to be the next decent jungler like Nocturne assuming his numbers are strong. Passive is strong and synergies well with his spells. I just hope he wont be as UP on release day as Yorick was.
bobohead1988
post Aug 10 2011, 07:36 PM

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user posted image

Its like every 5 matches its bound to see this fella 3 times
Current metagame for LoL

This post has been edited by bobohead1988: Aug 10 2011, 07:37 PM
Currylaksa
post Aug 10 2011, 07:53 PM

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So geng ah unsure.gif

Everytime I jungle Lee Sin, sure kena *** until not human, then build tank and die 1st in team fights.

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