QUOTE(Assasinates13 @ Oct 28 2010, 08:33 PM)
I want to rock with Mundo/Mordekaiser/Rammus

Added on October 28, 2010, 8:35 pmCan anyone teach me to do good with the abovemention champions?
tank build, i like to go for sunfire so as to make champs think twice before coming near me (x2 sunfire if u feel u need it, as for Garen's or Rammus case)
after which if there are alot of casters, i would go for Banshee. Force of nature is good for magic resist but it doesn't block spells or give u more hp, mana. Only more regen, only get it if you need such an item.
If there are few casters, till I can avoid getting magic resist (means opponent noob coz the enemy's tank can go for pure armor and pump more hp!), I would go straight for Raduin's Omen, and spam the item's slow on slot 2. When surrounded by many enemies flanked by your nearby teamates, quickly press 2 to help out and go straight for the weaklings. For the prerequisite, go for heart of gold first if u have a tough time farming, or warden's mail if you need extra regen and farming is not an issue.
Warmog Armor is a good item here. But in what circumstance do you need? Shen is a good example as it can utilize more dmg from his passive with more hp.
Warmog is good if you have plans to go for Atma's Impaler (18% crit, x2% of att dmg with max hp) - useful for Garen but so far dont have chance to try it out yet. (due to garen's spin actually has chance for critical %)
For the mentioned 3 classes, all 3 are usually used as high tank champs. Note that Rammus will utilize Boots of Swiftness greatly added to his spin and stun tactic. (moves quickly and stun quickly with spin).
Mordekaiser is a HP champ. More HP, more durability with spamming spells and lasting longer in battlefield.
To use a tank to its best, it is advisable to have good runes too, possible max all to lvl 3, with HP runes, dodge runes, -CD runes, Armor Pen/Magic Pen/Att speed runes, Speed movement/HP/Health Regen Quin...
AND MOST IMPORTANTLY,
As a tank, it is very critical to know when to forward, backwards, and initiate. Alot of people fail at playing tanks, due to being too coward, afraid to die, miscalculated their hp to death ratio, or went in at the wrong time causing the whole team to fail and perish.
I personally feel, playing tank is the toughest character class in LOL, with so few ppl knowing how to proves it. Yet with a good tank in a pro team, it can turn the entire wave around even from almost losing to winning. Tanks make the opponents scowler in fear, as attking 5 enemies with a good tank inside, they could not aim him first as that would prove fatal, they could not leave him there too long as that could prove fatal too... the only way to kill a tank is when he wanders alone and not being careful, or when there's enough firepower to kill him.
A lousy tank makes the whole game alot tougher.
That's my 2 cents after using Amumu, Garen, Shen, Sion in most of my tank games
This post has been edited by Davidtcf: Oct 29 2010, 10:50 AM