QUOTE(evofantasy @ Oct 8 2010, 06:20 PM)
its nt a warpgate unit...
but something like a link with the warptech...
it was like that during beta btw...
VR is good when its charged...
still its 250/150 which is freaking costly...
i always like to self charge my VR with my pylon then micro em to the opponent's ramp shooting my own zeal to keep the charges up...
took me so long to get the hang of it but it is rewarding for the amount of attention and apm u put into it...
o wow...nice strat...might be able to do that later on but something like a link with the warptech...
it was like that during beta btw...
VR is good when its charged...
still its 250/150 which is freaking costly...
i always like to self charge my VR with my pylon then micro em to the opponent's ramp shooting my own zeal to keep the charges up...
took me so long to get the hang of it but it is rewarding for the amount of attention and apm u put into it...
but back to the topic,why wont they made the T building need to be near SD?
u see from toss,buildings need to be near pylon to be erected.from zerg,must be placed in creep area...
it's like limiting the build area.risk building proxies for better harass or not risking proxies,but only turtle at base...
Oct 8 2010, 06:40 PM

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