QUOTE(incx @ Oct 6 2010, 03:55 PM)
That is why like how I put it earlier, be it rushes or no rush, cheese or no cheese, you have to have a certain level of consistency in your game. Going cannon rushes is all good, but you do have to a backup plan. Majority aims to cheese with the intention to winning the game quick but what happens if it fails? Do you have a backup plan to fall unto? Maybe we're talking in 2 different perspectives, because you're referring to mainly team games, and I'm more towards 1v1. In team games, you have a partner to fall back to if something happens but in 1v1, it's either the game falls favor towards your opponent or you. The risk is higher.
And I do agree that in GSL, even the match between Tester (sSKS) and HopeTorture (?intotherain), had plenty of rushes. But the fact that even if it fails, you can see that there's a backup plan later on, which I feel every player should have but hard to achieve if we only focus on cheesing and rushes, and without strengthening the basics. Both are equally as important and shouldn't be neglected.
the same can be applied to 1v1 btw. if you contained ur opponent, you control his economy and the momentum of the battle. so long you dont have any openings for a run by (especially zerg speedlings/zealots/reapers) you pretty much got the game in the bag. worse come to worse, so long you're confident on the containment, you can get 2-3 cannons at your mineral line to play it safe, then pull up void rays and the like to finish it for good.
if you've seen my profile, i do play 1v1 and while its just plat and just barely under 100 games played, i am fairly confident in my skill level against diamonds in SEA probably thanks to vista lasik.
and no, i have not mentioned anything about negligence. i am pointing out that theres "many ways to skin a rabbit" so long it gets the job done, thats it. no need to specifically emphasis on basics, cheese, rush, macro and what not. a good balance is to have everything mastered or at least, effort being put into, and just play more/gain experience. like an example to cheesing: if you're damn good at cheesing, most likelyhood you will be good at defending cheese too due to the familiarity of its timings, cheese positions on various maps, and so forth. same goes to rushing, macroing, fast expanding, etc etc.