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 Patch 1.1, Rejoice Poor Zerg

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narf03
post Aug 28 2010, 05:22 PM

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hmm they wanna weaken the siege tanks in siege mode only ? then better dont siege the tank, in siege mode, if the damage is 35/50 (light/heavy), but it takes 3 seconds to fire a shot, compare to unsieged mode, which is 15/25, but its 1 second per shot, thats 3x more shots, so dpa wise its alot better.

Ya have to take consideration of the area damage and range, but the area damage most likely are doing against your own units if against close range units like zealots, zerglings, or those bugs after u kill off some zerg buildings.

so the benefits of siege = better range(if enemy is far), area damage(if they are packed together, better against high armor units
and the benefits of not siege = higher dpa, can move(can survive longer), wont damage own units, doesnt block traffic(they can move =P)

would be nice if they introduce some kind of armor/bullet upgrade for siege tank that wont/reduce the area damage to own unit/building for balance. else siege mode i think have less advantage(it should have more).
narf03
post Aug 29 2010, 05:42 AM

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QUOTE(Azurues @ Aug 28 2010, 11:57 PM)
The damage looks highly drop but in my opinion this will look pretty balance.
Due to the MMM from Terran, it is highly possible after that siege tank will be brought on to support further. With the high power of siege tank(siege mode), MMM job will be even further imbalance thus a significant amount of damage drop by siege tank will be balance.

After the zealot rush, i kinda agree about it too. It is just too deadly for any zerg which i consider the weakest of all during T1.

This game is getting better and better already. Hope the ability to connect around the world or better a LAN will be implement though it is unlikely.
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so far, i've never seen any1 MMM with siege tanks, they are way to slow, and most of the time they will do damage to your own units if enemy do melee, the purpose of siege tank should be for terran to fortify a certain area, it takes quite alot of resource to build a tank, and it need to be researched, plus it takes time to siege/unsiege, so i think it would be fair to have more benefits in siege mode compare to unsiege. I think increase the time to siege/unsiege ie 5 secs, would be better than reduce the damage by that amount.

as for zerg, ya i think they are pretty weak especially about defending, i think blizzard knew about it and that is why there are some bugs after you destroyed a zerg building. but that doesnt help much, in game ie 3v3, protoss and terran can easily fortify and seal their entrance, but zerg cant do anything about it unless they tech to lair quick and use overlords to create creep(queen also work, but if the distance is far, overlord better), then make buildings or spires the entrance, that needs alot of resource and speed. And another weakness of zerg is their overlords, unlike terran/protoss their supplies based on building, and those buildings have quite alot of hp, so you might need some time to destroy those building, but overlords are very easy to kill, and usually they are all pack together, and if enemy found that, most likely you will lost all of them, and you are basically in very very big problem. ya overlord got advantage too, they can move, but the speed is way too slow unless researched speed. and 1 feature i really hope they can add in, which is allow us to have auto-cast create larvae, so we dont look at the base every minute. the tip says "you can create units without looking at your base", that is partially wrong for zerg that uses queen.



 

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