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 Smolderthorn - The [SycK] Guild - Horde, Community/Goals-Driven Guild

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Paku
post May 9 2005, 01:09 PM

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on last check, i noticed the lvl gap between members are steadily growing larger............some just reached lvl 10 while other have past lvl 20..............this might complicated instance runs since a good party should always consist of good mix of classes............also, some might be doing their first instance run so they may be unfamiliar with aggro management as well as looting system (which often leads to internal squabbling)...............

for this situation, i suggest that 1 or 2 experienced players help 'guide' newcomers in their early instance run (RFC or WC is a good start)..........some group formation advice, aggro management, assisting in loot sharing etc

note that i know some of u will not like to be 'bossed' around by all-knowing-players (especially if this is ur first time and want the freedom to learn things on ur own) but when u get repeated wipes and Ninja looting while spending hours inside, u will prefer some kind of organised system in placed..................this is one reason why pickup-instance-groups don't always work out nicely.............

to end, always pack in a good mix party...........warrior + shaman + healer + mage + spare = FTW
FisshY
post May 9 2005, 01:09 PM

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From: PJ


keep it comin guys, we got 2 new priests and 1 druid so its not bad, tapau can u update the 1st page to see what we have so far? I think we can have 2 stratholme raids liow, lets aim from 2 UBRS and then 1 Full ony raid tongue.gifP
Paku
post May 9 2005, 01:15 PM

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btw, does anyone know how the XP distribution system works when a very high lvl grouped with a bunch of low lvls?

say a lvl 30 dude group with lvl 10s inside RFC............will the presence of the lvl 30 dude drain all the XP?
FisshY
post May 9 2005, 01:16 PM

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On paku's comment, actually player' level doesnt mean everything, i read on the official forums about this Level 47 warrior posting and asking how come he not yet get his defensive stance? tongue.gif

Maybe 1 of us should post here how to manage the aggro, which mobs to hit, how to assist, how to make macro's to assist, make macro for sheeping, shakling,sapping so people know which mobs not to hit. Since most people still at the early stages it is much easier to learn and get used to it rather than later. I do it if got time tongue.gif

This post has been edited by FisshY: May 9 2005, 01:21 PM
Paku
post May 9 2005, 01:28 PM

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QUOTE(FisshY @ May 9 2005, 01:16 PM)
On paku's comment, actually player' level doesnt mean everything, i read on the official forums for this Level 47 warrior posting and asking how come he not yet get his defensive stance? tongue.gif
*
ROFL............this is why u should always return back to ur class trainer to check up..........i think for most characters, u get some skill upgrades every alternate lvls so pay that lonely trainer a visit lar

here's some group looting advice............

1) ALWAYS N or G BEFORE PASSING ROLLS..............especially for Bind-on-Pickup gear in pickup-groups............Ninjas are abound

1) DON'T INTENTIONALLY LOOT WHEN IN BATTLE............nothing scares Nym the Priest more than a bunch of popup rolls windows in the middle of a 4-5 mob battle laugh.gif ........lose ur priest and it's a nice long walk in non-Technicolor mode

2) DON'T SAY NEED & LATER AUCTION THAT GEAR............nothing gets u labelled as NINJA faster than this.............we got some Dragonmaw examples if u wanna read up


FisshY
post May 9 2005, 01:32 PM

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From: PJ


No paku the 30 dude will not get any XP since the mobs are all grey to him.
THe lowbies will get like 10xp, 6xp or 5 xp , its blizzard's way of nerfing power levelers to help other people
keylink
post May 9 2005, 01:54 PM

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QUOTE(JonyFinger @ May 9 2005, 12:58 PM)
Druids FTW!!!

Im going for Balance/Restoration build...hurricane rocks!
*
and i'm feral/restoration... oh boy, my mana pool sure suck laugh.gif laugh.gif
FisshY
post May 9 2005, 02:32 PM

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From: PJ


=================
Fisshy's guide to Guild Economy
=================
I think you our guild is big enough to share things around. The idea is NOT to sell the green/blue bind on equip items before asking if anyone needs it. Try not to use the Auction House to buy stuff unless its really important/neccessary. keep all the money within the guild. The reason u buy from AH is to get better stuff.. right but if everyone asks first and give it to another guildie who needs it, u wont have to buy and waste money in the AH

Certain items are always in demand -
1) Shoulder pads for Lvls less thatn 20 casue its not to common at out level
2) Green items of the bear/tiger (warriors), monkey (rogues, hunters), eagle/owl (casters) and got knows what shamans use tongue.gif will always be in demand
3) Gems (moss agate, shadowgem, etc) for crafting items (blacksmithing/leatherworking/tailoring)
4) If u have spare linen/wool/silk/mageweave/runecloth, send them to tailors so that they can make u bags or other stuff
5) Enchanters, if u need rods, ask the blacksmiths (like me to make for you)
6) If u find any herb from drops/chest send them to alchemist


I also strongly suggest that we appoint 1 (or more if we can afford it) guild enchanter so we can send ALL STUFF THAT NO ONE WANTS (blue or green) to him to disenchant. It might seem a bit of a waste but when u think further in higher levels, useful enchantments can COST a bomb if u wanna buy it from other people u are going to be broke.

The idea is we maintain a close door economy as much as possible, so we get the most out of it and the money/stuff just gets circulated within the guild. I understand that some people will be broke cause of training costs of some classes but we can always share our money right?

what do u guys think?



ray123
post May 9 2005, 02:37 PM

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Damnit, I just got my druid alt to lvl 30 yesterday in Gorgonnash (main is lvl 60 shaman, same server) and now I see this thread :/
ionStorm
post May 9 2005, 02:40 PM

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I'm officially level 11 now...since I decided to roll a priest...guild needed a priest. Sigh...i'm going to miss my warrior...and this is a whole lot of catching up to do. Stressnye...
da3shou3
post May 9 2005, 02:44 PM

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QUOTE(keylink @ May 9 2005, 01:54 PM)
and i'm feral/restoration... oh boy, my mana pool sure suck  laugh.gif  laugh.gif
*
WTH?!?

Go for Feral/Balance Build ftw!!! tongue.gif
da3shou3
post May 9 2005, 02:49 PM

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QUOTE(FisshY @ May 9 2005, 02:32 PM)
=================
Fisshy's guide to Guild Economy
=================
I think you our guild is big enough to share things around. The idea is NOT to sell the green/blue bind on equip items before asking if anyone needs it. Try not to use the Auction House to buy stuff unless its really important/neccessary. keep all the money within the guild. The reason u buy from AH is to get better stuff.. right but if everyone asks first and give it to another guildie who needs it, u wont have to buy and waste money in the AH

Certain items are always in demand - 
1) Shoulder pads for Lvls less thatn 20 casue its not to common at out level
2) Green items of the bear/tiger (warriors), monkey (rogues, hunters), eagle/owl (casters) and got knows what shamans use tongue.gif will always be in demand
3) Gems (moss agate, shadowgem, etc) for crafting items (blacksmithing/leatherworking/tailoring)
4) If u have spare linen/wool/silk/mageweave/runecloth, send them to tailors so that they can make u bags or other stuff
5) Enchanters, if u need rods, ask the blacksmiths (like me to make for you)
6) If u find any herb from drops/chest send them to alchemist
I also strongly suggest that we appoint 1 (or more if we can afford it) guild enchanter so we can send ALL STUFF THAT NO ONE WANTS (blue or green) to him to disenchant. It might seem a bit of a waste but when u think further in higher levels, useful enchantments can COST a bomb if u wanna buy it from other people u are going to be broke.

The idea is we maintain a close door economy as much as possible, so we get the most out of it and the money/stuff just gets circulated within the guild. I understand that some people will be broke cause of training costs of some classes but we can always share our money right?

what do u guys think?
*
Well that's for sure. I do that. But with exception. If certain item with good attribute, and no one need it as upgrade, I AH it. It's better money for value than disenchant those. Those green with crappy stats (cloth with str/agi, mail with int/spi for example) I will send to our enchanter. Those AH items that expired too if nobody buy. wink.gif

As for the herbs that you get from chest, just throw it away unless you got nothing else to carry. You'll prolly wasting like 3/4 slots just to hold a mageroyal or whatever low-lvl herbs.
da3shou3
post May 9 2005, 02:50 PM

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==========================
da3shou3's Instance Run 101 Idiot Guide
==========================



(1) Introduction

First of all, pls go HERE to read up FAQs about your class and be aware of their current problem/bug and also how to play them well.

All right, now that you know how to play with your chosen class, prolly gain enough level, you'll start to get into instance. Going into instance (aka dungeon) without a party is impossible, since the elite mob is 3 or 4 times harder (Unless you're like 15 lvls above the mobs in there. Also please be aware that even though you see a single wandering mob near a group, do not attempt to pull. Some of these mob are "hard" linked with the other mobs nearby which will come in a group when any of those are attacked.

It is always best to get a player who is familiar with the instance to lead the party. You'll have easier time exploring then bumping into dead ends, or going the other way round, making the whole instance run slow. Communication is the key to survive.

(2) Party members

Now that you know you need a party to get into instance for questing/loot run, who should you join/recruit? What kind of a party you should form? Let's get into this. A good party to start with at least have:

1 Tank (Warrior as first choice, Druid/Pally 2nd)
1 Healer (Priest/Shaman/Druid)
1 Dmg Dealer (Rogue/Mage/Hunter)

and 2 alternatives depends on the situation of which you might want to get another healer/tank.

When partying with Rogue and Mage, please discuss when it comes to sheeping/sapping. Do not try to use AOE spell that causes damage nor DOT. Those basically break sheep/sapping. Always assist the tank to kill off his target then switch to the next mob. Do not try to take out the extra elite mobs on your own when you see any. Pets can be use to temporary offtank the extras until your party kill the main target. Mages can sheep human/beast and warlocks can disable elementals with banish, humans with the sexy succubus. Priests will be able to shackle one undead as well for about 30 secs.


(3) Aggro

In WoW, there is something called aggro. Aggro is generated when you try to *get friendly* with those mobs that are hostile in natural (Red color named), or when you attacked a neutral non-hostile mob (Yellow color named) and the hostile one. And this aggro build up linearly with the ammount of threat (be it damage done on it, or healing the friendly players who is aware by that mob, or other mob that linked to it). And how close you can get close to a hostile mob without aggro it (aka aggro range/radius) depends on the your level.

In normal environment, a mob will continue chase and attack anyone aggroed that is within it's maximum allowable range before it run back to its initial spawn point. Inside instance it's different. Elite mobs will chase as long as you're not out of the instance and you're not reachable by any mean. If you're out of the instance, it will in turn chase your other party members who are still inside the instance. In the process, that particular mob might draw more groups to chase you together. So it is not recommended to flee inside the instance. If you accidentally aggroed, just die far apart from your member group where is easy for them to rez you at the same time.

When a mob is aggroed, it will ALWAYS attack the one who has the HIGHEST threat to it. There are skills that reduce threat level temporary (priest's fade) or permanently (hunter's disengage) which I will not go into deep here. So at any given time, another player's total amount of thread is the highest, the mob will abandon its current target and turn to attack that player.


(4) Pull & Tank

Have you now known of the concept of aggro, you will now need to learn to pull in instance. Pull by here means that you try to get a mob (and it's hard-linked members) run to your current location to attack you. Anyone can pull but whether he/she can survive after that pull it's another story. The other party members should ALWAYS WAIT at a safe spot until puller lead the mobs to the group. Usually, you'll let the tank pull since he can take alot of damage with his heavy armor and higher hp. There are few techniques that you can use to pull.

a. Body Pulling
This is when you don't have any ranged weapon (bow/gun/throwing axes) on you, and you have no ranged spell available as a warrior. You use your body, go bit by bit nearer to the targeted mob, try to aggro him when he's in your aggro radius. Run back to your group once you're succeeded.

b. Ranged Pulling
You use an ranged weapon to get attention of the mob that is nearest to you. This is better than body pulling since your aggro radius might be big, it can accidentally aggro 2 groups of elite mobs at once. Right after you get aggro, run back to your group and skin those mobs coming to you.


c. Blink Pulling
When you aggro a ranged shooter or a caster, usually they will stay in place and attack. This is not intended as a pull because the aggroed mob might chain-aggro another group nearby on top of it's own group. So what you need to do, is go behind a wall so that they can't see you (that's what meant by blind here). When this happen, they will start running toward you and get into melee range. If there is no walls or obstacles, quickly run of their casting/shooting range so that they must chase nearer to you in order to attack.

(5) Looting

Now finally you've pull successfully and got your kills and survived, there will be *something* (or nothing) that can be found on the corpse. You can know this by the glimmering light on it. Right click to loot the body. Take note that there are 3 types of item in general. Item that bind on equip (BOE), Item that bind on pickup (BOP) and Item that will not be bind in any cases. Usually any green (uncommon) and better quality item will be at least BOE (except green gems and some recipe/pattern/formula). If you find a green or better, depends on the looting rules set by the party leader, the rolling system will pop up. Make sure you check for it's binding properties before rolling. At this point, there will be people who want to use (NEED) that particular piece of item as an upgrade for the one they currently wearing or people who just want to get it to sell for money (GREED). (Althought they might be a 3rd type, the NINJAs, we'll discuss it later)

It's common that members in the party should always let ppl in need of those items to roll for it (if there are more than 1 person needs it). For BOP, it is always better to pass since once pickup it cannot be transferred. Ppl usually discuss who will get the BOP items and do manual rolling (/random 100). Greed comes second. If you always roll for something that you don't need but other in despair to get, you'll soon find no friends to party with because of your greedy and selfish attitude. Such act will be known by players on the same server pretty quick so be aware of that. Ninjas are those ppl who do this all the time and also tried to loot items which are passed by all the other while discuss who should get it.

(6) Conclusion
That's all for now. If you find any incorrect information, do PM me so that I can make amendment.

This post has been edited by da3shou3: May 9 2005, 05:18 PM
Paku
post May 9 2005, 03:03 PM

On my way
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Senior Member
607 posts

Joined: Jan 2003
From: Far side of the world.....


QUOTE(FisshY @ May 9 2005, 02:32 PM)
=================
Fisshy's guide to Guild Economy
=================
I think you our guild is big enough to share things around. The idea is NOT to sell the green/blue bind on equip items before asking if anyone needs it. Try not to use the Auction House to buy stuff unless its really important/neccessary. keep all the money within the guild. The reason u buy from AH is to get better stuff.. right but if everyone asks first and give it to another guildie who needs it, u wont have to buy and waste money in the AH

Certain items are always in demand - 
1) Shoulder pads for Lvls less thatn 20 casue its not to common at out level
2) Green items of the bear/tiger (warriors), monkey (rogues, hunters), eagle/owl (casters) and got knows what shamans use tongue.gif will always be in demand
3) Gems (moss agate, shadowgem, etc) for crafting items (blacksmithing/leatherworking/tailoring)
4) If u have spare linen/wool/silk/mageweave/runecloth, send them to tailors so that they can make u bags or other stuff
5) Enchanters, if u need rods, ask the blacksmiths (like me to make for you)
6) If u find any herb from drops/chest send them to alchemist
I also strongly suggest that we appoint 1 (or more if we can afford it) guild enchanter so we can send ALL STUFF THAT NO ONE WANTS (blue or green) to him to disenchant. It might seem a bit of a waste but when u think further in higher levels, useful enchantments can COST a bomb if u wanna buy it from other people u are going to be broke.

The idea is we maintain a close door economy as much as possible, so we get the most out of it and the money/stuff just gets circulated within the guild. I understand that some people will be broke cause of training costs of some classes but we can always share our money right?

what do u guys think?
*
good idea.........especially on enchanting...........coz it's hard to lvl up early on and ppl who are enchanters are always broke (they tend dust green soulbounded instead of selling)..........so can the real Enchanter plz stand up? biggrin.gif

also remember that since Cro can now make 8-slotter woolen bags, pass the 6-slotters to those who need it..............i still have like 2 stacks of Linen in bank..........who else needs them?

QUOTE(da3shou3 @ May 9 2005, 02:49 PM)
Well that's for sure. I do that. But with exception. If certain item with good attribute, and no one need it as upgrade, I AH it. It's better money for value than disenchant those. Those green with crappy stats (cloth with str/agi, mail with int/spi for example) I will send to our enchanter. Those AH items that expired too if nobody buy. wink.gif

As for the herbs that you get from chest, just throw it away unless you got nothing else to carry. You'll prolly wasting like 3/4 slots just to hold a mageroyal or whatever low-lvl herbs.
*
ARGH.......will send KillaKat to hunt u down for wasting precious herbs cry.gif ..........no more weed for Asta laugh.gif

Edit : Since Syck has grown to almost double the initial members, wanna retake another group photo? thumbup.gif too bad our tailor not high enough to make tux........can mark it as the 1-week aniversary of guild Syck

This post has been edited by Paku: May 9 2005, 03:09 PM
eikan
post May 9 2005, 03:17 PM

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wei tarpau, update first page lah, sorry i lupa update wowrankings also..tongue.gif
how many druid already? how many warrior? wah lau dont la eikan here and there... that exploit tongue.gif should i rerolled morgeikan in this server?!! hahaha
need update!!! hurry tarpau

About Level
High level help low level... big gap effect player 'moral' , and less fun if too high level help also (we need wiped sometimes to make things more fun tongue.gif)(Dammit still level 10, if got fast level druid going on... i may take shaman!! or warrior tongue.gif and name it bapakeikan sweat.gif )

About Tradeskill
Stuff advert on guild chat time to time, if noone answer can sell or AH it, if enchanter want, say so... etc etc (for temp since all still low level..especially working people like me who rarely play on weekdays and hoping to go back early as possible.. now only lvl 10 cry.gif , da3 already outlevel me ......nerf da3)

About Guild
I will update wowrankings asap, and hold on ur horses, dont super fast level up loh.. but up to you guys.. thumbup.gif

About Recruit
Recruit anywho want to play alt in fresh server, crazy guild members, all malaysian, manglish... etc etc) Hehe especialy rogue who pst me on proudmoore (just start play WoW), i ask him to go smolderthorn.. rogue ftw!!

About me
I GOT KILLED IN MOONGLADE 2 TIMES!!! doh.gif




da3shou3
post May 9 2005, 03:19 PM

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QUOTE(Paku @ May 9 2005, 03:03 PM)
ARGH.......will send KillaKat to hunt u down for wasting precious herbs  cry.gif ..........no more weed for Asta  laugh.gif
*
laugh.gif

Fear not! My druid would be a herb/alch. tongue.gif
da3shou3
post May 9 2005, 03:20 PM

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QUOTE(eikan @ May 9 2005, 03:17 PM)
About me
I GOT KILLED IN MOONGLADE 2 TIMES!!!  doh.gif
*
Ahaha...Wait la... tonight we go get bear form together tongue.gif
eikan
post May 9 2005, 03:22 PM

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From: Shah Alam
i also Alchemist Herbalism, aiya how many alc/herb??
who mage? how many mage? keep class balance!!! /roar
we need player list update now, who can online please make screenshot or list down player/class here tongue.gif
Paku
post May 9 2005, 03:25 PM

On my way
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Joined: Jan 2003
From: Far side of the world.....


poor eikan.........pointy-eared-Druid brethren not giving enough bovine <3?.........speaking of druid, how many do we have at the moment?...........i might start one myself but i can't stand Tauren self-scratching............do u guys have fleas or something? laugh.gif
eikan
post May 9 2005, 03:36 PM

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yup i think i can't stand Tauren self-scratching, too BIG also tongue.gif, paku take druid loh tongue.gif

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