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FPS Bioshock Infinite, From the original makers of Bioshock!

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G_KeN
post Mar 30 2013, 06:10 PM

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QUOTE(YakAttack @ Mar 30 2013, 05:51 PM)
It was the other way around, for me. The question is, can Irrational games top Infinite? Or rather, is this it for the Bioshock franchise? I honestly wouldn't like this franchise being stretched out.
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Well, the ending indicates this is the last bioshock.
G_KeN
post Mar 31 2013, 04:33 AM

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QUOTE(Andrew Lim @ Mar 31 2013, 04:00 AM)
Bioshock Infinite's plot is very similar to a certain sci-fi TV drama's...

» Click to show Spoiler - click again to hide... «

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yea, commented on that few pages back. tongue.gif
G_KeN
post Apr 1 2013, 03:23 AM

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yea, pretty sure the game suffers from final minute drastic changes which caused them to delay the game's release several times. (pretty sure its because of the ending of the game which had undergone massive changes for several months, eg first gameplay trailer shows how elizabeth summon lightnings when we all know that's not gonna fit into the game's storyline)

some part felt a bit unpolished, and yea, i do agree the gameplay is all gun and run from A to B.
at least in bioshock 1, u have these less linear space and the option to battle with big daddies or the mission whereby u have to search for bomb parts or little escort/protecting a little sister mission.

however, what made the game's rating higher than it should have been is the execution of the storyline, something that is extremely rare in gaming world.
G_KeN
post Apr 2 2013, 01:18 AM

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Meanwhile...

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G_KeN
post Apr 2 2013, 02:16 AM

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QUOTE(newuserex @ Apr 2 2013, 01:54 AM)
Finally done single playtrough. Now near 2 a.m shocking.gif
Yeah I see that before but ignore it. Is that really...potato?
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yea, i forgot the location name, but yeah u really can find these 2 potatoes in the toilet laugh.gif
G_KeN
post Apr 4 2013, 06:11 PM

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QUOTE(gaeria84 @ Apr 4 2013, 09:48 AM)
Just finished playing last night. FFFUUU the ending, never saw that coming laugh.gif

All in all, the game is great, but there are just not many meaningful choices in the game and even then, choices in the game don't change anything.  sleep.gif
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the choices are there to support the story that stated repeatedly that no matter what choices u make, u cant change the result, hence the neverending infinite circle.
G_KeN
post Apr 5 2013, 03:27 AM

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QUOTE(Archaven @ Apr 5 2013, 01:38 AM)
I believe the ending has plot holes.
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on the contrary, i dont remember facing plot holes through out my first gameplay. most of the game's story tidbits are from the voxophones. it is vital for u to collect at least 70 of them. smile.gif
G_KeN
post Feb 19 2014, 07:59 AM

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Irrational games gulung tikar already cry.gif

A Message From Ken Levine

When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We will do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com


Irrational Games
G_KeN
post Feb 20 2014, 10:02 AM

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were there any proper explanation as to the origin of songbird?

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