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Racing Dirt 3, Now on fully Steamworks!!!

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Darkz01
post May 31 2011, 03:00 PM

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QUOTE(gempakstarz @ May 31 2011, 02:53 PM)
bro,kat mane bli rm76 tu? cm best je  drool.gif
*
im not really recommend u to buy it from cd-key seller...
but dont mad at me if something goes wrong...
cd-key seller are not to be 100% trusted...

thats why i sad i just try my luck before...
but if u willing/insisting to lose 76 ringgit when/if something bad happen...
then pm me... biggrin.gif

This post has been edited by Darkz01: May 31 2011, 03:01 PM
gempakstarz
post May 31 2011, 03:58 PM

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QUOTE(Darkz01 @ May 31 2011, 03:00 PM)
im not really recommend u to buy it from cd-key seller...
but dont mad at me if something goes wrong...
cd-key seller are not to be 100% trusted...

thats why i sad i just try my luck before...
but if u willing/insisting to lose 76 ringgit when/if something bad happen...
then pm me... biggrin.gif
*
LOL ok2..wait until few more days..if u seem ok then i pm u ler.. tongue.gif
terryble
post May 31 2011, 11:29 PM

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By the way..is the game launched in malaysia?
Steam is not selling the game?
shadowglow
post Jun 1 2011, 03:14 AM

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to those who r using manual, just wanna ask, do u guys use high rev on the exit of a medium turns? not hairpins ones or low revs? assuming its a 4wd car, for the first gymkhana parking lot event..why is it doing 180 air spin is so difficult?
shadowglow
post Jun 1 2011, 03:47 AM

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who here users HUD view?
bulibulizaimon
post Jun 1 2011, 03:53 AM

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QUOTE(shadowglow @ Jun 1 2011, 03:14 AM)
to those who r using manual, just wanna ask, do u guys use high rev on the exit of a medium turns? not hairpins ones or low revs? assuming its a 4wd car, for the first gymkhana parking lot event..why is it doing 180 air spin is so difficult?
*
Whats your GFWL ID, what region?

This post has been edited by fariz: Jun 2 2011, 05:26 AM
kazairol
post Jun 1 2011, 12:11 PM

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imma sellin mine, interested buyer can PM me.

anyway, is there a real track in this game?
shadowglow
post Jun 1 2011, 11:14 PM

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Invitational Final ( the event unlock before x-games)
, Ford Fiesta 800bhp

Experience level:
difficulty is set at 4
manual sequential
abs = on
Dynamic racing line= off
SC= on
rest off

its not the best race but if certainly is fast! ,800bhp!!
the 3rd stage is at night, pretty tough

dam..not so sure how to link it here.., nvm here's the link

http://www.youtube.com/watch?v=v-Eh-dA7CtE


Added on June 2, 2011, 12:16 amHere's the 2nd round, condition wet



This post has been edited by shadowglow: Jun 2 2011, 12:16 AM
bulibulizaimon
post Jun 2 2011, 12:45 AM

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QUOTE(shadowglow @ Jun 1 2011, 11:14 PM)
» Click to show Spoiler - click again to hide... «

Invitational Final ( the event unlock before x-games)
, Ford Fiesta 800bhp

» Click to show Spoiler - click again to hide... «


its not the best race but if certainly is fast! ,800bhp!!
the 3rd stage is at night, pretty tough

dam..not so sure how to link it here.., nvm here's the link

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

*
Whats your GFWL ID, what region?
TSlinkinstreet
post Jun 2 2011, 06:26 AM

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QUOTE(kazairol @ Jun 1 2011, 12:11 PM)
imma sellin mine, interested buyer can PM me.

anyway, is there a real track in this game?
*
Nope. Real life rally stages are longer and can't really be duplicated unless they use satellite and GPS accurated modelling which cost a lot
kazairol
post Jun 2 2011, 09:51 AM

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QUOTE(linkinstreet @ Jun 2 2011, 06:26 AM)
Nope. Real life rally stages are longer and can't really be duplicated unless they use satellite and GPS accurated modelling which cost a lot
*

isnt different from what they did on f1 2010?. in dirt 1, the colorado pikes peak, isnt that from the real track? damn i miss that one.

TSlinkinstreet
post Jun 2 2011, 10:15 AM

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QUOTE(kazairol @ Jun 2 2011, 09:51 AM)
isnt different from what they did on f1 2010?. in dirt 1, the colorado pikes peak, isnt that from the real track? damn i miss that one.
*
thing is F1 tracks rarely change, and thus it's easy to recreate, since you just need to know the basic layout as it won't change through the years. That, and developers have a LOT of information on the tracks, pictures, basic elevation, sizes, etc.

For rally, the courses changes according to organisers, and you usually won't know where you will go up to the day itself. That and the lack of material of how the stage would look etc makes it a hassle to recreate, and thus it's easier to make up from scratch yourself.

For pikes peaks, since it's the same case with F1 tracks then it can be modeled quite easily
TSlinkinstreet
post Jun 2 2011, 10:18 AM

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First PC Patch is out

Changelog

•Time of day and weather options are now correctly saved within Jam Session save/restore slots.
• Fixed an occasional loading screen hang which could leave the player with a black screen.
• Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
• Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
• Resolved specific instances of the player being able to drive into areas of crowd.
• Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
• Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
• Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
• Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
• Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
• Minor corrections to track boundary and reset lines.
• Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
• ‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
• Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
• Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
• Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
• Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
• Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
• Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
• Various stability fixes.

Only for STEAM users currently. Dunno about retail version
rg470
post Jun 2 2011, 02:36 PM

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QUOTE(terryble @ May 31 2011, 11:29 PM)
By the way..is the game launched in malaysia?
Steam is not selling the game?
*
You may get from TSB at SS2, RM139.


Added on June 2, 2011, 2:45 pm
QUOTE(linkinstreet @ Jun 2 2011, 10:18 AM)
First PC Patch is out

Changelog

•Time of day and weather options are now correctly saved within Jam Session save/restore slots.
• Fixed an occasional loading screen hang which could leave the player with a black screen.
• Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
• Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
• Resolved specific instances of the player being able to drive into areas of crowd.
• Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
• Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
• Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
• Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
• Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
• Minor corrections to track boundary and reset lines.
• Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
• ‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
• Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
• Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
• Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
• Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
• Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
• Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
• Various stability fixes.

Only for STEAM users currently. Dunno about retail version
*
I got this update through GFWL, mine is a retail copy. The patch seems quite big, took me about half hour to download at around 2-3Mbps, I think its more than 100MB

This post has been edited by rg470: Jun 2 2011, 02:45 PM
bulibulizaimon
post Jun 2 2011, 02:46 PM

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QUOTE(rg470 @ Jun 2 2011, 02:36 PM)
I got this update through GFWL, mine is a retail copy. The patch seems quite big, took me about half hour to download at around 2-3Mbps, I think its more than 100MB
*
Whats your GFWL ID, what region?
locksng12
post Jun 2 2011, 04:07 PM

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Oh well, time to get one biggrin.gif

user posted image
Darkz01
post Jun 2 2011, 04:27 PM

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QUOTE(rg470 @ Jun 2 2011, 02:36 PM)
You may get from TSB at SS2, RM139.


Added on June 2, 2011, 2:45 pm

I got this update through GFWL, mine is a retail copy. The patch seems quite big, took me about half hour to download at around 2-3Mbps, I think its more than 100MB
*
no wonder last night got update but the status bar is dayum slow...
big size punya file rupa rupanya...
mine 512kb/s punya speed...
so u know la how fast the update can be lol...
TSlinkinstreet
post Jun 2 2011, 05:42 PM

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Going to see if plaza lowyat stocks them
rg470
post Jun 2 2011, 06:06 PM

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QUOTE(bulibulizaimon @ Jun 2 2011, 02:46 PM)
Whats your GFWL ID, what region?
*
My ID: jwrg470
Region: United Kingdom tongue.gif


Added on June 2, 2011, 6:11 pm
QUOTE(Darkz01 @ Jun 2 2011, 04:27 PM)
no wonder last night got update but the status bar is dayum slow...
big size punya file rupa rupanya...
mine 512kb/s punya speed...
so u know la how fast the update can be lol...
*
Gotta be patience then...

This post has been edited by rg470: Jun 2 2011, 06:11 PM
MaxSteR88
post Jun 2 2011, 11:43 PM

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hehe just got my copy from tsb today...
just played the 1st few races in the Dirt Tour...
lovin it so far biggrin.gif

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