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Racing Dirt 3, Now on fully Steamworks!!!

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rg470
post May 27 2011, 12:27 PM

On my way
****
Senior Member
648 posts

Joined: Jan 2003
From: Perth, Australia


Guys, just called TSB and they say retail arriving next Monday (30 May). No price indication yet though

http://www.tsb.com.my/product.cfm?id=1320
rg470
post Jun 2 2011, 02:36 PM

On my way
****
Senior Member
648 posts

Joined: Jan 2003
From: Perth, Australia


QUOTE(terryble @ May 31 2011, 11:29 PM)
By the way..is the game launched in malaysia?
Steam is not selling the game?
*
You may get from TSB at SS2, RM139.


Added on June 2, 2011, 2:45 pm
QUOTE(linkinstreet @ Jun 2 2011, 10:18 AM)
First PC Patch is out

Changelog

•Time of day and weather options are now correctly saved within Jam Session save/restore slots.
• Fixed an occasional loading screen hang which could leave the player with a black screen.
• Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
• Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
• Resolved specific instances of the player being able to drive into areas of crowd.
• Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
• Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
• Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
• Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
• Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
• Minor corrections to track boundary and reset lines.
• Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
• ‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
• Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
• Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
• Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
• Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
• Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
• Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
• Various stability fixes.

Only for STEAM users currently. Dunno about retail version
*
I got this update through GFWL, mine is a retail copy. The patch seems quite big, took me about half hour to download at around 2-3Mbps, I think its more than 100MB

This post has been edited by rg470: Jun 2 2011, 02:45 PM
rg470
post Jun 2 2011, 06:06 PM

On my way
****
Senior Member
648 posts

Joined: Jan 2003
From: Perth, Australia


QUOTE(bulibulizaimon @ Jun 2 2011, 02:46 PM)
Whats your GFWL ID, what region?
*
My ID: jwrg470
Region: United Kingdom tongue.gif


Added on June 2, 2011, 6:11 pm
QUOTE(Darkz01 @ Jun 2 2011, 04:27 PM)
no wonder last night got update but the status bar is dayum slow...
big size punya file rupa rupanya...
mine 512kb/s punya speed...
so u know la how fast the update can be lol...
*
Gotta be patience then...

This post has been edited by rg470: Jun 2 2011, 06:11 PM

 

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