Welcome Guest ( Log In | Register )

14 Pages « < 3 4 5 6 7 > » Bottom

Outline · [ Standard ] · Linear+

 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

views
     
evofantasy
post Nov 18 2010, 04:36 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(smartleader @ Nov 18 2010, 04:21 PM)
I get what you mean, he's doing FE so I just keep on doing the best to harass and catch up. Perhaps I need to practise more, I keep on pushing out when its like 100+ foods on my side and get pawned by his army, its like 3 times like that, and after that I figured out it would be better if I just wait for my army to grow. And ya, I got +2 damage upgrade for Thor, so I think I'll get some tanks next time.
*
as day9 put it, mass up a big deathball and give a big giant punch to his face...
each time he expand (beyond the 3rd base imho) would give u a bigger window for that...
that's wut i learnt from day9 plus replays and some personal experience (both as a terran and a zerg since i random)
evofantasy
post Nov 18 2010, 04:42 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(smartleader @ Nov 18 2010, 04:38 PM)
Oh ya, am learning through Day9 as well, that lad is really a genius gamer, but too bad my connection always let me down, always stream halfway then gone case.
*
u can download it, i downloaded all my dailies now...
good thing bout downloading is that u can always resume it even when u stop it/ dc etc...
evofantasy
post Nov 18 2010, 04:59 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(smartleader @ Nov 18 2010, 04:44 PM)
Link please? Or you just direct download it?
*
http://day9tv.blip.tv/posts?view=archive&nsfw=dc
there's a download link when u are streaming each vid =p
evofantasy
post Nov 18 2010, 05:02 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(smartleader @ Nov 18 2010, 05:01 PM)
Didn't know that, thanks mate! smile.gif
*
no prob =p
evofantasy
post Nov 20 2010, 02:02 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(ROTiJOHN @ Nov 19 2010, 09:33 AM)
zzz am I the one you saying? gonna do 1:1:1 build vs toss, more secure ahahahahha
*
koreans are using the 1-1-1 a lot now...
marine tank banshee (and medics/ vikings later on)...
its like the most popular korean TvP build above 1800 there...

marine tanks in front wit a banshee behind the mineral (flank the army if needed/ vision for tanks)...
if u dun kill him outrite, u will contain the toss below his ramp with 3-4 siege tanks and 1-2 bunkers...
dun put ur tanks too near the ramp due to immortals (nada's mistake vs tester from gomtv allstars), as long as u can keep the containment up its pretty much game...

if he expand, its pretty much auto win for u as well as he wont have enuff gas to get the robo+obs+immortals or have sufficient gateways to beat ur power play...
unlike the polt timing attack where the toss can FE and cannon up, they cant do so with siege tanks around...
thus its the new korean standard now according to my fren there, he raged so much as he is losing PvT to this build continuously...
(for those wondering, toss FE build revolve around gateway timings and is on 1 gas for quite some time)...


Added on November 20, 2010, 2:06 pm
QUOTE(tjinn @ Nov 20 2010, 12:42 PM)
as a terran beginner. i would suggest you getting used to the traditional mmm push. Especially against a toss, cause a mm timing push with stim or concussive shells if he goes zealots is just so powerful in the early game against toss. it could set you up a window to expand and form there on you could get vikings if you scanned a robobay. but i normally prefer to go marauder heavy against collosus maybe throw in a ghost or 2 for emps if there are immortals and especially if they have sentries.
and the 1-1-1 is not a build. its just an opening for you to adapt, it is safe against alot of builds the toss can throw at you. but only if u could adapt to it.
cheers smile.gif
*
true 1-1-1 is by far the safest opener...
depending on wut u scout u can transition into any possible possibility and none of the toss opening can kill u...
2 bunkers totally shut down 4 gate till ur tanks/ cloak banshee comes up and its auto win for u...

with swapping of add-ons u can pretty much handle anything the toss can throw at u and u can throw it back at them harder if u have sufficient scouting as u can tech switch with ease...

still for a newer player, going bio-based builds are easier as 1-1-1 styles require good gas management and map awareness...
and delay ur expansion as a good toss can punish u dearly if u expand wit good forcefields (3 gate variants)


Added on November 20, 2010, 3:00 pmthis is how u thordrop, foxer style (pretty similar to his gsl finals game vs nestea in terms of opening)...
high emphasize on killing overlords...
note his scv placements for repairs (at the gold for elevator) rclxms.gif

http://sc2rep.com/replays/show?id=2940
foxer vs zenio on GOMtv all-star (2 days ago)

specially dedicated to Mr 1500 rated maphacker that say thordrop on LT is impossible and only for terrans that dun understand the basic mechanics of a terran...
QUOTE(Rashid85 @ Nov 18 2010, 04:24 PM)
you're the one don't seem to understand the basic mechanics of terran. Thordrops? do you have any idea how many tech buildings and cost a terran has to build to get out a fast thor, and at the same time get a medivac? all in one base? heavily sacrificing your standing army count? and before zerg even gets to mutas? and hope that the thorship wont run into any of the ovis strategically placed throughout the map? and what's the payoff? 5 or 6 drones, and if you're lucky, the zerg player is slow and hasnt made mutas yet and your thor can escape. And after all that trouble, zerg can simply spawn 10 more drones in an instant, and you're still behind both in resources and army size. Moot.
*
foxer's supply-depot love at the end of the game i think is dedicated to u

This post has been edited by evofantasy: Nov 20 2010, 03:00 PM
evofantasy
post Nov 20 2010, 05:07 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(tjinn @ Nov 20 2010, 04:21 PM)
free play la now..i just got pwned by a smurf that outmacroed the shit out of me. definitely high diamond.. on the day i decide to play ladder match sommore.. haihz.
*
i should go smurf u as well =p
evofantasy
post Nov 20 2010, 05:37 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Nov 20 2010, 05:32 PM)
Forget about that, you can't choose your opponents on ladder  rclxms.gif
*
well since i know his playing time, i jz queue when he queue and hope of the best =p

btw check out foxer vs zenio game 3 as well, it show how to punish FE...

also from day9daily where he interview tlo, tlo said on shakuras plateau u can nvr spawn close position
evofantasy
post Nov 20 2010, 05:43 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Nov 20 2010, 05:39 PM)
Yup. According to Liquipedia, on 1v1 Shak Plateau you will never spawn at the same side of the map, which is why you can rule out one location during scouting.
http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau
*
yup from there u can easily do a 2 rax pressure into expand vs zerg etc...
evofantasy
post Nov 20 2010, 05:50 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Nov 20 2010, 05:46 PM)
Somehow I don't feel comfortable playing on this map as Terran. It's one of the three thumbdown maps I've vote. But Foxer showed otherwise with his victories over Nestea and Kyrix on this map. His style is hyper-aggressive.
*
i love this map for any race...
maybe cause i am a macro player...

lol TLO said that mule is pretty imbalanced on day9daily219...
evofantasy
post Nov 20 2010, 05:59 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Nov 20 2010, 05:55 PM)
One thing has been bothering me quite a while. Do Terran need to wall-in when vs. Toss? Vs Zerg obviously have to due to early threat of Lings, TvT normally no due to both being range and the threat of Siege Tanks.

Some Korean Terran wall-in and some not when vs. Toss. Which one is better?
*
i prefer not to wall off vs toss...
the only melee unit they have is the zealot and those are mainly meatshields...
if u wall off, the toss can jz FF behind and pick off ur wall, their VR can charge up, stalkers have a range of 6 to poke around etc...
and ur wall kinda mess up wit ur concave...

of course having a wall make him harder to get up the ramp or to scout ur base but u can jz make a nice pre-concave up ur ramp and still accomplish the same...
not to mention not walling let u defend ur mineral line easier (especially VR/ warp prism play) and ur early building scv from getting harassed...
evofantasy
post Nov 20 2010, 06:05 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Nov 20 2010, 06:02 PM)
Thanks for the tips, yeah I also feel the same and normally won't wall off vs. Toss.

P/S: You forgot DT as another Melee.
*
DT to me is a little to late as well for him to kill u when the wall is better for early game =p
evofantasy
post Nov 20 2010, 11:15 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
korean terrans sure love top proxy (ladder games)...

one of the game which my fren send me: -
- 2 rax (1 proxy wit tech lab for marauders) push
- followed by double starport banshee while expanding
- MMM banshee


Added on November 20, 2010, 11:37 pmanother was
- 1 rax + bunker
- factory + tech, 2nd rax
- make starport, move the starport to the tech lab for raven into banshee + 3rd rax
- factory make its own tech lab for siege tanks

timing push wit those

This post has been edited by evofantasy: Nov 20 2010, 11:37 PM
evofantasy
post Nov 23 2010, 02:48 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Nov 23 2010, 12:55 AM)
1 starport takes forever to produce 1 raven + 2 banshee....isit a good timing? cuz from my experience, immortal comes way before starport 1raven 2 banshee ......or i put double starport, swap wif fac and barracks techlab?den swap back later....with reactors on barrack already...im not a very good player tho.

i love 2 rax marine push into FE at shakuras plateu vs Zerg cuz more than 90% they will FE. if not, they are playing mind game all in. then just wall off with racks in 1 base. (i hope to wall off 2 base but really......its kinda hard to pull off against 7RR....)

+ no more baneling baneilng baneling wow~~cuz u r walling with rax.
*
do u have msn?
i can send u replay from my fren's korean games...
1.8k - 2.1 rated in KR...

even in today's GSL we saw the marine raven tank banshee build
evofantasy
post Nov 25 2010, 07:41 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Nov 25 2010, 06:20 PM)
im nt sure which one but ya, siege mode is kinda costy maybe next time i will skip that...skipping tank means mass marine? well, im doing quite well tho with my gas management but i just started using it this morning, still need alot of tweaking. polt timing = no HT lol...
*
u can see jinro vs TTone as well...
he did it well...
the timing is before the toss get colossus range (0 or 1 colossus only) and before HT...
so there is no HT/ colossus to wtf pwn ur marine etc
evofantasy
post Nov 25 2010, 07:50 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(gladfly @ Nov 25 2010, 07:47 PM)
Not seen jinrov tt1.

But to hit so fast means..no cloak banshee rite. PDD virtually makes the banshees invincible anyway.
So I think cloak is useless to research if doing polt timing rite?
*
there is cloak actually...
jinro did 2 variation, a slower version and a faster one...
both won him the games u should take a look at his games (MLG dallas)
evofantasy
post Nov 25 2010, 09:06 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Nov 25 2010, 08:17 PM)
if i saw templer archieve i probably wont go polt timing...it was designed against robo play. if templers are coming, i think typical mmm would do btr, even if storm rapes infantry, its not that hard to snipe HTs....and posibility of DT too of course. engineering bay.....
well, thats if u have no mana for PDD, then transition into painuser's invi banshee roflstompage!!!! raven spot observers, marine snipe down observers, clock banshee can gaotim everything.
*
if he get a templar archive before u attack, u are already way way way past the the polt timing...
its ur problem actually...
all u need to do is just send ur cloak banshee and pew pew as he wont have storm (unless u attakc even later) or observers or even enuff anti air lol...
evofantasy
post Nov 26 2010, 10:20 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(dlct87 @ Nov 26 2010, 10:03 AM)
lol toss don't have banelings tongue.gif
i just wanna know how you guys will deal with this kind of situation?
*
bunkear near my mineral line so he cant move his cannon forward
evofantasy
post Nov 29 2010, 05:49 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(smartleader @ Nov 29 2010, 05:42 PM)
Seriously, did you encounter any good Zerg player before? I just lose 3 matchups with Zerg and meh, nothing works again them, magic box just kill your Thor like a piece of cake.
*
that's y u need marines...
marines > magic box
evofantasy
post Dec 13 2010, 01:49 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(gladfly @ Dec 13 2010, 01:00 PM)
I dont think mule is imba. Cause without mule as your correctly pointed out, chrono probes and inject larvea would steam other races ahead if T dont have mule. But we forget that T have to sacrifice early mins for mule. 150 mins to convert CC to OC. That already sets T behind. So mule is to catch up. I think its fair. Stockpile larvae doesnt cost anything. Chrono boost cost 25, much cheaper than 150 mins.

Yes 4 mules is IMBA. But if you allow you opponent to 4 mule..who is at fault? Same goes if you let zerg stockpile drones...if let Zerg drone whoring they will swarm you sooner or later..

T has been continously nerfed from day 1. If Mule is nerfed...then SCV build time should decrease a little to balance it out.
*
all 3 races should not be compared...
the advantage of mule is simple, allow u to cut scvs (especially late game) or early game all-in without much damage to ur economy...
unlike the other 2 races, there is almost no cost to using a mule as u would need resources to make use of chrono/ larvae inject...
tat's where most of the rants are the 'no cost' and the how u can spam it if u missed out some mule timings...
i think mule is fine at it is...
evofantasy
post Dec 15 2010, 09:17 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(jeffvip @ Dec 15 2010, 08:44 PM)
Just watching Flash playing starcraft:bw match . Discover that SC2 really lacks of epic macro game that last for 30 minutes. It seems that 25 minutes at least is standard time for sc:bw pro gamer. Nice match to watch, take out each other expansion.

Why SC2 doesn't have this kind of epic battle often as SC:BW?
*
watch nada micro his tanks...

14 Pages « < 3 4 5 6 7 > » Top
 

Change to:
| Lo-Fi Version
0.0495sec    0.32    7 queries    GZIP Disabled
Time is now: 15th December 2025 - 08:43 AM