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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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thejols
post Aug 25 2010, 05:22 PM

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QUOTE(MikeX @ Aug 25 2010, 04:35 PM)
perhaps getting the Strategy Guide may improve your skill smile.gif
*
its nothing better than everyday facing a good plat/diamond player.
in the learning level, ppl do much care about winning.
so cheese is always an option.
while actually its got gonna make u better.
(but plat player i met not like play with me coz im too easy fr him -.-")

yesterday i tried DCF with Banshee rush vs zerg.
yes its damn hurt his economy and prevent him from expand n making that annoying Mutalisk.
its crucial to make Banshee a.s.a.p (wall ur choke and ready SCV to repair incoming Zerling early push).
and yes Banshee eat Queen 1on1. i never see 2 Queen at early game.

also got 1 game i scouted an early Spire built, well i just go with my guts, expand, reactor Starport, HUGE number of Viking.
seems work ok, until he he make lots of spore and anti air ground unit, which i respond with MM tanks push.

as far as i see as Silver player. u control the map, u contain the player.
u can do as u please....
thejols
post Aug 25 2010, 05:57 PM

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4 queens! lol
mean he already knew that incoming Banshee.
clear me something, u wait for Cloak researched and 2nd Banshee right?
the best choice is 1st banshee straight to base, ussually got Queen, feel free to eat that and few more Drones. if i have to lose Banshee after killing Queen and 5 more drones, i dont mind at all.
------------
its not terran like to turtle, its coz they got Scanner. haha
ussually im forced to turtle vs zerg. well Mutalisk ofc.
before we heard terran is OP.
now i called Zerg OP, they ctrl too much.
(i believe nt me only saying this)
what soo hard using zerg Mutalisk when what u do is chipping enemy base little by little. u just need basic micro to do that.

thejols
post Aug 25 2010, 07:05 PM

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QUOTE(Laguna @ Aug 25 2010, 06:42 PM)
Hmm floating barracks are good to scout the other terran players tech and units ^^
*
wow im very afraid to do that sir....


p/s changing to hotkey grid, huge setback in macro/micro to me, but hell, im just silver player. haha
thejols
post Aug 28 2010, 05:51 PM

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QUOTE(Grif @ Aug 27 2010, 06:00 PM)
4 simultaneous attacks. Woah. Superb micro.

EDIT: Bloody hell, I must be the only player to constantly lose to void ray mass.
*
haha why u let them mass it.
if i see its coming, i ussually increase my marine numbers + stimpack a.s.a.p.
while reactor pumping viking if can..

working most of the time for me. (not all time lol)
thejols
post Aug 30 2010, 01:13 PM

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the more i watch replay, commentary, the worst i become. lol.
there's a time i climb nonstop to rank3 silver like im going to be promote gold very soon. now im in rank 30 and become more unstable ingame.

it become my habit to expand early and play mid/end game micro/macro.
which is 50-50 win/lose.
i got better W/L rate with rush!
im still looking for good push/rush strats.
if anyone got a link, i would glad to see it.


Added on August 30, 2010, 1:26 pm
QUOTE(raylee914 @ Aug 30 2010, 12:41 PM)
Marauders are still OP units currently...Mass MMM and toss like me will die in sec =.=
*
marauder is ok. not OP.
even if later patch increase cost for the CShell (slow), ppl still upgrade it early.and nothing change. u still be slowed by marauder.

tongue.gif
actually i get it, what u mean.

This post has been edited by thejols: Aug 30 2010, 01:26 PM
thejols
post Sep 4 2010, 01:32 PM

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denying the proxies is the best feeling ever.
its like telling "Nubs! u failed!"
successfuly denied some terran doing dual barrack inside my base with multi bunker in Fog of War area. i just drop marine inside his base and SiegeTank thier proxies along with his mass marine. then i type "sad...."

but i also lost 1 game vs proxies protoss canon, i purposely let him inside my base doing proxies while im thinking i can counter that, mean wasting their resource, but he ctrl his probe too well. i cant even kill with 3 SCV + 1 marine.
lol im failed! even their canon rush failed at last, but he already doing big dmg. he came later with Void Ray ... gg

just asking, should i play proxies thing also? or i just keep on my pace, playing macro n micro. a standard fun game.
thejols
post Sep 4 2010, 07:16 PM

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VR rush. mean early rush.
if i scout it late(mean producing in progress on double stargate)

best choice is ?
-upgrade stimpack & mass marine?
-pumping viking from my reactor?
thejols
post Sep 15 2010, 09:02 PM

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proxy pylon and proxy barrack, i love to deny that then say "sad... ".
making them more angry..

scout every inch of ur starting base if proxy barrack INSIDE.
normally at 10/11/12 food. 9/10 food scout his base. nothing ? then sure proxy man.. wall is must! bunkersX2/scv repair ready marine all the way.
while behind u make factory and starport.
load some helion/marine then feel free drop on their mineral.
again type "sad..."

same goes 2/3/4 gate rush proxy pylon on ur base,
very important to scout EVERY inch on ur starting area so no hidden probe in there, make it as habit.
sometimes if probe already inside, they will try to warp MULTIPLE pylon in mineral and other place nearby. KILL THE ONE in mineral 1st. coz they want to kill ur economy by warp in there.
i feel 4 gate rush is very hard to def. i lost my wall sometimes.
i just 2xBunker marine, couple SCV autcast repair, and yeah siege tank.
while working on 1-2 Mediv. send some Marine, hellion is i suggest but whatever, their base actually got nothing there. just focus on probe, especially the one who gather GAS!.

the leave only lead to way, reset the game back to start.
or u are just way ahead with tech.
which mean expansion and MORE harass.

works for me, and i love to say "sad..." to them. (coz i called that cheap tactics)
thejols
post Sep 18 2010, 04:53 PM

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i "wrote" that song coz someone asking for it.
ITS VERY FUN INDEED vs cheezer! till every game im hoping that im vs cheezer. lol.

another song,
my freinds call me CHEAP player coz when i play, i deny/harass every expo by attacking gatherer(scv/probe/etc). dropship FTW.
and he claim proxy thingy like canon rush, bunker rush, 6pool, etc are NOBLE strategy. im not argue more coz he's a veteran SC player.
but, how u define this thing actually? the cheese, the cheap and the strategist.


on topic.

250MM canon really worth upgrade?
single unit stun not really attractive for me.
maybe against siege tanks (few) could help a bit.
where i just normally stim marauder focus fire.
against protoss immortal, emp+marauder+stim focus fire.
againt zerg, ultralisk? lol. infestor? range wise?

i dunno, u tell me.

This post has been edited by thejols: Sep 18 2010, 04:55 PM
thejols
post Sep 21 2010, 05:20 PM

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QUOTE(nikridhwan @ Sep 20 2010, 12:26 AM)
If I do rine rauder I usually 3 rax push around 42 supply where that is te usual timing they tech up so u will have a much bigger army + stim = gg =D while expand..

But having problems against 4 Gate
Any tips?
*
i bet u scouted for 4gate and i dont think need to remind this coz everyone know already how important is that.


1 marine + 1 marauder push. dual barrack tech lab.
i rarely fail to rush toss when they 4gating. and keep killing pylon for pressure if they keep runing/turtling
if they can run from marauder brows.gif
or just turtle with siege tank bunkers. nod.gif
(some diamond freinds teach me)
thejols
post Sep 25 2010, 02:40 PM

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u know whats the main problem with mutalisk?
MAP CONTROL.

he contain u, make u spend more and more mineral and gas for turret, while he expand whole map. gain control = win.
b.lord + corupter + muta gonna rape everything later on..
ya, i need help for this combo. any advise?

yo mister Jin. ultralisk immune to stun right? but i get ur idea/advise generaly.

p/s am i lucky or i find NA kinda easy abit than SEA. i can easily go gold, should be platinum if not my house blackout during placement match. in SEA im struggle to get past over silver.. (where i lost mostly on zerg. lol)

This post has been edited by thejols: Sep 25 2010, 02:43 PM
thejols
post Sep 25 2010, 06:30 PM

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do u mean DCF opening.

reactor rax, factory tech, starport. switch for tech later on.

where armies consist of mass marine + helion rush.

numbers of success doing that is one..

i dunno what went wrong, maybe i should start posting replay to be analyze by other ppl.
thejols
post Oct 4 2010, 08:02 PM

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TVT,

if opponent siege FE,
response with?
marine, marauder charge could be suicide...
should i just expand too while building my army, heavy macro

if opponent DCF 1:1:1 (possible for helion drop/cloaked banshee)
response with?

if opponent going marine 4 rax push.
response with?

if opponent MM Thor.
response with?

if opponent MM early Viking to air control.
response with?

if opponent MMM + Heavy Siege.
response with?
Thor 250MM stun viable to stop tank?
1 Thor = 1 Tank stun kinda expensive.
but 4 thor stoping 4 siege tank mean alot of dmg reduction to my MM ball.



quote and edit answer below would be nice.
it can help all ppl here since this thread name Terran Strategy Discussion

This post has been edited by thejols: Oct 4 2010, 08:10 PM
thejols
post Oct 18 2010, 01:55 PM

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lets take about killing zerg guys, terran nemesis.

im hardly win any battle vs zerg now.
before its 50-50, now its like 30-70 lose always.
thejols
post Oct 19 2010, 03:26 PM

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QUOTE(Grif @ Oct 19 2010, 02:00 PM)
Bloody hell, i have this very big trouble dealing with Toss at gold level. I must be missing something...

(just lost to a 4gate (again!) and robogate)
*
turtle, that normally what people do against 4 gate.
but, in some small distance, i dual rax marauder rush (if its can be called rush thx to latest nerf)
thejols
post Oct 19 2010, 04:11 PM

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current zerg style.

fast expand, well a well played zerg, u cant really stop the expo unless he very2 bad. expect 2/3 spine crawler. or he quick speedling to surround helion.

i quick hellion at 2+1+2 more normally.
if i successfully roast 5+ drone around this early games, i can win this game, well better chance i suppose. so i can push with some marine that i keep training at base.

the problem is hellion harass failed mutas out and i need to stay defensive a lot. and this become worst they get 10 mutas to harass and SCOUT what im getting at. at this point, expect for 3rd base up for zerg, or 4th for worst.
while im getting my 1st expo.

since mecha build is the best against zerg, i do 3-4 thor, around 16< marine, 8 hellion blue. and getting owned by huge numbers of roaches.
dont talk about baneling, its much more worst combining it with roaches.

- i got thor
- i got 3 turret at main and expo (sometimes more coz muta harass)
- i micro stim marine to evade baneling if possible.
- i micro hellion
- im force to defensive
- i got 1 expo
- i defend it, i PF it
- i lose.
- i love Ultralisk

maybe im just bad and need more training. wearing a plat/gold badge make me feel so shame la like this.

This post has been edited by thejols: Oct 19 2010, 04:15 PM
thejols
post Nov 29 2010, 01:21 PM

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QUOTE(gladfly @ Nov 29 2010, 10:24 AM)
If Zerg FE, a strong counter is actually 2 rax marines..fast. Cut gas..rally your rines to near the FE. Bring like 6 scvs as meat shields and attack when you have 8 rines. Once FE is taken out .. you are ahead..just FE yourself or tech up.
*
exactly just like Foxer. or could i say all korean terran.
thejols
post Nov 30 2010, 01:12 PM

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observing a lot of current trend nowadays, and i can say Foxer style is the most time/cost effective.
dual rax rush with scv meatshield, its not all-in. slow down zerg economy, or even lucky deny fast expo. and around that time enable urself to expo, build more rax, starport, factory to continue the traditional MMM-tank.
Bling not really a big deal (unless its hit! lol) with marauder tanking and marine micro. yeah minimize the loss of marine.

against hi lvl zerg i just manage to some little dmg with mech.
very less marine, slow build/movement thor, not soo effective hellion, late expansion and weak defense against mutalisk.

 

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