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 The Zerg Strategy v1.0, Cheer for the overmind!

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narf03
post Sep 8 2010, 04:43 PM

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QUOTE(mad_geist @ Sep 8 2010, 04:18 PM)
ok.. I had a very peculiar fight just now.. my opponent went pure marines.. he had like 150 of them.. fully upgraded.. and my army of Roaches and Hydralisk was creamed easily..

I did scout his base.. I did see only barracks and reactors.. and I see only marines.. I thought he is a noob.. but turns out he massed those marine into one giant bio ball.. and I have no banelings to bowl them with..

I pulled a lucky win.. wiped his base before he wiped mine.. tongue.gif
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banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back.
narf03
post Sep 8 2010, 04:48 PM

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QUOTE(evofantasy @ Sep 8 2010, 04:44 PM)
the best solution is the T2 unit known as infestors...
fungal growth is all u need...
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can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
narf03
post Sep 8 2010, 04:59 PM

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QUOTE(evofantasy @ Sep 8 2010, 04:56 PM)
definitely even damages the medicvecs they are with...
not to mention their superior range of the fungal growth...
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should learn to use it, seldom uses it, mostly use it to lay infested terran to harass a little here and there. noticed it has some very power skill, ie take control of a unit, thus you can make them attack each other or built base of your enemy.
narf03
post Sep 8 2010, 06:18 PM

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QUOTE(mad_geist @ Sep 8 2010, 06:14 PM)
yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission tongue.gif

I really need to learn to use them
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150 marines is a gigantic ball, and 2 fungal growth can only kill a very small portion of them, maybe 10-15 ?
narf03
post Sep 8 2010, 06:35 PM

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QUOTE(evofantasy @ Sep 8 2010, 06:20 PM)
with proper placement, u can trap em...
especially in chokes etc...
with proper creep spread, u can kite em forever wit fungal growth alone lol...
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do you know how many are 150 marines ? they can surround your entire base, and how much mana/infestors you have in order to non-stop casting ?
narf03
post Sep 8 2010, 09:00 PM

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its not hard to build 150 marines, marines are basic unit, so with add-on u can build 2 of them from 1 barrack, and if you have like 5 barracks, u can build 10 at the same time, and 150 is easy, you just need alot of money, 7500mineral, that is almost all mineral from 1 mineral location.
narf03
post Sep 9 2010, 11:21 AM

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QUOTE(evofantasy @ Sep 8 2010, 09:33 PM)
u didnt include the amount of supply needed...
u can hardly support 5rax_reactor off 1 base with constant production...
not to mention the need for tech lab to get stim and shield...
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ya 1 base's mineral will not be enough for 150 marines, but u just need some extra, 7500 for marines, 1000 for supply(assume use the orbital add-on for supply depot), 1000 for barracks, another 1000 for scv+refinery+upgrades, 1 base contains 9000 mineral, so if he said its all from 1 base, then it might not be 150 marines, maybe 120-130.


Added on September 9, 2010, 11:29 amlose a game to a protoss, he go combination unit of zealots, stalkers, and colossus, even i defended with 2 spine crawlers, roaches, hydras, and the fight took place in my base's entrance(not many stalkers can stand there), i still lose the fight, he uses aura(+2 armor) and colossus dont have the+3 range. the amount of my units is almost same as his, but i lose !! What i did wrong ?



This post has been edited by narf03: Sep 9 2010, 11:29 AM
narf03
post Sep 12 2010, 01:44 AM

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QUOTE(ericpires @ Sep 10 2010, 10:46 PM)
Having some trouble after my zergling rush doesnt work, go roaches doesnt work.... problem in mid-game which i have no idea what strat or units to build!!!
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if your rushing skill isnt good then dont rush it, having zerglings and control watch towers, whenever AI send out their troops, move your zerglings(best if got speed upgrades) into enemy base, bypassing all their troops, do not keep all your zerglings in base, they arent good at defending, but they are extremely good if you move them into enemy mineral line and let them go loose. if you want to defend with zerglings, make sure you have 2 teams, split them and try to surround your enemy, DO NOT DO NOT fight in a small space where only a few zerglings can attack while the rest running around, must surround your enemy to make zerglings effective. I can beat very hard AI with only using zerglings, no spine crawlers no roaches, no hydra, no mutas and no rush.

very important to take control of watch tower, and keep an eye on it every a while. whenevery enemy tries to attack you, sneak your zerglings into your enemy base and clean off his workers. best if you have upgrade its speed, they can outrun anything, and try to get burrow too, hiding some zerglings around is good, ie hide 1 zergling in every possible mineral locations. for defend, if you arent good with zerglings only, can consider spine crawlers, can even expand early and drop few spine crawlers, move your zerglings outside, when they touches your spines then only you use them.
narf03
post Sep 13 2010, 08:54 PM

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ya cannot build on it, u will see a red rectangle utilized(should be), but im not suggesting that method to block, ppl can always build 1 or 2 cell away, and doing that is dump to tell your enemy that u got a spy there, letting them to build pylon/cannon 1st.

i think build order is important but still micro-management is even more important, if you able to micro your units effectively, you can win a battle and usually lose, for zerg, their queen is quite good at healing, but too bad it cannot be an auto-cast skill. saw some replays, and those elite zerg players can use heal to turn a losing battle into a winning 1. with queen, corruptors, movable roaches while burrow and some good micro can make zerg really powerful.
narf03
post Sep 14 2010, 02:40 AM

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wondering if you are a zerg and vs a protoss, if the protoss start with 1 gateway(crono zealots), can you defend yourself if you go early expand in a small map ? usually i wont do it without some troops around but i seen some replays, they usually do it very early even they only had 2 or 4 lings.
narf03
post Sep 15 2010, 01:09 AM

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I was practicing some strategy with a V.H AI. Tried early expand, pump lings, then rush hydra, bypass roach, then defend with hydra+queens, I must say with proper micro(healing) and queen taking hits, its quite powerful combination, can really push alot of protoss units back without heavy losses. Too bad i think i was too slow making the attack, AI able to get immortal and high templar, with few feedbacks, loses almost all my queens, but the point is, queen can be bring to front line, in fact, they are pretty good for taking hit(1 armor, 175hp) and capable of healing others.



Attached File(s)
Attached File  vhAI.zip ( 33.33k ) Number of downloads: 2
narf03
post Sep 15 2010, 03:42 AM

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QUOTE(Sky.Live @ Sep 15 2010, 03:00 AM)
Izzit possible to def toss 2 gate opening with FE?
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unsure about that, might need some ppl to try and tell us the result, it also depends on the protoss spending resources on teching up or not, if the protoss spending every single resource into zealots, stalkers and pylons definitely will be harder to defend compare to another protoss saving up some resource planing for expanding, teching, upgrading, etc. I able to defend 2 hard AI with FE, roaches and queens only. As like b4, need to micro queen to heal. roaches works better early on, b4 immortal shows up.
narf03
post Sep 16 2010, 09:34 PM

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QUOTE(Quazacolt @ Sep 16 2010, 09:30 PM)
ill hate mech more than anything. lol TLO meching koreans HAHAHAHAHA
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even more than disconnect ? if so, just do the disconnect part =P

narf03
post Sep 18 2010, 03:22 PM

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i noticed that AI queen do routine create larvae, and thus their mana usually very low in the entire game, as for player, they had to manually doing it, or you wont have enough larvae, lets say if you have like 3 bases, how do you easily create larvae, assuming that each bases is quite far away and how often you do the routine job.
narf03
post Sep 18 2010, 05:55 PM

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QUOTE(evofantasy @ Sep 18 2010, 03:41 PM)
1. hotkey all ur queen
2. press v
3. click on ur hatch (or near it) on the minimap
4. repeat step 2 and 3 till u does it for all ur base
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oh u can simply press v and click on the minimap ? dont u need to focus your map on the hatchery 1st and repeat on 2nd and 3rd hatchery ?
narf03
post Sep 18 2010, 11:48 PM

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QUOTE(Posgrado @ Sep 18 2010, 07:12 PM)
nope no need, just press 'v'and click on the general area of  your hatcheries on the minimap will do
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will try it out, it seriously save alot of time if it work


Added on September 18, 2010, 11:58 pm
QUOTE(evofantasy @ Sep 18 2010, 03:41 PM)
1. hotkey all ur queen
2. press v
3. click on ur hatch (or near it) on the minimap
4. repeat step 2 and 3 till u does it for all ur base
*
btw u said hotkey my queens, u mean 1 key for each queen or 1 key for all queens ?

This post has been edited by narf03: Sep 18 2010, 11:58 PM
narf03
post Sep 20 2010, 07:27 PM

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QUOTE(hazairi @ Sep 20 2010, 07:11 PM)
nydus is super-useful..
a super suprise attack
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ya, saw some replays that protoss wanna wall zerg in their base to prevent them expanding by cannons early, and zerg do tech nydus fast and surprise attack into their main base while the protoss taking their sweet time expanding to rich mineral. the game end pretty fast due to good use of nydus, surprise attack to the main base then protoss mass fleet back to main base and another nydus withdrawing all forces into high yield expansion, then nydus back to main base again when the fleet arrive =P very amusing, its good to have some zerglings/overlords around the map so you can simply nydus anywhere.
narf03
post Sep 22 2010, 01:43 PM

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QUOTE(noob4life @ Sep 22 2010, 01:40 PM)
Lol, i went zergling/hydralisk/banelings... but couldn't do enough damage before he kills all of them. =_=""

I had tonnes of banelings though, like 20... but they just dont do enough damage. I even unborrowed them on top of his thors lol.
I think ... i forgot to send in that sacrificial overlord for scouting... and by the time i realized he already had 3 thors.

Care to explain what is a magic box muta ?
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magic box link in the 1st page, basically telling you NOT TO group your mutas together, let them split out, and do not use the attack command, fly on top of them and stop/hold position.
narf03
post Sep 22 2010, 02:17 PM

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QUOTE(aLertz @ Sep 22 2010, 02:11 PM)
get broodlords for thor biggrin.gif
banelings not so effective against thor...
they are oni effective against light armor units...lol
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or get plenty of zerglings on thor, thor hit really hard, but on a single unit, if you have infestor, get the spell and take control of them.
narf03
post Sep 25 2010, 02:20 AM

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QUOTE(noob4life @ Sep 25 2010, 01:54 AM)
Today's gaming session was quite fun... practice baneling bust like mad. Its soooo fun to kill terran players with baneling bust.  biggrin.gif
Out of 7 bustin' games, lost only 2... but i want to discuss about the lost matches.

He walls himself in with supply depot/ barrack ( standard wall ). he doesn't have a bunker... but he doesnt position his units close to the wall... so when i bust in with banelings, i sent my speedlings str8 to his mineral line. But the problem is, his scvs start blocking my lings and his army comes from behind, and destroys all the lings....  that means i have no more units.. .and when he attacks me, its game over. ( which is immediately after he destroyed all my lings )

Im trying to figure out how to stop this from happening... and how to properly target scvs... cuz if i use A-Move, my lings will run off and attack his marauders. ( Doh !  doh.gif  )

Ill post a replay here... wait..
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units normally will target somebody attacking them 1st, so unless those scv also attacking your zerglings, your best shot should be manually control them to attack scv 1 by 1. but it doesnt help much due to scv got more hp compare to other worker.

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