QUOTE(ricardoizecson @ Apr 10 2011, 07:36 AM)
Read this to get you into understand this matchup overall.
http://www.teamliquid.net/forum/viewmessag...topic_id=167992
good informative thread which highlights what i was doing (and tend to frequently do with my PvZ matchups) that i will highlight again below:http://www.teamliquid.net/forum/viewmessag...topic_id=167992
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Before the game begins you should have decided how you want to respond to the inevitable Zerg expansion - either 15 Nexus or Pressure.
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If you do not 15 Nex, then you must pressure the Zerg. The reason is simple, 15 Nex allows you to keep your probe production matched with his drone production. If you don't expand at 15, then he will have more drones since he will be powering all those larvae into drones. Pressuring the Zerg prevents that - he has to use those extra larvae on units, and not drones, which keeps his drone production in check and means you aren't falling behind. Of course, you are expanding behind your pressure (generally) and this allows you to transition into the midgame on even footing.
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In general, you can't attack with Sentries in the early game. It is true that they augment your attack power, but the issue is that they are very slow and have limited mana at this stage in the game. Further, they are a significant investment which means that if you lose them - game over. It is much better just to sit back, play passive and gear up for the midgame.
that, and in general i hate casters, like the HTs. in team games i generally have my ally get them instead
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Let's briefly talk about the role of Zealots. Zealots have amazing DPS and soak hits better than Stalkers and thus can be employed in a few timing attacks to combat Spine Crawler heavy Zerg users. Also, if the Zerg is playing speedling heavy then you will want a few Zealots - either on offence or defence. Stalkers don't really kill lings fast enough and will often be left floundering around, having a few Zealots can alleviate most problems Speedlings will give you. This remains true for most of the rest of the game as well - Zealots are an effective way of nullifying speedling heavy unit compositions.
since i dont sentry, i opt for early chargelots. they can fend off kiting roaches well (in my case, the zerg didnt even bother to kite, so yeah easy victory for the lots) and while they are kiting they arent maximizing dps, in which your stalkers can maximize theirs, killing the roaches outright. similar to a PvT match up, in early MM vs zealot/stalker/sentry fights.
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Here comes in the Sentry expand build. Earlier I said that late expansions without pressure make you end up behind - and generally that is true. But if the metagame is such that all Zergs are preparing for Blink Stalkers, simply feinting a Blink Stalker opening and going into a sentry expand build instead tends to fool the Zerg into running his "counter blink stalker.bat" file and cease droning - i.e. mission accomplished without risking your army. Thus, in my opinion, if you are playing a Sentry/Expand opening you should mimic whatever pressure build is trendy at the moment for maximum effectiveness.
doesnt have to be blink stalkers, any hard pressure on the zerg will force them to think that you're going all in/early rush etc. and they will be on the mindset to defend you and not committing too much on drones, which will defeats the purpose of his early expansion (in a way, drone production are still faster than probe production even with chrono, they just have to sacrifice on army count)
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UPDATE: as of right now on the ladder, on the whole I think Zergs are making a lot more units before pumping drones. In particular speedlings seem to be gaining popularity - as such most Stalker based pressure builds are becoming weaker. Zealot/Stalker based pressure will likely be more effective than pure Stalker (albeit, less mobile). Just make sure you're only trading Zealots and not Stalkers since not wasting gas units is critical.
since that thread is from TL and its assumingly from the NA ladders, yeah, that seems to be the case for most zerg matchups anyways. expand, then speedling like hell in hopes to get a runby, or apply pressure so that you cant harass his expand, lair goes up, muta/hydra rolls in before your expansion/colo etc do, and you gg.
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In either case, both unit compositions get progressively weaker as Zerg upgrades come into play. If you are lucky enough to be playing a Zerg who isn't upgrading (while you are) then you can stick with these unit compositions and still be incredibly successful. If a Zerg is upgrading, you will need to transition into a suitable late game army. Part of the reason Protoss is struggling so much in this matchup is that they don't understand just how effective upgrades are and continue to make these unit compositions and consequently get destroyed. I haven't see a Protoss defeat a Zerg post-patch in a long game where the Zerg has been religious with his upgrades - in all cases where a Protoss is able to win with these compositions are cases where the Zerg has failed to upgrade. Just check any replay site for verification of this.
this highlighted my game perfectly well. i had +2 weap upgrades, chargelots, eventually even blink stalkers. zerg had no evo chamb, no roach speed, just speedling. and that pointed out the importance of upgrades in PvZ match up. as i have mentioned, had the zerg did his upgrades like +1 armor at least, or even roach speed, things can go very differently for my case (even possibly losing)
Apr 11 2011, 01:23 AM

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