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 Improvement suggestions.., ..for StarCraft 2

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TShazairi
post Aug 2 2010, 09:14 AM, updated 16y ago

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Hi guys,

It's been almost a week already and I'm sure most of you have finished the campaign already.

So, let's discuss what are the improvements that SC2 should have in terms of all aspects including units, gameplay, settings or anything about it..

For me I would prefer

1) SC2's camera to be more zoom-out a lil-bit so that can view more of the battle-field as most of us has high resolution screens.

2) The option of settings on the Anti-Aliasing. Currently have to adjust from the Nvidia's own control panel.
ricky88
post Aug 2 2010, 09:29 AM

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Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
kEazYc
post Aug 2 2010, 09:35 AM

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QUOTE(ricky88 @ Aug 2 2010, 09:29 AM)
Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
*
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.

This post has been edited by kEazYc: Aug 2 2010, 09:35 AM
TShazairi
post Aug 2 2010, 09:37 AM

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QUOTE(ricky88 @ Aug 2 2010, 09:29 AM)
Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
*
yeah, a nice video, but that is for improvement on strategies.. wink.gif
TShazairi
post Aug 2 2010, 09:39 AM

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QUOTE(kEazYc @ Aug 2 2010, 09:35 AM)
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.
*
hehe, exactly kEazYc.
And not just the units but also the overall interface / settings / GUI of the game.
fizyboy
post Aug 2 2010, 09:50 AM

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Well, multiplayer could really do with the chat room.. hope it gets implemented soon as its hard to hangout without it!
ricky88
post Aug 2 2010, 09:56 AM

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QUOTE(kEazYc @ Aug 2 2010, 09:35 AM)
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.
*
My bad. i should drink coffee before visiting lowyat.net next time LOL!
ArticFir3
post Aug 2 2010, 09:58 AM

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They should get a chat channel in B.net just like the B.net v1.

Currently having difficulties to chat with friends in B.net, except by forming a party =.=
Gormaz
post Aug 2 2010, 09:59 AM

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Improve the goddam "after you complete the campaign" thing.

Juggling with multiple saves is definitely not fun.

Look at how Dawn of War 2 did it

Copy it.

Kkthxbye
ericpires
post Aug 2 2010, 10:02 AM

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QUOTE(hazairi @ Aug 2 2010, 09:14 AM)
For me I would prefer

1) SC2's camera to be more zoom-out a lil-bit so that can view more of the battle-field as most of us has high resolution screens.
*
It doesnt need to have a zoom out feature... it just need to have `collapsible` bottom interface.... coz u only get to see like maybe 60& of the battlefield.... or maybe an option to make the bottom interface `transparent` smile.gif
TShazairi
post Aug 2 2010, 10:07 AM

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QUOTE(ericpires @ Aug 2 2010, 10:02 AM)
It doesnt need to have a zoom out feature... it just need to have `collapsible` bottom interface.... coz u only get to see like maybe 60& of the battlefield.... or maybe an option to make the bottom interface `transparent` smile.gif
*
hmm.. good idea though..
but the bottom line is that we all would wanna see more combat areas in our high resolution screens right? wink.gif
-ZeN-
post Aug 2 2010, 10:13 AM

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Regarding the zoomed out, i actually will feel much comfortable. But then i think the current view angle is actually quite...suitable.

I must use the word suitable because if u are building and planing strategy, then zoom out is good, but if u are micro-ing units during engagement, that is a big mess cause u barely able to click individual unit nicely. But an option to zoom out more from a mouse wheel and zoom in for current view is good. The last zooming to units and building are pure eye candy. but fun.

Chatroom 1 no need to mention already, cause blizz already promised the will be 1.
fizyboy
post Aug 2 2010, 10:15 AM

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i think Blizzard wants to create a fair battlefield to everyone so they don't want to give too much advantage to people with high resolution and high end rig.. and that's the same reason SC2 doesn't support dual monitor feature..
Gormaz
post Aug 2 2010, 10:19 AM

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QUOTE(fizyboy @ Aug 2 2010, 10:15 AM)
i think Blizzard wants to create a fair battlefield to everyone so they don't want to give too much advantage to people with high resolution and high end rig.. and that's the same reason SC2 doesn't support dual monitor feature..
*
Yep, this is the reason.

But it would be good if they could at least admit most people have a goddamn 17" screen or something, the basic zoom is a bit too close for my taste.

In the missions where you control only a few units to sneak in a lab or something the zoom is good to give you a closeup of the actions.

But in some bigger actions I would have wished for a bit further look to have a better view of the whole situation.
Like in the last mission of the campaign you can't even see the 2 entrances to your base at the same time
goldfries
post Aug 2 2010, 01:38 PM

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ehh, formation move! WTH is an RTS game released in 2010 without formation move!

and unit way point / path finding is soooooooo horrible. if you happen to have marauders or firebats in front line on narrow area, it'll block everything else from moving to the front.


Added on August 2, 2010, 1:39 pm
QUOTE(Gormaz @ Aug 2 2010, 10:19 AM)
But in some bigger actions I would have wished for a bit further look to have a better view of the whole situation.
Like in the last mission of the campaign you can't even see the 2 entrances to your base at the same time
map view cacat.

want to move map have to cursor go all the way to either sides of the screen. primitive.

middle mouse button move is horrible at best.

Grif
post Aug 2 2010, 01:44 PM

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Ugh, don't get me started about the unit pathfinding. I find myself losing battles because my Marauders blocked my Marines from shooting. lol.
Deimos Tel`Arin
post Aug 2 2010, 01:59 PM

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QUOTE(goldfries @ Aug 2 2010, 01:38 PM)
ehh, formation move! WTH is an RTS game released in 2010 without formation move!

and unit way point / path finding is soooooooo horrible. if you happen to have marauders or firebats in front line on narrow area, it'll block everything else from moving to the front.


Added on August 2, 2010, 1:39 pm

map view cacat.

want to move map have to cursor go all the way to either sides of the screen. primitive.

middle mouse button move is horrible at best.
*

eh, what the? cannot click on the map to jump to that screen immediately ke? O_O

goldfries
post Aug 2 2010, 02:03 PM

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not efficient my fren.

you're at your base. the entrance is just nearby.

moving mouse cursor all the way takes time. move to minimap to click also takes time.

you play other games, see how a hold-mouse-button scroll helps in minor adjustment in map location.
Gormaz
post Aug 2 2010, 02:31 PM

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Yeah, clicking back and forth is a bit of a pain really, just fixed the zoom was a bit higher on single player (so to not give unfair advantage for big screens owners in MP).

If I remember there was some mod/hack in SC1 to extend it no? Maybe someone make one for SC2 too
johnny82
post Aug 2 2010, 02:32 PM

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im hoping they do sth like team autobalance like in HON....
enriquelee
post Aug 2 2010, 02:32 PM

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QUOTE(hazairi @ Aug 2 2010, 09:14 AM)
2) The option of settings on the Anti-Aliasing. Currently have to adjust from the Nvidia's own control panel.
*
Haha, no wonder i can not find the function to on the AA.

By the way, to set graphic to ultra, in game can do, right? No need to go Nvidia, right?
aLertz
post Aug 2 2010, 02:40 PM

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QUOTE(enriquelee @ Aug 2 2010, 02:32 PM)
Haha, no wonder i can not find the function to on the AA.

By the way, to set graphic to ultra, in game can do, right? No need to go Nvidia, right?
*
yeah...tat is set in-game...

agree with the path-finding...especially when u have a group of stalkers...
they can't even form a full circle around the target...js half while others keep running around left and right...lol laugh.gif

This post has been edited by aLertz: Aug 2 2010, 02:46 PM
TShazairi
post Aug 2 2010, 02:42 PM

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QUOTE(enriquelee @ Aug 2 2010, 02:32 PM)
Haha, no wonder i can not find the function to on the AA.

By the way, to set graphic to ultra, in game can do, right? No need to go Nvidia, right?
*
i think about 95% of the modern day games have the options to set the AA levels.
Donno why Blizzard didn't do that feature in SC2..
ericpires
post Aug 2 2010, 02:44 PM

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The most funny is when u put them on patrol mode... u can see like your units are literally `dancing` or 'spinning around'... adui
kianweic
post Aug 2 2010, 03:59 PM

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Patrol mode similar to Supreme Commander series would help a lot.
goldfries
post Aug 2 2010, 04:02 PM

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the lack of formation move spoils it la. even C&C series have already. C&C can even reverse movement.

i find the movement for SC2 primitive, really primitive. considering SupComm / C&C / RA series have been doing great improvements over movement controls for many years.

tutorial doesn't even tell you that you can waypoint when you use A or M move. i suppose P also can, i haven't try.......... but based on the tutorial, P move is just between current point and the selected point, which is pretty useless.


kianweic
post Aug 2 2010, 04:03 PM

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QUOTE(goldfries @ Aug 2 2010, 04:02 PM)
the lack of formation move spoils it la. even C&C series have already. C&C can even reverse movement.

i find the movement for SC2 primitive, really primitive. considering SupComm / C&C / RA series have been doing great improvements over movement controls for many years.

tutorial doesn't even tell you that you can waypoint when you use A or M move. i suppose P also can, i haven't try.......... but based on the tutorial, P move is just between current point and the selected point, which is pretty useless.
*
Time for you to review Starcraft 2 on your blog.
goldfries
post Aug 2 2010, 04:06 PM

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yes, it certainly will come but I'd like to play more first.

i like the new stuff but somehow i also like the old style, just mission after mission. a few cutscenes. spare me the conversation.
Gormaz
post Aug 2 2010, 04:08 PM

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QUOTE(kianweic @ Aug 2 2010, 04:03 PM)
Time for you to review Starcraft 2 on your blog.
*
Also formation would help these stupid medics to actually stay a bit back....
Microing them each time you move is a big pain.

Then they are at the back, finally, ennemies come, start damaging few units, medics plow in the formation to go heal the unit and usually end up on the first line.

Blizz could definitely have made the units a bit smarter
kianweic
post Aug 2 2010, 04:09 PM

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QUOTE(goldfries @ Aug 2 2010, 04:06 PM)
yes, it certainly will come but I'd like to play more first.

i like the new stuff but somehow i also like the old style, just mission after mission. a few cutscenes. spare me the conversation.
*
Remember to click on everything within each section of the ship and also the pub in the early game.

If not you might miss out some part of the story / lore / etc.

ericpires
post Aug 2 2010, 04:10 PM

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QUOTE(goldfries @ Aug 2 2010, 04:06 PM)
yes, it certainly will come but I'd like to play more first.

i like the new stuff but somehow i also like the old style, just mission after mission. a few cutscenes. spare me the conversation.
*
must add goldfries to friendlist... so if can beat him 1v1 can become mod or admin in lyn? hahahaha tongue.gif

This post has been edited by ericpires: Aug 2 2010, 04:10 PM
goldfries
post Aug 2 2010, 04:11 PM

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QUOTE(Gormaz @ Aug 2 2010, 04:08 PM)
Also formation would help these stupid medics to actually stay a bit back....
Microing them each time you move is a big pain.

Then they are at the back, finally, ennemies come, start damaging few units, medics plow in the formation to go heal the unit and usually end up on the first line.

Blizz could definitely have made the units a bit smarter
i like to place bunkers close by, cos they can cover each other.

problem is if i put helions there, with scv around, and maybe a few spare infantry - things could get messy.

worse if firebats / marauders are standing around.


QUOTE(kianweic @ Aug 2 2010, 04:09 PM)
Remember to click on everything within each section of the ship and also the pub in the early game.

If not you might miss out some part of the story / lore / etc.
of course la. no choice. everything also i go through.


Added on August 2, 2010, 4:11 pm
QUOTE(ericpires @ Aug 2 2010, 04:10 PM)
must add goldfries to friendlist... so if can beat him 1v1 can become mod or admin in lyn? hahahaha tongue.gif


i think i'm decent vs bots, not so decent vs humans. can ask fujkenasai. biggrin.gif

Quazacolt
post Aug 2 2010, 04:18 PM

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QUOTE(Gormaz @ Aug 2 2010, 04:08 PM)
Also formation would help these stupid medics to actually stay a bit back....
Microing them each time you move is a big pain.

Then they are at the back, finally, ennemies come, start damaging few units, medics plow in the formation to go heal the unit and usually end up on the first line.

Blizz could definitely have made the units a bit smarter
*
quite honestly i think sc2 units' AIs are smart enough, to the point some pros even complaining them being too smart that it is noob friendly, and or spouting nonsense like the game needs no micro anymore (lol that beng interview rolleyes.gif )

for ur medic prob: get ur medic and m+ click on 1 of ur tougher units, if you scare it dies and they stop following, shift click queue multiple follows

well, you need to micro just a lil, aye? else the game would be "too easy"

goldfries: formation move in a game like sc2 is a bit, to put it harshly "redundant" as the units' AI itself will have its own priority/targeting and even a threat based (lol WoW) movement/targeting. of course, if you just group EVERYTHING and ctrl + 1 and just play with that, i admit it is a bit retarded, but then again, you have group 1-0 for a reason aye?

of course, this is from my perspective, and i am a decent ladderer and i have also been a long time/active beta tester previously as well doing almost nothing (well i got some customs played, but thats it haha, and screw you fuj, ur custom melee map blows, WTH asteroid map) but laddering day in day out. even getting diamond.

point being, yeah i probably could not see the problems that you guys may place possibly cuz of how i play, however i am also pointing out thats also probably why blizzard is implementing their game as such.

ALL said and then, lets not forget the players (especially koreans) that prefer old school values and similarity towards SC1. in fact, look at the early days LYN "flames"/arguments about how sc2 is just sc1 in 3D wink.gif
enriquelee
post Aug 2 2010, 04:20 PM

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QUOTE(goldfries @ Aug 2 2010, 04:02 PM)
the lack of formation move spoils it la. even C&C series have already. C&C can even reverse movement.

i find the movement for SC2 primitive, really primitive. considering SupComm / C&C / RA series have been doing great improvements over movement controls for many years.

tutorial doesn't even tell you that you can waypoint when you use A or M move. i suppose P also can, i haven't try.......... but based on the tutorial, P move is just between current point and the selected point, which is pretty useless.
*
Probably blizard purposely don't put in the formation function just to polish the players' micro skills. tongue.gif
'can waypoint when you use A or M move' what is this mean yeah?
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post Aug 2 2010, 04:25 PM

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QUOTE(Quazacolt @ Aug 2 2010, 04:18 PM)
quite honestly i think sc2 units' AIs are smart enough, to the point some pros even complaining them being too smart that it is noob friendly, and or spouting nonsense like the game needs no micro anymore (lol that beng interview  rolleyes.gif )

for ur medic prob: get ur medic and m+ click on 1 of ur tougher units, if you scare it dies and they stop following, shift click queue multiple follows


i like the medic AI to heal automatically. it's good.

QUOTE(Quazacolt @ Aug 2 2010, 04:18 PM)
goldfries: formation move in a game like sc2 is a bit, to put it harshly "redundant" as the units' AI itself will have its own priority/targeting and even a threat based (lol WoW) movement/targeting. of course, if you just group EVERYTHING and ctrl + 1 and just play with that, i admit it is a bit retarded, but then again, you have group 1-0 for a reason aye?

.....

point being, yeah i probably could not see the problems that you guys may place possibly cuz of how i play, however i am also pointing out thats also probably why blizzard is implementing their game as such.


formation does add to the game. you can choose not to use it. smile.gif

QUOTE(Quazacolt @ Aug 2 2010, 04:18 PM)
ALL said and then, lets not forget the players (especially koreans) that prefer old school values and similarity towards SC1. in fact, look at the early days LYN "flames"/arguments about how sc2 is just sc1 in 3D wink.gif
this one makes sense.

QUOTE(enriquelee @ Aug 2 2010, 04:20 PM)
Probably blizard purposely don't put in the formation function just to polish the players' micro skills. tongue.gif
'can waypoint when you use A or M move' what is this mean yeah?
*
A is like M, just that they will attack any hostile.

so what you do is press either A or M, depending on your purpose. then you can shift click the locations to make it into waypoints.

very useful in missions where you control 5 groups at once.
enriquelee
post Aug 2 2010, 07:42 PM

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QUOTE(goldfries @ Aug 2 2010, 04:25 PM)
A is like M, just that they will attack any hostile.

so what you do is press either A or M, depending on your purpose. then you can shift click the locations to make it into waypoints.

very useful in missions where you control 5 groups at once.
*
Will try it out later. Thx
Grif
post Aug 2 2010, 07:58 PM

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I'll admit first my micro is pretty bad. tongue.gif And I'm probably spoiled by SupCom way of controlling stuff.
kianweic
post Aug 2 2010, 08:36 PM

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QUOTE(Grif @ Aug 2 2010, 07:58 PM)
I'll admit first my micro is pretty bad. tongue.gif And I'm probably spoiled by SupCom way of controlling stuff.
*
Same here just set patrols and focus on other stuff.
jackyflc
post Aug 3 2010, 02:57 AM

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They should mix the custom maps policy. Thanks to it, we're stuck with only a few extremely outdated custom maps.
kianweic
post Aug 3 2010, 07:50 AM

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A more meaty singleplayer story.

Currently, it's a bit too short and shallow.
aLertz
post Aug 3 2010, 02:57 PM

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QUOTE(Gormaz @ Aug 2 2010, 04:08 PM)
Also formation would help these stupid medics to actually stay a bit back....
Microing them each time you move is a big pain.

Then they are at the back, finally, ennemies come, start damaging few units, medics plow in the formation to go heal the unit and usually end up on the first line.

Blizz could definitely have made the units a bit smarter
*
lol they can't do tat due to progamers would use their imba-micro to micro their medics to fully usage such as blocking melee units from reaching marines n stuff like tat...
they are so imba tat even marines can kill zealots by micro-ing SCVs to block the zeal from reaching the marines sweat.gif

This post has been edited by aLertz: Aug 3 2010, 02:58 PM
evofantasy
post Aug 3 2010, 03:14 PM

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QUOTE(goldfries @ Aug 2 2010, 04:25 PM)
i like the medic AI to heal automatically. it's good.
formation does add to the game. you can choose not to use it. smile.gif
this one makes sense.
A is like M, just that they will attack any hostile.

so what you do is press either A or M, depending on your purpose. then you can shift click the locations to make it into waypoints.

very useful in missions where you control 5 groups at once.
*
i'm sure blizz have the tech for a much better AI but i am happy at the current stage...
it force u to micro and helps differentiate an average gamer with a pro-gamer...
it give u a sense of importance to control ur army and u are helped more than enuff with the waypoint/ queuing system...

for example, a good player always manually per-concave their army before an engagement vs an average joe that attack move...
heck, during beta there's even ppl that say sc2 is too easy cause he can atk move n win (AI lol)

 

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