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 Improvement suggestions.., ..for StarCraft 2

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kianweic
post Aug 2 2010, 03:59 PM

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Patrol mode similar to Supreme Commander series would help a lot.
kianweic
post Aug 2 2010, 04:03 PM

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QUOTE(goldfries @ Aug 2 2010, 04:02 PM)
the lack of formation move spoils it la. even C&C series have already. C&C can even reverse movement.

i find the movement for SC2 primitive, really primitive. considering SupComm / C&C / RA series have been doing great improvements over movement controls for many years.

tutorial doesn't even tell you that you can waypoint when you use A or M move. i suppose P also can, i haven't try.......... but based on the tutorial, P move is just between current point and the selected point, which is pretty useless.
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Time for you to review Starcraft 2 on your blog.
kianweic
post Aug 2 2010, 04:09 PM

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QUOTE(goldfries @ Aug 2 2010, 04:06 PM)
yes, it certainly will come but I'd like to play more first.

i like the new stuff but somehow i also like the old style, just mission after mission. a few cutscenes. spare me the conversation.
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Remember to click on everything within each section of the ship and also the pub in the early game.

If not you might miss out some part of the story / lore / etc.

kianweic
post Aug 2 2010, 08:36 PM

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QUOTE(Grif @ Aug 2 2010, 07:58 PM)
I'll admit first my micro is pretty bad. tongue.gif And I'm probably spoiled by SupCom way of controlling stuff.
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Same here just set patrols and focus on other stuff.
kianweic
post Aug 3 2010, 07:50 AM

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A more meaty singleplayer story.

Currently, it's a bit too short and shallow.

 

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