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 Improvement suggestions.., ..for StarCraft 2

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TShazairi
post Aug 2 2010, 09:14 AM, updated 16y ago

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Hi guys,

It's been almost a week already and I'm sure most of you have finished the campaign already.

So, let's discuss what are the improvements that SC2 should have in terms of all aspects including units, gameplay, settings or anything about it..

For me I would prefer

1) SC2's camera to be more zoom-out a lil-bit so that can view more of the battle-field as most of us has high resolution screens.

2) The option of settings on the Anti-Aliasing. Currently have to adjust from the Nvidia's own control panel.
ricky88
post Aug 2 2010, 09:29 AM

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Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
kEazYc
post Aug 2 2010, 09:35 AM

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QUOTE(ricky88 @ Aug 2 2010, 09:29 AM)
Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
*
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.

This post has been edited by kEazYc: Aug 2 2010, 09:35 AM
TShazairi
post Aug 2 2010, 09:37 AM

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QUOTE(ricky88 @ Aug 2 2010, 09:29 AM)
Hi Hazairi,

We have a youtube video talking about getting better at this thread. Have a look:
http://forum.lowyat.net/index.php?act=ST&f...0#entry35335466
*
yeah, a nice video, but that is for improvement on strategies.. wink.gif
TShazairi
post Aug 2 2010, 09:39 AM

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QUOTE(kEazYc @ Aug 2 2010, 09:35 AM)
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.
*
hehe, exactly kEazYc.
And not just the units but also the overall interface / settings / GUI of the game.
fizyboy
post Aug 2 2010, 09:50 AM

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Well, multiplayer could really do with the chat room.. hope it gets implemented soon as its hard to hangout without it!
ricky88
post Aug 2 2010, 09:56 AM

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QUOTE(kEazYc @ Aug 2 2010, 09:35 AM)
I think you misunderstood what he questioned lol...
What he trying to propose was, what unit/building/blabla should be improved/nerfed, not how to get better in the game, LOLLLLLL big lol in the morning for me seriously.
*
My bad. i should drink coffee before visiting lowyat.net next time LOL!
ArticFir3
post Aug 2 2010, 09:58 AM

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They should get a chat channel in B.net just like the B.net v1.

Currently having difficulties to chat with friends in B.net, except by forming a party =.=
Gormaz
post Aug 2 2010, 09:59 AM

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Improve the goddam "after you complete the campaign" thing.

Juggling with multiple saves is definitely not fun.

Look at how Dawn of War 2 did it

Copy it.

Kkthxbye
ericpires
post Aug 2 2010, 10:02 AM

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QUOTE(hazairi @ Aug 2 2010, 09:14 AM)
For me I would prefer

1) SC2's camera to be more zoom-out a lil-bit so that can view more of the battle-field as most of us has high resolution screens.
*
It doesnt need to have a zoom out feature... it just need to have `collapsible` bottom interface.... coz u only get to see like maybe 60& of the battlefield.... or maybe an option to make the bottom interface `transparent` smile.gif
TShazairi
post Aug 2 2010, 10:07 AM

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QUOTE(ericpires @ Aug 2 2010, 10:02 AM)
It doesnt need to have a zoom out feature... it just need to have `collapsible` bottom interface.... coz u only get to see like maybe 60& of the battlefield.... or maybe an option to make the bottom interface `transparent` smile.gif
*
hmm.. good idea though..
but the bottom line is that we all would wanna see more combat areas in our high resolution screens right? wink.gif
-ZeN-
post Aug 2 2010, 10:13 AM

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Regarding the zoomed out, i actually will feel much comfortable. But then i think the current view angle is actually quite...suitable.

I must use the word suitable because if u are building and planing strategy, then zoom out is good, but if u are micro-ing units during engagement, that is a big mess cause u barely able to click individual unit nicely. But an option to zoom out more from a mouse wheel and zoom in for current view is good. The last zooming to units and building are pure eye candy. but fun.

Chatroom 1 no need to mention already, cause blizz already promised the will be 1.
fizyboy
post Aug 2 2010, 10:15 AM

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i think Blizzard wants to create a fair battlefield to everyone so they don't want to give too much advantage to people with high resolution and high end rig.. and that's the same reason SC2 doesn't support dual monitor feature..
Gormaz
post Aug 2 2010, 10:19 AM

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QUOTE(fizyboy @ Aug 2 2010, 10:15 AM)
i think Blizzard wants to create a fair battlefield to everyone so they don't want to give too much advantage to people with high resolution and high end rig.. and that's the same reason SC2 doesn't support dual monitor feature..
*
Yep, this is the reason.

But it would be good if they could at least admit most people have a goddamn 17" screen or something, the basic zoom is a bit too close for my taste.

In the missions where you control only a few units to sneak in a lab or something the zoom is good to give you a closeup of the actions.

But in some bigger actions I would have wished for a bit further look to have a better view of the whole situation.
Like in the last mission of the campaign you can't even see the 2 entrances to your base at the same time
goldfries
post Aug 2 2010, 01:38 PM

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ehh, formation move! WTH is an RTS game released in 2010 without formation move!

and unit way point / path finding is soooooooo horrible. if you happen to have marauders or firebats in front line on narrow area, it'll block everything else from moving to the front.


Added on August 2, 2010, 1:39 pm
QUOTE(Gormaz @ Aug 2 2010, 10:19 AM)
But in some bigger actions I would have wished for a bit further look to have a better view of the whole situation.
Like in the last mission of the campaign you can't even see the 2 entrances to your base at the same time
map view cacat.

want to move map have to cursor go all the way to either sides of the screen. primitive.

middle mouse button move is horrible at best.

Grif
post Aug 2 2010, 01:44 PM

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Ugh, don't get me started about the unit pathfinding. I find myself losing battles because my Marauders blocked my Marines from shooting. lol.
Deimos Tel`Arin
post Aug 2 2010, 01:59 PM

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QUOTE(goldfries @ Aug 2 2010, 01:38 PM)
ehh, formation move! WTH is an RTS game released in 2010 without formation move!

and unit way point / path finding is soooooooo horrible. if you happen to have marauders or firebats in front line on narrow area, it'll block everything else from moving to the front.


Added on August 2, 2010, 1:39 pm

map view cacat.

want to move map have to cursor go all the way to either sides of the screen. primitive.

middle mouse button move is horrible at best.
*

eh, what the? cannot click on the map to jump to that screen immediately ke? O_O

goldfries
post Aug 2 2010, 02:03 PM

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not efficient my fren.

you're at your base. the entrance is just nearby.

moving mouse cursor all the way takes time. move to minimap to click also takes time.

you play other games, see how a hold-mouse-button scroll helps in minor adjustment in map location.
Gormaz
post Aug 2 2010, 02:31 PM

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Yeah, clicking back and forth is a bit of a pain really, just fixed the zoom was a bit higher on single player (so to not give unfair advantage for big screens owners in MP).

If I remember there was some mod/hack in SC1 to extend it no? Maybe someone make one for SC2 too
johnny82
post Aug 2 2010, 02:32 PM

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im hoping they do sth like team autobalance like in HON....

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