QUOTE(walabies @ Mar 30 2006, 01:52 PM)
Hello... don't bring the biotech or science stuff inside. And I believe you won't be have time to do all those "The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt." That seems a big joke to me yukito.

Did you really do that?
How do you note down the hp of the creeps when the fighting between creeps are so intense?

Their HP dropped so fast and it WON'T NOT BE REPRESENTATIVE. (He wants to talk science stuff here I add in somemore).
Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no.
I think most of us will not agree of "what for we timed for the last hit of the creep" statement.
Do note that he's doing it in a controlled environment (no enemies etc.), so recording the health of creeps is pretty easy (Just target the one creep that no one else is attacking)
Though I agree that a sample of 50 is rather small, justifying it by saying that "100% is full, and one creep represent 2% of the data" doesn't make any sense. Sample size is determined based on the total number of average kills per game, which meant that restarting each game isn't necessarily scientific, but doesn't affect the sample size. In the real world, sample sizes are often between 0.01 (TV ratings) - 25 (Small experiments) % of the data. So, the reasoning behind the sample size is based on the average number of creep kills a player makes in the first 5 minutes, which would actually make the sample size too big. But, we assume its the overall picture, so the average creeps kills a player makes is around 100-200, so 50 is a pretty decent number.
Anyway, there are a dota fanatics out there who are indeed willing to carry out crazy experiments like this.
BTW, yukito, you didn't post the tables and graphs for your experminent