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DotA Dota Allstars 6.41 V2, General Discussion

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H@H@
post Sep 1 2005, 08:59 AM

I'M THE TEAMKILLING F***TARD!!!
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A KS is a KS under these conditions:
1) KS-er fires one shot only and takes the kill (Irregardless of whether he's around or not... Heck if he's around and not doing shit until the enemy is near-death, then definitely a KS-er in waiting)
2) KS-er does final hit when someone is doing a spell that will surely kill target hero, but is takes time.

I'm a Nortrom player, so I rarely give a crap whenever someone does KS me ... Though there are those few occasions where I work my ass off to fry someone's ass with infernals and then some jack idiot int hero comes in and blasts him when the buggers got sub-100 HP... That's just low man... stealing from a healer. shakehead.gif


H@H@
post Sep 1 2005, 10:18 AM

I'M THE TEAMKILLING F***TARD!!!
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From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Ah WanG @ Sep 1 2005, 10:08 AM)
laugh.gif once i get nortrom n i get till monster kill without dagon
tat round was dam lucky n i ksed alot
opponent mostly dead from my golem or last hit on the hero
but i was just trying to help
kena scold alot by teamate sweat.gif but i do like silencer cos he is a great support player
nice during gang bang.. wif meka n healing wave my teamate doesn't need to go back to heal except for mana regen
*
Hehe, yeah... Problem is, most arsehole teammates expect you to heal them but don't give a crap when you get hit... Bloody selfish bastards...

Anyway, from the changelist for 6.13, apparently they're revamping Nortrom and they're bringing back Chen!!! (Possibly the most sesat hero in DotA as his skillset is extremely weird)
H@H@
post Jan 9 2006, 10:56 AM

I'M THE TEAMKILLING F***TARD!!!
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From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(Ah WanG @ Jan 8 2006, 03:25 PM)
haha duck, tak betul abit

guiinsoo develop v604 oso
then  he missing on version ( i not sure) v607 or 5  , not sure liao
then icefrog continue from there
*
IIRC, when v6 first started, Guinsoo had already expressed his desire to stop making dota... But it was only about 3-4 versions later did he finally step back.

As for the Win95 vs WinXP issue, count the number of times you've recieve the blue screen of death in both these version and then tell me which is the more stable one... Besides, how many of you had teh internets when you first had win95 to be able to tell that its vulnerable to attack?
H@H@
post Mar 30 2006, 02:28 PM

I'M THE TEAMKILLING F***TARD!!!
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From: 6 feet under at Bloodgulch Outpost Alpha Number 1



QUOTE(walabies @ Mar 30 2006, 01:52 PM)
Hello... don't bring the biotech or science stuff inside. And I believe you won't be have time to do all those "The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt." That seems a big joke to me yukito.  rclxm9.gif  rclxm9.gif  rclxm9.gif Did you really do that?  rclxm9.gif
How do you note down the hp of the creeps when the fighting between creeps are so intense?  rclxub.gif  rclxub.gif  rclxub.gif  Their HP dropped so fast and it WON'T NOT BE REPRESENTATIVE. (He wants to talk science stuff here I add in somemore).
Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no.
I think most of us will not agree of "what for we timed for the last hit of the creep" statement.
*
Do note that he's doing it in a controlled environment (no enemies etc.), so recording the health of creeps is pretty easy (Just target the one creep that no one else is attacking)

Though I agree that a sample of 50 is rather small, justifying it by saying that "100% is full, and one creep represent 2% of the data" doesn't make any sense. Sample size is determined based on the total number of average kills per game, which meant that restarting each game isn't necessarily scientific, but doesn't affect the sample size. In the real world, sample sizes are often between 0.01 (TV ratings) - 25 (Small experiments) % of the data. So, the reasoning behind the sample size is based on the average number of creep kills a player makes in the first 5 minutes, which would actually make the sample size too big. But, we assume its the overall picture, so the average creeps kills a player makes is around 100-200, so 50 is a pretty decent number.


Anyway, there are a dota fanatics out there who are indeed willing to carry out crazy experiments like this.

BTW, yukito, you didn't post the tables and graphs for your experminent sweat.gif
H@H@
post Mar 30 2006, 04:13 PM

I'M THE TEAMKILLING F***TARD!!!
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QUOTE(walabies @ Mar 30 2006, 03:52 PM)
Lolz yukito, show us the prove!!! ROFL... I am quite pretty sure yukito wont do this... he still have his honours project to finish... or he took this as his honours project? Lolz. Topic: "Statistical analysis of DOTA: To discover the randomness of DOTA by last hitting creeps."
Btw, you said: "Do note that he's doing it in a controlled environment (no enemies etc.), so recording the health of creeps is pretty easy (Just target the one creep that no one else is attacking)."
So every creep is full HP then? How to you judge the random-ness of last hit kill with creeps of full hp? The lower HP ones are being attacked by amass of opponent's creep, which the figures jumps like crazy.
And btw, if you attacked a full hp creep to be killable with last hit, the opponent's creeps AI will immediately target that particular low health creep, making it unjudgable by whether it's killed by you or by them.
And by lvl1, it's pretty hard to do this...
*
I believe that by default, creeps do not discriminate against targets except when an enemy targets an allied hero. Only towers will target creeps with the lowest health, normal creeps do no such thing, otherwise those ppl who go for the necro/druid will often aggro the rest of the creeps the moment they attack, which doesn't happen. It is possible for a hero to land ALL the hits on a single creep and kill it in a single wave. Worst comes to worst, just engage the creep wave minus your own creeps (Or use the extra heroes as 'targets')

In a normal encounter between friendly creeps and enemy creeps, they often focus their attack on the first creep they encounter, regardless of how much HP they have. Besides, creeps and level 1 heroes attack ridiculously slooooow, so recording these values is not as far fetched as it sounds... Heck, they could be really anal and use FRAPS to record the game.
H@H@
post Apr 4 2006, 06:51 PM

I'M THE TEAMKILLING F***TARD!!!
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QUOTE(Terror @ Apr 4 2006, 12:48 PM)
I think you guy start talking shit.. is all this dicussion important or it is because you guy are bored with dota and start making nut thing. Quit dota then..hahaha "Dota is suck"
*
So, to counter our "shit" you provide even less useful information. I mean, aside from your b****ing, you haven't contributed (Positive or negative) anything at all.

 

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