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DotA Dota Allstars 6.41 V2, General Discussion

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sanjikun
post Oct 31 2005, 08:28 PM

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well you got point - they arent paid to do those shit ...
(i still hate dumb AIs... )
sanjikun
post Nov 6 2005, 03:28 PM

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Whenver Abaddon's Borrowed Time activates, you can always use Cyclone/Purge to slow him down and/or waste away precious times of his ult...
after it's done, kill...
sanjikun
post Nov 7 2005, 08:22 AM

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hey guys...
i was wondering...


if Abaddon uses Mark of Abyss + Windwalk from Lothar's, would it grant him both skills at 1 time?
i think of this coz Windwalk doesnt stop you from running, but i dunno if it applies to him ....
sanjikun
post Nov 8 2005, 07:31 PM

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If Dota's commercialized with that frequent updates...
CASH COW!!!
sanjikun
post Nov 12 2005, 12:08 AM

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hmm??
weird thing is, i started after sleeping for 30 mins using sandking and i can still stun >.<
sanjikun
post Nov 26 2005, 02:36 AM

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QUOTE(TheNameX @ Nov 22 2005, 07:10 PM)
Actually I have an idea on the tourney side. I'm actually playing to hold friendly match which is league based using v6 to encourage everyone playing v6. (And also solve the tangan gatal problem of those v6 players tongue.gif)

And, of course, no prize will be given (unless someone want to sponsor smile.gif) and thus no registration fee is required. And for this tournament, matches will be played every weekend. Maybe only total of 10 teams in one league or something like that and I will announce the winner on season basis. What do you guys think ?? Support me ??
*
fame and glory for the winners.... why not lol....
but where and when rolleyes.gif
sanjikun
post Dec 16 2005, 03:04 PM

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QUOTE(smokey @ Dec 16 2005, 09:30 AM)
hei...how fast is sniper's ulti cooldown in v5.84/6.19/6.27? i noticed tat sniper's ulti in v6.27b cooldown super fast...
*
15/10/5
pretty nice, i say xD
sanjikun
post Dec 17 2005, 11:00 AM

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nah....even if you have guinsoo, it's still quite hard to spam 5 shots in a row at lv 16...
i got a linken and played stats yet still not enough mana pool to spam @.@

sanjikun
post Feb 26 2006, 11:11 PM

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QUOTE(Yukito @ Feb 25 2006, 11:31 PM)
Vol'Jin The Witch Doctor

Here's the picture, int hero with 600 range, pretty good damage, and a decent walking speed, all this combined makes him quite a user friendly hero. His hp is relatively low (although not as low as Pugna) with a decent mana pool. For skill sets you guys can check out here.

After some pondering I decide that there would be 2 builds available, pusher or nuker, whereby I would touch on the latter as the items present in DotA as of the moment is IMHO, too weak and cannot really make a big impact in the game unless the heroes' own skill set is able to complement it well.

For the nuker build, this is how it goes:

Items
Dagon/Kelen's Dagger of Escape
Black King Bar (optional)
Aghanim's Scepter
Upgrade Dagon

Skill Set
Maledrictch
Stats
Maledrictch
Stats
Maledrictch
Death Ward
Maledrictch
Stats.....

You guys get the picture, so according to this build what you'll be getting is a sturdy int hero that can get the last hit pretty well and can take a pack of punch. Basically, you can't really do much in the beginning unless the guy is a noob but then again, with the stats you are gaining, you'll be long standing on the field. There is 3 things you should do in the early game (lvl 1-6), farm, farm and FARM. Just keep your cool and keep the exp denial going at the same time.

Now regarding the dagon or dagger of escape first is really up to you, if you have disabling heroes on your side that can partner with you pretty well, you'll definitely want Dagger of Escape. This is because not only the Death Ward is a channeling spell, it has an annoyingly short casting range, 200 to be exact, plus the death ward only have 200hp with 0 light armour so if you can't get the kills going early to mid, you're pretty much toast late game. Stun --> Dagger in --> Maledritch --> Death Ward. If there are disabling heroes at the opposition, you might want to put in BKB after you get your Dagger so that your channeling doesn't get disrupted. Maledritch should get the kill for you if you din manage to finish the job. At lvl 4 its 25hp/sec for 12 sec, and 40 bonus dmg every 4 sec for every 100 hp lost since the hero is cursed, go figure yourself.

If you are doing solo-ing, you'll need Dagon. It'll be Maledritch --> Dagon --> Just shoot. Death ward is a bit a waste of mana but since you ain't mana intensive and you are scared you might not kill off the hero then just go ahead. Just remember the 200 casting range, which IMHO is a serious handicap. Without the death ward Dagon 0 + Maledritch should work up to 720 damage not factoring hero resistance to Dagon and hero hp regen. Since you ain't mana intensive you can actually spam dagon just to annoy the enemy heroes, the cooldown is fast enough for u to achieve that.

Some have already replied me that the nuker build isn't that efficient and I admit it does lose to the likes of Lina Inverse (hey who can win that biatch anyway tongue.gif) but it is way way efficient than the pusher build as the pushing build ain't that great anyway, I find myself out of mana most of the time, necrolyte can do the job better anyway. Although the Death Ward is as strong as ever the casting range is well.... you know what I have already said about it. But at least with Aghanim Scepter you get an additional 30 damage bonus at each lvl at lvl 2 onwards it can already bounce attack. So if you can do off with many kills with Death Ward, you might consider rushing for Aghanim Scepter.

In both builds I will not recommend the first skill as it isn't worthwhile the skill points cause without other units around the stun would not bounce and the bouncing is too slow anyway (as slow as chain nova) although it could bounce back to the same unit stunning it again it is at random and uncontrollable when the numbers becomes big.

In conclusion, too bad for you guys as this guy ain't the type of hero that can go beyond Godlike easily but hey, it'll be fun planting Death Wards and see all the enemy heroes running screaming for help smile.gif
*
soo.... your killing plan is basically farm for dagon and rely on it for the last touch ?
sanjikun
post Feb 27 2006, 07:06 PM

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QUOTE(imedia @ Feb 27 2006, 03:51 PM)
you're forgetting a major point here. Maledritch takes a while to cast and the range is small. It takes quite an effort to be able to cast it on a hero succesfully. no one whould just stand there and let you cast it.
WD also has very very weak farming skills compared to other intel heros. If you were to solo using that strat, confirm the opponent would be farming like shit.
*
that's why he bought a blink dagger for that, aint that right yukito?
biggrin.gif

from what i see from the build, i see stuffs like:
1. mana redundancy...
2. average dps, or damage per second...
3. lowered flexibility from Maledritch's low range and casting-delay
4. death ward's useless if your team has no disablers/stunners(unless you change dagger into guinsoo)

what i have in mind is you add Diffusal blade into your item set. It purges, deals additional damage by burning mana, which again increases the chance of enemy heroes not able to cast their spell, and it's a debuff!! And best of all, it in a way complements with both maledritch and guinsoo - polymorph for almost 3 secs and whack, then you purge, maledritch + wards... Death Ward might not shoot much, but again by the time you did the 'pre-ward' steps, he's around 1/2 hp(STR heroes not included, as it's being done on only AGI and INT)...

Just a thought. Flame-compatible tongue.gif

This post has been edited by sanjikun: Feb 27 2006, 07:09 PM
sanjikun
post Mar 16 2006, 05:21 PM

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QUOTE(Treepex @ Mar 16 2006, 02:23 AM)

* Chaos Bolt does some random damage now
1-200 random damage ! not bad, better than no damage

*
i really hope it's really RANDOM...
sometimes the word 'random' in dota isnt really random at all...

sanjikun
post Mar 18 2006, 03:42 PM

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QUOTE(Yukito @ Mar 18 2006, 09:10 AM)
Its not random at all. Just like the dmg you deal as a hero in DotA. Lets say u are Chaos Knight with 30-70 dmg. The computer decides your dmg in a way that you have to do the last hit to get the creep kill, whiich shows that although the dmg was meant to be random, its not
*
yawn.gif
sad case... really...
i mean, that's how greater bash and juxtapose got abused so bad when it first came out...
sanjikun
post Mar 27 2006, 08:23 AM

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you know i noticed something really really wrong in v6.29b... and yes, it's a rant...

too often i have found myself stunning an ult stunner(tidehunter). i was using lina. i stunned tidehunter 1st before he casted his Ravage... and you know what happened? ME AND HIM BOTH STUNNED AT THE SAME TIME, WITH ME STUNNING HIM FIRST!!! wtf man ?! it did not work like that in previous v6 and v5s...... shakehead.gif

i can understand this in the case of pugna, but this... this is just tooo damn farking fake!
vmad.gif mad.gif
sanjikun
post Mar 27 2006, 10:53 PM

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what if i say 'both us are casting at the same time' leh?
it really did happen to me.... 4 times.... 4 bloody times!!!
sandking oso the same: i stunned him while he's digging holes to burrowstrike me... both of us got stunned.... at the same bloody time!!!

btw i stunned tidehunter in this time interval: he was stunned at the moment he started swinging his hands up high(the highest in the air before he dropped it down to unleash AOE stun spikes...)...
sanjikun
post Mar 31 2006, 12:53 AM

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QUOTE(Yukito @ Mar 29 2006, 12:33 PM)
As for the stunning stuff, it really depends on the mechanics of DotA. Lets say that the ulti of Tidehunter actually creates a unit that causes the stun, then as long as he has produced the unit, even if u have stunned him, he can still stun you. Although I do not fully understand the mechanics of DotA. According to the scenario descriped this would be a more probably explaination rather than the "lag" issue
*
you mean like sniper's and lina's 'invisible black dot' from scattershot(v5) and dragon slave(both versions)? if that's the case.... then i really have nothing to say but this: i surrender to dota's uncoolness.... *sigh*

(btw i forgot what i have said about the random thingie lolx sweat.gif )

QUOTE(AiRBooM @ Mar 30 2006, 02:01 PM)
if tidehunter with his second skill , it can cancel out your stun 1st .. but it's randomly cancel... so not everytime also can do that  tongue.gif
*
too bad i was looking at him and i found out that Kraken Shell did NOT at ALL, cancel my stun.... it's bloody impossible..., not the way i see it in v5 =.=



This post has been edited by sanjikun: Mar 31 2006, 12:59 AM
sanjikun
post Apr 16 2006, 08:46 PM

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damn....i got no credit for pointing out X-Y dmg random ness... sad.gif
sanjikun
post Apr 17 2006, 10:21 PM

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sigh....
where's the 'bugless, most stable' promise.... *aih*

EDIT: *Divine Rapier recipe now costs 2 lumber instead of just 1.* <---- wtf is this ?! blink.gif

This post has been edited by sanjikun: Apr 17 2006, 10:22 PM
sanjikun
post May 4 2006, 07:15 PM

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...UNless aegis is made droppable again lol...

sanjikun
post Jun 5 2006, 12:39 AM

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today i witnessed a very very gay bug - LoA is NOT affected by Chronoshift or something(Faceless Void's ult). He just keeps on slashing and we all keep on loling in the chat... laugh.gif
sanjikun
post Jun 5 2006, 08:01 PM

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you know what's boring?
10 lions - perma hex and stun
10 trolls - you will miss everytime
10 zeus - why, all just race for refreshers for the win lol...
10 death prophets - all coms will start lagging with >5 DPs use Exorcism

of course the gayest of all would be 10 Spectres... just haunt haunt

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