QUOTE(Falk @ Apr 15 2010, 02:10 PM)
Just to clarify, it's not that CoD4 competitive players are idiots who succumb to placebo effect. I'm well aware of the 'industry standards' i.e. film 24fps, NTSC 29.97fps drop frame, etc and the fact that no matter how high your ingame FPS goes, your monitor still displays at 60Hz/75Hz/whatever the refresh rate is.
The higher 125/250 FPS target is due to a peculiarity in the CoD4 engine, which derives from a peculiarity with its parent engine, the Q3Arena engine, where physics is calculated with the same precision as the rendering FPS. 125 and 250 are the 'peak points' just due to how the engine works - you jump higher/further, can move at a slightly faster speed before making footsteps, and actually take less fall damage when your FPS is solidly one of those two. Incidentally Q3A patched the issue so that it calculates physics at 125 ticks per second regardless of FPS, but Infinity Ward never bothered.
Probably because they already considered CoD a console franchise back then. Fagggots.
Just to add, 24fps isn't sufficient to render a game smoothly as each frame is rendered individually instead of being part of a "motion" which is what is used in a regular video. Hence, for a game to look "smooth", a minimum of 60fps is required.The higher 125/250 FPS target is due to a peculiarity in the CoD4 engine, which derives from a peculiarity with its parent engine, the Q3Arena engine, where physics is calculated with the same precision as the rendering FPS. 125 and 250 are the 'peak points' just due to how the engine works - you jump higher/further, can move at a slightly faster speed before making footsteps, and actually take less fall damage when your FPS is solidly one of those two. Incidentally Q3A patched the issue so that it calculates physics at 125 ticks per second regardless of FPS, but Infinity Ward never bothered.
Probably because they already considered CoD a console franchise back then. Fagggots.
Apr 16 2010, 11:03 AM
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