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 DotA Allstars 6.83d Official, *09/06/2015*

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hikashi
post Aug 24 2006, 08:03 PM

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DotA Allstars v6.36
http://www.getdota.com

6.36
====

* Added two new heroes (both disabled in -lm)
* New loading screen (thanks Artgerm)


* Gravekeeper's Cloak reduced from 7/14/21/28 to 6/12/18/24
* Nether Ward HP reduced from 100/200/300/400 to 75/150/225/300
* Searing Arrows cooldown from 0 to 4/3/2/0
* Dark Ritual cooldown from 45 to 60/55/50/45
* Nightmare casting range from 650 to 500/550/600/650
* Storm's Dispel damage increased from 200 to 350
* Chakra cooldown from 25 to 19
* Viper's Poison Attack cooldown from 0 to 4/3/0/0
* Denied units now give off minor Experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering)
* Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore)


* Ogre Magi base damage improved
* Redistributed Crystalys/Buriza recipe costs from 1000/750 to 500/1250
* Improved base Intelligence on Phantom Lancer
* Increased Mask of Madness lifesteal from 10% to 17%
* Track cast range improved per level
* Increased Battlefury cleave aoe from 160 to 200, damage from +50 to +65 and a little more HP/Mana regen.
* Increased Leshrac's agility
* Improved how Doppelwalk levels
* Monkey King Bar's bonus damage increased from 90 to 100
* Luna attack range from 300 to 330
* Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
* Increased duration of level 2 and 3 of Doom by 2 seconds
* Changed level 2 and 3 Phantasm to take the same 200% extra damage as level 1
* Buffed Ursa's strength gain per level


* Fixed the old incorrect Chaos Damage ladder tooltip to reflect the DotA custom settings
* Rebased Lightning Bolt due to it sometimes causing allies to lose their issued orders on the target
* Fixed a recent bug with Chronosphere that froze his images
* Fiend's Grip now properly stops the effect when you run out of mana
* Swapped the locations of Dusk and Twighlight Taverns to be consistent with the Sentinel side
* Temporarily disabled -lmap
* Fixed -vr to random inside the voted hero vs hero set, so for example, blue/pink don't always get the first one listed anymore. Don't confuse this with the 10 heroes being randomized, only the order which they are assigned once the lineup is voted on. This removes the voting bias that previously existed in informal games
* Fixed a Clinkz Searing/Windwalk exploit
* Fixed Perseverance undo ability and Reality from triggering Essence Aura

hikashi
post Feb 7 2007, 04:29 PM

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Joined: Sep 2005

DotA Allstars v6.41
Download here

6.41 Changelog
===============

* Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
* -showdeny now shows denies from any player, using the denying player as the color of the "!"
* Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
* Improved Lion's Mana Drain level 4 a little
* Added a minor cooldown to detonate to prevent some abuses
* Restored boots of speed non-stacking text
* Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
* Restored Headshot's old functionality of triggering on allied creeps
* Fixed a small issue with witchcraft and silence aoe
* Lowered Doom Scepter Upgrade damage
* Fixed Fatal Bonds + Marksmanship bug
* Found a workaround for the old water color engine bug when reloading from saved game
* Fixed bug with the scoreboard when reloading an observer mode game
* -DenyInfo (-di) now sets -cson and -showdeny to true
* Lowered Twin Head Dragon's base damage
* Watchers and Remote Mines no longer prevent neutral spawns
* First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
* Fixed misc typos
* Fixed a bug with burrow strike
* Lowered mana cost on Amplify Damage
* Lowered Darkness cooldown from 240/210/180 to 240/210/150
* Wrath of Zeus no longer hits all meepos
* Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed
* Scoreboard and Obsboard now show total sent/scourge kills in multiboard


Notes: Some new content i was working on will be held off for the next version, too many people are abusing the spirit breaker bug to wait.
hikashi
post Aug 24 2007, 07:46 PM

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Joined: Sep 2005

6.47
* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist's movement speed a bit
* Increased ranged creep's mana pool
* Rebalanced Sanity's Eclipse (Less damage, better leveling)
* Improved Harbinger's casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion's movement speed a little
* Fixed Panda's Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation


- Lots of effort was made to fix stability issues with the map. Either this or 6.47b will be the new stable version, depending on reports after it gets played in the open for a bit first.


- Congratualions to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest.

 

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