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 DotA Allstars 6.83d Official, *09/06/2015*

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TSkarising
post Mar 18 2005, 11:37 PM, updated 10y ago

If heaven is better why we still stay on Earth?
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558 posts

Joined: Jan 2003
From: Kepong
Download link for

http://www.getdota.com/

http://www.playdota.com/changelogs/6.83d

This post has been edited by karising: Jan 22 2016, 11:04 AM
TSkarising
post Mar 18 2005, 11:44 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.02 changelog

Things that got done:

-Creep upgrade system reverted to 5.84b
-Fixed 1.18 cooldown bugs on Jugg, Venge, Weaver, and I think one other (?)
-Fixed invulnerable creep bug
-Fixed Necromastry getting +60 at Level 1
-Gave Bleed a cooldown
-Increased mana cost and cooldown on Smoke Screen
-Impetus now costs 45/50/55/60 mana
-Midnight Pulse no longer hits allies
-Black Hole no longer hits allies
-Battle Hunger now has 25 second cooldown, deals 15/20/20/25 damage a second for 10/15/20/25 seconds. Costs 20 more mana at all levels.
-Counter Helix now deals 175 damage
-Culling Blade now deals 200/300/400 damage and kills below 290/400/550 life. Increased mana cost
-Shrunk Bounty Hunter
-Added 15 to base damage of Crystal Maiden
-Bleed now costs 110/120/130/140 mana and has a 16 second cooldown.
-Cranium Basher now gives +3 Strength
-Shukuchi now deals a flat 90 damage, but cooldown is now 13/11/9/7
-Nerubian Weaver Str/level reduced to 1.9 from 2.5
-Mana Void icon fixed
-Increased mana cost on Death Pulse by 25 at all levels
-Phantom Edge now gives 5/10/15% dodge properly (reduced from 10/20/30%)
-Juxtapose tooltip fixed to 3/6/9/12%
-Fixed Sange/S&Y bonus damage bug
-Increased maim% from 5% to 10% on Sange and to 15% on S&Y
-Removed mana cost on Diffusal's Purge, restored to 10 charges
-Fixed Nature's Attendant's/Smoke Screen bug
-Increased range on Geminate Attack to 900 (fixed minor issue where sometimes it wouldn't go off if used at longer ranges)
-Fixed Chen's icons
-Fixed Sapphire Flask to only say 1 charge properly
-Fixed Bounty Hunter's icons
-Increased BH's base damage by a bit
-Dopplewalk now has constant 30 second cooldown at all levels
-All PL images now deal 25% damage
-Perdition increased in mana cost and fixed to not hit buildings
-Nightstalker can now attack air
-Fireblast now deals 275 damage at level 4 with 2 seconds off cooldown at all levels
-Anonymous Dead slightly improved to affect more targets and share a little more damage
-Fixed problem where AM was attacking at 20% rather than 80% speed with shield
-Misc typos fixed


Things that didn't get done:

-Mekansm: we're sorry, we didn't get to this quite yet. We don't
quite know what to do at the moment. Possibly removal, because using nulls in the recipe is always going to make it a really smooth item

-Fury Swipes: fiddled with some things, but haven't quite yet figured out what Blizz did.

-Techie Ultimate: we had it done, but something really weird glitched at the last second. We'll figure it out for the next version.

-Satanic: we'll be getting to this as well. Might host a poll on what to do.

-Omniknight: I recognize this guy as a weapon of mass destruction. Just didn't do anything about it this time around.

-Keeper of the Light, Razzel, and God of Wind are also in need some some addressing. But again didn't quite get to them as I personally hate all three.

This post has been edited by karising: Mar 18 2005, 11:47 PM
TSkarising
post Mar 21 2005, 02:32 PM

If heaven is better why we still stay on Earth?
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558 posts

Joined: Jan 2003
From: Kepong
Updated!
6.03 changelog

-Mega creeps restored (killing all rax)

-Techie ultimate
-Fixed Fury Swipes
-Ursa Warrior now properly melee hero
-Epicenter tweaked
-Removed God of Wind
-Removed Shadow Priest
-Changed DK to 5.84b with minor change.
-Sniper attack animation (skadi issue) fixed
-Dark Flame's damage reduced from 6/12/21 every .2 seconds (.4 on heroes) to 4/10/17
-Necromastry now requires levels 3/6/9/12 to research
-Axe changed to str.
-Phantom Lancer image cap now 6 (down from 8)
-Restored the new scattershot with a nerf on max dmg per pellet
-Shadow fiend changed from 550 to 475 attack range.
-Tiny cost of wood to revive removed.
-Increased Divine Intervention cooldowns
-Smoke Screen slow down from 10/20/30/40% to 15/20/25/30% (tooltips incorrectly said 5/10/15/20% slow)
-March of the Machines no longer channeling
-Increased missile speed on March of the Machines from 300 to 400
-Track restored to Bounty Hunter
-Buffed enigma str and str/lvl slightly
-Restored 5.84b Diabloic Edict.
-Watcher now has a limit of 1/2/3/4 Watchers, all with infinite duration. Cooldown increased to 90 seconds.
-Medusa mana shield leveling fixed
-New zeus lightning bolt icon.
-Restored the old run animation of Magnus/Rooftrellen/Lucy
-fixed poison arrows range
-Impetus now has 6/5/4/0 second cooldown
-Remote mines have range 425/435/450
-Battle Hunger cast range from 650 to 900
-Bleed reduced from 10/20/30/40% slow to 10/15/20/25%
-Fixed Earthshaker hotkeys



-Boots of Travel recipe now costs 1500, down from 2900 (Fixed +speed typo)
-Eaglehorn price change to 3450
-Reduced Maim slow from 50% to 30%
-Helm of the Dominator now gives 15% lifesteal
-Removed cost of recipe from Helm
-Helm of Dominator (Dominate) cooldown increased to 120.
-Satanic now has Death Pact again and grants 23% lifesteal
-Mask of Madness Berserk now only makes you take 25% extra damage (down from 35%)
-Crysalis recipe now costs 600, down from 1300
-Burize now gives +67 damage (down from +96)
-Tinker cannot use Hand of Midas
-Tinker cannot use manta
-changed hyperstone to 55%
-Replaced Observer Wards with Courier
-Manta Style now takes Diffusal Blade and Vituality Booster to make. It gives +10 Agi, +6 Int, +250 HP, Feedback that burns 36 mana, and the ability to generate 2 mirror images that deal 40% damage and take 300% (20 second duration, 70 second cooldown, 165 mana).
-Headdress now takes RoR, GG branch, and recipe. Gives AoE +2 HP heal aura, +2 to all stats, and the ability to heal the area
-Nerzheim Buckler now takes Chainmail, GG branch, and recipe. Gives +5 armor, +2 to all stats, and the ability to give +3 armor to the area
-Mekansm now takes Headdress, Buckler, and recipe. Gives +5 armor, +5 to all stats, +2 HP/second aura, and the ability to heal and give armor to the area



-Reloacted consumable shops
-Healing consumables now share cooldowns
-Mana consumables now share cooldowns
-Made consumables have hotkeys
-Sent consumable shop now also vulnerable after tower gone.
-Made Scourge center lane towers further apart
-Added "channeling" notice to Freezing Field, Dismember, Gaze, Bleed, Shackles, Fiend's Grip, Soul Steal, Life Drain, and Black Hole
-First Blood only if hero is the killer
-Properly hid Attack_to_Left, Attack_to_Right, etc
-Increased range on fountain attack, decreased rate of fire to .15
-Misc Typos



Manta Style: I'm trying to make this item useful on a wider variety of heroes. The same goes for Diffusal. So I tried to get two birds with one stone. I'm hoping that Manta's images will entice more heroes to get Diffusal along the way, meanwhile some of the heroes already using Diffusal may consider getting Manta. Just bear with us as it's a new item so its balance will be under heavy review.

Boots of Travel: with S&Y I haven't seen anybody get these things. Teleporting is good, but not 2900 gold good, especially with the TP consumable. And with no other benefits it's suffering. It might have been wiser to nerf S&Y's move speed, but we'll see for next version.

Filler Heroes: we decided to remove them. We're not sure if this is permanent or temporary.

Burize: Why did I do what I did? Very simple. MKB could not compete at all, but I felt that as an item MKB was pretty well balanced. So I knocked Burize down a little to try and make it fit the slow/hard attack (vs. the fast/light attackers for MKB). Then I tried to reduce its cost somewhat because I wanted it to still compete fairly with Stygian.

Impetus: I'm trying to take the edge off of it early in the game, and I was hoping that adding a moderate cooldown might make it harder to repeatedly cast. But I wanted it more readily usable at Level 7, so I left it with no cooldown. This might be too much still, but I'm trying to take it in gradual steps.

Due to time constraints, we didn't get around to fixing some bugs like mana leak, roshan toss, gamber+roshan and the animation glitches with bane/pudge. Rest assured they will be fixed.

TSkarising
post Mar 23 2005, 12:36 PM

If heaven is better why we still stay on Earth?
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Joined: Jan 2003
From: Kepong
6.03b Changelog:
--------------------

Tiny no longer has armor bug

Mekansm sell cost 1250 now.

Tiny Toss fixed.

Tinker march fixed

Poison Nova no longer allows for building towers.

Fixed TP consumable so it can only target structures.

Anti-Mage base attack cooldown returned to 1.45 (from 1.7)

Helm of Dominator tooltip fixed (now says Dominate instead of Deathpact)

Satanic recipe now properly says Deathpact

Panda icon no longer in tavern after hero selection (finally!)

Burize now +75 (from +67) and gains 2.2 crit (from 2.0)

Burize recipe cost now 750.

Crystalys now 1.75 crit multiplier

Crystalys recipe now costs 800
TSkarising
post Mar 30 2005, 03:53 PM

If heaven is better why we still stay on Earth?
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Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.03b
KNOWN BUGS.
--Any doublecast issue (ie: Chain Frost Doublecast) that leaves a visual behind.
--Crystal Maiden Freezing Field is killable.
--Multiple hero bug.
--N'aix loses control with BKB.
--Perma-Silence with Silencer.
--Panda in Tavern.
--Omnislash doesn't work.
--Teamkilling with SA's backstab gets you hexed but they take backstab damage.
--Tiny with Manta Style gets items dropped after usage.
--Tiny armor bug.
--Gambler able to kill Roshan fairly quickly.
--Keeper of the Light's illuminate.
--Spree counter.
--Zeus' Lightning Bolt shows as green box.
--Razor with Stygian Desolator shows no attack.
--Sand King Epicenter bug.
--Medusa with Aghanim's Scepter forms one of a removed hero's spells. (makes Tornado Barrier)
--Mana Leak is broken for Keeper of the Light.
---deathmatch mode bug where you get stuck by taverns.
--Lothar's Edge has no cooldown.
--Syllabear's bear summon has a green orby-flame at the location summoned.
--Blinking on the new terrain can get you stuck.
--Reverse bug where some people don't get gold, and some get more.
--Tinker's March of the Machines is bugged.
--Chickens can block paths of creeps and cause them to not move after 8 or so waves, creating lots of lag and a big shield of creeps in your base.


Typos
--Sniper Range typo
--Sange item (not recipe) typo. "Orb effects do not" and stops. Should be "Orb Effects do not stack"
--Burize De Kyanon typo. Says "Crystalis" instead of "Crystalys".

THINGS THAT ARE NOT BUGS:
--Same heroes in an AR, or sometimes even an AP game. AR especially, it's because they're picked out of a DB. If Var1(red) and var6(pink) land on Hero3, they both get it. AP one would have to random it out of the DB.

TSkarising
post Apr 2 2005, 11:39 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.04b Changelog:
=============

Sent tileset changed so its not so bright
March of the Machines now 12/24/32/40 from 8/16/24/40
Lucky stars cannot instantly kill bear
Iginus now properly summons the correct units and does autocast.

6.04 Changelog:
============
Many thanks to TheRandomDude for his help in improving the terrain.


Bugs:
--------

Gambler does not instant kill roshan
Gambler does not recieve wood
Deathmatch spawn location fixed.
Fix razor attack animation with desolator
Allow item TP on invulnerable allied building
Tweaked sprout
Fixed allowed targets for Rabid
Fixed etheral bonus to the intended bonus of 1.4x instead of 1.66
Fxed middle sent rax killing no upgrade bug
Counterhelix does not trigger take wards attacks into account of chance.
Fixed hexed chicken move speed
Fixed aura animation on tiny
Blinkstrike/swap delay in action tweaked
Omnislash delay action tweaked
Refresher orb properly refreshes
AM mana void animation restored
Chip stack can only target heroes
Bear with green orb issue resolved
The GS/GA bug resolved
Mana Leak fixed
Scoreboad + techie fixed.
Pudge can no longer get first blood for rotting at start
Clarity potion and Mekansm no longer share cooldown
Fountains now have true sight
Learn lvl 2 enchant before lvl 3
Sandking burrow attack bug.
Tiny Manta Item bug


Balance:
------------
Lucky stars now 5/6/7/8 %
BoT recipe costs 1850
Casting delay on BoT changed from 3->4
Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
Increased Impetus cost to 40/45/50/55 from 40/40/40/40
Reduced max range on soul steal to 600, from 800.
Terrorblade meta range 575 from 600
March of the Machines now costs slightly more at 145/150/165/190
Removed Chen for now, pending proper hero remaking.
Clarity potions now regen 100 mana from 150
Removed Phantom Lancer banish after spirit lance
Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
Dopplewalk ww duration now 12 seconds
Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
Lich nova now costs 125/150/170/190 from 100/125/155/180
Lich attack range changed from 570 to 600
SA smoke screen is now -20% move all lvls
Smokescreen now causes 50/60/70/80% miss instead of disabling attack.
Hand of Midas cannot be dropped.
Scourge and Sent Fountains same range
Mekansm recipe now 700 gold
Removed Bloodseeker for now, pending proper hero remaking.
Headdress now only self heal, 300 gold recipe
Change crystalys to 1000 recipe gold
Time stop reduced to 2.5 seconds, mana cost now 180/250/300
Removed attack from world tree
Wraith costs 250 from 275
Bracer costs 250 from 275
Null costs 165 from 150
Heart has +35 now, up from +30
Guardian angel mana cost now 125/150/200
Coup de gras now 2/3/4 crit at 15/15/15 % chance
Howl given 10 second cooldown from 0.
Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
Medusa gets purge back, loses gaze.
Splitshot now does 35/45/55/65%
Morph no longer has spell steal
Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
Reverse polarity now 120/160/160 cooldown
Chaos knight base str reduced to 21 from 23
DK frost does not freeze towers
DK frost duration nerfed from 10 to 3 seconds
Monkey King Bar recipe now 1650 from 1600
AllIn has 30 sec cooldown now
Drunken Brawler now 1.8x crit from 1.7x
Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
Stone Giant Grow! now has +1/2/3 armor per lvl.
Terror AOE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
Naga Siren starting str change from 17 to 19.
Omnislash now 3/5/8 from 4/6/9
Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
Echo slam dmg per target reduced from 35/45/65 to 27/37/57
True form now gains 250/400/600 bonus hp
Eul cyclone cooldown now 3 sec, up from 0.
Necronomicon 1st upgrade: extra 3 int/str stronger creeps
Necronomicon 2st upgrade: extra 3 int/str even stronger creeps
Lucy now 300 base speed, up from 280.
Blink Dagger range changed from 1300 to 1000
Magic Immune no longer resists leech.
Potion of Healing now 150 up from 100 gold.
Flask of Sapphire Water now costs 95 from 80
Aegis of the Immortal requires RoH isntead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
Avalanche now stuns for 2 seconds instead of 1
March of the machines cooldown now 40 seconds, from 35.
Hand Of Midas cooldown changed from 123 to 105


Typo:
--------
Added Evasion % in tooltip
Fixed radiance typo
Fixed QoP tooltip
Fix tooltip on tp item to tp on any structure, not just towers.
Fixed range typo on sniper
Fixed location of tiny ult
Fix track hotkey
Fix bane/bloodseeker same hotkey
Fix ck buying tooltip
Added Critical Strike information
Fixed naga siren critical tooltip.
Removed disallow sk from bkb tooltip
Eclipse tooltip fixed
BoT now has the cooldown listed.
Sange typo.
Many other misc typos (too many to list)
New hero descriptions from fan fiction for:
Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin)




Misc:
--------
New Terrain
Replaced eye of the forest animation
Remove headdress armor animation
Observer Wards returned.
Sand king can now buy desolator again
Gambler Remade
Major changes to necronomicon. Now upgradable.
KOTL restored old version.
Reworked epicenter
Increase naix size a bit
Cannot drop necronomicon
Restore old ck model
Zeus icon fixed
Fixed track animation
Allowed tinker to use manta, as it kills previous images.
Add vulnerable tower to list of allowed targets for item tp.
Medusa cannot create scepter
Tinker cannot carry necronomicon
Refresher now 150% mana regen, like its components.
New model for viper
Changed neutral creep chase mechanics a bit
Moved vitality booster to old location in shop.
Moved consumable shop closer to other shops
Range to eat trees increased from 32 to 100
Dagon can no longer target and waste cooldown on an item in your inventory
Gave naix his aura back


Neichus Says:

Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon.

Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the least-liked spells ever introduced.

Morphling: yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc etc. We decided 4 more levels of stats is all he wants anyway.
TSkarising
post Apr 12 2005, 07:28 PM

If heaven is better why we still stay on Earth?
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Joined: Jan 2003
From: Kepong
6.05 Bugs/Balances/Tweaks:
======================

Rewrote scoreboard system
Morph changed significantly
Duplicate heroes resolved (probably, hard to confirm with 100% certainty due its nature)
Sent base now same shape as scourge


Revival buyback bug fixed
Lucifer lost rain of fire and gained a new ability
Sandking gained a new passive.
Naix Lifesteal now orb effect
Force of Nature (furion treants) cooldown increased from 30 to 37.
Chaos knight critical strike changed from 3.67 to 3.33
Leo crit changed from 1.5/2/2.5/3 to 1.25/1.75/2.25/2.75
Global Hex bug fixed


New command, -recreate added for tb/naix/lycan wc3 control loss issue (200 sec casting time, fountain range required)
Timestop lvl 3 cooldown is 110 seconds up from 90
Clinkz Strafe changed from 40/70/95/110 to 55/70/85/100
Clinkz WW lvl 4 changed from 40% to 35%
Gambler ALLIN now uses a random number from 1 to gold with a MAX of 2500 to bound the odds.
Tweaked timing of dmg on blink strike
Splitshot from 35/45/55/65 to 40/50/60/70%
Techies Remote mines dealing proper damage type.
Area of effect of avalanche slightly increase
Fixed extra range due to Visage Soul Assumption
Recoded Spirit Lance
Neutral Centaurs no longer ressurect
Satyr Hellcaster mana burn ranged reduced
Move speed bonuses no longer stack
Rebased Shadowraze to not cancel previous action
Gave Lich Icy Hands back
Refresh restored for PA
Tiny Fast Grow fixed
Crystal Maiden control loss via reflecting frostbite fixed.
Epicenter conditional bug fixed
Epicenter casting time at lvl 3 changed from 1.25 to 1.5 seconds
Recoded illuminate
Instead of 2/2/0 stats on morph he now gains 2/2/1
Can no longer cast epicenter or burrow strike underground. You can but it won't do anything.


Items:
=======
Items reorganized in a better fashion
New item - Maelstrom
Fixed the shop levels (so they don't all say lvl 3)
Monkey King Bar now has 30% chance to deal 90 damage
Necronomicon cooldown decreased by 5 seconds all levels.
Linken Mirror Shield recipe cost reduced from 1000 to 800
Blademail gives +15 dmg up from +9
Corrected resale prices on all of the combo items
Bracer and Wraith recipe now cost 230 from 250
Staff of Negation aoe changed from 200 to 300 and is now properly perishable
Staff of Negation changed from 5 charges to 3
Headdress no longer has active heal, recipe cost from 300->225
Mekansm cannot be dropped
Treads no longer clickable
Dominate cooldown now 5 minutes
Doom cooldown icon properly reflects actual cooldown.




Misc:
=====
Few map optimizations (smaller map too)
Leshrac Hero Description changed (fan fiction contest)
Centaur Hero Description added
More hero descriptions added
Slardar uses his old voice
Fixed a typo in which Shukuchi was spelled "Shukuci"
Queen of Pain's "Scream of Pain" no longer has the word "knife" in it.
Dopplewalk Duration tooltip typo
Removed backstab text
Smokescreen typo
Minor Terrain doodad tweaks
Fixed Terror tooltip
Rabbit model size increased a bit
Bounty Hunter model slightly bigger
Orb effect added to soul assumption tooltip
Improved the backswing timing of techies attack


Quick notes:
------------
A new loading screen picture will be included in the next version (contest in graphics center now)
Morph is still considered to be under development, he will most likely get tweaked a bit next version .
I'd like to give my personal thanks to ki-hunterkiller his extensive beta testing support along with all the other beta testers, As well as naz and zetta for their input on various ideas.

This post has been edited by karising: Apr 27 2005, 07:27 PM
TSkarising
post Apr 21 2005, 12:51 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.06 Changelog:
========

Duplicate heroes fixed [maybe this time!]
Maelstrom values tweaked
Mask of Madness %dmg taken from 25->20
Faceless cannot carry refresher orb
Bottom lane scourge creeps meet sent creeps a bit higher up
Tweaked neutral creep locations and abilities a little
Slightly changed a few recipe costs
Changed some values on Morph Attack and Unstable Power
Reworked timestop to reduce lag
Reworked scattershot to reduce lag
Tweaked Fissure to reduce lag
Removed watery effect from slardar stomp to reduce lag
All In proper odds fixed along with one or two other gambler modifications
Blink strike properly deals damage
Slightly changed a few recipe costs.
Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17
SK Burrowstrike stun duration changed from 2 -> 1.65
Epicenter values tweaked a bit
Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps)
Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though)
Removed some items from consumable shop and organized it.
Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50
Slightly buffed scorched earth
Untouchable properly works at higher levels now
Dark ritual cooldown increased a bit
Enigma and Gambler switched sides (Clan Match balance, at least temporarily)
Wand of Negation removed
Fixed song of siren duration as it was listed
Tweaked Malefice to be useful to level
Timestop cooldown increased and the aoe chanegd from global to something similar to song of the siren
Changed 'Presence of the Dark Lord' ability to something new
Tweaked bonuses received during avatar
Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather then rush it in now)
Many other misc tweaks (Explore!)
Quest Menu readded.
Fixed many typos
Hero descriptions added



Notes:
------
I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the mroe common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version.

New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.

TSkarising
post May 4 2005, 11:12 PM

If heaven is better why we still stay on Earth?
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Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.07 Changelog:
==========
Sent and Scourge each get a new hero
Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs!
Optimized some code to further improve load times and some ingame function calls.
Neutral creep return/acquire mechanics tweaked
Deathmatch items restored upon revival
Deathmatch adapt/grow/recreate bugs fixed
Poison nova range decreased
Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2)
Added single target attack speed slowing invis tower at rax that helps vs backdoor

Nevermore maintains half Necromastery damage on death.
Few other minor buffs to Nevermore
Midnight Pulse now 3/4/5/6 from 4/5/6/7 %
Fixed culling blade vs blademail
Fixed the issue with Counter Helix where if many units attacked you the odds became worse.
Fixed the damage type of morph attack
Anit-mage regular base attack speed restored (1.7->1.45)
Restored Naix feast icon
Bane range increased from 300 to 400
Hand of Midas tweaked
Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version)
Crushing wave cannot push roshan back.
Sent/Scourge creeps have same damage
Gambler removed (possible reworking for next version)
Omnislash pause effect tweaked
Viper gets new model
Eclipse cooldown increased a little bit
Fixed perm halted counterhelix spin
Cannot get bounty by suiciding
Fixed scourge team suicides to "___ has killed himself" and its sprees
Reduced blademail return damage to 20%
Bounty Hunter selection scale increased a bit
Tweaked hand of midas cost and gold received
Earthshaker and Prophet switch taverns
Small price increase on BoT
Misc typos fixed
Updated the Quest Menu


Memory Leak Abilities Fixed:
---------------------------
March of the machines
Adapt
Crushing Wave
Blink Strike
Natures Attendants
Mirror Shield
Malefice
Midnight Pulse
Heartstopper
Grow
Culling Blade
Time Lapse
Enchant
Soul Assumption
Black Hole
Untouchable
Berserkers Call
Counter Helix
Shadowraze
Ante Up



Notes:
======
I'd like to thank the following beta testers for their help in testing in 6.07:
Beta Test Leaders: KI-HunterKiller, Arhur5863, Sarkahn, DuSt-Renegade, Auren, Casperkid0923
Beta Testers: Rifleman00, Timelsmana, carnage-dvs, Terrorblaze, Imc123, Blasphemise, blu_da_noob, blurrycloud, superlamo2, Jewified., Cottontop, Denthorn, schviftyRain), naz, 28awg, vr.sky, untactical, broken_form, vr.etch, 4qmofo, DonExodus, Mirhi, equalize), zetta
TSkarising
post May 8 2005, 02:52 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.08 Changelog:

==========

Fixed -refresh to properly display the fade from your point of view

Spiritbreak tweaks to all his abilities.

Significant lag improvement on charge of darkness

Spiritbreaker cannot damage ally via empowering haste or greaterbash

Viscous Nasal Goo tweak

Warpath buff (gives +30% move speed on triggering)

Restored Phantom Lancer model

Removed the slowing towers at rax (will implement a better solution in the future)

Faceless can now use refresher orb

Small SA Backstab buff

Decreased cooldown on buying items (most from 5->2 seconds)

Swapped mantle and slippers locations

Typo on Blademail

Temporal Drag tooltip fix

Spiritbreaker collision size issue resolved

Raise Revenants tooltip fix

Fleshheap typo

Fixed a counterhelix glitch

Few other misc typos
TSkarising
post May 26 2005, 11:35 AM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
Changelog:
========

-Fixed cranium basher mixup with ranged and melee hereos
-Fixed counterhelix destroying stuff like rhasta wards and remote wards
-New powerup
-New Item
-Major revamp to necronomicon
-Recoded Poison Nova to multiinstance, so refresher allowed again
-Changed Dark Flame to a new ability
-Changed Entrench to a new ability
-Improved Ogre Magi Ultimate, it now has parts of his old ultimate and current

-Improved odds check for Greaterbash and also gave it a 2 second cooldown
-Changed the greaterbash and charge stuns so you do not lose hero control
-Increased mana cost on Netherstrike from 100 to 175
-Charge of darkness cooldown increased by 10 seconds
-Berserker call aoe changed from 250/300/350/400 to 100/150/200/250
-Fixed bug where overpower would not last full duration
-Enrage no longer hits towers towers
-Improved Ravage execution
-Fixed Double Aegis bug
-Desolator from 60->50 damage
-Mekansm nerfed (small nerfs in various areas)
-Moderate increase to BoT recipe cost and cooldown but also +5 extra move speed
-Scepter now gives +30 int up from +25 int
-All hero descriptions (stats/range/etc) complete. Thanks to Trystero and Fan Fiction participants for their help.
-Allies no longer trigger counterhelix
-DK can now use -recreate
-Dominate is now temporary control, 20 minutes (Helps against certain abuses)
-Pulse Nova- Fixed spam abuse and made the damage over a smoother interval
-Increased warpath duration from 6 to 10 seconds and ias to 150%
-Buffed Nasal Goo
-Fixed Bug where all the summoned units that lone druid controls die when he dies.
-Fixed a few glitches in the killing spree, first blood, suicide and player 13 displays
-Buffed craggy exterior stun duration
-Tweaked and cleaned up Scepter
-Fixed Enrage perm mana drain bug
-Fixed major bugs with enchantress heal
-Counterhelix cd changed from .25 seconds to .6
-Fixed hero refrences which caused some heroes to appear incorrectly on sent or scourge when doing -random in pick or -teamrandom
-Fixed backstab dmg on ally
-Recoded Chain Frost to multinstance (double chainfrost bugs)
-Medusa Purge cost reduced from 125/140/155 to 60/60/60
-Fixed Enchant slowing creeps you control
-Fixed a bug where axe and visage could kill entire team using culling blade and annonymous dead
-Made presence of the dark lord aura a little larger then his attack range
-Update tda rules in quest menu
-Few misc SB balances
-Maelstrom cooldown between effects tweaked
-Minor terrain tweaks
-Minor cooldown increase to poison nova, eclipse and epicenter
-Gave Guardian Angel a casting animation

-Fixed scourge wips shop going out of vision at night
-Reduced track duration from 90 to 30 seconds
-Removed attack from Ancient of Wind
-Fixed typo on Furion Teleport
-Manta Style now allowed on Nevermore, issue resolved.
-Amplify damage given a hotkey
-Fixed hotkey collision of enchantress and earthshaker
-Fixed misc hotkey issues with troll
-Manashield typo
-Frost Armor Typo
-Midnight pulse tooltip typo
-Heroes allowed to use recreate are given a msg at startup
-Fixed enchantress and silencer hero tooltip typos
-Broodmother's Spawn Spiderlings typo
-Nortrom missle change
-Vengeful audio change


--Unfortunately, i had to undo a change, due to a last minute issue that came up, that would have reduced load time TO about a half/third of what it is now
--Hopefully this issue will be resolved for next verison then we can all load in 8-9 seconds

Thanks to the Bug Moderators for helping organize the bug forum.
gM | Mutsumi-san
post Jun 4 2005, 03:35 PM

PhD Falcon punch, Gunslingin, Sentry & Trollin Engineering
******
Senior Member
1,429 posts

Joined: Jan 2003



DotA Allstars v6.09b

Changelog:
========

-Fixed bug with bear and illusion rune/manta
-Fixed duration of greater bash (was error in 6.09)
-Fixed 3rd Middle sent tower becoming vulnerable when 3rd left sent tower died
-Improved Requiem of Souls a little and added a secondary effect
-When a hero is repicked, it tells you which one was repicked.
-Allrandom now alternates between sent and scourge instead of all sent first

-Buffed Linken stats and lowered recipe cost a bit
-Made last level in necronomicon have castable pacisfism and buffed durations from 2->3 seconds, 4 seconds last lvl
-Tweaked sandstorm a bit and slightly improved lag (i have no way of testing the lag, no one i know in beta testers lag from it)
-Reduced price on Stout Shield from 520 to 400
-Enigma attack range reduced to 525
-Changed the spawns between sent and scourge sides to better balance
-Sent and Scourge shops no longer turn vulnerable after some structures die
-Conversion no longer works on bear
-Warpath no longer triggers on ally attack
-Cannot use Pacifism on Ancients and Necronomicon units can now hit air units
-Rare Chainfrost bug fixed
-Scattershot properly removes battlehunger
-Fountains now properly hit rhasta wards
-Reduced the casting time on netherblast by 0.5 seconds
-Varios minor item tweaks here and there
-Changed the learn skip for necromastry so its like his other skills.
-Reduced price on ring of protection

-Fixed Eye of Skadi recipe to say that you get the hp and mana bonus
-Fixed Manta recipe typo
-Fixed Battle Fury regen typo
-Fixed Frost Armor typo
-Fixed typo on nether blast
-Fixed typo on Mask of Madnesss
-Buriza recipe typo on Crystalys
-Techies range typo
-Track typo and learn hotkey
-Nasal Goo typos
-Few other Misc typos

download it here
TheNameX
post Jun 28 2005, 08:44 PM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


Just to inform, the links at first post is not workable anymore since .com has just move to new host. Only 6.09b links from Mutsumi-san is workable. Anyone can get a host that still have all the dota maps ?? Kinda useful when watching old replays.
Zer0 c00L
post Jul 4 2005, 02:39 PM

i haz hammer!
*******
Senior Member
3,510 posts

Joined: Feb 2005


wat u mean by 6.10 is fake?i got playing d wat?plz tell....
szeping
post Jul 4 2005, 07:32 PM

Do You Know Me?
*****
Senior Member
912 posts

Joined: Jan 2003
QUOTE(Zer0 c00L @ Jul 4 2005, 02:39 PM)
wat u mean by 6.10 is fake?
*
It's unofficial release. Maybe someone just updated the map and claimed it as 6.10.
gM | Mutsumi-san
post Jul 5 2005, 09:29 AM

PhD Falcon punch, Gunslingin, Sentry & Trollin Engineering
******
Senior Member
1,429 posts

Joined: Jan 2003



QUOTE(Zer0 c00L @ Jul 4 2005, 02:39 PM)
wat u mean by 6.10 is fake?i got playing d wat?plz tell....
*
....
i got dota ver 10.6 u want?
btw if a map aint officially launch at the official site its a farking FAKE map
puliamo
post Jul 9 2005, 07:38 PM

Getting Started
**
Junior Member
261 posts

Joined: May 2005
From: elephant's rock


6.10 is out~
www.dota-allstars.com/download.php
puliamo
post Jul 9 2005, 07:39 PM

Getting Started
**
Junior Member
261 posts

Joined: May 2005
From: elephant's rock


And there's 1 new hero biggrin.gif

Changelog
=======

-Faceless void remade
-Invoker, new scourge hero
-Improved item drop system (all items can now be dropped once cooldown is over)
-Placed a limit on the number of chickens you can hold
-Fixed conversion on spirit bear bug
-Roshan now has chance to drop rare item
-Improved accuracy on death timer
-Fixed bug where multicast chances increased when ogre had images created
-Fixed bug with Nature's Attendants
-Fixed bug where you can't get a greaterbash with netherstrike if you just got a greaterbash
-Removed the "Zone Indicator" text when you use -ap
-Removed many unused objects from map
-Changed counterhelix damage type from magical to physical
-Tweaked poison nova, same overall damage, but over 12 seconds instead of 7.
-Removed mana cost on morph
-Reduced cooldown on Linken's sphere ability from 2 to 1 minute.
-Cleaned up recipe tooltips
-When you use scroll of teleportation, the target structure becomes immune to damage for the casting time (helps vs backdooring)
-Broodmother's web now has truesight, misc typos on it fixed.
-Increased attack cooldown time on N'aix from 1.60 to 1.70 (like the majority of heroes, more of a fix then a balancing act).
-Light Strike and Split Earth caster unit bug fixed
-Increased damage on radiance from 65 to 70
-Reduced Mask of Madness recipe cost from 1200 to 1100
-Slightly improved blinkstrike timing
-Slightly increased the speed that the souls come out in Requiem of souls
-BoT can no longer target heroes, BoT recipe reduced a bit as a result.
-Minor nerf sven movespeed
-Minor cooldown increase on scythe
-Decreased BKB cooldown slightly
-Phantom Assassin and Stealth Assasin may now use Blink Strike to allies
-Cooldown on blade fury increased
-Slight movement speed increase per Grow on Tiny
-Buffed Nether ward
-Buffed range on Pugna's Life Drain by 100 with scepter and by 50 without
-Added a mana cost to King Leoric's Reincarnation
-Increased range on shop buying
-Reduced diabolic edict cooldown from 30/30/30/30 to 30/28/26/24
-Changed (improved) bladefury hotkeys
-Slightly increased cooldown on rhasta wards and Midnight pulse
-Made shortmode shorter, a little more gold and exp
-Improved level 3 towers a bit (no longer weaker then level 2 towers)
-Slightly improved regen on rax
-Reduced the aoe on Midnight Pulse a little
-Reduced duration of Rhasta and Lion's Hex from 2/3/4/5 to 1/2/3/4
-Increased repel cooldown from 12 to 20 seconds
-Buffed Enfeeble, changed cd/duration around a bit.
-Changed Leshrac Split Earth AOE from 150/150/200/210 to 150/175/200/225
-Stout shield incorrect numbers fixed
-Ring of Basilius incorrect numbers fixed
-Scepter mana/hp typos
-Scythe duration typo
-S&Y said 15% chance to maim but actually 10%, restored to 15%
-Slight increased range on waveform
-Fixed reverse polarity so you cannot move roshan
-Removed unusable hotkeys off morph agi/str so u can properly use hotkeys to learn
-Rebased Morphling's Morph to allow for proper attack while morphing attributes
-Changed hotkey on burrowstrike to e, like regular impales
-Reduced necronomicon recipe from 1100 to 800
-Reduced Linken's Sphere recipe from 1525 to 1425
-Nerfed Sven's cleave from 15/30/45/60 to 12/25/37/50
-Reworked anti-mage spell shield (10/20/30/40 magic resist passive no ias reduction)
-Increased pugna movespeed from 295 to 315
-Made CM and Lich nova hotkeys the same, v.
-Stout Shield price reduced from 400 to 200
-Removed the frostnova animation from -refresh
-Fixed bug where -movespeed would stop working
-Disabled randoming after a certain period, prevents certain multihero abuses
-Made collision size on Meta TB same as regular, as the meta could get stuck in certain situations
-Added note to MKB about the 0.01 stun effect
-Cleaned up the agi/int/str information tooltip when you hover over your hero stats
-Changed Magnus's Shockwave hotkey to be W like other abilities of this form (as a result, empower->E)
-Fixed typo in Return on Centuar
-Fixed Pacifism typos
-Scepter tooltips to reflect which hero the created scepter works on
-Blade Fury typo
-Lucy lvl? typo fixed
-Broodmother Insatiable Hunger typo at lvl 2
-Reverse polarity typo fixed
-Faceless Void Description changed to the one unHOLYdoNUTS posted
-Broodmother description changed to the one CrashTestDummy posted
-Soulbooster Typos
-Diffusal Typo
-Sange Typo

-Tweaked axe's power distrubtion a bit:
Berserker call from 100/150/200/250 to a constant 275 all levels
with duration 1.5/2/2.5/3 seconds instead of 3.5
Counter Helix from 175 to 100/125/150/175 dmg at a constant 15% chance
Culling blade from 200/290, 300/400, 400/550 to 150/300, 250/450, 300/625

-Cleaned up Memory leaks in triggers: ManaVoid, Track, goo, freezing field, echo slam, aftershock,
nature's attendants, netherswap, craggy exterior, malefice, -recreate, tower death triggers,
song of the siren, purification, Spirit lance, overgrowth, smoke screen, static field, wrath of zeus,
lightning bolt, battle hunger, counter helix, berserkers call, movespeed, unstuck, creep Spawn

-Nerfed clinkz movespeed by 10 but buffed clinkz attack range from 600 to 975 to even out.

me0wSter
post Jul 16 2005, 09:55 AM

www.me0wster.com
Group Icon
Elite
8,537 posts

Joined: Jan 2003
From: 'KaY eL'

QUOTE(Chrisky @ Jul 11 2005, 09:37 AM)
any link for the description of the new hero n Faceless ?
*
This is for the invoker skills!

(QQQ) Icy Path: Creates a wall of ice that slows down enemy
(Use for preventing enemy from running, not that useful IMO)

(QQW) Portal: Moves the enemy to your position. Deals X dmg base on W level at X range base on Q level
(Prevents heroes from running away, insane range at high levels of Q. Suck'im into your tower)

(QQE) Frost Nova: Deals 300dmg/ 75 AOE/ Slow 3s
(Forgot if it gets stronger with levels.)

(QWQ) Betrayal: Enemy creeps turn against target for Xs
(Another useful spell, enemy heroes are no longer safe behind their creeps! Use when they are surrounded by their own creeps)

(QWW) Tornado Blast: Tornado deals X dmg over X range. Increases with Q
(Farming spell)

(QWE) Levitation: Fly for Xs. Invulnerable while flying. Cannot move while levitating
(Saves you time for friendly to arrive?? I haven't found a use for this yet)

(QEQ) Power Word: + X armor to friendly/ -X armour to enemy for 25s base on Q level
(Support spell)

(QEW) Invisable Aura: Constant Invis Aura around Kael with X range base on Q
(NOTE!!!! YOU ARE STILL VISIBLE!! Team mates can push with you w/o enemy knowing. Helps dying frenly in running away)

(QEE) Shroud of Flames: Reduces dmg taken by frenly by X%, enemy attacking target takes X dmg. 40s
(Forgot to try if it can be cast on self. Useful nonetheless when your frens are taking a beating)



(WQQ) Mana Burn: Burns X mana, Deals X dmg base on W
(Squaring off against another Int hero, no problem, let him/her have it!!)

(WQW) EMP: Generates an EMP bomb that takes away up to 640 mana.
(Looks good on paper. But the bomb cannot be targeted. It also moves veeerrrryyyy slowly and takes a few seconds to blow)

(WQE) Soul Blast: Deals 600 dmg, heals Kael for 500 HP. Range is base on W level
(Assassinate on steroids!!)

(WWQ) Telelightning: Deals X dmg at X range base on W. Kael moves to target position after casting
(Another useful hero hunting spell. Thats no.2 after Portal)

(WWW) Shock: Cast a wave around Kael that removes buff at X radius dealing X dmg base on W
(Can't think of a use yet. Remove frenzy??)

(WWE) Arcane Arts: Reduce spell dmg on Kael by X% base on W level
(Luna's Beams? Yaaawwwwnnnn....)

(WEQ) Scout: Creates an owl for Xs that move at X speed with X range base on W level.
(Not that useful)

(WEW) Energy Ball: Creates a energy ball above Kael dealing X dmg over X range base on W level
(Farming spell, I don't like it)

(WEE) Lightning Shield: deals X dmg for Xs to enemies around base on W level



(EQQ) Chaos Meteor: Meteors falls dealing X dmg/s in its path for Xs. Duration and dmg increase with E.
(Holy Cow!! This is your bread and butter for farming, deals a maximum of 300dmg/s. Run in its wake and no hero will dare
follow. Note that the meteor will roll in the direction between Kael and the point you click.)

(EQW) Confuse: Creates an illusion that lasts for Xs base on Q and range base on E
(Create a diversion that runs in one direction while you run in another!)

(EQE) Disarm: Target cannot attack for Xs at X range base on E level.
(You can't kill anyone if you can't attack him, useful for aiding in escape too)

(EWQ) Soul Reaver: deals 400 dmg and another X dmg after 8s base on Q level. Increases movement for 5s by X amount base on W
(Windwalk on steroids. Useful regardless of whether you are hunting or running away. Turn the predator into the prey!)

(EWW) Fire Storm: Drops X fireballs on an area dealing X dmg per ball stunning all in the 150 AOE. Area continues to burn
(Use for farming or stunning heroes. Another great attack spell in Kael's Library)

(EWE) Incinerate: Heavy dmg to enemies in an area. AOE and number of blasts base on E level. CHANNELING
(I prefer Firestorm or Meteor to this)

(EEQ) Deafening Blast: Deals 65 dmg/ E lvel. Silence target for Xs
(Nuker, Stunner and now Silencer!!)

(EEW) Inferno: Creates X number of fire blasts randomly around Kael. X increases with E level.
(Farming Spell. Useful when Double Cast with Fire Storm)

(EEE) Firebolt: Shoots a firebolt that deals X dmg base on E level. Starts at 120dmg
(Exactly what u see on the lid)

*Got from dotaportal.com*
Ah WanG
post Jul 16 2005, 12:34 PM

Banned
Group Icon
Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
Download Here Dota 6.11

Changelog:
========

-Recreate bug fixed where anyhero could instantly relearn all his abilities (no cd zeus bug as well as others)
-Invoke will only add an ability if its not the one you have (can't refresh current)
-Decreased the aoe and the damage on chaos meteor
-Typo on actual mana lost on EMP
-Slight decreate to aoe on energy ball
-Reduced the regen on exort
-Removed delayed effect on chronosphere and gave it a proper casting time so it matches sphere effect
-Reduced base damage on invoker
-Chronosphere typo
-Fixed bug where using fissure on edge would crash the game (Trystero)
-Nerfed the extra damage during timewalk
-Reduced cooldown on BKB
-Minor tweaks to dragon tail
-Chaos Meteor lag improved
-Icy path lag improved
-CK critical tooltip + slight change to crit distribution
-Sandstorm lag improved
-Improved Greaterbash/Backtrack lag issue a bit
-Fixed aegis undroppable bug
-Betrayal bugs: death with aegis, leaver during betrayal and bush tk resolved
-Perm dd bug fixed
-Leshrac and Ursa may now use -recreate
-Fixed some aegis bugs relating to omnislash, waveform, etc
-Ring of Protection price decreased by 50
-Decreased model size of Ignis Fatuus
-TDA Gaming rules updated
-Stout shield 200->250
-Fixed bug with goo where it would do an extra -3 armor
-Scepter no longer droppable due to a fatal error issue with chicken
-Spiritbear level 3 typo on entangle
-Mac issue with 6.10 might be resolved, further investagtion will be done if its not

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