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 DotA Allstars 6.83d Official, *09/06/2015*

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Hell Fire
post Jul 19 2005, 12:29 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



Official 6.12 out! Download Here Dota 6.12

Changelog:
========
-Mac issue improved a bit
-Increased mana cost per level on leo reincarnation
-Removed many rocks that stopped certain spells from working and caused unit blocking
-Doom less damage/duration but alot less cooldown also
-Fun hero Tavern created (invoker and techies moved there) use "-fun"
-Invoker's Reagents small mana cost removed
-Invoke cooldown decreased from 15 to 12
-Fixed deathmatch win condition error
-Feast percentage reduced, but feast no longer orb effect (like he used to be)
-Poison sting duration decreased from 3 to 2
-Tweaked bount hunter's ww
-Tweaked all of clinkz abilities a bit
-TB meta attack range from 575->500
-Nerfed str per lvl from 2.4->1.9 on tb
-Improved loading a little bit (like it was in 6.09b)
-Improved lag issues on enchantress heal
-Changed backtrack animation (helps with lag issues also)
-Stout shield cost is now 300
-BKB related fatal error issue fixed
-Shroud of flames reworked
-TDA Rules updated
-Buffed damage on sand storm a little
-Some misc typos
-Tweaked leoric skills a bit

Notes:
Old heroes may make appearances in the fun tavern
Invoker will be in the fun tavern for a version or so
This release is geared towards being the tournament version


In response to questions/comments about Fun Tavern:

I'm not prepared to have invoker participate in a competitive tournament at this point, so its either remove him or make him availablle via 1 extra command. About techies, a large portion of this community wanted him removed. Instead of removing him, i allow him to be used as normal via 1 command. This tavern allows for alot more fun things in the future too.

Just because a heroes moved to this tavern doesn't not mean in any way that he won't make it back.
Hell Fire
post Nov 8 2005, 12:57 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



Dota Allstars V6.22
Download Here!


Fixed some bugs (some major) as well as some other issues (many abuseable, so won't disclose).

Sorry for the frequent releases, hopefully all the bugs will be done with in a version or two max.
After that, a version will be announced as the latest stable map for competitive use.
For now, all serious play should use the last stable version.

As far as future plans, after this version set has all its issues fixed, i'll work on a new sent and scourge tavern as well as a new recipe shop.
Probably something like 4-5 new heroes for each side to start off, then fill the rest as time goes.

Thanks for everyone that reports bugs, its a great way to contribute to the map.



Hero Description contest:
-------------------------
Nortrom-ashhao
Akasha-Lord-Insidious
Syllabear-Ennoctven

This post has been edited by Hell Fire: Nov 8 2005, 12:58 PM
Hell Fire
post Nov 28 2005, 12:05 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



DotA Allstars 6.27 is out!
Download it here!

Changelog:

Vast improvements to CustomKeys.txt compatability (see link when forums return)
Fixed a Deathmatch Allrandom issue with getting more heroes than opponents
Mana Burn on necronomicon moved to the other unit
Fixed chaos bolt and crit using same learn hotkey
Fixed losing the items on spirit bear in DM
Fixed some issues with crushing wave causing a unit to be stuck in trees
Fixed mekansm tooltip issues
If a target is swapped into trees, those trees are destroyed (to help against some swap abuses)
Fixed berserker call affecting a shackled unit
Fixed a bug with -movespeed on tiny when he uses grow and morphling with adapt
Fixed some old issues with charge of darkness and netherstrike
Many typos fixed (Thanks to Ronan for his many reports)
Fixed some sleep issues with lightning bolt and chainfrost on a chronosphered unit
Spirit bear pathing issues fixed

Notes:
-------
When the forums return, I'll attach a link with all the files and info needed to make use of this improved custom keys functionality.

6.30 Development will now begin. It will take longer than usual, but will be very heavily tested.

This is the latest stable version. All leagues should now change to this in a week or so.

Hell Fire
post Jan 27 2009, 04:49 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



http://www.getdota.com/

* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness

* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo


Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps



Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.



Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.



Enjoy
-- IceFrog




Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.

 

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