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 DotA Allstars 6.83d Official, *09/06/2015*

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TSkarising
post Mar 18 2005, 11:37 PM, updated 10y ago

If heaven is better why we still stay on Earth?
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558 posts

Joined: Jan 2003
From: Kepong
Download link for

http://www.getdota.com/

http://www.playdota.com/changelogs/6.83d

This post has been edited by karising: Jan 22 2016, 11:04 AM
TSkarising
post Mar 18 2005, 11:44 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.02 changelog

Things that got done:

-Creep upgrade system reverted to 5.84b
-Fixed 1.18 cooldown bugs on Jugg, Venge, Weaver, and I think one other (?)
-Fixed invulnerable creep bug
-Fixed Necromastry getting +60 at Level 1
-Gave Bleed a cooldown
-Increased mana cost and cooldown on Smoke Screen
-Impetus now costs 45/50/55/60 mana
-Midnight Pulse no longer hits allies
-Black Hole no longer hits allies
-Battle Hunger now has 25 second cooldown, deals 15/20/20/25 damage a second for 10/15/20/25 seconds. Costs 20 more mana at all levels.
-Counter Helix now deals 175 damage
-Culling Blade now deals 200/300/400 damage and kills below 290/400/550 life. Increased mana cost
-Shrunk Bounty Hunter
-Added 15 to base damage of Crystal Maiden
-Bleed now costs 110/120/130/140 mana and has a 16 second cooldown.
-Cranium Basher now gives +3 Strength
-Shukuchi now deals a flat 90 damage, but cooldown is now 13/11/9/7
-Nerubian Weaver Str/level reduced to 1.9 from 2.5
-Mana Void icon fixed
-Increased mana cost on Death Pulse by 25 at all levels
-Phantom Edge now gives 5/10/15% dodge properly (reduced from 10/20/30%)
-Juxtapose tooltip fixed to 3/6/9/12%
-Fixed Sange/S&Y bonus damage bug
-Increased maim% from 5% to 10% on Sange and to 15% on S&Y
-Removed mana cost on Diffusal's Purge, restored to 10 charges
-Fixed Nature's Attendant's/Smoke Screen bug
-Increased range on Geminate Attack to 900 (fixed minor issue where sometimes it wouldn't go off if used at longer ranges)
-Fixed Chen's icons
-Fixed Sapphire Flask to only say 1 charge properly
-Fixed Bounty Hunter's icons
-Increased BH's base damage by a bit
-Dopplewalk now has constant 30 second cooldown at all levels
-All PL images now deal 25% damage
-Perdition increased in mana cost and fixed to not hit buildings
-Nightstalker can now attack air
-Fireblast now deals 275 damage at level 4 with 2 seconds off cooldown at all levels
-Anonymous Dead slightly improved to affect more targets and share a little more damage
-Fixed problem where AM was attacking at 20% rather than 80% speed with shield
-Misc typos fixed


Things that didn't get done:

-Mekansm: we're sorry, we didn't get to this quite yet. We don't
quite know what to do at the moment. Possibly removal, because using nulls in the recipe is always going to make it a really smooth item

-Fury Swipes: fiddled with some things, but haven't quite yet figured out what Blizz did.

-Techie Ultimate: we had it done, but something really weird glitched at the last second. We'll figure it out for the next version.

-Satanic: we'll be getting to this as well. Might host a poll on what to do.

-Omniknight: I recognize this guy as a weapon of mass destruction. Just didn't do anything about it this time around.

-Keeper of the Light, Razzel, and God of Wind are also in need some some addressing. But again didn't quite get to them as I personally hate all three.

This post has been edited by karising: Mar 18 2005, 11:47 PM
TSkarising
post Mar 21 2005, 02:32 PM

If heaven is better why we still stay on Earth?
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Senior Member
558 posts

Joined: Jan 2003
From: Kepong
Updated!
6.03 changelog

-Mega creeps restored (killing all rax)

-Techie ultimate
-Fixed Fury Swipes
-Ursa Warrior now properly melee hero
-Epicenter tweaked
-Removed God of Wind
-Removed Shadow Priest
-Changed DK to 5.84b with minor change.
-Sniper attack animation (skadi issue) fixed
-Dark Flame's damage reduced from 6/12/21 every .2 seconds (.4 on heroes) to 4/10/17
-Necromastry now requires levels 3/6/9/12 to research
-Axe changed to str.
-Phantom Lancer image cap now 6 (down from 8)
-Restored the new scattershot with a nerf on max dmg per pellet
-Shadow fiend changed from 550 to 475 attack range.
-Tiny cost of wood to revive removed.
-Increased Divine Intervention cooldowns
-Smoke Screen slow down from 10/20/30/40% to 15/20/25/30% (tooltips incorrectly said 5/10/15/20% slow)
-March of the Machines no longer channeling
-Increased missile speed on March of the Machines from 300 to 400
-Track restored to Bounty Hunter
-Buffed enigma str and str/lvl slightly
-Restored 5.84b Diabloic Edict.
-Watcher now has a limit of 1/2/3/4 Watchers, all with infinite duration. Cooldown increased to 90 seconds.
-Medusa mana shield leveling fixed
-New zeus lightning bolt icon.
-Restored the old run animation of Magnus/Rooftrellen/Lucy
-fixed poison arrows range
-Impetus now has 6/5/4/0 second cooldown
-Remote mines have range 425/435/450
-Battle Hunger cast range from 650 to 900
-Bleed reduced from 10/20/30/40% slow to 10/15/20/25%
-Fixed Earthshaker hotkeys



-Boots of Travel recipe now costs 1500, down from 2900 (Fixed +speed typo)
-Eaglehorn price change to 3450
-Reduced Maim slow from 50% to 30%
-Helm of the Dominator now gives 15% lifesteal
-Removed cost of recipe from Helm
-Helm of Dominator (Dominate) cooldown increased to 120.
-Satanic now has Death Pact again and grants 23% lifesteal
-Mask of Madness Berserk now only makes you take 25% extra damage (down from 35%)
-Crysalis recipe now costs 600, down from 1300
-Burize now gives +67 damage (down from +96)
-Tinker cannot use Hand of Midas
-Tinker cannot use manta
-changed hyperstone to 55%
-Replaced Observer Wards with Courier
-Manta Style now takes Diffusal Blade and Vituality Booster to make. It gives +10 Agi, +6 Int, +250 HP, Feedback that burns 36 mana, and the ability to generate 2 mirror images that deal 40% damage and take 300% (20 second duration, 70 second cooldown, 165 mana).
-Headdress now takes RoR, GG branch, and recipe. Gives AoE +2 HP heal aura, +2 to all stats, and the ability to heal the area
-Nerzheim Buckler now takes Chainmail, GG branch, and recipe. Gives +5 armor, +2 to all stats, and the ability to give +3 armor to the area
-Mekansm now takes Headdress, Buckler, and recipe. Gives +5 armor, +5 to all stats, +2 HP/second aura, and the ability to heal and give armor to the area



-Reloacted consumable shops
-Healing consumables now share cooldowns
-Mana consumables now share cooldowns
-Made consumables have hotkeys
-Sent consumable shop now also vulnerable after tower gone.
-Made Scourge center lane towers further apart
-Added "channeling" notice to Freezing Field, Dismember, Gaze, Bleed, Shackles, Fiend's Grip, Soul Steal, Life Drain, and Black Hole
-First Blood only if hero is the killer
-Properly hid Attack_to_Left, Attack_to_Right, etc
-Increased range on fountain attack, decreased rate of fire to .15
-Misc Typos



Manta Style: I'm trying to make this item useful on a wider variety of heroes. The same goes for Diffusal. So I tried to get two birds with one stone. I'm hoping that Manta's images will entice more heroes to get Diffusal along the way, meanwhile some of the heroes already using Diffusal may consider getting Manta. Just bear with us as it's a new item so its balance will be under heavy review.

Boots of Travel: with S&Y I haven't seen anybody get these things. Teleporting is good, but not 2900 gold good, especially with the TP consumable. And with no other benefits it's suffering. It might have been wiser to nerf S&Y's move speed, but we'll see for next version.

Filler Heroes: we decided to remove them. We're not sure if this is permanent or temporary.

Burize: Why did I do what I did? Very simple. MKB could not compete at all, but I felt that as an item MKB was pretty well balanced. So I knocked Burize down a little to try and make it fit the slow/hard attack (vs. the fast/light attackers for MKB). Then I tried to reduce its cost somewhat because I wanted it to still compete fairly with Stygian.

Impetus: I'm trying to take the edge off of it early in the game, and I was hoping that adding a moderate cooldown might make it harder to repeatedly cast. But I wanted it more readily usable at Level 7, so I left it with no cooldown. This might be too much still, but I'm trying to take it in gradual steps.

Due to time constraints, we didn't get around to fixing some bugs like mana leak, roshan toss, gamber+roshan and the animation glitches with bane/pudge. Rest assured they will be fixed.

TSkarising
post Mar 23 2005, 12:36 PM

If heaven is better why we still stay on Earth?
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558 posts

Joined: Jan 2003
From: Kepong
6.03b Changelog:
--------------------

Tiny no longer has armor bug

Mekansm sell cost 1250 now.

Tiny Toss fixed.

Tinker march fixed

Poison Nova no longer allows for building towers.

Fixed TP consumable so it can only target structures.

Anti-Mage base attack cooldown returned to 1.45 (from 1.7)

Helm of Dominator tooltip fixed (now says Dominate instead of Deathpact)

Satanic recipe now properly says Deathpact

Panda icon no longer in tavern after hero selection (finally!)

Burize now +75 (from +67) and gains 2.2 crit (from 2.0)

Burize recipe cost now 750.

Crystalys now 1.75 crit multiplier

Crystalys recipe now costs 800
TSkarising
post Mar 30 2005, 03:53 PM

If heaven is better why we still stay on Earth?
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Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.03b
KNOWN BUGS.
--Any doublecast issue (ie: Chain Frost Doublecast) that leaves a visual behind.
--Crystal Maiden Freezing Field is killable.
--Multiple hero bug.
--N'aix loses control with BKB.
--Perma-Silence with Silencer.
--Panda in Tavern.
--Omnislash doesn't work.
--Teamkilling with SA's backstab gets you hexed but they take backstab damage.
--Tiny with Manta Style gets items dropped after usage.
--Tiny armor bug.
--Gambler able to kill Roshan fairly quickly.
--Keeper of the Light's illuminate.
--Spree counter.
--Zeus' Lightning Bolt shows as green box.
--Razor with Stygian Desolator shows no attack.
--Sand King Epicenter bug.
--Medusa with Aghanim's Scepter forms one of a removed hero's spells. (makes Tornado Barrier)
--Mana Leak is broken for Keeper of the Light.
---deathmatch mode bug where you get stuck by taverns.
--Lothar's Edge has no cooldown.
--Syllabear's bear summon has a green orby-flame at the location summoned.
--Blinking on the new terrain can get you stuck.
--Reverse bug where some people don't get gold, and some get more.
--Tinker's March of the Machines is bugged.
--Chickens can block paths of creeps and cause them to not move after 8 or so waves, creating lots of lag and a big shield of creeps in your base.


Typos
--Sniper Range typo
--Sange item (not recipe) typo. "Orb effects do not" and stops. Should be "Orb Effects do not stack"
--Burize De Kyanon typo. Says "Crystalis" instead of "Crystalys".

THINGS THAT ARE NOT BUGS:
--Same heroes in an AR, or sometimes even an AP game. AR especially, it's because they're picked out of a DB. If Var1(red) and var6(pink) land on Hero3, they both get it. AP one would have to random it out of the DB.

TSkarising
post Apr 2 2005, 11:39 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.04b Changelog:
=============

Sent tileset changed so its not so bright
March of the Machines now 12/24/32/40 from 8/16/24/40
Lucky stars cannot instantly kill bear
Iginus now properly summons the correct units and does autocast.

6.04 Changelog:
============
Many thanks to TheRandomDude for his help in improving the terrain.


Bugs:
--------

Gambler does not instant kill roshan
Gambler does not recieve wood
Deathmatch spawn location fixed.
Fix razor attack animation with desolator
Allow item TP on invulnerable allied building
Tweaked sprout
Fixed allowed targets for Rabid
Fixed etheral bonus to the intended bonus of 1.4x instead of 1.66
Fxed middle sent rax killing no upgrade bug
Counterhelix does not trigger take wards attacks into account of chance.
Fixed hexed chicken move speed
Fixed aura animation on tiny
Blinkstrike/swap delay in action tweaked
Omnislash delay action tweaked
Refresher orb properly refreshes
AM mana void animation restored
Chip stack can only target heroes
Bear with green orb issue resolved
The GS/GA bug resolved
Mana Leak fixed
Scoreboad + techie fixed.
Pudge can no longer get first blood for rotting at start
Clarity potion and Mekansm no longer share cooldown
Fountains now have true sight
Learn lvl 2 enchant before lvl 3
Sandking burrow attack bug.
Tiny Manta Item bug


Balance:
------------
Lucky stars now 5/6/7/8 %
BoT recipe costs 1850
Casting delay on BoT changed from 3->4
Stout shield now 50% chance to reduce 20 dmg (min 5 dmg)
Increased Impetus cost to 40/45/50/55 from 40/40/40/40
Reduced max range on soul steal to 600, from 800.
Terrorblade meta range 575 from 600
March of the Machines now costs slightly more at 145/150/165/190
Removed Chen for now, pending proper hero remaking.
Clarity potions now regen 100 mana from 150
Removed Phantom Lancer banish after spirit lance
Spirit lance now cripples for 3 seconds,(10/20/30/40 speed reduction)
Dopplewalk ww duration now 12 seconds
Enchantress Nature's Attendants now summons 3/5/7/9 wisps to heal from 4/6/8/10
Lich nova now costs 125/150/170/190 from 100/125/155/180
Lich attack range changed from 570 to 600
SA smoke screen is now -20% move all lvls
Smokescreen now causes 50/60/70/80% miss instead of disabling attack.
Hand of Midas cannot be dropped.
Scourge and Sent Fountains same range
Mekansm recipe now 700 gold
Removed Bloodseeker for now, pending proper hero remaking.
Headdress now only self heal, 300 gold recipe
Change crystalys to 1000 recipe gold
Time stop reduced to 2.5 seconds, mana cost now 180/250/300
Removed attack from world tree
Wraith costs 250 from 275
Bracer costs 250 from 275
Null costs 165 from 150
Heart has +35 now, up from +30
Guardian angel mana cost now 125/150/200
Coup de gras now 2/3/4 crit at 15/15/15 % chance
Howl given 10 second cooldown from 0.
Chakra % dmg increase now lasts 30 seconds, from 10. Self castable again.
Medusa gets purge back, loses gaze.
Splitshot now does 35/45/55/65%
Morph no longer has spell steal
Morph gains 4 more stat points for a total of 14 usable. (2/2-agi/str)
Morph blink becomes 700/800/900/1000 range with 9/8/7/6 cooldown
Reverse polarity now 120/160/160 cooldown
Chaos knight base str reduced to 21 from 23
DK frost does not freeze towers
DK frost duration nerfed from 10 to 3 seconds
Monkey King Bar recipe now 1650 from 1600
AllIn has 30 sec cooldown now
Drunken Brawler now 1.8x crit from 1.7x
Drunken Haze slow improved from 5/8/11/14 to 10/12/15/17
Stone Giant Grow! now has +1/2/3 armor per lvl.
Terror AOE now 700 from 500 and Armor reduction now 2/3/4/5 from 3/4/5/6 but now learns at 3/6/9/12
Naga Siren starting str change from 17 to 19.
Omnislash now 3/5/8 from 4/6/9
Rain of Chaos cooldown now 100 seconds down from 120 seconds. Does not damage structures on impact.
Phantom Lancer cripple duration 2.5 seconds from 3 seconds.
Echo slam dmg per target reduced from 35/45/65 to 27/37/57
True form now gains 250/400/600 bonus hp
Eul cyclone cooldown now 3 sec, up from 0.
Necronomicon 1st upgrade: extra 3 int/str stronger creeps
Necronomicon 2st upgrade: extra 3 int/str even stronger creeps
Lucy now 300 base speed, up from 280.
Blink Dagger range changed from 1300 to 1000
Magic Immune no longer resists leech.
Potion of Healing now 150 up from 100 gold.
Flask of Sapphire Water now costs 95 from 80
Aegis of the Immortal requires RoH isntead of Persv, but with a recipe cost of 2500 instead of 1900 (overall 300 cheaper)
Avalanche now stuns for 2 seconds instead of 1
March of the machines cooldown now 40 seconds, from 35.
Hand Of Midas cooldown changed from 123 to 105


Typo:
--------
Added Evasion % in tooltip
Fixed radiance typo
Fixed QoP tooltip
Fix tooltip on tp item to tp on any structure, not just towers.
Fixed range typo on sniper
Fixed location of tiny ult
Fix track hotkey
Fix bane/bloodseeker same hotkey
Fix ck buying tooltip
Added Critical Strike information
Fixed naga siren critical tooltip.
Removed disallow sk from bkb tooltip
Eclipse tooltip fixed
BoT now has the cooldown listed.
Sange typo.
Many other misc typos (too many to list)
New hero descriptions from fan fiction for:
Drow (King Fear), Techies (TrixR4Kidz), Night Stalker (Doragon), Visage (wcil), and Slardar (Shadow Penguin)




Misc:
--------
New Terrain
Replaced eye of the forest animation
Remove headdress armor animation
Observer Wards returned.
Sand king can now buy desolator again
Gambler Remade
Major changes to necronomicon. Now upgradable.
KOTL restored old version.
Reworked epicenter
Increase naix size a bit
Cannot drop necronomicon
Restore old ck model
Zeus icon fixed
Fixed track animation
Allowed tinker to use manta, as it kills previous images.
Add vulnerable tower to list of allowed targets for item tp.
Medusa cannot create scepter
Tinker cannot carry necronomicon
Refresher now 150% mana regen, like its components.
New model for viper
Changed neutral creep chase mechanics a bit
Moved vitality booster to old location in shop.
Moved consumable shop closer to other shops
Range to eat trees increased from 32 to 100
Dagon can no longer target and waste cooldown on an item in your inventory
Gave naix his aura back


Neichus Says:

Bloodseeker: we've temporarily removed Bloodseeker due to our inability to iron out a bug associated with his uncontrollability after dying during morphing. This probably sounds unnecessarily harsh, but we're on a deadline, trying to get a version ready for IGS and right now bugs/balance take priority. Hopefully Bloodseeker will get re-added in a version soon.

Chen: bugs weren't an issue so much as lack of originality + annoyance. His ultimate had to be one of the least-liked spells ever introduced.

Morphling: yeah, I'm really sad but we ended up removing Spellsteal. It afforded a lot of troubles, and we decided that it was just too much trouble to cope with. We actually are at a complete loss as to a 4th skill for him; right now he can just get 4 more levels of stats because he cannot reasonably use anything else: attack bonuses he doesn't need, defense bonuses he doesn't need since he keeps Blink, more nuking he doesn't need, superior farming he doesn't need...etc etc. We decided 4 more levels of stats is all he wants anyway.
TSkarising
post Apr 12 2005, 07:28 PM

If heaven is better why we still stay on Earth?
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558 posts

Joined: Jan 2003
From: Kepong
6.05 Bugs/Balances/Tweaks:
======================

Rewrote scoreboard system
Morph changed significantly
Duplicate heroes resolved (probably, hard to confirm with 100% certainty due its nature)
Sent base now same shape as scourge


Revival buyback bug fixed
Lucifer lost rain of fire and gained a new ability
Sandking gained a new passive.
Naix Lifesteal now orb effect
Force of Nature (furion treants) cooldown increased from 30 to 37.
Chaos knight critical strike changed from 3.67 to 3.33
Leo crit changed from 1.5/2/2.5/3 to 1.25/1.75/2.25/2.75
Global Hex bug fixed


New command, -recreate added for tb/naix/lycan wc3 control loss issue (200 sec casting time, fountain range required)
Timestop lvl 3 cooldown is 110 seconds up from 90
Clinkz Strafe changed from 40/70/95/110 to 55/70/85/100
Clinkz WW lvl 4 changed from 40% to 35%
Gambler ALLIN now uses a random number from 1 to gold with a MAX of 2500 to bound the odds.
Tweaked timing of dmg on blink strike
Splitshot from 35/45/55/65 to 40/50/60/70%
Techies Remote mines dealing proper damage type.
Area of effect of avalanche slightly increase
Fixed extra range due to Visage Soul Assumption
Recoded Spirit Lance
Neutral Centaurs no longer ressurect
Satyr Hellcaster mana burn ranged reduced
Move speed bonuses no longer stack
Rebased Shadowraze to not cancel previous action
Gave Lich Icy Hands back
Refresh restored for PA
Tiny Fast Grow fixed
Crystal Maiden control loss via reflecting frostbite fixed.
Epicenter conditional bug fixed
Epicenter casting time at lvl 3 changed from 1.25 to 1.5 seconds
Recoded illuminate
Instead of 2/2/0 stats on morph he now gains 2/2/1
Can no longer cast epicenter or burrow strike underground. You can but it won't do anything.


Items:
=======
Items reorganized in a better fashion
New item - Maelstrom
Fixed the shop levels (so they don't all say lvl 3)
Monkey King Bar now has 30% chance to deal 90 damage
Necronomicon cooldown decreased by 5 seconds all levels.
Linken Mirror Shield recipe cost reduced from 1000 to 800
Blademail gives +15 dmg up from +9
Corrected resale prices on all of the combo items
Bracer and Wraith recipe now cost 230 from 250
Staff of Negation aoe changed from 200 to 300 and is now properly perishable
Staff of Negation changed from 5 charges to 3
Headdress no longer has active heal, recipe cost from 300->225
Mekansm cannot be dropped
Treads no longer clickable
Dominate cooldown now 5 minutes
Doom cooldown icon properly reflects actual cooldown.




Misc:
=====
Few map optimizations (smaller map too)
Leshrac Hero Description changed (fan fiction contest)
Centaur Hero Description added
More hero descriptions added
Slardar uses his old voice
Fixed a typo in which Shukuchi was spelled "Shukuci"
Queen of Pain's "Scream of Pain" no longer has the word "knife" in it.
Dopplewalk Duration tooltip typo
Removed backstab text
Smokescreen typo
Minor Terrain doodad tweaks
Fixed Terror tooltip
Rabbit model size increased a bit
Bounty Hunter model slightly bigger
Orb effect added to soul assumption tooltip
Improved the backswing timing of techies attack


Quick notes:
------------
A new loading screen picture will be included in the next version (contest in graphics center now)
Morph is still considered to be under development, he will most likely get tweaked a bit next version .
I'd like to give my personal thanks to ki-hunterkiller his extensive beta testing support along with all the other beta testers, As well as naz and zetta for their input on various ideas.

This post has been edited by karising: Apr 27 2005, 07:27 PM
TSkarising
post Apr 21 2005, 12:51 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.06 Changelog:
========

Duplicate heroes fixed [maybe this time!]
Maelstrom values tweaked
Mask of Madness %dmg taken from 25->20
Faceless cannot carry refresher orb
Bottom lane scourge creeps meet sent creeps a bit higher up
Tweaked neutral creep locations and abilities a little
Slightly changed a few recipe costs
Changed some values on Morph Attack and Unstable Power
Reworked timestop to reduce lag
Reworked scattershot to reduce lag
Tweaked Fissure to reduce lag
Removed watery effect from slardar stomp to reduce lag
All In proper odds fixed along with one or two other gambler modifications
Blink strike properly deals damage
Slightly changed a few recipe costs.
Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17
SK Burrowstrike stun duration changed from 2 -> 1.65
Epicenter values tweaked a bit
Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps)
Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though)
Removed some items from consumable shop and organized it.
Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50
Slightly buffed scorched earth
Untouchable properly works at higher levels now
Dark ritual cooldown increased a bit
Enigma and Gambler switched sides (Clan Match balance, at least temporarily)
Wand of Negation removed
Fixed song of siren duration as it was listed
Tweaked Malefice to be useful to level
Timestop cooldown increased and the aoe chanegd from global to something similar to song of the siren
Changed 'Presence of the Dark Lord' ability to something new
Tweaked bonuses received during avatar
Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather then rush it in now)
Many other misc tweaks (Explore!)
Quest Menu readded.
Fixed many typos
Hero descriptions added



Notes:
------
I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the mroe common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version.

New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.

TSkarising
post May 4 2005, 11:12 PM

If heaven is better why we still stay on Earth?
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Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.07 Changelog:
==========
Sent and Scourge each get a new hero
Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs!
Optimized some code to further improve load times and some ingame function calls.
Neutral creep return/acquire mechanics tweaked
Deathmatch items restored upon revival
Deathmatch adapt/grow/recreate bugs fixed
Poison nova range decreased
Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2)
Added single target attack speed slowing invis tower at rax that helps vs backdoor

Nevermore maintains half Necromastery damage on death.
Few other minor buffs to Nevermore
Midnight Pulse now 3/4/5/6 from 4/5/6/7 %
Fixed culling blade vs blademail
Fixed the issue with Counter Helix where if many units attacked you the odds became worse.
Fixed the damage type of morph attack
Anit-mage regular base attack speed restored (1.7->1.45)
Restored Naix feast icon
Bane range increased from 300 to 400
Hand of Midas tweaked
Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version)
Crushing wave cannot push roshan back.
Sent/Scourge creeps have same damage
Gambler removed (possible reworking for next version)
Omnislash pause effect tweaked
Viper gets new model
Eclipse cooldown increased a little bit
Fixed perm halted counterhelix spin
Cannot get bounty by suiciding
Fixed scourge team suicides to "___ has killed himself" and its sprees
Reduced blademail return damage to 20%
Bounty Hunter selection scale increased a bit
Tweaked hand of midas cost and gold received
Earthshaker and Prophet switch taverns
Small price increase on BoT
Misc typos fixed
Updated the Quest Menu


Memory Leak Abilities Fixed:
---------------------------
March of the machines
Adapt
Crushing Wave
Blink Strike
Natures Attendants
Mirror Shield
Malefice
Midnight Pulse
Heartstopper
Grow
Culling Blade
Time Lapse
Enchant
Soul Assumption
Black Hole
Untouchable
Berserkers Call
Counter Helix
Shadowraze
Ante Up



Notes:
======
I'd like to thank the following beta testers for their help in testing in 6.07:
Beta Test Leaders: KI-HunterKiller, Arhur5863, Sarkahn, DuSt-Renegade, Auren, Casperkid0923
Beta Testers: Rifleman00, Timelsmana, carnage-dvs, Terrorblaze, Imc123, Blasphemise, blu_da_noob, blurrycloud, superlamo2, Jewified., Cottontop, Denthorn, schviftyRain), naz, 28awg, vr.sky, untactical, broken_form, vr.etch, 4qmofo, DonExodus, Mirhi, equalize), zetta
TSkarising
post May 8 2005, 02:52 PM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
6.08 Changelog:

==========

Fixed -refresh to properly display the fade from your point of view

Spiritbreak tweaks to all his abilities.

Significant lag improvement on charge of darkness

Spiritbreaker cannot damage ally via empowering haste or greaterbash

Viscous Nasal Goo tweak

Warpath buff (gives +30% move speed on triggering)

Restored Phantom Lancer model

Removed the slowing towers at rax (will implement a better solution in the future)

Faceless can now use refresher orb

Small SA Backstab buff

Decreased cooldown on buying items (most from 5->2 seconds)

Swapped mantle and slippers locations

Typo on Blademail

Temporal Drag tooltip fix

Spiritbreaker collision size issue resolved

Raise Revenants tooltip fix

Fleshheap typo

Fixed a counterhelix glitch

Few other misc typos
TSkarising
post May 26 2005, 11:35 AM

If heaven is better why we still stay on Earth?
****
Senior Member
558 posts

Joined: Jan 2003
From: Kepong
Changelog:
========

-Fixed cranium basher mixup with ranged and melee hereos
-Fixed counterhelix destroying stuff like rhasta wards and remote wards
-New powerup
-New Item
-Major revamp to necronomicon
-Recoded Poison Nova to multiinstance, so refresher allowed again
-Changed Dark Flame to a new ability
-Changed Entrench to a new ability
-Improved Ogre Magi Ultimate, it now has parts of his old ultimate and current

-Improved odds check for Greaterbash and also gave it a 2 second cooldown
-Changed the greaterbash and charge stuns so you do not lose hero control
-Increased mana cost on Netherstrike from 100 to 175
-Charge of darkness cooldown increased by 10 seconds
-Berserker call aoe changed from 250/300/350/400 to 100/150/200/250
-Fixed bug where overpower would not last full duration
-Enrage no longer hits towers towers
-Improved Ravage execution
-Fixed Double Aegis bug
-Desolator from 60->50 damage
-Mekansm nerfed (small nerfs in various areas)
-Moderate increase to BoT recipe cost and cooldown but also +5 extra move speed
-Scepter now gives +30 int up from +25 int
-All hero descriptions (stats/range/etc) complete. Thanks to Trystero and Fan Fiction participants for their help.
-Allies no longer trigger counterhelix
-DK can now use -recreate
-Dominate is now temporary control, 20 minutes (Helps against certain abuses)
-Pulse Nova- Fixed spam abuse and made the damage over a smoother interval
-Increased warpath duration from 6 to 10 seconds and ias to 150%
-Buffed Nasal Goo
-Fixed Bug where all the summoned units that lone druid controls die when he dies.
-Fixed a few glitches in the killing spree, first blood, suicide and player 13 displays
-Buffed craggy exterior stun duration
-Tweaked and cleaned up Scepter
-Fixed Enrage perm mana drain bug
-Fixed major bugs with enchantress heal
-Counterhelix cd changed from .25 seconds to .6
-Fixed hero refrences which caused some heroes to appear incorrectly on sent or scourge when doing -random in pick or -teamrandom
-Fixed backstab dmg on ally
-Recoded Chain Frost to multinstance (double chainfrost bugs)
-Medusa Purge cost reduced from 125/140/155 to 60/60/60
-Fixed Enchant slowing creeps you control
-Fixed a bug where axe and visage could kill entire team using culling blade and annonymous dead
-Made presence of the dark lord aura a little larger then his attack range
-Update tda rules in quest menu
-Few misc SB balances
-Maelstrom cooldown between effects tweaked
-Minor terrain tweaks
-Minor cooldown increase to poison nova, eclipse and epicenter
-Gave Guardian Angel a casting animation

-Fixed scourge wips shop going out of vision at night
-Reduced track duration from 90 to 30 seconds
-Removed attack from Ancient of Wind
-Fixed typo on Furion Teleport
-Manta Style now allowed on Nevermore, issue resolved.
-Amplify damage given a hotkey
-Fixed hotkey collision of enchantress and earthshaker
-Fixed misc hotkey issues with troll
-Manashield typo
-Frost Armor Typo
-Midnight pulse tooltip typo
-Heroes allowed to use recreate are given a msg at startup
-Fixed enchantress and silencer hero tooltip typos
-Broodmother's Spawn Spiderlings typo
-Nortrom missle change
-Vengeful audio change


--Unfortunately, i had to undo a change, due to a last minute issue that came up, that would have reduced load time TO about a half/third of what it is now
--Hopefully this issue will be resolved for next verison then we can all load in 8-9 seconds

Thanks to the Bug Moderators for helping organize the bug forum.
gM | Mutsumi-san
post Jun 4 2005, 03:35 PM

PhD Falcon punch, Gunslingin, Sentry & Trollin Engineering
******
Senior Member
1,429 posts

Joined: Jan 2003



DotA Allstars v6.09b

Changelog:
========

-Fixed bug with bear and illusion rune/manta
-Fixed duration of greater bash (was error in 6.09)
-Fixed 3rd Middle sent tower becoming vulnerable when 3rd left sent tower died
-Improved Requiem of Souls a little and added a secondary effect
-When a hero is repicked, it tells you which one was repicked.
-Allrandom now alternates between sent and scourge instead of all sent first

-Buffed Linken stats and lowered recipe cost a bit
-Made last level in necronomicon have castable pacisfism and buffed durations from 2->3 seconds, 4 seconds last lvl
-Tweaked sandstorm a bit and slightly improved lag (i have no way of testing the lag, no one i know in beta testers lag from it)
-Reduced price on Stout Shield from 520 to 400
-Enigma attack range reduced to 525
-Changed the spawns between sent and scourge sides to better balance
-Sent and Scourge shops no longer turn vulnerable after some structures die
-Conversion no longer works on bear
-Warpath no longer triggers on ally attack
-Cannot use Pacifism on Ancients and Necronomicon units can now hit air units
-Rare Chainfrost bug fixed
-Scattershot properly removes battlehunger
-Fountains now properly hit rhasta wards
-Reduced the casting time on netherblast by 0.5 seconds
-Varios minor item tweaks here and there
-Changed the learn skip for necromastry so its like his other skills.
-Reduced price on ring of protection

-Fixed Eye of Skadi recipe to say that you get the hp and mana bonus
-Fixed Manta recipe typo
-Fixed Battle Fury regen typo
-Fixed Frost Armor typo
-Fixed typo on nether blast
-Fixed typo on Mask of Madnesss
-Buriza recipe typo on Crystalys
-Techies range typo
-Track typo and learn hotkey
-Nasal Goo typos
-Few other Misc typos

download it here
TheNameX
post Jun 28 2005, 08:44 PM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


Just to inform, the links at first post is not workable anymore since .com has just move to new host. Only 6.09b links from Mutsumi-san is workable. Anyone can get a host that still have all the dota maps ?? Kinda useful when watching old replays.
Zer0 c00L
post Jul 4 2005, 02:39 PM

i haz hammer!
*******
Senior Member
3,510 posts

Joined: Feb 2005


wat u mean by 6.10 is fake?i got playing d wat?plz tell....
szeping
post Jul 4 2005, 07:32 PM

Do You Know Me?
*****
Senior Member
912 posts

Joined: Jan 2003
QUOTE(Zer0 c00L @ Jul 4 2005, 02:39 PM)
wat u mean by 6.10 is fake?
*
It's unofficial release. Maybe someone just updated the map and claimed it as 6.10.
gM | Mutsumi-san
post Jul 5 2005, 09:29 AM

PhD Falcon punch, Gunslingin, Sentry & Trollin Engineering
******
Senior Member
1,429 posts

Joined: Jan 2003



QUOTE(Zer0 c00L @ Jul 4 2005, 02:39 PM)
wat u mean by 6.10 is fake?i got playing d wat?plz tell....
*
....
i got dota ver 10.6 u want?
btw if a map aint officially launch at the official site its a farking FAKE map
puliamo
post Jul 9 2005, 07:38 PM

Getting Started
**
Junior Member
261 posts

Joined: May 2005
From: elephant's rock


6.10 is out~
www.dota-allstars.com/download.php
puliamo
post Jul 9 2005, 07:39 PM

Getting Started
**
Junior Member
261 posts

Joined: May 2005
From: elephant's rock


And there's 1 new hero biggrin.gif

Changelog
=======

-Faceless void remade
-Invoker, new scourge hero
-Improved item drop system (all items can now be dropped once cooldown is over)
-Placed a limit on the number of chickens you can hold
-Fixed conversion on spirit bear bug
-Roshan now has chance to drop rare item
-Improved accuracy on death timer
-Fixed bug where multicast chances increased when ogre had images created
-Fixed bug with Nature's Attendants
-Fixed bug where you can't get a greaterbash with netherstrike if you just got a greaterbash
-Removed the "Zone Indicator" text when you use -ap
-Removed many unused objects from map
-Changed counterhelix damage type from magical to physical
-Tweaked poison nova, same overall damage, but over 12 seconds instead of 7.
-Removed mana cost on morph
-Reduced cooldown on Linken's sphere ability from 2 to 1 minute.
-Cleaned up recipe tooltips
-When you use scroll of teleportation, the target structure becomes immune to damage for the casting time (helps vs backdooring)
-Broodmother's web now has truesight, misc typos on it fixed.
-Increased attack cooldown time on N'aix from 1.60 to 1.70 (like the majority of heroes, more of a fix then a balancing act).
-Light Strike and Split Earth caster unit bug fixed
-Increased damage on radiance from 65 to 70
-Reduced Mask of Madness recipe cost from 1200 to 1100
-Slightly improved blinkstrike timing
-Slightly increased the speed that the souls come out in Requiem of souls
-BoT can no longer target heroes, BoT recipe reduced a bit as a result.
-Minor nerf sven movespeed
-Minor cooldown increase on scythe
-Decreased BKB cooldown slightly
-Phantom Assassin and Stealth Assasin may now use Blink Strike to allies
-Cooldown on blade fury increased
-Slight movement speed increase per Grow on Tiny
-Buffed Nether ward
-Buffed range on Pugna's Life Drain by 100 with scepter and by 50 without
-Added a mana cost to King Leoric's Reincarnation
-Increased range on shop buying
-Reduced diabolic edict cooldown from 30/30/30/30 to 30/28/26/24
-Changed (improved) bladefury hotkeys
-Slightly increased cooldown on rhasta wards and Midnight pulse
-Made shortmode shorter, a little more gold and exp
-Improved level 3 towers a bit (no longer weaker then level 2 towers)
-Slightly improved regen on rax
-Reduced the aoe on Midnight Pulse a little
-Reduced duration of Rhasta and Lion's Hex from 2/3/4/5 to 1/2/3/4
-Increased repel cooldown from 12 to 20 seconds
-Buffed Enfeeble, changed cd/duration around a bit.
-Changed Leshrac Split Earth AOE from 150/150/200/210 to 150/175/200/225
-Stout shield incorrect numbers fixed
-Ring of Basilius incorrect numbers fixed
-Scepter mana/hp typos
-Scythe duration typo
-S&Y said 15% chance to maim but actually 10%, restored to 15%
-Slight increased range on waveform
-Fixed reverse polarity so you cannot move roshan
-Removed unusable hotkeys off morph agi/str so u can properly use hotkeys to learn
-Rebased Morphling's Morph to allow for proper attack while morphing attributes
-Changed hotkey on burrowstrike to e, like regular impales
-Reduced necronomicon recipe from 1100 to 800
-Reduced Linken's Sphere recipe from 1525 to 1425
-Nerfed Sven's cleave from 15/30/45/60 to 12/25/37/50
-Reworked anti-mage spell shield (10/20/30/40 magic resist passive no ias reduction)
-Increased pugna movespeed from 295 to 315
-Made CM and Lich nova hotkeys the same, v.
-Stout Shield price reduced from 400 to 200
-Removed the frostnova animation from -refresh
-Fixed bug where -movespeed would stop working
-Disabled randoming after a certain period, prevents certain multihero abuses
-Made collision size on Meta TB same as regular, as the meta could get stuck in certain situations
-Added note to MKB about the 0.01 stun effect
-Cleaned up the agi/int/str information tooltip when you hover over your hero stats
-Changed Magnus's Shockwave hotkey to be W like other abilities of this form (as a result, empower->E)
-Fixed typo in Return on Centuar
-Fixed Pacifism typos
-Scepter tooltips to reflect which hero the created scepter works on
-Blade Fury typo
-Lucy lvl? typo fixed
-Broodmother Insatiable Hunger typo at lvl 2
-Reverse polarity typo fixed
-Faceless Void Description changed to the one unHOLYdoNUTS posted
-Broodmother description changed to the one CrashTestDummy posted
-Soulbooster Typos
-Diffusal Typo
-Sange Typo

-Tweaked axe's power distrubtion a bit:
Berserker call from 100/150/200/250 to a constant 275 all levels
with duration 1.5/2/2.5/3 seconds instead of 3.5
Counter Helix from 175 to 100/125/150/175 dmg at a constant 15% chance
Culling blade from 200/290, 300/400, 400/550 to 150/300, 250/450, 300/625

-Cleaned up Memory leaks in triggers: ManaVoid, Track, goo, freezing field, echo slam, aftershock,
nature's attendants, netherswap, craggy exterior, malefice, -recreate, tower death triggers,
song of the siren, purification, Spirit lance, overgrowth, smoke screen, static field, wrath of zeus,
lightning bolt, battle hunger, counter helix, berserkers call, movespeed, unstuck, creep Spawn

-Nerfed clinkz movespeed by 10 but buffed clinkz attack range from 600 to 975 to even out.

me0wSter
post Jul 16 2005, 09:55 AM

www.me0wster.com
Group Icon
Elite
8,537 posts

Joined: Jan 2003
From: 'KaY eL'

QUOTE(Chrisky @ Jul 11 2005, 09:37 AM)
any link for the description of the new hero n Faceless ?
*
This is for the invoker skills!

(QQQ) Icy Path: Creates a wall of ice that slows down enemy
(Use for preventing enemy from running, not that useful IMO)

(QQW) Portal: Moves the enemy to your position. Deals X dmg base on W level at X range base on Q level
(Prevents heroes from running away, insane range at high levels of Q. Suck'im into your tower)

(QQE) Frost Nova: Deals 300dmg/ 75 AOE/ Slow 3s
(Forgot if it gets stronger with levels.)

(QWQ) Betrayal: Enemy creeps turn against target for Xs
(Another useful spell, enemy heroes are no longer safe behind their creeps! Use when they are surrounded by their own creeps)

(QWW) Tornado Blast: Tornado deals X dmg over X range. Increases with Q
(Farming spell)

(QWE) Levitation: Fly for Xs. Invulnerable while flying. Cannot move while levitating
(Saves you time for friendly to arrive?? I haven't found a use for this yet)

(QEQ) Power Word: + X armor to friendly/ -X armour to enemy for 25s base on Q level
(Support spell)

(QEW) Invisable Aura: Constant Invis Aura around Kael with X range base on Q
(NOTE!!!! YOU ARE STILL VISIBLE!! Team mates can push with you w/o enemy knowing. Helps dying frenly in running away)

(QEE) Shroud of Flames: Reduces dmg taken by frenly by X%, enemy attacking target takes X dmg. 40s
(Forgot to try if it can be cast on self. Useful nonetheless when your frens are taking a beating)



(WQQ) Mana Burn: Burns X mana, Deals X dmg base on W
(Squaring off against another Int hero, no problem, let him/her have it!!)

(WQW) EMP: Generates an EMP bomb that takes away up to 640 mana.
(Looks good on paper. But the bomb cannot be targeted. It also moves veeerrrryyyy slowly and takes a few seconds to blow)

(WQE) Soul Blast: Deals 600 dmg, heals Kael for 500 HP. Range is base on W level
(Assassinate on steroids!!)

(WWQ) Telelightning: Deals X dmg at X range base on W. Kael moves to target position after casting
(Another useful hero hunting spell. Thats no.2 after Portal)

(WWW) Shock: Cast a wave around Kael that removes buff at X radius dealing X dmg base on W
(Can't think of a use yet. Remove frenzy??)

(WWE) Arcane Arts: Reduce spell dmg on Kael by X% base on W level
(Luna's Beams? Yaaawwwwnnnn....)

(WEQ) Scout: Creates an owl for Xs that move at X speed with X range base on W level.
(Not that useful)

(WEW) Energy Ball: Creates a energy ball above Kael dealing X dmg over X range base on W level
(Farming spell, I don't like it)

(WEE) Lightning Shield: deals X dmg for Xs to enemies around base on W level



(EQQ) Chaos Meteor: Meteors falls dealing X dmg/s in its path for Xs. Duration and dmg increase with E.
(Holy Cow!! This is your bread and butter for farming, deals a maximum of 300dmg/s. Run in its wake and no hero will dare
follow. Note that the meteor will roll in the direction between Kael and the point you click.)

(EQW) Confuse: Creates an illusion that lasts for Xs base on Q and range base on E
(Create a diversion that runs in one direction while you run in another!)

(EQE) Disarm: Target cannot attack for Xs at X range base on E level.
(You can't kill anyone if you can't attack him, useful for aiding in escape too)

(EWQ) Soul Reaver: deals 400 dmg and another X dmg after 8s base on Q level. Increases movement for 5s by X amount base on W
(Windwalk on steroids. Useful regardless of whether you are hunting or running away. Turn the predator into the prey!)

(EWW) Fire Storm: Drops X fireballs on an area dealing X dmg per ball stunning all in the 150 AOE. Area continues to burn
(Use for farming or stunning heroes. Another great attack spell in Kael's Library)

(EWE) Incinerate: Heavy dmg to enemies in an area. AOE and number of blasts base on E level. CHANNELING
(I prefer Firestorm or Meteor to this)

(EEQ) Deafening Blast: Deals 65 dmg/ E lvel. Silence target for Xs
(Nuker, Stunner and now Silencer!!)

(EEW) Inferno: Creates X number of fire blasts randomly around Kael. X increases with E level.
(Farming Spell. Useful when Double Cast with Fire Storm)

(EEE) Firebolt: Shoots a firebolt that deals X dmg base on E level. Starts at 120dmg
(Exactly what u see on the lid)

*Got from dotaportal.com*
Ah WanG
post Jul 16 2005, 12:34 PM

Banned
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Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
Download Here Dota 6.11

Changelog:
========

-Recreate bug fixed where anyhero could instantly relearn all his abilities (no cd zeus bug as well as others)
-Invoke will only add an ability if its not the one you have (can't refresh current)
-Decreased the aoe and the damage on chaos meteor
-Typo on actual mana lost on EMP
-Slight decreate to aoe on energy ball
-Reduced the regen on exort
-Removed delayed effect on chronosphere and gave it a proper casting time so it matches sphere effect
-Reduced base damage on invoker
-Chronosphere typo
-Fixed bug where using fissure on edge would crash the game (Trystero)
-Nerfed the extra damage during timewalk
-Reduced cooldown on BKB
-Minor tweaks to dragon tail
-Chaos Meteor lag improved
-Icy path lag improved
-CK critical tooltip + slight change to crit distribution
-Sandstorm lag improved
-Improved Greaterbash/Backtrack lag issue a bit
-Fixed aegis undroppable bug
-Betrayal bugs: death with aegis, leaver during betrayal and bush tk resolved
-Perm dd bug fixed
-Leshrac and Ursa may now use -recreate
-Fixed some aegis bugs relating to omnislash, waveform, etc
-Ring of Protection price decreased by 50
-Decreased model size of Ignis Fatuus
-TDA Gaming rules updated
-Stout shield 200->250
-Fixed bug with goo where it would do an extra -3 armor
-Scepter no longer droppable due to a fatal error issue with chicken
-Spiritbear level 3 typo on entangle
-Mac issue with 6.10 might be resolved, further investagtion will be done if its not
Hell Fire
post Jul 19 2005, 12:29 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



Official 6.12 out! Download Here Dota 6.12

Changelog:
========
-Mac issue improved a bit
-Increased mana cost per level on leo reincarnation
-Removed many rocks that stopped certain spells from working and caused unit blocking
-Doom less damage/duration but alot less cooldown also
-Fun hero Tavern created (invoker and techies moved there) use "-fun"
-Invoker's Reagents small mana cost removed
-Invoke cooldown decreased from 15 to 12
-Fixed deathmatch win condition error
-Feast percentage reduced, but feast no longer orb effect (like he used to be)
-Poison sting duration decreased from 3 to 2
-Tweaked bount hunter's ww
-Tweaked all of clinkz abilities a bit
-TB meta attack range from 575->500
-Nerfed str per lvl from 2.4->1.9 on tb
-Improved loading a little bit (like it was in 6.09b)
-Improved lag issues on enchantress heal
-Changed backtrack animation (helps with lag issues also)
-Stout shield cost is now 300
-BKB related fatal error issue fixed
-Shroud of flames reworked
-TDA Rules updated
-Buffed damage on sand storm a little
-Some misc typos
-Tweaked leoric skills a bit

Notes:
Old heroes may make appearances in the fun tavern
Invoker will be in the fun tavern for a version or so
This release is geared towards being the tournament version


In response to questions/comments about Fun Tavern:

I'm not prepared to have invoker participate in a competitive tournament at this point, so its either remove him or make him availablle via 1 extra command. About techies, a large portion of this community wanted him removed. Instead of removing him, i allow him to be used as normal via 1 command. This tavern allows for alot more fun things in the future too.

Just because a heroes moved to this tavern doesn't not mean in any way that he won't make it back.
Ah WanG
post Jul 21 2005, 10:28 AM

Banned
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Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
Download Here

DotA Allstars v6.12b


Changelog:
========

--I appologize for the frequent releases, but i needed to release this to address
some issues and make this map stable as i did not feel 6.12 was better then 6.09b
in ANY way, 6.12b will be though. There is also a very abusable bug with
chronosphere that was reported and needed to be fixed asap.

--Tweaked clinkz, leo, tb and naix. Better balance between 6.12 and 6.09b
--Stout shield removed, may be reintroduced as a recipe item in the future
--Improved necronomicon and its abilities as it levels
--Recipes sell for 80% of the cost, helps with misclicks
--Few misc typos and bugs


Notes:
======

--I've decided to restore techies. Not because i don't think the reasons
for his issues are valid, but because i think the concept of that tavern
for a hero like techies is flawed. He was in DotA for a very long time.
If someone has an idea to make him a better overall hero, suggest it,
but i won't outright remove him from normal play. I'd rather get a better
solution for him, and i intend to, in the very near future.

--The New hero tavern "-new" will be used mainly for future heroes as a buffer
location, which will further improve map stability. Invoker is in that tavern
now but he will be moved to normal in a version or so after he becomes stable.

--I do not want to see posts complaining about anything until you guys actually
TRY the new changes in a few games, as they are more or less all for the better.

--I will be implementing a strict balance forum system in the near future to help filter between noob complaining and real issues.

Have fun
Ah WanG
post Aug 27 2005, 01:16 PM

Banned
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Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
http://fasterfiles.com/files.php?cat=16

DotA Allstars v6.13
Download here

Changelog:
=======
-New hero: Strygwyr, the Bloodseeker
-Much faster game loading
-Viper gains new ability
-Darkterror gains new ability
-Reduced hero selection lag
-Recoded Avalanche to remove the channel requirement bug
-New command, -matchup, Displays the opponents hereos (incase you missed them
at start)

-Tweaked Ursa a bit
-Improved Multicast
-Slightly increased enchantress str per lvl
-Decreased decryp cooldown by 2 seconds
-Increased pugna attack range from 575 to 600 and int per lvl from 3.75 to 4.00
-Tweaked midlane neutral creeps to help against creep redirection
-Fixed issue of seeing scourge ss from midlane
-Increased KOTL attack range by 50
-Reduced cooldown/manacost on enchant totem
-Tweaked around some greater bash values
-Slight manacost reduction on doom
-Increased duration of Sprint on slardar
-Morphling's Morph costs mana once again
-Nerfed weaver str gain slightly
-Fixed the movement of various heroes in the tavern when a hero gets taken
-Necronomicon and Maelstrom price tweaks

-Fixed Unstuck to work off map limits
-Fixed game end to only trigger off the first victory (incase two are close to winning same time)
-Maelstrom tooltip typo
-Fixed shroud of flames bug where the flames would damage structures
-Fixed some faulty animations on charge of darkness stun
-Old Vengeful Spirit soundset restored
-Tweaked Mana Leak slightly
-Fixed issues with unstuck hotkey
-Fixed typo on Naix's Poison Sting
-Fixed a typo on Centaur's Return
-Changed Dragon's Blood and Unholy Fervor tooltips to reflect actual hp regen
-Mana leak buff typo
-Fixed Sange recipe typo
-Fixed Buriza sell cost
-Added Pacifism hotkey
-Added nonconflicting reveal hotkey
-Fixed some Dark Ritual issues
-Improved the text on many buffs
-Fixed MANY other misc typos and glitches



Notes:
====
A few hero remakes (silencer, chen and visage) were made in 6.13 but disabled near end of the beta cycle due to some reconsiderations. They will most likely appear in the near future.
Ah WanG
post Sep 4 2005, 01:08 AM

Banned
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Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
DotA Allstars v6.14

Download Here

Changelog:
=======

Many many bug fixes that were introduced last version have been resolved.
Extremely Inaccurate rupture tooltip fixed + Given visible indicator.
Delay spawn on neutral creeps as suggested by 'esby' on forums.
Reduced creep spawn lag.
Various minor balances changes (Thats right, i didn't list them!)

Don't use old rupture tooltip to compare the damage, the old one was VERY off. It was much more then it listed.
moon*
post Sep 13 2005, 01:34 PM

Do you have a Honda?
********
All Stars
11,927 posts

Joined: Jan 2003
From: KL / PJ



here's the link for 6.15

6.15 download

Changelog:
========

Chen Remake.
Silencer Remake.
Rune colors changed based on the type of rune. (suggestion from Mlock)

Pushed back the neutral spawn lag to before the creeps fight.
Buffed Insatiable Hunger.
Added some code to help random be a bit more random.
Fixed some issues with unstuck and added a message to warn not to move.
Fixed Radiance so it doesn't make roshan and ancients attack you.
Fixed Tinker attack range typo.

This post has been edited by moon*: Sep 13 2005, 01:45 PM
Ah WanG
post Sep 16 2005, 03:22 PM

Banned
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6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
DotA Allstars v6.16
Download here
http://fasterfiles.com/files.php?cat=16
Changelog:
========

-Balanced many aspects of silencer abilities
-Recoded fissure
-Fixed bug that caused chen's units to die if chen image died
-Necronomicon recipe price increased by 100
-Put a dmg check on impetus to prevent it doing unintended extra damage by tp
-Fixed bug that caused kotl to be stuck when his priests were combined with smokescreen.
-Fixed various dupe hero bugs
-Fixed bug that sometimes caused Reverse Polarity to stun but not pull
-Fixed bug that allowed morphling to use morph without any mana
-Made mana costs on higher level reincarnation less insane
-Fixed bane elemental being able to cast enfeeble on himself
-Fixed buff issue with omnislash and other abilities that created rare unwanted effects on target
-Fixed bug that caused -unstuck to remove curse of the silent effect
-Fixed lag issues with penitence animations
-Disabled some buggy game modes, will restore them in working order in near -future.
-Added modes quest menu
-Fixed Creep Ogre Magi Frost typo
-Fixed Creep Troll Inner Fire typo
-Unstabled power typo
-Dagon recipe typos
-Various small typos fixed

Notes:
======
The next few versions will be focused on cleaning up the current versions of any bugs and imbalances that exist as well as fixing some broken modes.
Ah WanG
post Sep 23 2005, 01:39 PM

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From: Lowyat.net Malaysia Status: Perma Banned
DotA Allstars v6.17
Download here

In case u can't dl from the server due to heavy traffic. i have uploaded the map. pls search at bottom of this post.

Changelog:
========

-Recoded sandstorm, lag issues improved a lot now.
-Fixed CK's Critical Strike bugged green icon when disabled.
-Fixed invulnerable well/zigg bug.
-Fixed various bugs with the Bristleback ability.
-Fixed bug that caused Aftershock to not trigger after Fissure.
-Fixed bug that resulted in Earthshaker having 200% dmg for 45 seconds.
-Fixed issue with omnislash on Roshan causing Roshan to be unable to attack.
-Fixed some issues with old tavern, now only activated and created after -ap -old.
-Fixed bug that allowed only one Enchantress to learn Impetus.
-Fixed temporary control loss when using Hand of God and Test of Faith.
-Fixed bug that caused Clarity Potion to break Curse of the Silent.
-Fixed Buff issues with Amphotic Field.
-Fixed the Scourge and Worldtree towers being the same lvl as the second tower.
-Fixed Take Aim to work with multiple Snipers.
-Fixed Glaives of Wisdom so it can be researched by multiple Silencers.
-Fixed rare issue of Freezing Field caster units giving gold to enemy.
-Freezing Field recoded to allow for multiple instances.
-Illuminate recoded to allow for multiple instances.
-Fixed a bug that caused only the first Luna to get lvl 4 Moonglaive to have the tech.
-Fixed blackhole bugging heavily with multiple Engima heroes.
-Fixed Eclipse with multiple Luna.
-Fixed many glitches with Omnislash.
-Fixed some Illuminate timing issues.
-Fixed Satyr Hellcaller buff issue.
-Neutral creeps now spawn at the 2 minutes mark rather then 3 minutes.
-Fixed a bug with Enrage that caused allies to take damage before being Hexed back.
-Fixed fatal error bug with Finger of Death on wards.
-Fixed fatal error bug with controlling spiderlings.
-Fixed permanent invulnerable Juggernaut with multiple Juggernauts in game.
-Fixed issue with Global Silence causing your abilities to disappear shortly.
-Fixed bug with Backtracking heal.
-Fixed bug that allowed you to convert panda after Primal Split.
-Fixed various lag issues.

-Impetus now displays the extra damage in blue not the total damage.
-Restored Morphling's much loved auto color changing.
-Listed splash values of Netherward in tooltip.
-Changed Techies' Remote Wards to the blue model based on firahs' suggestions.
-Techies' Stasis duration on creeps reduced to the duration on heroes.
-Reworked abilities on Satyr Hellcaller.
-Reworked how Necronomicon levels, some buffs and some nerfs.
-Improved creep pathing at bottom lane as well as middle necromancer creep timing.

-Balance tweaks done to the following heroes:
(Don't panic, these are mostly VERY minor, but you guys like to know, so here)
Broodmother, Sven, SA, Enigma, Ursa, Tinker, Tiny, Sniper, Troll, Rhasta, Bristleback,
Dragon Knight, Venomancer, Viper, Spiritbreaker, Bounty Hunter, Jugg, VS, Zeus,
Weaver, Tide Hunter, Enchantress and Silencer.

-Various Item Tweaks:
Maelstrom, Necronomicon, Mask of madness, Ring of Basilius.

-Fixed bugs and/or memory leaks with the following:
Multiboard, Mana Void, Headshot, Animate Dead buff.

-Fixed various tooltip issues with the following:
Items: Soul Booster, Linken's sphere, Perseverance.
Abilities: Omnislash, Lone Druid, Sandstorm, Conversion, Tinker, Last Word buff,
Nightmare buff, Scattershot, Headshot, Battlecry, Penitence, Sonic Wave.


Hero Descriptions from Fan-Fiction:
----------------------------------------
-Magnus, by LordInsidious
-Nevermore, by Cottontop
-Morphling, by Malle
-Tiny, by UnderSeaCave
-Viper, by Serados
-Rhasta, by Aki Esu
-Luna, by The Clam I Am
-Lucifer, by alterecho
-Sandking, by Lord-Insidious


Notes:
-------
-A lot of work was done on -mm and -du this version and game mode order logic.
However, for the sake of map stability, it needs more work and testing. Expect more
fixes relating to the other modes in the future. DM included. CTF will be the last one I
spend the time to fix.

-The map should be a lot more balanced and bug free now, pending any 1.19 issues,
to better prepare it for real competitive and overall public use. There will probably be a
minor update in the near future to clean up any remaining issues that come up.

Have fun!


Attached File(s)
Attached File  DotA_Allstars_v6.17.zip ( 1.79mb ) Number of downloads: 207
Ah WanG
post Sep 26 2005, 02:10 PM

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From: Lowyat.net Malaysia Status: Perma Banned
DotA Allstars v6.18
Download Here

In case u can't dl from the server due to heavy traffic. i have uploaded the map. pls search at bottom of this post.

Changelog:
=======

-Completely fixed the multiple hero exploit without having to constantly detect and remove extra heroes.
-Fixed the unlimited persuaded units bug.
-Fixed bug with spiderlings giving way more xp than normal
-Fixed Illuminate damage bug.
-Fixed many tooltip issues.
-Better Holy Persuation hotkey assignment.
-Temporarily disabled old tavern for now (i will look into invoker for a near future version, no worries).
-Improved many recipe tooltips.
-Fixed some bugs with Morphling's color change and Adapt.
-Fixed a bug that allowed extra neutral creeps to spawn by using certain exploit.
-Changed Yasha recipe a bit.
-Fixed a bug with split earth and various spells cast near it.
-Roshan now returns to his spawn point instantly if he attacks a structure, to prevent certain abuses out there.
-Various typos fixed.
-Reduced str per lvl on Lich from 1.75 to 1.55
-Removed the 50% spell resistance on Chen's Persuaded creeps.


Notes:
=====
These frequent releases are geared towards fixing all issues before the end of the month, for some upcoming events.[url]


Attached File(s)
Attached File  DotA_Allstars_v6.18.zip ( 1.79mb ) Number of downloads: 201
TheNameX
post Oct 1 2005, 03:42 PM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


Dota-Allstars 6.19

Changelog:
========

-Last Word effect now only happens after a spell is finished casting, not starting to cast. Now channeling abilities will be able to work without getting silenced first

-Changed Sange and S&Y similar to how Yasha was changed

-Fixed delay in bristleback ability execution that caused a display glitch

-Increased pugna starting str from 14->17

-Removed splash from netherward but increased hp/manadrain per level

-Reduced casting delay on nether blast by 50%

-Increased cost of necronomicon, it has slightly more str

-Fixed bug with being able to buy heroes if -ar is typed quickly at start

-Fixed a minor omnislash bug

-Tiny is no longer allowed to toss a unit to a chicken (abuses with this happen)

-Changed Dagon to a number display of 1/2/3/4/5 from 0/1/2/3/4

-Did something that may help in the picking and randoming of a same hero to get duplicates bug

-Fixed a bug that causes the Grow learn icon to move

-Fixed a rare chainfrost bug that created a global casting nova unit

-Fixed Chakra Magic, Kraken Shell and Dragon Blood learn hotkeys

-Clarified Gravechill and Enrage tooltips

-Reduced lich starting int from 20->18

-Goo 30 mana cost all levels, from 10/15/20/25

-Stasis, Remote, Observer and Sentry wards have no collision size, no more creep blocking

-Buffed spiritbreaker's str/lvl from 2.0->2.5 and base str by 1

-Increased model size of spiritbreaker slightly

-Buffed level 1 untouchable

-Scythe nerfed to 3.25 seconds

-Spin Web typo on movement speed increase

-Fixed Unstable Power icon moving

-Various minor tooltip fixes

-Fixed various lycan typos fixed

-Fixed old bug that caused morphling to continue stat changing while he was dead

-Removed the small movespeed buff on overpower

-Fixed Grave Bind on the revenants to work on non-hero units as well

-Updated TDA Rules


Notes:
======

Thanks to everyone that submits bugs and typos.

If you guys ever have a fatal error and everyone else on the team had it, please upload it to the stickied thread in bugs forum.

For serious games, i recommend only using regular pick if you want more control over the balance.

There is a fully intended ~1 sec delay to recipe creation put in. It is to monitor it and see if it has any relationship with item based fatal errors.

Expect 6.20 to have the other modes restored and fixed along with a bunch of other new things.

Download here


Edit: 6.19 actually is 6.18b. They rename it. Link is updated.


This post has been edited by TheNameX: Oct 2 2005, 01:27 AM
TheNameX
post Oct 10 2005, 06:04 PM

I'm Just Notty =P
*****
Senior Member
910 posts

Joined: Jan 2003
From: Kuala Lumpur, Malaysia


Changelog:
========

Fixed a bug with Mana Leak that caused it to not work if you move quickly after cast.
Fixed the buggy Penitence damage amplification.
Fixed some minor Omnislash timing issues.
Fixed old 1.18 bugs: Fiend's Grip and Dismember animations.
Fixed some Sprout issues.
Fixed a potential problem with Time Walk.
Added -disablehelp/-enablehelp for use in case Chen abuses Test of Faith.
Fixed an old permanent night exploit.
Fixed some rare bugs with Blackhole and Freezing Field.
Lycan's wolves collision size reduced to fix bugs in certain locations of the map.
Fixed a bug with Lycan's wolves being unable to attack air.
Removed delay on recipe creation.
Added a fix to help reduce the odds of picking and randoming the same hero at once while maintaining the no multiple hero fix.
Removed the damage over time bug that happens with Breath of Fire and Drunken Haze.
Increased the cooldown on the neutral creeps' Warstomp.

Necronomicon recipe price increased by 50.
Made casting range on Nerubian Assassin's Impale similar to that of Lion's Impale
Pugna's Life Drain buffed from 7 to 9 seconds.
Slight mana cost increase to Rearm.
Slightly decreased the price on Heart of Tarrasque recipe.
Reduced charges of Cyclone on Eul's Scepter from 7 to 6 and cooldown to match its duration.
Restored bounce on Maelstrom from 2 back to 3.
Eaglehorn's price reduced by 50.
Sapphire Water and Clarity Potion prices increased by 5 respectively.
Tweaked Sange and Yasha (damage and orb effect stats) and fixed faulty animation.
Various tree location tweaks to make Sentinel and Scourge more even.
Removed corpse creation from Scourge's Graveyard.
Changed hotkey on Satyr's manaburn to R like all the other mana burns.

Fixed Enfeeble's learn hotkey.
Morph tooltip typos.
Fixed Penitence and Persuasion tooltips.
Fixed Death Prophet's Silence tooltip bugs.
Fixed Force of Nature treants' damage.
Increased Bounty Hunter's model slightly.
Clarified various ability tooltips.
Fixed various typos in Adapt.
Fixed typo on Aghanim's Scepter.
TDA Rules updated



Notes:
=====
This is being released because of two main reasons. To meet some requests by blizzard and to do a final patch before the longer release cycle, 6.20. Along with 6.19b there is an optional 6.19b no audio version, which is required for blizzcon and some other events that i cannot disclose at this time. The optional version will be linked in this section in the near future.

After a week or so of usage on this version, if no major issues come up, this will be the version for use in league and tournament play, as well as some other undisclosed events in the near future.

Thanks to everyone who has helped bring the map to where it is now, but most of all, thanks to the community for their support, we wouldn't be here without you.

Download Here
jasonlcy
post Nov 1 2005, 12:38 PM

Bazinga!
****
Senior Member
550 posts

Joined: Jan 2003
From: Home of the Nga Choy Kai!


Dota-allstars 6.20

Download here


Changelog:
========

-New Terrain
-Game core code rewritten for optimizations and cleanliness
-Fixed the projectile vision through Fog of War bug
-New Hero
-Added a mode for league play, -lm (-leaguemode)
-Added Deathmatch, -dm (-deathmatch)
-Fixed pretty much all memory leaks in DotA
-Stout Shield returns
-Heartstopper (engine bugs with this) replaced with a new ability
-Anonymous Dead replaced with a new ability
-Dynamic Size multiboard based on the number of players in the game


-Fixed some abuse issues when blinking to a tavern
-Better panning and hero selection when you respawn, it's not as choppy now
-Fix a bug that allowed you to accidentally get multiple heroes
-When lone druid is repicked, his bear properly disappears
-Increased Hexed unit model slightly
-Fixed Coup de Gras' tooltip
-Chickens no longer block paths
-Fixed a bug that did not combine consumables on chickens
-sc randomness issues improved
-Fixed Enfeeble's tooltip
-Ignite missle speed improved a bit
-Shortmode is a bit shorter
-Building experience bugs fixed
-Fixed some multiboard issues
-Improved camera start location when -ar (allrandom) is used
-Fixed tooltips on neutral creeps
-Fixed some witchcraft typos
-If Dark Ritual, Nightmare, Conversion or Deathpact is cast on an allied chicken, it will not kill the chicken
-Fixed some Toss issues
-Cannot Toss chickens (only Toss to chicken was fixed before) nor any units Tiny owns (to prevent abuses)
-Fixed a bug with the souls kept after death on Nevermore
-Fixed Conversion, it should always automatically work now
-Added a skill icon for SA's Permanent Invisibility
-Fixed Craggy Exterior stun duration bug
-Fixed Bloodlust Multicast bug
-Made creeps converted by Chen unable to block other units
-Fixed some Poison Nova bugs
-PA's -refresh is removed, it will now automatically refresh.
-Shock tooltip error
-Changed multiboard display for missing players a bit
-Removed the red dots that appear briefly on minimap when you use ap
-Cannot Toss Dragon Knight in Elder Form
-Fixed a bug where if you do -unstuck then -recreate, -recreate takes no time
-Fixed a minor Necronomicon unit selection annoyance
-Fixed Jux-item dropping from Phantom Lancer
-movespeed now works by using -ms also
-matchup now works by using -ma also
-Changed Queen of Pain's Blink animation
-Fixed the crazy Crystal Maiden spam z/h bug with Freezing Field
-Helm of Dominator converted creeps cannot be used to block paths
-Improved the small area restriction where -recreate is castable
-Fountain healing ranged improved a bit, but smaller than the attack range obviously
-Fixed bug with Nightmare not canceling Flask
-Fixed various typos and updated tooltips
-Tweaked Necromonicon a bit, to fix a Warcraft III engine related bug
-Disallowed Blade Fury during Omnislash
-Fixed some Assassinate buff issues
-Hero Descriptions updated
-New Map Picture
-Fixed Manta Style + color change bug on Morphling
-Fixed Wolf Form multiboard display glitch
-Reduced delay on various morphing abilities (Elder Form, Shapeshift, etc). This helps reduce control loss risk
-Quest menu updated with league rules when -lm is used
-Fixed Phantom Lancer icon moving in tavern when another hero is taken
-Improved some display messages, like when someone leaves
-Add the proper buff icon for Mask of Madness


-Frostbite reduced from 2/2.5/3/3.5 to 1.5/2/2.5/3, damage per second increased to equal the same total damage as before
-Stormbolt damage reduced from 125/175/250/300 to 100/150/200/250
-Fissure nerfed
-Enchant Totem cooldown reduced
-Ignite slight buff, Bloodlust move nerf, Bloodlust mana cost decreased
-Avalanche AoE reduced by 50
-Dagger of Escape has a 90 mana cost now (here comes the hate mail)
-Reduce damage of Burrowstrike from 80/160/240/320(tooltip was wrong) to 100/160/220/280
-Buffed Caustic Finale area from 250 to 400
-Rupture duration from 7/10/13 to 5/7/9 but slight increase of initial dmg from 100/200/300 to 150/250/350
-Reduced Shapeshift hitpoints from 150/275/400 to 100/200/300
-Chaos Knight Critical Strike from 1.55/2.10/2.65/3.2 to 1.5/2/2.5/3
-Necrolyte movespeed reduced from 300 to 290
-Kraken Shell from 10/20/30/40 to 5/10/15/20 but reduces ranged as well now
-Anabolic Frenzy from 3/6/9/12% to 3/5/7/9% move speed
-Chakra from 100/200/300/400 to 90/180/270/360 but and mana cost from 75 to 50
-Elder Form does not grant bonus hp
-Breath of Fire reduced from 85/170/255/320 to 75/150/225/300
-Reduced Purification from 100/200/300/400 to 90/180/270/360 but damage increased from 75/150/225/300 to 90/180/270/360
-Sprout duration decreased from 3/4/5/6 to 3/3.75/4.5/5.25
-Furion movespeed buffed from 280 to 295
-Hoofstomp .75/1.5/2.25/3 to 1.25/1.75/2.25/2.75 with stun dmg from 50/100/150/200 to 100/150/200/250
-Shackle's duration from 3/4/5/6 to 2.5/3.25/4/4.75 and damage 40dmg/sec to Shackled target
-Max number of Eclipse per target reduced from 5 to 4 (6 to 5 on Scepter)
-Luna's attack range increased from 225 to 325
-Nasal Goo from 20+4/8/12/16 to 20+3/6/9/12
-Track now gives bonus speed to Bounty Hunter when cast, mana cost increased a bit.
-Bounty Hunter's Windwalk gives no speed bonus.
-Reduce Penitence damage amplification from 8/16/24/32 to 7/14/21/28
-Test of Faith damage from 50-75/100-150/150-225/200-300 to 50-100/100-200/150-300/200-400
-Chen's creeps do not die when he dies
-Persuasion from 1/2/3/4 to 1/1/2/3
-Slardars Warstomp changed, lower stun but added a secondary effect
-Aegis changed, uses stout instead of RoH, stats modified a bit as a result.
-Mekanism aura from 2 to 3hp/sec
-Waveform range reduced and mana cost increased
-Rampage movespeed from 7/14/21 to 7/9/11
-Satanic's Deathpact cooldown from 20 to 60 seconds.
-Lich movespeed buffed from 280 to 295
-Chain frost bounce from 7 to 6
-Blackhole damage from 40-80/75-120/100-160 per second to 30-60/50-100/70-140
-Enigma starting str from 17 to 16
-Enchantress movespeed from 300 to 285
-God Strength cooldown from 100/90/80 to 120/120/120
-Healing Ward cooldown from 50 to 75 and mana cost from 125 to 140
-Overgrowth mana cost from 100/150/200 to 200/250/300
-Phantom Lancer from str 19+2.0 to 18+1.5
-Sunder mana cost from 175 to 250
-Venomancer's attackrange from 490 to 450
-Shockwave mana cost from 100/120/140/160 to 110
-Empower from 20/40/60/80% to 15/30/45/60%
-Empower mana cost reduced to 30
-Insatiable Hunger duration from 30 to 20 seconds
-Purge duration from 6 to 5 seconds
-Splitshot from 40/50/60/70 to 45/55/65/75
-Queen of Pain's Blink mana cost from 60 to 80
-Gush mana cost from 100 to 120
-Nevermore's attack range from 500 to 450
-Nether Swap can only target heroes, not creeps
-Change Primal Split damage type from normal to pierce (weaker vs towers)
-Song of Siren Duration from 6/8/10 to 6/7/8 and invul duration from 4/5.5/7 to 6/7/8
-Rearm casting time from 3/2/1 to 4/3/2
-Morphling no longer gains +2 int from his Attribute Bonus ability
-Morph mana cost from 10/sec to 20/sec
-Crushing Wave damage buffed by 50
-Blademail recipe from 750 to 500
-Back angle on Bristleback slightly reduced
-Gravechill from 10/20/30/40 to 8/16/24/32
-Scattershot damage from 14-40 to 10-35
-Sniper's agility from 26/1.9 to 28/2.4


Notes:
--------
Some of you will complain regarding some of these balance changes. Generally AoE and Long disables saw some form of a nerf. Most Heroes that were nerfed saw a buff somewhere else. For the most part this is power redistribution. You'll just have to trust me that they are for the best. After a tweak or two, it will result in a considerably more balanced and enjoyable game. You shouldn't expect many other large scale tweaks like this, so you can now start focusing on perfecting builds and matchup strats for the leagues that are starting soon. After a version or two, to iron out any issues that come up, I recommend leagues use -lm for competitive gaming.

From a survey i did, at least 75% liked the new terrain and 25% liked the older, from that 25%, at least 3/4 of them changed their minds a few games, so give it a few tries before judging it.

Thanks to Plastic.Angel for his help on the new terrain, Naz for the Map Picture (and PitzerMike helping us convert it), Zetta for many suggestions, Terrorblaze for the base Aphotic Shield concept,.
Extra thanks for the Beta testers for extra testing in this version.


Hero Description Contest:
-----------------------------
Pudge-Xero)Saber
Lich-Serados
Nerubian Assassin-thumamaesrapida
Enchantress-Lord-Insidious
Weaver-Mavrik-
Enigma-Terrorblaze
Razor-Aconite_Viper
Medusa-TheClamIAm
Troll-Undead_Shoes
DP-Aconite_Viper


Enjoy


--------------------

Confusing new terrain though, but good to get new content and hero. thumbup.gif
SIWIS
post Nov 4 2005, 01:59 PM

Getting Started
**
Junior Member
262 posts

Joined: Jan 2003
From: Sibu, Sarawak


New DotA Allstars v6.21 Released!
Fixed many issues from previous version. Get it here
Hell Fire
post Nov 8 2005, 12:57 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



Dota Allstars V6.22
Download Here!


Fixed some bugs (some major) as well as some other issues (many abuseable, so won't disclose).

Sorry for the frequent releases, hopefully all the bugs will be done with in a version or two max.
After that, a version will be announced as the latest stable map for competitive use.
For now, all serious play should use the last stable version.

As far as future plans, after this version set has all its issues fixed, i'll work on a new sent and scourge tavern as well as a new recipe shop.
Probably something like 4-5 new heroes for each side to start off, then fill the rest as time goes.

Thanks for everyone that reports bugs, its a great way to contribute to the map.



Hero Description contest:
-------------------------
Nortrom-ashhao
Akasha-Lord-Insidious
Syllabear-Ennoctven

This post has been edited by Hell Fire: Nov 8 2005, 12:58 PM
Ah WanG
post Nov 10 2005, 09:04 PM

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From: Lowyat.net Malaysia Status: Perma Banned
http://maps.dota-allstars.com/DotA%20Allstars%20v6.23.w3x

DotA Allstars v6.23


Fixed a major bug that caused many abilities to have a chance to stop functioning.

Normally i'd wait for more fixes, but this bug had such a huge impact on many abilities that it would single handedly cause many games to be ruined.


If anyone finds anymore bugs, please report them.

Have fun

HenryLow
post Nov 14 2005, 06:20 PM

liddat oso can, you win liao lor.
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4,336 posts

Joined: Jan 2003
From: BOLEHLand
DotA Allstars v6.24
Download here

Reworked Mark of the Abyss and tweaked some of his other abilities a little
Smokescreen aoe decreased
Enrage manacost removed, cooldown increased
Toss no longer damages towers
You don't lose a level in DM after dying
Enabled dm with ar, do -dm then -ar
Scorched earth regen decreased
Fixed broodmother web issue in dm
Fixed bug in troll melee mode leveling
Crushing Wave mana cost reduced a bit
Enchantress attack range reduced

Hopefully the bug that causes many triggered abilities to fail sometimes is fixed in this version.
However, i still recommend all serious games use 6.19b until it is clear.

There won't be anymore major balance changes after this (at least not nerfs), just bug fixes if any come up, then work begins on a new major version (which will take longer but will he heavily tested) while this version set gets sent for use in leagues and various other tournaments and secret events we have planned.
SIWIS
post Nov 18 2005, 07:08 AM

Getting Started
**
Junior Member
262 posts

Joined: Jan 2003
From: Sibu, Sarawak



Dota Allstars v6.25
Download here

Fixed the norespawn bug
Removed Nature's Attendants lag
Fixed some DM bugs.
Fixed a timelapse bug.
Fixed Conversion on chicken abuse
Toss does partial damage to towers instead of no damage from last patch
Fixed a perm invulnerable Timewalk bug
Removed the restriction of buying HoM and Necronomicon on Tinker by implementing a more advanced Rearm so those specific items can't be abused but can still be used by him.
Fixed a bug with Impetus and Glaives of Wisdom that caused them to do extra damage sometimes
Fixed some -lm issues
Bloodrage can no longer kill chickens
Fixed an old DK leveling in dragon form bug

Ah WanG
post Nov 23 2005, 02:54 AM

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6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
Dota All Stars v6.26

Link 1

Link 2


Changelog:

Greater bash major bug fixed
Chronosphere bug fixed
Viper's corrosive skin now gives slight magic damage reduction
Fixed a refresher orb bug/exploit with Hand of Midas on tinker.
Various minor tooltip issues fixed
Fixed some issues with neutral creeps
Fixed various other minor bugs

Thx to Daelin for the new Mana Void icon

Notes:

This version should cover all the bugs and issues that have been around. Once our server is up we will announce some special events we had planned. If you find any remaining bugs before the forums are up, send me the replay at IceFrogDota@gmail.com. After 6.26/6.27, work on 6.3 will begin which will take longer than normal but will have a lot of new content and will be very heavily tested. You won't have to worry about a patch heavy cycle like the one that happened in 6.2.



Have fun!
Hell Fire
post Nov 28 2005, 12:05 PM

5 sTaR n00bs
*****
Senior Member
741 posts

Joined: Jan 2003
From: Cheras



DotA Allstars 6.27 is out!
Download it here!

Changelog:

Vast improvements to CustomKeys.txt compatability (see link when forums return)
Fixed a Deathmatch Allrandom issue with getting more heroes than opponents
Mana Burn on necronomicon moved to the other unit
Fixed chaos bolt and crit using same learn hotkey
Fixed losing the items on spirit bear in DM
Fixed some issues with crushing wave causing a unit to be stuck in trees
Fixed mekansm tooltip issues
If a target is swapped into trees, those trees are destroyed (to help against some swap abuses)
Fixed berserker call affecting a shackled unit
Fixed a bug with -movespeed on tiny when he uses grow and morphling with adapt
Fixed some old issues with charge of darkness and netherstrike
Many typos fixed (Thanks to Ronan for his many reports)
Fixed some sleep issues with lightning bolt and chainfrost on a chronosphered unit
Spirit bear pathing issues fixed

Notes:
-------
When the forums return, I'll attach a link with all the files and info needed to make use of this improved custom keys functionality.

6.30 Development will now begin. It will take longer than usual, but will be very heavily tested.

This is the latest stable version. All leagues should now change to this in a week or so.

HenryLow
post Nov 29 2005, 03:38 PM

liddat oso can, you win liao lor.
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From: BOLEHLand
DotA Allstars 6.27b

Download

Changelog:

Due to an issue with the previous transfer, had to upload a 6.27b.


Vast improvements to CustomKeys.txt compatability (see link when forums return)
Fixed a Deathmatch Allrandom issue with getting more heroes than opponents
Mana Burn on necronomicon moved to the other unit
Fixed chaos bolt and crit using same learn hotkey
Fixed losing the items on spirit bear in DM
Fixed some issues with crushing wave causing a unit to be stuck in trees
Fixed mekansm tooltip issues
If a target is swapped into trees, those trees are destroyed (to help against some swap abuses)
Fixed berserker call affecting a shackled unit
Fixed a bug with -movespeed on tiny when he uses grow and morphling with adapt
Fixed some old issues with charge of darkness and netherstrike
Many typos fixed (Thanks to Ronan for his many reports)
Fixed some sleep issues with lightning bolt and chainfrost on a chronosphered unit
Spirit bear pathing issues fixed



Notes:
-------
When the forums return, I'll attach a link with all the files and info needed to make use of this improved custom keys functionality.

6.30 Development will now begin. It will take longer than usual, but will be very heavily tested.

This is the latest stable version. All leagues should now change to this in a week or so.
HenryLow
post Feb 24 2006, 05:20 PM

liddat oso can, you win liao lor.
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DotA Allstars 6.28

Download

6.28 Changelog:
===============

* Two new scourge heroes (Vol'Jin can use scepter)
* New loading screen art
* -creepstats(-cs) added for those who wish to track their creep killing/denying stats
* In regular pick, you get back 175 from the 250 hero gold cost (not -lm)
* Chaos Bolt reworked a bit
* Static Field reworked
* Fixed a range hero abuse against ancient creeps
* Tweaked Chakra a bit. It gives you the same as target now (was weaker).
The mana regen values and cooldowns are nerfed a bit. Manacost tweaked.
* Chaos Damage now does same as hero damage to structures, 50% instead of 100%
* -moderandom(-mr) randomly picks a mode from ar/ap/tr/regular
* The Circle of Power now has one inventory slot to use as a temp slot when creating items
(for those who have the unfortunate luck of dealing with item stealers)
* Headshot lvl4 from .25 to .2 and restored old sniper starting agi
* Assassinate and Rupture now have status buff icons
* Necronomicon: Decreased mana burn casting range from 500 to 250,
and removed spell immunity from lvl 3. Spell reduction from 33/33/100% to 40/40/40%.
Necronomicon cooldown from 70 to 90 seconds
* Change attribute bonus hotkey from B to U to help fix some hotkey conflicts
* Hellcaller tweaked a bit
* Necronomicon summons are no longer able to attack ancients
* Fixed a major abuseable DM bug (Thx to Drak and others that reported it discretely)
* If you cast necro and already own them on the field, the old ones get removed.
(i.e. no necro refresher, adapt, grow, etc)
* Necronomicon summons now give 100 gold on death (instead of 60)
* Necro aura from 4/8/12 to 3/6/9
* -allagi(-aa)/-allint(-ai)/-allstr(-as)
* Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting
range from 700/800/900 to 400/550/700 (he may need another nerf, but i want to take it one
step at a time with him as he is easily made useless)

* Mana cost increase for level 2 and 3 of Guardian Angel (125/150/200 to 125/175/250)
* Sange and Yasha recipe from 900 to 1000
* Aphotic Shield range improved
* Aegis removed from -dm
* Fixed the LM mode to spawn the neutral creeps at the same time offset as the other modes
* Abaddon starting agility from 13 to 17
* Fixed wrong player number display on circle of power
* Neutral Ancients can no longer attack towers (abuse precaution)
* Cleaner game end dialog and somewhat smoother exit
* Fixed a bug with DMAR that allowed repicking and screwing up the hero count.
* Dagon upgrades give an extra 2 int per level
* Pugna's Scepter Life Drain improved
* Weaver starting str from 14 to 15
* Lina movespeed from 280 to 290
* Lycan Wolf Form has proper melee attack, not missle based
* Scythe changes unit to a sheep instead of a chicken, like it says. All stats still same
* TB base hp accidentally 50 lower due to a typo, so his base hp was increased by 50 but str
reduced by 2 to keep it similar
* Many typos fixed
* Test of Faith mana cost from 140 to 175
* The game now says random or repicked instead of just "chosen" when a hero enters.
* Fixed a bug with Bloodlust multicast where it wouldn't pick Ogre Magi as a potential target
* Smokescreen typo
* PA/SA blink stike bug where you could target yourself is fixed
* Dragon Slave AOE increased slightly
* Chen's movement speed from 300 to 295
* Fixed Naix's Poison Sting and Viper's Poison Attack buff icons
* Watchers are now spell immune
* Diffusion aura from 300->350
* Radiance AOE from 400 to 550
* Desolator recipe from 1580 to 1500
* Timewalk slow reduced a bit
* Fixed a bunch of learn hotkey conflicts
* TDA specific game rules updated
* Fixed a typo on the spirit bear's entangle



Notes:
======

* This version was going to be released in 2 weeks but with recent abuses on morphling/necro,
i decided to just release it now. This doesn't have as much new content as i had planned,
however, you can expect new content to flow in at a steady rate.

* Lord of Avernus will be looked into in the next few versions to make him less boring.
Morphling adapt will probably get reworked in the near future as well.

* Thanks to the beta testers for their help; switch and minotaar for icons; Terrorblaze for hero
descriptions. Special thanks to mercurial for the new 100% hand drawn loading screen art. He
worked on it for over a month. We almost couldn't use it, we spent all of thursday evening trying
to properly compress it due to blizzard format issues. A desktop wallpaper version of it is
available at http://mercurialxen.deviantart.com

This post has been edited by HenryLow: Feb 24 2006, 05:21 PM
Ah WanG
post Mar 16 2006, 01:44 AM

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From: Lowyat.net Malaysia Status: Perma Banned
Category: Official Dota Allstars
File Version: 6.29
File License: General License

Description:
some balance changes and other stuff
6.29 Changelog:
===============

* Added -shuffleplayers(-sp, rearranges the players)
* Added -csboardon/-csboardoff to toggle a board that displays -cs stats
* Some improvements to the way Abaddon's abilities work.
* Fixed various voodoo restoration bugs
* Fixed a few phase bugs
* More Netherswap abuse fixes, can no longer swap from an unpathable area.
* Improved all randoming code (was very inefficient in -dm -ar and caused some
lag)
* Fixed a bug with Freezing Field and caster units.
* Fixed some issues with sprout sometimes pushing the hero out.
* Chaos Bolt does some random damage now.
* Fixed Tormented Soul's Lighting Storm lvl 4 mana cost.
* Fixed a typo on lvl 3 scepter death ward
* Restored original V hotkey for mana void.
* Fixed a bug with Crippling Fear that did not cause the target to miss.
* Fixed some counter helix bugs against song of the siren.
* Fixed a bug with neutral wolves requiring food (thx m-hehl)
* Fixed a few bugs with berserker call including moving cycloned units
* Brain Sap no longer has a short channel requirement/bug.
* Fixed a minor bug with VS base hp, adjusted str to make it same as usual.
* Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up
as a +bonus
* Searing arrows mana cost increased by 3.
* Slight improvement to the Void's model movement animation on timewalk
* Fixed Berserker's Call exploit on roshan.
* Added buff icons to direct vengeance as well as Haunt.
* Changed how Death Ward works a bit. (This may not be a permanent change, its
still under debate)
* Redid a lot of nightstalker code to fix some old perm night effect bugs.
* Fixed PA to properly autorefresh (hopefully!)

Thanks again to the beta testers who are active.

**This was released before the new sent heroes could be finished because of
the wide spread axe-roshan abuse. They will be included next version.

Download
http://www.getdota.com/
Ah WanG
post Mar 18 2006, 01:31 PM

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DotA Allstars 6.29b

Category: Official Dota Allstars
File Version: 6.29b
File License: General License

Description:
minor bug fixes, some balancing
6.29b Changelog:
================

* Fixed a bug with killing roshan where only 1 player on scourge would get the gold
* Fixed a minor bug that allowed you to get multiple heroes if there was a "computer" in a player slot
* Clinkz WW movespeed from 10%/20%/30%/40% to 7%/14%/21%/28%
* Reduced mana cost on Shockwave
* Fixed a bug with Aphotic Shield + Death Pulse not healing.
* Fixed a rare -sp gold issue
* Some minor stat issues in true form fixed (thx dotabrasil)
* Some typo fixes
* Fixed a bug with bane being able to brainsap allies
* Bane movespeed from 297 to 305
* Fixed an issue with Vengeance aura triggering off some caster units dying

Thanks for everyone that reports detailed bugs, you really help the map.

http://www.getdota.com/
R a D ! c 4 L
post Apr 11 2006, 04:45 PM

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From: Kuala Lumpur


Category: Official Dota Allstars
File Version: 6.29
File License: General License

6.30 Changelog:
============

* Two new Sentinel heroes.
* One new Scourge hero.
* -mirrormode (-mm) returns due to popular demand, with all abilities multi-instance capable.
* Added Observer Mode support (Now league games can be broadcasted using Waaagh!TV).
* Last Word no longer effects Blink Dagger or Black King Bar.
* -swaphero can be used to exchange heroes with your ally.
* Moved the Attributes Bonus learn icon to prevent learning it by accident when lagging.
* -dm and -lm now compatible with -ap
* Some improvements to loading time
* Conjure Image no longer requires clicking on the hero.
* Neutral Host capability through an extra slot (useful for important tournaments where host neutrality matters)
* Fixed some lag issue with Mercurial's Ultimate
* Fixed a minor buff issue with Assassinate and Direct Vengeance.



Notes:
======
Thanks to eva00r, ska_goblin, LoreKeeper and Pinball for their forum hero suggestions.
Special thanks to SetzerGabbiani and Trystero for their work on the creep AI as well as the few beta testers who were actually active this cycle and worked overtime to beta test this.
Expect a few buffs and a couple of nerfs next version.

http://www.getdota.com/
Ah WanG
post Apr 12 2006, 06:12 PM

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DotA Allstars v6.30b

Category: Official Maps
File Version: 6.30b
File License: General License

Description:
DotA Allstars v6.30b
6.30b Changelog:
============
Fixed a major lag problem with Jakiro (primarily on mac computers)
Fixed a dm bug that resulted in you going to level 1 when picking Morphling
Changed Eye of Skadi to 200hp/150mana from 150hp/200mana like the point booster gives
Fixed an issue with repicking right after mm
Blackhole and Eclipse icons changed to their active icon versions, easier to see now
Fixed a corrosive skin bug
Fixed Beast Roar doing damage to allied creeps

http://www.getdota.com

Link 1
Link 2
Link 3
Link 4



This post has been edited by Ah WanG: Apr 12 2006, 07:41 PM
HenryLow
post Apr 17 2006, 03:45 PM

liddat oso can, you win liao lor.
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DotA Allstars v6.31

http://www.getdota.com

Category: Official Dota Allstars
File Version: 6.31
File License: General License

6.31 Changelog:
===============
* Morphling remake.
* Recoded Grow to not refresh cooldowns.
* Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
* Leavers' gold is now properly distributed throughout the game as they gain gold.

* Smokescreen duration decreased from 7 seconds to 6 seconds.
* Paralyzing casks now deals damage to creeps.
* Headshot doesn't work on allied units.
* Reduced the Dual Breath's range to match the animation, mana cost increased.
* Witchdoctor's attack animation improved.
* Bounty Hunter wind walk damage and mana cost improved.
* Mask of Madness recipe cost reduced by 50 gold.
* Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
* Arcane Orb's damage type is now magical (a nerf).
* Eul's Cyclone duration from 5 to 4 seconds.
* Last word AOE from 500/600/700/800 to a constant 700.
* Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
* Assassinate level 3 cooldown from 5 seconds to 10 seconds.
* Split Earth casting range increased from 525 to 650.
* Viper's Poison Attack manacost reduced from 30 to 20.
* Necro'lic's Level 3 Revenants are now spell immune.
* Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
* Slithereen Crush area increased by 50.
* Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
* Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
* Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
* Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)

* Fixed a rare bear item drop bug.
* Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
* Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
* Fixed a -sc pathing issue
* Fixed a minor bug with obs mode.
* Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm.
* Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
* Fixed a Timewalk error when trying to timewalk into Blackhole.
* Fixed various range neutral creep camp abuses.
* Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk.
* Fixed an observer mode bug, the old missle through fog vision.
* Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast.
* Fixed a minor Haunt target buff bug.
* Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes.
* Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe.
* Divine Rapier recipe now costs 2 lumber instead of just 1.
Cyclone87
post Apr 22 2006, 04:40 PM

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Joined: Jan 2003
From: Penang




DotA Allstars v6.32

http://www.getdota.com

Category: Official Dota Allstars
File Version: 6.32
File License: General License

6.32 Changelog:
===============
* Courier Chicken now has an ability to drop all items on it (to allow for undroppable items to be removed without trouble).
* Fixed Adaptive Strike to not push Roshan.
* Fixed Replicate typos.
* Fixed an endless Waveform bug.
* Creep spawn in -mm is now delayed a bit to give more time to buy after getting your hero.
* Fixed a bug with repicking while in Waveform
* Watchers no longer die when Weaver dies. They also have better night vision.
* Slight improvement in Waveform range and reduced mana cost . Its a bit faster now too.
* Morphling movespeed from 275 to 285.
* Fixed the sell cost of Hand of Midas.
* Fixed a bug with Return doing damage to Serpent Wards.
* Fixed Chainfrost bouncing off of Deathward.
* Fixed a bug where Astral Imprisonment lasted a bit longer than 4 seconds. Reduced casting range from 700 to 550.to 550.
* Lina's movespeed increased from 290 to 300.
* Fixed a vision bug when combining -sp and observer mode (thanks kamonzim)
* Minor damage increase and stun duration decrease to Ravage.
* Restored SA in obs mode after fixing a bug with him.
* Fixed Essence Aura triggering off of 0 manacost Detonate
* Replicate target now maintains the color of the hero it replicated.
* Adaptive Strike improved (the concept will be further improved later on)
* -swaphero time limit extended a bit for -lm
* Scroll of Teleportation replenish interval increased a bit.


Notes:
======
After this version gets enough play to be considered stable, it will be the latest recommended league version.
HenryLow
post May 4 2006, 12:52 PM

liddat oso can, you win liao lor.
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DotA Allstars v6.32b

http://www.getdota.com

Category: Official Dota Allstars
File Version: 6.32
File License: General License

6.32b Changelog:
===============
* Fixes various small bugs that needed attention for league play.
* Also fixed an abusable exploit (Thanks to Sovaan for being discrete about it).
darknessz
post Jun 1 2006, 02:36 PM

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Joined: Jan 2003
From: - H e a v e n -



DotA Allstars v6.33
http://www.getdota.com

6.33 Changelog:
===============
* Added two new items
* Reworked/Improved Bristleback, Avernus and Mercurial
* Many code improvements
* New map preview picture by Artgerm
* Improved the game mode entering system. Modes are now entered on one line like "-apidsh" or "-dm -ar -sc". You do not need to worry about the order you enter the modes in, the game will handle it or warn you (and give you another chance) if the mode is incorrect/incompatible.


* Renamed shortmode to -easymode(-em)
* Added -samehero (-sh) mode
* Reduced Lycan's wolves' model size a bit
* Some -dmar hero respawn optimizations
* Reworked Mekansm a bit. It now has a larger aoe and buff duration but the heal only occurs if you have no previous Mekansm buff on you (so you can't mass spam it on a team).
* Furion's Teleportation now creates the same casting effect on the target location.
* Guinsoo's Scythe of Vyse total cost is the same, but 800 of the 900 recipe cost is now in Eul's Scepter of Divinity.
* Last Word will only work if Silencer is not silenced
* If blue isn't playing, the next available color will be allowed to enter the game mode.
* Restored a more functional -du mode
* Improved Viper's base damage a bit
* Enchant's duration when converting creeps is now increased
* Buffed Weaver's Watcher movespeed
* Fixed some neutral creeps and beastmaster's summons that had collision size pathing issues.
* Fixed a Timelapse casting delay
* Many tooltip fixes from Henri Langenhoven's reports
* Improved Witch Doctor's base damage
* Reduced Primal Roar's manacost and cooldown
* Improved timing on Macropyre
* Reduced Lich's attack range from 600 to 500
* Updated TDA gaming rules
* Improved the way Beast Rage works
* -csboardon/off is now -cson/off
* Voljin's movespeed from 295 to 305
* Buffed Enchantress' strength gain and movespeed
* Stygian Desolator's recipe reduced from 1500 to 1400
* Fixed some icons to their proper passive versions


* New Doppelwalk icon (from Blazzu/Spankler)
* Fixed megakill bounty bonus error
* Fixed animal courier buy hotkey conflict
* Fixed an -ap -lm bug that caused the last picker to sometimes not be able to pick from the other tavern
* Fixed a bug with -random and -mm at 59sec
* Toss no longer damages wards
* Butterfly damage from 20 to 25
* Fixed a rare Nightstalker -mm bug
* Chicken autodrops the previous undroppable Black King Bar now
* Fixed a bug with radiance and Spirit Bear
* Fixed Presence of the Dark Lord and Witchcraft icons to the proper passive versions.
* New Leviathan and Avernus hero description by Terrorblaze and TheMantis
* Fixed Charge of Darkness to properly stop the charge effect when the target is purged
* -ar/-tr now properly says "randomed" instead of "chosen"
* Fixed a very old bug with Morphling and illusions
* Fixed a minor issue with -ms after -recreate
* Fixed minor casting bugs with Timewalk, Dual Breath and Wild Axes
* Fixed various hero acquisition ranges
* Fixed a bug in -mm with Terrorblade and alternate forms
ed0gawa
post Jun 9 2006, 05:17 PM

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Joined: Jan 2003





DotA Allstars v6.33b
http://www.getdota.com

6.33b Changelog:
===========

* Reduced some lag with Haunt and Dagger
* Removed Dispersion from images
* Fixed a bug with repicking Morphling, causing the next hero to also morph colors.
* Fixed the bug that allowed VS and Pudge to buy dagger
* Host now gets same gold as rest when picking a hero in -sh
* Fixed some bugs with Glaives/Impetus/Arcane that do extra damage when combined with either Manta Style or -sh
* Fixed Timelapse to properly set the mana to the previous point instead of the previous point - 150
* Buffed Beastrage to reduce to half its level on target change, instead of reseting completely.
* Improved how Weaver's Watchers interact with spells
* Fixed a bug with Morphling in -sh
* Reduced Euls recipe cost a little from the 6.33 cost
* Fixed an AI issue in 6.30+ where the towers would target Juggernaut's Healing Ward first
* Fixed a bug with Static Field that would cause a minor static effect even without learning it
* Slight nerf to level 3 Haunt
* Fixed an old bug with Gravekeeper's cloak that did the damage to a 400 aoe instead of the 600 listed in tooltip.
* Fixed a bug with Dagger and Gem that sometimes caused That Gem to be undroppable for another hero.
* Fixed a -swaphero issue that could allow one player to get 2 heroes and the other none
* Fixed various typos
* Restored the Brewmaster name
* Fixed a bug with the damage type of both Spectral Dagger and Death Coil, causing them to do more damage than the tooltip said
th1616
post Jun 23 2006, 11:52 AM

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Joined: Jun 2006
From: Melbourne, Aus


DotA Allstars v6.34
http://www.getdota.com

6.34
=====
* Spectre base damage reduced.
* Sanity's Eclipse mana cost reduced from 300/500/700 to 200/250/300.
* Reduced duration of Spectral Dagger's hero trail and initial cast trail durations.
* Buffed Macropyre from 75/100/125 to 75/125/175 damage per second.
* Broodmother now has vision directly underneath her webs.
* Fixed a probability error on multicast when using Scepter.
* Reduced the extremely large cast range on Aphotic Shield.
* Reworked Tango a bit.
* Fixed Spin Web from preventing Neutral Creep spawning.
* Added a few seconds to Aphotic Shield cooldown.
* Reworked the targeting system on Reality to a more natural one.
* Fixed a minor camera issue with Replicate.
* New icons for Witchcraft, Naix's Poison Sting, Rhasta's Forked Lightning, Razor's Chain Lightning, Laser, Grow, Overpower, Shukuchi and Static Field (thx to snork, Grujah.Noob, alfredx_sotn, M3Th0dz and switch).
* Improved the detection area and reduced the freeze delay on IcePath.
* Troll Warlord now has increased movement speed while in Berserker Rage form.
* Hoof Stomp AOE improved from 275 to 315.
* Replaced Vengeance with a new ability (thx eva00r)
* Silencer's movement speed reduced from 300 to 290.
* Waveform manacost increased from 120 to 140/155/160/165
* Primal Roar stun duration buffed a bit.
* Reworked the numbers, angles and some mechanics on the Bristleback ability.
* Chain Frost cast range reduced from 800 to 750. Scepter version increased from 800 to 850.
* Removed Stout Shield from Aegis recipe.
* Nerfed the AOE and damage on Quill Spray.
* Fixed a fatal error when using Fissure on map edges.
* Nether Ward now gives a gold when killed.
* Fixed a bug with Dispersion that caused it to reflect too much damage off Culling Blade.
* Fixed a bug with IcePath that would cause it to sometimes go shorter or longer.
* CK's Blink Strike now works like the one PA and SA have.
* Fixed Blackhole to properly affect the Spirit Bear.
* Increased the maximum number of Watchers.


Notes:
------
I apologize for the delay on this release, i was unable to use my editor and tools for over a week.
HenryLow
post Aug 2 2006, 04:49 PM

liddat oso can, you win liao lor.
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DotA Allstars v6.35

http://www.getdota.com

Category: Official Dota Allstars
File Version: 6.35
File License: General License

6.35 Changelog:
===============

* Added two new neutral creep spots
* New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
* Game no longer immediately ends when you win, you have time to chat if you want to
* Hero Descriptions now have the movement speeds listed
* New icons for Pugna, Lion, God's Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
* Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
* Changed the Arthas model with Frostmourne to the one without (forum 69498)
* Boots of Travel and Scroll of Town Portal now share cooldown
* Chaos Knight base damage a little less random
* You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don't have to start with 3500 if you don't want to)
* Bonus gold is given to the allies of the tower killer (even if creeps kill it)
* Reworked Strygwyr's Thirst
* New Rampage animation (70915)
* Increased the recipe cost on Hand of Midas as well as the Attack Speed.
* Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
* Improved the core game recognition of what is and isn't a spell (for stuff like essence and CotS)
* Fixed some compatibility issues between -ap and -lm
* Added a minor blood effect when hook hits a unit (63335)
* Increased base damage for Weaver
* New command -hidemsg/unhidemsg as a request from some players that don't want to see the text spam when heroes die
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
* Wraith Band recipe cheaper
* Improved the AoE on static Field
* Minor improvement to the AoE on Diffusion Aura
* Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
* Restored the old armor bonus on Dragon's Blood
* Buffed the HP and Mana that Scepter gives
* Reduced Desolator recipe cost
* Buffed Tinker's movement speed
* Nightstalker strength improved
* Minor improvement to the trees behind to the top left scourge tower
* Reduced the lag on casting epicenter, freezing field and blackhole.
* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
* Fixed some minor targeting bugs with illuminate
* Wild Axes now move a bit faster
* Changed the color of Plague Wards
* Fixed many old typos
* Slightly buffed Zeus' str and int per level
* Fixed a bug with Freezing Field and Scepter (thx malle)
* Increased the speed on paralyzing casks a bit
* Improved Jakiro's attack animation
* Fixed Silencer's night vision range to that of regular heroes
* Slightly buffed higher levels of Sanity's Eclipse
* Minor armor buff (usually 1) to most melee heroes
* Fixed being able to Berserker's Call units out of Chronosphere
* Agility on Manta Style increased a bit
* Perseverance can now be broken up into its components by clicking on it
* Purification icon change (72474)
* Reduced Sunder manacost/cooldown at higher levels
* Increased base Intelligence on Tinker
* Fixed Last Will to not damage its allies if it was denied
* Stout Shield percentage typo (Nareg)
* Fixed various neutral creep minimap glitches
* Fixed an old bug with Venomancer's Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
* Fixed Soul Keeper's gamescore icon (78244)
* Fixed hotkey conflict between Spectral Dagger and Desolate
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)
* Various other minor cosmetic improvements


Notes:
======
After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I'm sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.
Ah WanG
post Aug 4 2006, 10:15 PM

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DotA Allstars 6.35b

Category: Official Maps
File Version: 6.3.5
File License: General License

Get it HERE

Description:
» Click to show Spoiler - click again to hide... «


Notes:
======
After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I'm sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.
hikashi
post Aug 24 2006, 08:03 PM

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DotA Allstars v6.36
http://www.getdota.com

6.36
====

* Added two new heroes (both disabled in -lm)
* New loading screen (thanks Artgerm)


* Gravekeeper's Cloak reduced from 7/14/21/28 to 6/12/18/24
* Nether Ward HP reduced from 100/200/300/400 to 75/150/225/300
* Searing Arrows cooldown from 0 to 4/3/2/0
* Dark Ritual cooldown from 45 to 60/55/50/45
* Nightmare casting range from 650 to 500/550/600/650
* Storm's Dispel damage increased from 200 to 350
* Chakra cooldown from 25 to 19
* Viper's Poison Attack cooldown from 0 to 4/3/0/0
* Denied units now give off minor Experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering)
* Improved Mana Burn cast range on neutral Satyr (only meaningful when converted since it does not autocast anymore)


* Ogre Magi base damage improved
* Redistributed Crystalys/Buriza recipe costs from 1000/750 to 500/1250
* Improved base Intelligence on Phantom Lancer
* Increased Mask of Madness lifesteal from 10% to 17%
* Track cast range improved per level
* Increased Battlefury cleave aoe from 160 to 200, damage from +50 to +65 and a little more HP/Mana regen.
* Increased Leshrac's agility
* Improved how Doppelwalk levels
* Monkey King Bar's bonus damage increased from 90 to 100
* Luna attack range from 300 to 330
* Drunken Haze's duration from 5 to 7 seconds and slightly reduced mana cost
* Increased duration of level 2 and 3 of Doom by 2 seconds
* Changed level 2 and 3 Phantasm to take the same 200% extra damage as level 1
* Buffed Ursa's strength gain per level


* Fixed the old incorrect Chaos Damage ladder tooltip to reflect the DotA custom settings
* Rebased Lightning Bolt due to it sometimes causing allies to lose their issued orders on the target
* Fixed a recent bug with Chronosphere that froze his images
* Fiend's Grip now properly stops the effect when you run out of mana
* Swapped the locations of Dusk and Twighlight Taverns to be consistent with the Sentinel side
* Temporarily disabled -lmap
* Fixed -vr to random inside the voted hero vs hero set, so for example, blue/pink don't always get the first one listed anymore. Don't confuse this with the 10 heroes being randomized, only the order which they are assigned once the lineup is voted on. This removes the voting bias that previously existed in informal games
* Fixed a Clinkz Searing/Windwalk exploit
* Fixed Perseverance undo ability and Reality from triggering Essence Aura

almostthere
post Aug 28 2006, 02:46 PM

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From: Anywhere lah...as long got Kopi-O



DOTA Allstars v6.36b

http://www.getdota.com/

6.36b
=====

* Fixed a Static Field bug and tweaked effect
* Nerfed Chemical Rage
* Reduced Gravekeeper's Cloak a little bit more
* Less damage/armor on Acid Spray and a little more cooldown
* Slight base damage buff to Drow
* Reduced the max gold Greed can stack up to
* Soul Assumption early levels given a cooldown similar to the rest
* Fixed Purge tooltip
* Added status icon for Fatal Bonds on heroes
* Nerfed Fatal Bonds from 6/12/18/24 to 5/10/15/20
* Reduced Agility/Level on Spectre
* Lowered the recent XP deny changed a little
* Radiance damage reduced from 40 to 35
* Lowered Shadow Word damage on enemy a bit
* Nerfed Infernal a bit
* Added Shadow Word status icon
* Minor base damage nerf on Alchemist

Ah WanG
post Sep 10 2006, 01:40 PM

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DOTA Allstars v6.37

http://www.getdota.com


* Fixed a big exploit with waveform
* Medusa's Purge now deals 600 damage to summoned units, instead of instantly killing them
* Rebalanced Alchemist
* Reduced the Kobold Endurance Aura from 17% ms to 15% ms
* Hand of Midas IAS from 35% to 30%
* Cyclone on creeps from 20 to 10 seconds
* Reduced Primal Roar cooldown and Call of the Wild manacost
* Treads from +60 to +65 ms and from +30% ias to +35%
* Land Mines can now be properly seen on minimap
* WTF mode now requires voting
* Added a better cancel icon for Pulse Nova
* Increased Enchantress's Intelligence per level
* Fixed a bug with -ar and -random that allowed you to get two heroes


JarodLeong
post Oct 27 2006, 05:39 PM

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From: Malacca



DotA Allstars v6.38

* 4 New Recipe items
* 1 New Hero
* Added -reverse (-rv) mode
* Every 6 waves, a glaive thrower/meat wagon comes out with the creeps

* Bottle with Rune now returns a Full Bottle after being used instead of an Empty Bottle
* Reduced mana cost on Earthshock
* Improved how Vendetta levels a little
* Increased str/level on Ogre Magi
* Slightly improved leveling of Eyes In The Forest
* Faceless Void base damage increased a bit
* Buffed maximum Watchers
* Desolator damage increased from 50 to 60
* Slightly improved the range on Shockwave
* Hyperstone from 2450 to 2300
* Weaver attack range from 400 to 425
* Wraith recipe from 150 to 125 gold
* Increased Shadow Word cooldown
* Increased mana cost on Dual Breath

* Added an ability to disassemble certain items in the circle of power
* Map preview is now colored
* Added new SA Perm Invis icon by Axidos
* Improved mana regen on Bottle
* Melee heroes get denied less xp than range heroes do
* WTF Mode no longer requires voting
* Fixed the -ar -random exploit (again!)
* Fixed Vendetta not listing the movement speed it gave before (10%)
* Fixed a bug with 2 daggers on disallowed heroes in order to keep 1
* Tower regeneration reduced
* Fixed a minor bug that would sometimes cause the level up animation to not play
* Improved the Wrath of Nature icon based on snork's suggestion
* Added disablehelp/enablehelp for Astral Imprisonment
* Roshan now drops Cheese!
* Added a set of single player only commands to help people in their hero tests
* Various tooltip fixes
* Replaced "Upkeep" text with the version number
* Tango buying cooldown set to the same as the rest of the items
* Fixed various other minor bugs and typos

Link

This post has been edited by JarodLeong: Oct 27 2006, 05:39 PM
Ah WanG
post Oct 30 2006, 07:47 PM

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DotA Allstars v6.38b


6.38b
====
Fixed a few game ruining exploits


Get It Here
darknessz
post Jan 2 2007, 03:52 PM

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DotA Allstars v6.39
6.39 Changelog
===============

* Listed all the cooldowns for items and abilities
* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
* Added two new Scourge heroes
* Added new functionality to replay files for leagues to more easily calculate and process game data
* Added -showdeny/-hidedeny
* Added new host commands "-weather snow", "-weather rain" and for everyone "-weather off" (if it is turned off, it can't be turned on again, to prevent spam and abuses)
* -ma now shows hero level next to the name
* Improved first middle Scourge tower area
* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
* Improved death text presentation
* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
* Improved some ward vision areas for the Scourge team (thx Wedge[p])
* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
* Added Snowman after Roshan (just a temp for the season)
* Added hero icons to the multiboard
* Fixed the creep blocking issues on the left Sent side
* Added an observer scoreboard display for better information when watching live games
* Improved AI on the siege units. They spawn every 7 waves now instead of every 6

* Reduced Overpower and Enrage cooldowns
* Reduced Time Lapse mana cost at higher levels
* Paralyzing Casks now does a little more damage to creeps
* Upgraded ghouls now have a bigger model like the treants do when upgraded
* Alchemist movement speed from 290 to 300
* Increased Spirit Bear's Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
* Improved AOE on Aftershock by 30
* Chaos damage now does 40% damage to fortified (down from 50%)
* You now have more time to repick (120 from 60)
* Added -disablehelp support for sprout
* Unstable Concoction now deals damage
* Added Lucifer to Aghanim's Scepter
* Increased Troll Warlord's movement speed by 5
* Reduced mana cost and slightly increase AOE on Shadowraze
* Lowered Warlock's movement speed by 10
* Gnoll Assassin creep is slightly stronger and give a little more bounty as well
* Improved Lightning Storm a bit
* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
* Improved Kraken Shell leveling slightly
* Cannot use Aphotic Shield on Doomed hero anymore
* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
* Shukuchi deals more damage per level
* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
* Fixed a graphical glitch with the spawn direction of Elune's Arrow
* Reduced Strygwyr's Thirst HP detection from 50% to 40%
* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
* Increased Rain of Chaos cooldown
* Lowered Viper's base damage a little
* Spin Web regeneration now improves with levels
* Lowered Neutral Taskmaster's HP/Armor/Movespeed

* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol'Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
* Fixed Decrepify tooltip
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
* Fixed a big exploit reported by UKI-TZAR
* Storm Seeker no longer draws Roshan out
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
* Fixed Mjolnir tooltip
* New animation for Bottle (thx Ro-Coco)
* Fixed last 2 towers not giving gold to team
* Necromancer now properly grows in size
* Fixed the initial delay on Luna's Eclipse
* Fixed Clinkz's Windwalk buff tooltip
* Cannot repick if you don't have full hp and mana (to prevent some abuses)
* Changed Elune's Arrow animation
* Fixed a bug with spiderlings' poison reducing attack speed instead of movement speed (thx ZerielDRK)
* Fixed a few bugs on level 4 abilities with Witchcraft
* Fixed POTM endgame icon
* Many other countless tooltip fixes and improvements
nessus
post Jan 4 2007, 10:22 PM

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Joined: Sep 2004
From: Sandakan


6.39b Changelog
===============
* Fixed a very serious Mac bug
* Shallow Grave cooldown from 300/150/75 to 300/200/100
* Fixed Lycan's icon on scoreboard
* Fixed a bug with the last nerf to shadow word (it wasn't actually nerfedas i said it was in the code, thx malle)
* Changed Infernal HP from 900/1400/1900 to 900/1200/1500
* Allowed swaphero to be used after the -rd draft
* If you don't pick a hero in -rd, one will be randomed for you (for the same gold cost)

Please note: If you downloaded the 6.39b that was up for an hour the other day, please make sure to delete it.
Delete any 6.39b you may have, as duplicate copies may cause you issues. Download a fresh copy from getdota.com

If you downloaded 6.39b before the 6th, make sure to delete your old version and download it again

This post has been edited by nessus: Jan 9 2007, 05:42 PM
darude87
post Jan 5 2007, 12:58 PM

hhhoooiii!!!
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Jan 4 2007, 07:30 AM IceFrog

Keep using 6.39
I had released a 6.39b patch a few hours ago to fix a mac bug, but due to a lack of Mac testers, it seems that the fix didn't go so well. I recommend everyone keep using 6.39 as the latest official map. If you are a Mac tester, please contact me via getdota.com
kwh1989
post Jan 13 2007, 08:23 PM

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Joined: Jul 2005



6.40 Changelog:
===========
* Reworked Neutral Creep abilities and mechanics to better balance them out
* Improved Leshrac's base str
* Reduced Chen and THD movement speeds
* Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8
* Increased Shadow Fiend's movement speed
* Improved Berserker's Call AOE by 25
* Increased base armor on Harbinger
* Lowered initial wait time before drafting starts in -rd
* Improved Presence of the Dark Lord AOE
* Lowered level 1 Hawk ms and vision
* Removed entangle from level 1-3 of Spirit Bear
* Reduced Sanity's Eclipse cooldown from 200 to 160
* Fixed Radiance Effect in center of map when Spirit Bear dies with it
* Improved HP on Spiderlings
* Lowered Siege units armor
* Increased Razor's base damage a bit
* Reduced Watcher's cooldown
* Fixed some bugs with Shallow Grave not workling properly on units that morph
* Sent and Scourge are now colored in -rd text display
* Lowered Hawk HP and gave them bounty
* Fixed a rare but serious bug with Geomancer leveling up
* Satanic life steal increased from 23% to 25%
* Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
* Restored normal hero name display
* Fixed roshan exploit with geomancer
* Reworked Shallow Grave a bit, it has a duration now
* You now see a decline message when someone refuses to swaphero
* Fixed an old bug with level 3 Elder Form attacking gem
* Fixed a few typos


DayahKuComeL
post Jan 19 2007, 02:24 PM

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From: Kerteh,Tganu - Seri Kembangan



QUOTE(kwh1989 @ Jan 13 2007, 08:23 PM)
6.40 Changelog:
===========
* Reworked Neutral Creep abilities and mechanics to better balance them out
* Improved Leshrac's base str
* Reduced Chen and THD movement speeds
* Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8
* Increased Shadow Fiend's movement speed
* Improved Berserker's Call AOE by 25
* Increased base armor on Harbinger
* Lowered initial wait time before drafting starts in -rd
* Improved Presence of the Dark Lord AOE
* Lowered level 1 Hawk ms and vision
* Removed entangle from level 1-3 of Spirit Bear
* Reduced Sanity's Eclipse cooldown from 200 to 160
* Fixed Radiance Effect in center of map when Spirit Bear dies with it
* Improved HP on Spiderlings
* Lowered Siege units armor
* Increased Razor's base damage a bit
* Reduced Watcher's cooldown
* Fixed some bugs with Shallow Grave not workling properly on units that morph
* Sent and Scourge are now colored in -rd text display
* Lowered Hawk HP and gave them bounty
* Fixed a rare but serious bug with Geomancer leveling up
* Satanic life steal increased from 23% to 25%
* Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
* Restored normal hero name display
* Fixed roshan exploit with geomancer
* Reworked Shallow Grave a bit, it has a duration now
* You now see a decline message when someone refuses to swaphero
* Fixed an old bug with level 3 Elder Form attacking gem
* Fixed a few typos
*
add : Sven Rogue Knight name have be change to Arnold Schwazernegger Rogue Knight
hikashi
post Feb 7 2007, 04:29 PM

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DotA Allstars v6.41
Download here

6.41 Changelog
===============

* Heavily optimized and reduced map size (2.56 MB -> 1.88 MB)
* -showdeny now shows denies from any player, using the denying player as the color of the "!"
* Purchasing bottle now automatically gets filled up (meaning chicken can buy it for you and have it filled the first time)
* Improved Lion's Mana Drain level 4 a little
* Added a minor cooldown to detonate to prevent some abuses
* Restored boots of speed non-stacking text
* Added extra visual effects to some scepter upgrades as suggested by sagoboi and RilleL (KOTL, Lina, Lion, Ogre Magi, Pugna, QOP, Rhasta, Zeus)
* Restored Headshot's old functionality of triggering on allied creeps
* Fixed a small issue with witchcraft and silence aoe
* Lowered Doom Scepter Upgrade damage
* Fixed Fatal Bonds + Marksmanship bug
* Found a workaround for the old water color engine bug when reloading from saved game
* Fixed bug with the scoreboard when reloading an observer mode game
* -DenyInfo (-di) now sets -cson and -showdeny to true
* Lowered Twin Head Dragon's base damage
* Watchers and Remote Mines no longer prevent neutral spawns
* First towers are invulnerable until first wave comes out (to prevent some abuses in -rd)
* Fixed misc typos
* Fixed a bug with burrow strike
* Lowered mana cost on Amplify Damage
* Lowered Darkness cooldown from 240/210/180 to 240/210/150
* Wrath of Zeus no longer hits all meepos
* Fixed a bug with Stormseeker causing the damage to not increase when leveled until he dies or is hexed
* Scoreboard and Obsboard now show total sent/scourge kills in multiboard


Notes: Some new content i was working on will be held off for the next version, too many people are abusing the spirit breaker bug to wait.
darknessz
post Mar 11 2007, 06:28 PM

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DotA Allstars v6.42
Download here

v6.42 Changelog
===========

==[Heroes]==

* Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
* Obsidian Destroyer -> Improved cast animation a little
* Tormented Soul -> Pulse Nova no longer triggers Essence Aura
* Shadow Fiend -> Reduced Shadowraze AOE
* Axe -> Lowered manacost and cooldown on Battle Hunger
* Spectre -> Reduced area that is used to check if a hero is alone with Desolate
* Sven -> Improved Toughness Aura
* Phantom Assassin -> Improved Blink Strike range per level
* Butcher -> Hook now properly interrupts channeling
* Nerubian Weaver -> Watchers no longer have spell immunity
* Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
* Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
* Priestess of the Moon -> Slightly reduced collision area on Elune's Arrow
* Magnataur -> Cooldown on Reverse Polarity no longer increases per level
* Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
* Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
* Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
* Venomancer -> Plague Wards now give less gold and cost slightly less mana
* SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
* Crystal Maiden -> Improved Brilliance Aura a bit
* Phantom Lancer -> Changed Spirit Lance projectile model
* Lord of Olympia -> Hero icon changed
* Ursa Warrior -> Enrage icon changed
* Vengeful Spirit -> Added a visual effect to Netherswap
* Lord of Olympia -> Added a new visual effect for Static Field
* Juggernaut -> Added a new visual effect to Omnislash
* Axe -> Added a new visual effect for when Culling Blade's deathblow activates (86864)
* Bane Elemental -> Added a visual effect to Brain Sap
* Spirit Bear -> Entangle doesn't work on roshan anymore
* Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
* Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
* Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
* Axe -> Improved hero animation when casting Culling Blade

==[Items]==

* Added new item -> Hood of Defiance
* Added new item -> Assault Cuirass
* Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
* Satanic -> Active ability changed
* Helm of Iron Will -> Increased hp regen to +3 (from +2)
* Divine Rapier -> Now it can be manually dropped
* Vladmir's Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
* Battle Fury -> Cleave AOE from 200 to 225
* Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
* Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn't
* Eul's Scepter of Divinity -> Nerfed cooldown on Cyclone
* Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
* Necronomicon -> Lowered mana burn a bit
* Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
* Ancient Tango of Essifation -> Removed cooldown when buying tangos
* Sentry and Observer wards -> Changed a bit
* Reduced cooldown on buying all other items
* Mjollnir -> Changed icon to the one suggested on the forums (102574)
* Gem & Sentry Wards -> Improved tooltips for new players (118074)
* Ancient Tango of Essifation -> Added buff icon
* Necronomicon -> Improved tooltip on level 3 Necronomicon
* Updated Buriza and Crystalis tooltips to list critical chance
* Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error

==[Game Modes & Commmands]==

* Adjusted starting gold in -rd to give you the same amount you'd have when the creeps come out in regular pick game (right now it is a little less than normal)
* Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
* Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
* Added -powerup and -neutrals to single player commands
* Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
* Added a -fleshstr command for Pudge to view how much str you gained from the ability
* Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
* -cson now places the k/d in the multiboard title
* -showdeny is enabled by default for observers
* Siege units are now properly added to your -cs
* Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
* Added an extra blank line before -ma output, to help readability when used near other commands


==[Map & Misc Changes/Fixes]==

* Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
* Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
* Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
* Implemented a sound for when creeps spawn for the first time (75198)
* Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
* Removed internal usage of lumber resource
* Notification is sent when an observer leaves the game
* Added a game timer in the top interface
* Fog of War is removed when a team wins (111691)
* Illusion from runes lasts a little longer now (40->60)
* Removed internal usage of food resource
* Added cooldown to neutral creep ability tooltips
* When a player leaves, the leaver hero name is written after the player's name
* Fixed Infernal duration typo on Rain of Chaos
* Fixed a typo in the Overgrowth damage
* Fixed First Blood being displayed in white if sp is on and observers are present
* Fixed Observer Ward buff saying Sentry Ward (123887)
* Fixed a bug in -sp that causes observer board to be removed
* Fixed a typo on the number of targets on level 3 Forked Lightning
* Fixed bugs with Aegis on Meepo
* Fixed Echo Slam damage doing less than advertised (7 less)
* Fixed a typo in level 3 Spirit Bear HP
* Changed all Brilliance Aura values from percentages to numbers since it isn't really a percentage (it always worked like this, just the tooltips were misleading)
* Fixed Treant and Druid sound set (79352)
* Fixed a bug with Shadowraze killing wards
* Fixed some minor control issues with Timewalk

This post has been edited by darknessz: Mar 19 2007, 02:22 PM
darknessz
post Mar 19 2007, 02:21 PM

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DotA Allstars v6.43
Download here

* Added new mode -xl(Extended League Mode)
* Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)
* Fixed the multiple hero exploit
* Recoded the death timer. It is more accurate now (the display was off before, you don't revive any faster than you used to)
* Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)
* Fixed a bug with Satanic that was giving it extra life steal
* Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show
* Added Bottle to the new secret shop
* Undid some of the Toughness Aura buff from last version
* Tinker no longer Rearms Arcane Ring
* Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game
* Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps
* Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules
* Watchers give slightly less gold (due to their new radiance vulnerability last patch)
* Fixed various typos
* Fixed Ring of Basilius ability from working on CotS and Essence Aura
* Song of the Siren properly sleeps units out of its vision
* Items that can be disassembled now tell you when you buy them
* Fixed a bug with chicken that lets you sell unsellable items
* Fixed Throne not providing the lifesteal capability that World Tree does
* Reduced Radiance damage bonus from 70 to 60
* Fixed Phantom Assassin's Blink Strike range
* Death Board is on by default now (-don)
* Observer Wards last a little longer now
* Reduced Avernus' movement speed by 5
* Temporarily disabled Meepo in -dm to fix some bugs
* Fixed the Doppelwalk and Lothar's Edge "0!" text
* The icon for turning Rot off is now more obvious
* Changed Meepo Attribute Bonus from 40% to 25%
* Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)
* Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction
* Fixed Cheese to heal the proper amount
* Fixed the creep spawn sound from happening too early in -mm

This post has been edited by darknessz: Mar 20 2007, 09:49 PM
darknessz
post Mar 20 2007, 09:50 PM

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6.43b Changelog:
Download here
=================

* Fixed some big performance problems lower end machines were having
* Fixed some rare bugs that caused heroes to not revive
* Fixed -swaphero, neutral creep spawn time and initial gold in -xl
szeping
post Jun 4 2007, 05:28 PM

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DotA AllStars 6.44
Get it here.


6.44 Changelog:
================

==[Heroes]==

* Added a new Scourge hero: Dark Seer
* Added a new Scourge hero: Pit Lord
* Added a new Scourge hero: Undying
* Added a new Sentinel hero: Storm Spirit
* Added a new Sentinel hero: Templar Assassin
* Added a new Sentinel hero: Sacred Warrior (39888)
* New heroes are disabled in -lm/-xl
* Queen of Pain -> Reduced attack range from 600 to 550
* Queen of Pain -> Rebalanced how Shadow Strike levels up
* Dwarven Sniper -> Slightly increased base mana
* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)
* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
* Troll Warlord -> Removed Berserker Rage mana cost
* Alchemist -> Increased casting range on Unstable Concoction a bit
* Alchemist -> Improved level 1 Chemical Rage health regeneration by 5
* Alchemist -> Minor buff to the damage on Unstable Concoction
* Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds
* Moon Rider -> Eclipse no longer depends on Lucent Beam level
* Chen -> Increased movement speed from 290 to 295
* Spiritbreaker -> Nether Strike no longer depends on Greater Bash
* Bristleback -> Reduced max Quill Spray damage stack
* Bristleback -> Reduced movement speed by 5
* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
* Magnataur -> Improved his cast animation time
* Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well
* Syllabear -> Level 3 Spirit Bear has regained Entangle


==[Misc]==

* Various minor terrain improvements requested for league play
* Added hotkeys for all basic items (only a few had them before)
* Changed piercing damage to heavy armor to 75% from 100%
* Added -roll command (133304)
* Added a few new weather effects (-weather moonlight/wind)
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes
* Rewrote some item manipulation code to fix some exploits
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word
* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)
* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)
* Recoded various resource intensive abilities for increased map stability
* Added new command -noswap (-ns)
* Satyr Trickster -> Increased movement speed


==[Item]==

* Wards -> Reworked Observer and Sentry wards again
* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one
* Tango -> Price from 80 to 90
* Flask -> Heals over a period of 10 seconds instead of 20
* Flying Courier -> Removed Boots of Speed from requirements
* Flying Courier -> Added new ability (Courier Shield) and lowered vision


==[Cosmetics]==

* World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)
* Chat messages now show hero name
* An announcement is now made when a tower is denied
* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
* The game now displays a kill message when a chicken dies
* End Scorescreen now lets you know when someone is no longer in the game
* Scoreboard now colors players differently if they have left the game
* Slithreen Guard -> Added new Sprint visual effect (126186)
* Goblin Techies -> New Remote Mine model (130285)
* Flying Courier -> Added unique scourge flying courier model
* When a team mate denies an ally, it now says his name (127161)
* Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)
* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)
* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r
* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)
* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike
* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations
* Added more flavor text to various items (130384)
* Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)
* Added new icon for Mirror Image (73303)
* Changed second secret shop name
* Improved visibility of scourge fifth recipe shop when not in base
* Improved movement speed items' tooltips (130948)
* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.
* Listed damage type for Arcane/Impetus/Glaives
* Improved Demon Witch's Impale tooltip (107362)
* Changed the default missing icon on the scoreboard from the eye to another one
* Battle Fury -> now lists it as a melee item (139040)
* Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text
* Added more flavor text to various abilities
* Improved various item tooltips to make it more user friendly
* Added reminder in -mm regarding hero switches
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
* Reduced how long the warning about disassemble lasts on the screen
* Improved dozens of tooltips
* Thanks to Eva00r and JetFango for various icons/effects


==[Various fixes]==

* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
* Fixed another very rare respawn glitch
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Fixed Holy Persuation not showing level in tooltip
* Fixed Midnight Pulse killing mines
* Fixed Clarity Potion buff icon bug
* Fixed Mask of Madness buff icon (126834)
* Fixed Drunken Haze tooltip typo
* Improved some internal Observer Mode code
* Fixed Wrath of Nature typo
* Fixed a bug with Black Hole pulling in mines
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a rare bug with Toss
* Fixed Chronosphere tooltip
* Clarified some TDA quest menu rules
* Compressed various icons (thanks PGRu-Unexpect3D)
* Fixed a bug with Phantom Edge giving extra evasion
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Fixed the game clock continuing after the game has ended
* Fixed a rare bug with Adaptive Strike
* Fixed Rampage buff tooltip
* Fixed a rare bug with Greater Bash
* Fixed some bugs with -dm and various abilities that depended on unit state
* Fixed Silencer from stealing an INT from an ally deny
* Fixed Shockwave from hitting wards
* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.
* Fixed some item buying cooldowns that were still at 5 sec instead of 1
* Fixed Necromastery tooltip
* Fixed various other buggy tooltips

Ah WanG
post Jun 7 2007, 08:08 AM

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Dota 6.44b

Get it Here

6.44b Changelog:
================
* Fixed Pit of Malice tooltip
* Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi
* Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds
* Fixed the issue that caused a checksum error to appear
* Killing a courier's image no longer announces the message as if it was real
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again
* Clarified Plague tooltip
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps
* Fixed Boots of Travel working on Psionic Traps
* Fixed Vacuum from working on various exploitable areas
* Improved Plague visual effect
* Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds
* Reduced Reverse Polarity mana cost and cd per level
* Lowered hp/armor on Raise Dead summons and increased bounty a little
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip
* Displayed the player name when a tower is denied instead of his team name
* Clarified Life Break tooltip
* Nerfed str gain on Dirge
* Reduced Dirge model size very slightly
* Fixed Electric Rave from triggering Essence Aura, CotS
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer
* Improved Luna base damage
* Fixed some issues with Meld
* Clarified Soul Rip tooltip
* Inner Vitality manacost is the same at all levels now (a nerf)
* Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.
* Reduced the pause effect on vacuum considerably
* Added visual effect to transporting units through Dark Portal
* Changed the Storm soundset
* Fixed misc other minor issues


This post has been edited by Ah WanG: Jun 27 2007, 10:24 PM
szeping
post Jun 27 2007, 10:24 PM

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DotA 6.45

www.getdota.com

6.45 Changelog:
================
* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge's Plague
* Remade Pit Lord's ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker's Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost
* Lowered Meld mana cost
* Increased Templar's base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75
* Increased Drow's Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight's Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit's Terror hotkey to E
* Improved Nightstalker cast animation time
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Scroll of Town Portal can now target the World Tree/Throne
* Improved Sniper's Agility growth a bit
* Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
* Improved Frost Armor
* Issues with droppable BKB resolved, it can now be dropped
* Reduced mana cost on Death Pact slightly
* Rebalanced Voodoo Restoration
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Improved Vladmir's Offering recipe tooltip
* Fixed various Flying Courier tooltip errors
* Increased Vulture model size a bit
* Fixed Shadow Priest appearing in allstr and allagi
* Vastly increased Eyes in the Forest cast range
* Fixed the heal on Dirge's Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn't changed much, only its mechanics with different bonus resistances.
* Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
* Rewrote Smoke Screen to fix various minor visual glitches
* The time hero left at is now shown in -ma (146489)
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Changed Raise Revenant icon
* Added Victory Animations for units at the end of the game (150018)
* Clarified Gravekeeper's Cloak tooltip
* Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn't use up your RoH
* Improved Living Armor a bit
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Changed the Rock Golems that spawn in pairs (the ones that aren't in the ancient spawn points) to non-ancient type
* Fixed Sange and Yasha Maim buff icon
* Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)
* Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
* Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won't let you.


Added on August 2, 2007, 10:30 pmGet DotA 6.46...

6.46 Changelog
===============
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Reduced Greater Hawk's movement speed
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* You can now disassemble Helm of the Dominator (157261)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Improved Medusa's Intelligence Growth
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo's clones
* Added overhead text to show how much damage Test of Faith does
* Lowered Replicate mana cost
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units


This post has been edited by szeping: Aug 2 2007, 10:30 PM
FuQuO
post Aug 3 2007, 02:30 PM

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From: *...I see dead people... *



6.46b Changelog
================
* Fixed Furion's Treant stats
* Fixed the neutral creep spawn time in -rd
* Fixed how Psi Blades damage spill area is calculated (149031)
* Undid some of the previous Primal Split duration buff
* Fixed a bug in -sc
* Improved Leoric cast animation time
* Fixed a bug with morphling in -sh
* Improved some issues with Omnislash
* Lowered Null Talisman recipe cost from 175 to 150
* Temporarily disabled the leaver freeze functionality until next version (too many issues, not enough time while its being abused)
* Fixed a bug with Nature's Attendants
* Fixed a bug with Grapple and Aegis
* Improved text presentation a little with swaphero
* Fixed a bug with Earthshaker and picking up DD rune



6.46b is out

6.46 Changelog
===============
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Reduced Greater Hawk's movement speed
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* You can now disassemble Helm of the Dominator (157261)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well). You can now also select more than one hero to swap with.
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Improved Medusa's Intelligence Growth
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Fixed Wall of Replica from working on Meepo's clones
* Added overhead text to show how much damage Test of Faith does
* Lowered Replicate mana cost
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore) to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game (to prevent him from being killed due to things like Thundergod's Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Lightning Grapple no longer pulls creeps (temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
* Fixed an exploit that is possible with Surge
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units


Sorry for the delay and limited new features in this, lots of misc bugs and code rewrites needed priority in order to stablize and improve the map (as a result, some content needed to be disabled until another release).

This post has been edited by FuQuO: Aug 5 2007, 10:05 AM
hikashi
post Aug 24 2007, 07:46 PM

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Joined: Sep 2005

6.47
* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist's movement speed a bit
* Increased ranged creep's mana pool
* Rebalanced Sanity's Eclipse (Less damage, better leveling)
* Improved Harbinger's casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion's movement speed a little
* Fixed Panda's Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation


- Lots of effort was made to fix stability issues with the map. Either this or 6.47b will be the new stable version, depending on reports after it gets played in the open for a bit first.


- Congratualions to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest.
TbReDDy
post Aug 28 2007, 02:30 PM

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Junior Member
44 posts

Joined: Apr 2005
From: Perak, Malaysia



DotA 6.48

6.48 Changelog
===============

* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist's movement speed a bit
* Increased ranged creep's mana pool
* Rebalanced Sanity's Eclipse (Less damage, better leveling)
* Improved Harbinger's casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion's movement speed a little
* Fixed Panda's Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation


- Lots of effort was made to fix stability issues with the map. Either this or 6.48b will be the new stable version, depending on reports after it gets played in the open for a bit first.


- Congratulations to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest.

This post has been edited by TbReDDy: Aug 28 2007, 08:35 PM
Ah WanG
post Sep 8 2007, 12:14 AM

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From: Lowyat.net Malaysia Status: Perma Banned
http://getdota.com/

6.48b Changelog
================
* Fixed a bug when reloading saved game with Leshrac or Storm
* Fixed a big but rare MAC only (PPC not Intel) bug relating to Abaddon
* Lowered Puck's Intelligence gain per level
* Increased cool down on Waning Rift
* Slightly reduced Shapeshift's cool down
* Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
* Increased Enigma's base armor
* Rebalanced Chronosphere
* Fixed various Silence durations on non-hero units
* Fixed converted ghouls' capacity to attack trees
* Slightly lowered Puck's movement speed
* Fixed a rare fatal issue with Aphotic Shield that could happen in -sh or with converted units
* Increased Yurnero's base armor
* Fixed a typo in Sanity's Eclipse tooltip
* Increased Rooftrellen's Agility per level
* Changed terrain command to be a host entered game mode (-ts/-terrainsnow). Please advertise this when you are hosting a game, not everyone likes a different terrain.
* Increased Tidehunter's movement speed
* Restored the old duration based Shallow Grave
* Fixed fogged units not getting stunned from Dream Coil
* Fixed game mode parser to not error "invalid game mode" when a non-gamemode option is entered before the game mode itself (like -weather snow before -ap for example)
* Fixed Dragon Knight's revive name
* Fixed Soul Assumption visual effect
* Increased Lycanthropy Wolves' base armor
* Fixed a recent bug with Multicast Bloodlust
* Fixed various other minor typos
* Fixed damage type on Double Edge to deal magic damage instead of pure damage to yourself
* Added some better feedback text to -swap
* Slightly lowered Bristleback's base armor



This post has been edited by Ah WanG: Oct 26 2007, 09:41 PM
Ah WanG
post Jan 8 2008, 09:04 PM

Banned
Group Icon
Staff
6,515 posts

Joined: Jan 2003
From: Lowyat.net Malaysia Status: Perma Banned
6.49 Changelog
===============

* Added a new recipe item (Armlet of Mordiggian)
* Added a new recipe item (Orchid Malevolence)
* Added a new recipe item (Shiva's Guard)
* Added a new base item (Javelin,139527)
* Remade Power Treads
* Changed Monkey King Bar recipe
* Remade Vladmir's Offering
* Reduced Ultimate Orb price by 50 gold
* Mystic Staff price from 2900 to 2700 gold
* Reduced movement speed bonus from Boots of Travel by 5
* Reduced Linken's Sphere recipe by 100 gold
* Changed the second secret shop model (to Goblin Shop) and the shop's carried items
* Bottle and Ring of Basilius no longer shift positions in your inventory when used
* Reduced Black King Bar cooldown from 100 to 85 seconds
* Increased Kelen's Dagger of Escape cooldown from 25 to 30 seconds
* Improved Bloodstone's charge regeneration rates
* Reduced mana cost on Hand of Midas
* Lowered mana cost on Helm of the Dominator
* Purchasing Bottle fills it to 2/3 instead of to maximum.
* Lowered Eaglehorn price from 3400 to 3300 gold
* Dagon's mana costs and cooldown now decreases per level
* Reduced mana cost on Nathrezim Buckler
* Euls and Guinsoo now share cooldown
* Lowered Gloves of Haste price from 610 to 550 gold
* Recoded Aghanim's Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
* Decreased Linken's Sphere cooldown from 60 to 40 seconds
* Reduced Hyperstone price from 2300 to 2100 gold


* Remade N'aix
* Changed Crystal Maiden's Brilliance Aura to a global effect
* Increased Acid Spray duration by 4 seconds
* Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
* Removed the invulnerability period while Priestess of the Moon is leaping
* Lowered Puck's initial Intelligence and Intelligence Growth
* Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
* Changed Dark Rift from channeling to cast delay and reduced mana cost
* Increased cooldown on Call of the Wild
* Increased Lich attack range from 500 to 550
* Increased Pit Lord's movement speed and starting Intelligence
* Improved cast and attack animation time on Broodmother
* Decreased cooldown on Death Coil from 15 to 11 seconds
* Rewrote Fissure to avoid Entangle and Impale based spell conflicts
* Improved Chen's movement speed by 5
* Reduced Bristleback's strength growth from 2.7 to 2.2
* Reduced Poof's cooldown and mana cost


* New loading screen art (kunkka.deviantart.com)
* Added player index flags to replays
* Fixed a typo with Reaper's Scythe
* Fixed some rare exploits with the Freeze Leaver system
* Improved Harbinger's story (Terrorblaze)
* New Spectre background story (-Jenova-)
* New Visage background story (Grujah)
* New Storm Spirit background story (Inferno[DK])
* New Ogre Magi background story (Digital Anomaly)
* New Alchemist background story (Inferno[DK])
* New Lion background story (vertigo12)
* New Centaur background story (-Jenova-)
* New Slardar background story (Inferno[DK])
* New Tinker background story (Grujah)
* New Rigwarl background story (Volcove)
* New Zeus background story (Inferno[DK])
* New Pudge background story (Inferno[DK])
* New Traxex background story (Volcove)
* New Vengeful Spirit background story (-Jenova-)
* New Mortred background story (Inferno[DK])
* Fixed various item tooltips


Added on October 31, 2007, 1:53 am6.49b Changelog
================
* Fixed a major bug related to Ogre Magi from last version
* Few other minor fixes
* Can only carry one Power Treads now
* Fixed the recoded Fissure to work properly with Aftershock

6.49c Changelog
================
* Fixed a major exploit

It couldn't wait for 6.50, too many people are abusing it.
szeping
post Feb 7 2008, 01:12 PM

Do You Know Me?
*****
Senior Member
912 posts

Joined: Jan 2003
www.getdota.com

6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap's cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre's cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict's area of effect by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion's cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist's base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage's movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm's cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker's movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar's cooldown a little bit
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse's manacost and gave it constant cooldown progression
* Increased Lucent Beam's casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity's cooldown is now the same on all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels

Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance's damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's Edge's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere's cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone's cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1

Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
* Added an Alpha Wolf with a command aura in the wolves' creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)

A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

Thanks to the following beta testers for their help:
2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legions, Calf85, Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone, Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii, Disrup3, EastyMoryan, esby, Eldorquo, EnderX, Evil-Zergling, Exetasi, Exy, Fellower_of_Odin, Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor, Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios, Jmesch04, Ki-HunterKiller, kugelkind, landommullet, Loki57, LulaLula, Mago-Merlino, Malakal, McGrady, Minotaar, Moimucus, Nova, PharadoX, phssy_galore, ptdprac, PudgeIsAPirate, Quicksilva, Redial2, Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas, sketch-e, Sledgehmr, Slopy, spielkind, sSerenity, StokesII, Tarano, Terrorblaze, Thermald, The_Intimidator, TimeToParty, tinfoiltank, Tinker, Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike, unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch, the_white_mage, Y0UR, Zagruss, Zarent, Zethal


www.getdota.com
3536837
post Feb 8 2008, 08:33 AM

Regular
******
Senior Member
1,602 posts

Joined: Aug 2005


Full Details Changelog.....

Here WE Go ~~~~

6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
25->0
* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20
* Improved Juggernaut's movement speed
295->305
* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time
* Lowered Drow's Agility gain per level
2.9->1.9
* Changed Drow Ranger's Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)
* Increased Morphling's base damage
14->29
* Macropyre cooldown no longer increases per level
60/75/90->60
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
20%->10%
* Increased Maledict AOE by 15
150->165
* Changed Spectre's Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
* Redesigned Visage
* Improved casting range on Acid Spray
625->900
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120
* Improved armor on Enigma's Eidolons
0/1/2/2->2/3/4/5
* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist base Intelligence and growth
17+1->25+1.8
* Slightly improved Psi Blades' spill width and range
40/80/120 range->50/100/150/200 range
* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/70/1050 hp, 3/7.5/12 mana/sec regen
* Increased Phantom Lancer's Strength gain
1.5/level->2/level
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
* Improved Troll's base movement speed
285->300
* Decreased Rampage movement speed bonus and cooldown
7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm cooldown by 2 seconds
5->7
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
300->295
* Improved Sand Storm
200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 AoE
* Reduced the slow on Epicenter
0.4->0.3
* Improved range on Drow's Trueshot Aura
300->900
* Improved cooldown progression on Insatiable Hunger
60/60/60->60/45/30
* Reduced Sven's base armor
1.2->1
* Improved Enigma's movement speed
290->300
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
Damage reduction: 20/40/60/80%->3ß/60/90/120%
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar cooldown a little bit
* Eclipse damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse mana cost and gave it constant cooldown progression
* Increased Lucent Beam casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the impale recodes)
* Reverse Polarity cooldown is now the same all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6
* Removed truesight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image cooldown slightly
* Improved slow on Drunken Haze--->10/14/18/22% slow
* Improved movement bonus on Witchcraft
--->Base Death Prophet movement speed (without item): 280
Death Prophet movement speed (without item and Withcraft level 1): 288
Death Prophet movement speed (without item and Withcraft level 2): 296
Death Prophet movement speed (without item and Withcraft level 3): 305
Death Prophet movement speed (without item and Withcraft level 4): 313<----
* Lowered Searing Arrows cooldown
--->Searing Arrows cooldown is 2/2/0/0 seconds for now.
* Improved Reaper's Scythe leveling a bit
--->Reaper's Scythe's now 100/85/70s cooldown.
* Changed Purification damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil cooldown
---->Death Coil cooldown's 7 seconds.
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage stats a bit
* Lowered level 1 Mana Void manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate Attack cooldown
* Slightly improved how Medusa's Purge levels

Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Voidstone's cost by 25 gold
* Casting range improves per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now required 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health regen increased by 1

Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees/pathing near the small sentinel creep camp
* Increased Neutral Centaur's aura by 5%
* Added an Alpha Wolf in the wolves creep camp with a command aura
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's burning spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use tp scrolls to make buildings invulnerable
* Fixed Dark Rift from using cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage from triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage is no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form duration
* Fixed Armlet recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)[/code]

* Redesigned Eul's Scepter of Divinity

Eul's no longer upgrades into Guinsoo. It now has unlimited Cyclones (2.5 seconds) and provides a +20 ms that stacks with boots.

* Redesigned Orchid Malevolence

Orchid Malevolence now requires three Oblivion Staves to make, and has no recipe cost.

* Redesigned Guinsoo's Scythe of Vyse

Guinsoo's Scythe is now made with Mystic Staff, Voidstone and Ultimate Orb.

* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal

Vampiric Potion based -> Orb.

* Fixed some creep death time discrepancies (188461)

Sentinel and Scourge creeps now provide vision of the area they are killed for the same duration. Previously, Sentinel had an advantage in being able to see it's creeps for longer.

* Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.

This is only from damage - HP Loss (Such as from Armlet) won't stop you blinking.

Some items stuff:

Ultimate Orb - 2100g
Quarterstaff - 900g
Vlad's Recipe - 300g

Orchid : requires 3 x Oblivion Staff, no recipe
+20 int
+40 damage
+30% AS
+225% mana regen (!)
Soul Burn (i think it's the same, but new animation)

Guinsoo : Ultimate Orb, Void Stone, Mystic Staff, No Recipe
+35 Int
+10 Str
+10 Agil
+200% mana regen
Hex

Eul's : Staff of Wizardry, Void Stone, Robe of the Magi, 800g recipe
+16 Int
+100% mana regen
+20 MS
Cyclone (35s cooldown, 2.5s duration, no charge)

Flying Courier : requires an extra recipe to have mana (kinda cool)

SnY:

+16 Str/Agil/Damage/% AS/% Maim/% MS
Everything got raised to 16. Quite a nice buff imo, especially to MS and Maim (makes Maim MUCH better).

Bottle : 7s cooldown

Full Credit Goes To EastyMoryan From Dota Forums
yhtan
post Feb 23 2008, 02:54 PM

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dota 6.51
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command
talexeh
post Apr 30 2008, 02:59 PM

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6.52 Changelog
===============

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)

This post has been edited by talexeh: May 20 2008, 09:01 PM
talexeh
post May 20 2008, 09:01 PM

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6.52b & 6.52c Changelog (6.52c released just a few hours after 6.52b)
================

* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

This post has been edited by talexeh: May 21 2008, 10:07 AM
ameer47
post Jun 7 2008, 01:26 AM

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wooo!!

my fav game...

who play GG-client here?? or Garena??

gimme ur username ...

lets play!!!
thumbup.gif thumbup.gif
talexeh
post Jun 19 2008, 08:28 PM

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6.52d Changelog
================
* Fixed a major exploit that has been discovered very recently


Notes: Both 6.53 and the official map translation project (Korean/Chinese/Russian for now) are almost ready.
talexeh
post Jul 2 2008, 08:27 PM

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6.52e Changelog:
=================
* Fixed some critical bugs introduced in the 1.22 patch
ws-
post Jul 10 2008, 01:56 PM

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Joined: Mar 2005
From: Puchong



Dota 6.53

6.53 Changelog
==========

* Added a new Sentinel Hero (Goblin Clockwerk)
* Localized script text to allow cross-language compatibility
* Completely reworked and improved the way RD hero picking is done
* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)
* Reworked Lycanthrope a bit

* Removed the "undroppable while in cooldown" mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22
* Improved Fire Panda's movement speed per level
* Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit
* Improved Drow's Marksmanship slightly
* Increase AOE on Dispersion
* Lowered Soul Keeper's base movement speed and increased cast point
* Improved Stifling Dagger
* Improved Open Wounds a little
* Decreased Mana Void's cooldown
* Lowered Infest manacost

* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
* Fixed a bug with Magic Immunity and Haunt
* Fixed a bug with Song of the Siren and Berserker's Call
* Fixed a bug with selling Aghanim's Scepter
* Fixed a minor bug with Soul Assumption and buying items
* Fixed a bug with Magic Immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with Neutrals at night
* Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop
* Fixed a bug with Shackles and Berserker's Call
* Fixed a bug with Magic Immunity and Sand Storm
* Fixed Mana Leak to not trigger off of Exort/Quas/Wex
* Fixed -ah for observers

* Added Tavern colors (218144)
* Added a new blink animation for Antimage
* Improved Magic Missile cast effect (170262)
* Added a visual effect for when Dispersion is damaging units
* Improved Shapeshift animation (186555)
* Improved Chaos Knight's Blink Strike cast effect (222605)
* Added new icon for Ethereal Jaunt (227376)
* Added a visual effect when Necrolyte regains mana with Sadist
* Swapped icon positions of Sange and Yasha in the recipe shop
* Added a new Balanar hero story (by Grujah.Noob)
* Added a new Lina Inverse hero story (by Wyvernoid)
* Added a new Medusa hero story (by Inferno[DK])
* Added a new Sand King hero story(by Yousuckatdota)
* Added a new Shadow Priest hero story (by miel09)
* Added a new Warlock hero story (by Inferno[DK])



dEviLs
post Aug 8 2008, 02:55 PM

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From: Selayang



V6.54

Changelog for v6.54
=============================================================

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver
dEviLs
post Oct 7 2008, 02:17 PM

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From: Selayang



V6.55

Changelog for v6.55
=============================================================

Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest


Some Item Details:
-------------------
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.


Blades of Attack:
==================
Blades of Attack 650 -> 500
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold


Gloves of Haste:
=================
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold


Chainmail:
============
Chainmail 620->550
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)


Vanguard:
=========
Gives 50 more hitpoints


Kelen's Dagger:
================
Only gets disabled from player based damage
Reduced cooldown from 30 to 15 seconds


Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800


New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910



Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown


New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops


Old Boots of Travel:
====================
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost

New Boots of Travel:
====================
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost


Old Lothar's Edge:
==================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050



New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610


Old Maelstrom:
==============
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360


New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250


Old Diffusal Blade:
====================
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000


New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300





Old Manta:
===========
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500


New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800


Old Sange:
==========
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250


New Sange:
===========
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250


Old Yasha:
==========
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250


New Yasha:
==========
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250


Old Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300


New Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000

MS bonus does not stack with Yasha




Old Sentry Wards:
=================
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes


New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes



Old Observer Wards:
===================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes


New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes


Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold



Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs


Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase

Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610




Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1

Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.





Some Hero Details:
-------------------
This is not a full list of changes, see the above changelog for that. These
are just some of the changes in more detail.


++ Keeper of the Light

Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it


Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8

If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.

Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75


Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.

Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.

Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds


Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds


Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40

Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.



++ Enchantress

Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%

Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.

Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity



++ Bounty Hunter

Track:
======

The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.


++ Broodmother

Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50


Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds


++ Beast Master

Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms

Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds



Captains Mode:
--------------

Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)

Ban Time: 40
Pick Time: 60
Extra Time: 45

You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.

After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.

If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.

Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.

The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.

The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.
Ah WanG
post Oct 9 2008, 11:33 AM

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6.55b:
=======
* Fixed a critical error bug with Roshan as well as lots of other misc issues
dEviLs
post Oct 13 2008, 05:30 PM

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Joined: Jan 2003
From: Selayang



V6.56

Changelog for v6.56
=============================================================


Older changelog >>
* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll
talexeh
post Nov 12 2008, 09:11 PM

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Joined: Dec 2007



V6.57

Changelog for v6.57

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center

* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18

* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset

* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

This post has been edited by talexeh: Nov 12 2008, 09:13 PM
Ah WanG
post Nov 14 2008, 08:35 AM

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6.57b:
=======
* Fixed a few critical bugs that could cause some abilities to malfunction
dEviLs
post Jan 12 2009, 02:24 PM

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V6.58 (very long sweat.gif )
» Click to show Spoiler - click again to hide... «

Ah WanG
post Jan 18 2009, 01:52 PM

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6.58b

* Fixed a rare bug introduced last version with Nevermore's ultimate
* Fixed a bug with Cranium Basher
* Fixed a suicide bug with Heartstopper
* Fixed a bug with Overload
* Various tooltip fixes
* Fixed some rare glitches that could cause some abilities to malfunction
* Fixed various -switch related bugs
* Switch now works if all but one player votes for it, instead of requiring 100%
* Fixed truesight on The Frozen Throne
* Decreased Undying's model size a bit
* Fixed conflicts between Viper Strike and Venomous Gale
* Fixed Soul Rip targetting problems on Tombstone
* Fixed -mo/-ro in -gameinfo
* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
* Fixed -mr failing to be recognized as a gamemode
* Fixed Rapier damage values when being carried by a non-owning player
Hell Fire
post Jan 27 2009, 04:49 PM

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http://www.getdota.com/

* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness

* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo


Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps



Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.



Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.



Enjoy
-- IceFrog




Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
Ah WanG
post Feb 2 2009, 11:04 AM

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Dota 6.59b

Changelog for v6.59b

* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning
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post Feb 15 2009, 11:23 AM

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Dota 6.59c

Changelog for v6.59c

* Fix a couple of recently discovered exploits
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post Mar 21 2009, 02:24 PM

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Dota 6.59d

Changelog for v6.59d

* Fixed some item exploits
* Fixed a rare memory related bug
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
* Fixed a few other misc bug/exploits


6.60 is still in very active development. I will try to post more updates about it when it gets closer to release. If you have any suggestions you'd like to offer for it, please email me and let me know.

This post has been edited by Ah WanG: Mar 23 2009, 03:35 PM
myownworld
post Jun 10 2009, 01:06 PM

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DotA Allstars v6.60

Changelog: (extremely long)

» Click to show Spoiler - click again to hide... «

talexeh
post Jun 14 2009, 09:58 PM

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DotA Allstars v6.60b

6.60b Changelog:
================
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff so it doesn't push you into an impassable terrain
* Fixed some bugs with RS and other modes like RD
* Fixed a group memory bug
* Fixed camera from moving when you pick a hero in RD
* Fixed pink player from not being able to pick the furthest hero in -CD
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
* Fixed some issues with Treant Protector's Eyes In The Forest
* Fixed a multiple quelling abuse
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade
* Fixed a minor visual cooldown glitch with the MKB toggle
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
* Fixed some typos

This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch.

This post has been edited by talexeh: Jun 14 2009, 09:59 PM
Ah WanG
post Jul 7 2009, 11:54 PM

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6.61 Changelog:
===============

###############
## Heroes & Items ##
###############

* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)


########
## Bugs ##
########

* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD

* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

####################
## Gameplay & Cosmetics ##
####################

* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)

* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable


Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible

Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.

Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400

Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
talexeh
post Jul 9 2009, 10:42 PM

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DotA Allstars v6.61b

6.61b Changelog:
=================
* Fixed some exploits and bugs
dveHetal3
post Aug 28 2009, 11:10 PM

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Version 6.62 [Please download it] - Enjoy !
Ah WanG
post Sep 17 2009, 02:26 PM

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http://www.playdota.com/changelogs/6.63

super long change log

» Click to show Spoiler - click again to hide... «

BugBug
post Sep 21 2009, 05:34 AM

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dota 6.63b released, update it wink.gif

* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop

This post has been edited by Ah WanG: Sep 21 2009, 05:47 AM
Ah WanG
post Oct 14 2009, 08:47 PM

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Dota 6.64

http://www.playdota.com/changelogs/6.64

» Click to show Spoiler - click again to hide... «



Added on December 24, 2009, 11:29 am



This post has been edited by Ah WanG: Dec 24 2009, 11:31 AM
Ah WanG
post Dec 24 2009, 11:31 AM

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Changelog 6.65
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This post has been edited by Ah WanG: Jan 14 2010, 09:33 AM
Ah WanG
post Jan 14 2010, 09:33 AM

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Dota 6.66

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Ah WanG
post Jan 27 2010, 02:30 PM

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DotA 6.66b

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Ah WanG
post Mar 26 2010, 11:10 AM

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http://www.playdota.com/changelogs/6.67

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» Click to show Spoiler - click again to hide... «

Ah WanG
post Mar 27 2010, 04:32 AM

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Dota 6.67b

http://www.playdota.com/changelogs/6.67b

http://www.getdota.com/

* Fixed some important bugs from the last patch

Ah WanG
post Jul 28 2010, 02:26 PM

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Dota 6.68
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Changelog
http://www.playdota.com/changelogs/6.68

Super long
» Click to show Spoiler - click again to hide... «

Ah WanG
post Jul 29 2010, 12:58 PM

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Dota 6.68B

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http://www.playdota.com/changelogs/6.68b

* Fixed a major bug with Techies Remote Mines
* Fixed Geomancer clones restoring mana with Arcane Boots
* Wisp can no longer teleport to the enemy fountain
* Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
* Fixed a bug when casting tether from outside of range limit while being moved with Relocate
* Fixed an issue with illusions and flak cannon
* Fixed a few other minor things
Ah WanG
post Aug 4 2010, 12:45 PM

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6.68c

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* Fixed a few important bugs


Ah WanG
post Oct 12 2010, 01:05 PM

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changelog
http://www.playdota.com/changelogs/6.69

» Click to show Spoiler - click again to hide... «

Ah WanG
post Oct 17 2010, 03:02 PM

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6.69b

http://www.playdota.com/changelogs/6.69b

Fixed a few bugs
Ah WanG
post Nov 6 2010, 04:25 AM

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6.69c

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http://www.playdota.com/changelogs/6.69c

Fixed a couple of important bugs


Xantan
post Nov 11 2010, 11:43 PM

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Its pretty funny that they changed it from DotA Allstars over to just plain old DotA since IceFrog broke away from the dota-allstars community, for the PLAYDotA.com community.

dota-allstars now is owned by pendragon/guinsoo, and relates to League of Legends.

Very funny.
nightshade_nova
post Dec 24 2010, 09:11 AM

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6.70 incoming.

http://www.playdota.com/forums/376422/6-70-a/
Ah WanG
post Dec 25 2010, 12:31 AM

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DotA 6.70
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DotA 6.70 Changelogs:

» Click to show Spoiler - click again to hide... «

Ah WanG
post Dec 30 2010, 01:03 AM

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Dota 6.70b

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Added support for Turkish language
* Fixed Essence Shift interaction with Tuskar and Phoenix
* Fixed some bugs with All Int/Agi/Str and SD modes
* Fixed Techies Land Mines not triggering on Phoenix
* Fixed various misc bugs with Supernova
* Fixed Sunray and Last Word/Hex interaction
* Fixed Degen Aura working against towers
* Fixed Janggo killing Forged Spirits
* Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
* Fixed a minor visual effect issue when picking up a Gem with full inventory
* Fixed Item drop commands interaction with Sunray
* Fixed various tooltips
* Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
* Walrus Punch cooldown from 18/16/14 to 30/24/18
* Walrus Punch landing damage from 100/200/300 to 75/150/225
* Walrus Punch crit from 2.5 to 2.25
* Snowball max chase duration from 4 to 3.25 seconds
* Snowball no longer dispels negative buffs on you and your allies while rolling
* Fixed an old bug with Call Down instantly killing Forged Spirits


Ah WanG
post Jan 3 2011, 10:26 PM

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DotA 6.70c

Fix a couple of important bugs

http://www.playdota.com/changelogs/6.70c
Ah WanG
post Jan 22 2011, 10:42 PM

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Dota 6.71

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http://www.playdota.com/changelogs/6.71

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Ah WanG
post Jan 25 2011, 12:24 PM

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Dota 6.71b

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http://www.playdota.com/changelogs/6.71b

* Fixed a bug with Zeus's Aghanim upgrade
* Fixed a bug with Flesh Heap
SUSmonoikhwan
post Feb 27 2014, 04:40 AM

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Dota 6.79e

http://www.getdota.com/

http://www.playdota.com/changelogs/6.79e

* Fixed a gold exploit with Arc Warden
SUSmonoikhwan
post Mar 2 2014, 03:54 PM

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DotA 6.80

http://www.getdota.com/

http://www.playdota.com/changelogs/6.80

Changelogs DotA 6.80:

» Click to show Spoiler - click again to hide... «

SUSmonoikhwan
post Mar 3 2014, 05:15 AM

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DotA 6.80b

http://www.getdota.com/
http://www.playdota.com/changelogs/6.80b


Changelogs DotA 6.80b:
- Fixed some bugs with Wards
- Fixed Netherstrike retaining vision if the enemy has Linken's Sphere
SUSmonoikhwan
post Mar 9 2014, 06:06 PM

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DotA 6.80c

http://www.getdota.com/
http://www.playdota.com/changelogs/6.80c


Changelogs DotA 6.80c:
- Fixed a gold exploit that was possible with Wards

This post has been edited by monoikhwan: Mar 9 2014, 06:12 PM
SUSmonoikhwan
post Dec 16 2015, 07:43 PM

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DotA 6.83d

http://www.getdota.com/
http://www.playdota.com/changelogs/6.83d


Changelogs DotA 6.83d:
- Exploit fix
spreeeee
post Dec 21 2015, 03:28 PM

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any link to download back dota1 from scratch?

lost all the installer.

 

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