anyone knows why the MG glass is darkened..
unable to see the enemy when using it
LYN BFBC2 (PC) Unofficial Support, FAQs, Tweaks, Bugs & Solutions ONLY
LYN BFBC2 (PC) Unofficial Support, FAQs, Tweaks, Bugs & Solutions ONLY
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Mar 5 2010, 04:11 PM
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#1
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Senior Member
788 posts Joined: Nov 2007 From: 127.0.0.1 |
anyone knows why the MG glass is darkened..
unable to see the enemy when using it |
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Mar 5 2010, 06:02 PM
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#2
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
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Mar 5 2010, 06:38 PM
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#3
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
![]() ![]() ![]() @gest i meant this |
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Mar 8 2010, 12:57 AM
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#4
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
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Mar 8 2010, 01:07 AM
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#5
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
err i didnt change...
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Mar 8 2010, 01:06 PM
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#6
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
CODE [WindowSettings] Width=1920 Height=1080 Fullscreen=true RefreshRate=60 VSync=false [Sound] Quality=medium VoipEnable=true SpeakerCount=0 [Graphics] Effects=high Soldiers=high Vehicles=high Overgrowth=high Undergrowth=high StaticObjects=high Terrain=high Shadows=high Bloom=true HSAO=true MSAA=6 Water=high MainQuality=custom Texture=high DxVersion=9 Aniso=4 Detail=high RenderAheadLimit=2 Fov=55 |
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Mar 8 2010, 06:58 PM
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#7
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
listen.. the problem im facing only happens in DX9..
heck.. even the stationary shielded machine gun bug also only in dx9 |
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Mar 9 2010, 06:18 PM
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#8
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
ATI+NVIDIA =
please help me solve this equation |
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Mar 9 2010, 11:06 PM
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#9
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788 posts Joined: Nov 2007 From: 127.0.0.1 |
@zen
heres some help for FOV http://rjdown.co.uk/projects/bfbc2/fovcalculator.php This post has been edited by lightonokira: Mar 9 2010, 11:18 PM |
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