Prizes for CoD4 PROMOD confirmed -
http://forum.lowyat.net/index.php?showtopi...post&p=31392185
Crossfire Challenge/CoD4/Asia
Crossfire Challenge/CoD4/Asia
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Feb 26 2010, 02:23 AM
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Elite
51 posts Joined: Nov 2005 |
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Feb 27 2010, 06:52 PM
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Junior Member
8 posts Joined: Mar 2006 |
Hi there,
The Prize pot for Call of Duty 4 : Promod now stands at Champs : RM 1000 Runners Up : RM 500 Second Runners Up : Rm 250 Official Team Lists : Team OverDrive ESP.PaNiK esp.Kuso SWL.Sharks! Pendulum Team gR SWL.aBuse coop.G-Force FFF.grz*If the trigger reaches 16 teams, the prize for 2nd and 3rd placings will also increase! Do sign up by TOMORROW (28 FEB 2010)! DUE DATE This post has been edited by crashtec: Feb 28 2010, 03:48 AM |
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Feb 28 2010, 01:01 AM
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Junior Member
7 posts Joined: Dec 2009 |
there sorted the trigger prize money then
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Feb 28 2010, 06:24 PM
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Newbie
0 posts Joined: Feb 2010 |
so little teams?
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Feb 28 2010, 06:38 PM
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Senior Member
5,806 posts Joined: Aug 2007 From: PJ | Tokyo |
Malaysia tradition. Usually register late. :/
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Feb 28 2010, 07:41 PM
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Newbie
0 posts Joined: Aug 2008 |
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Mar 1 2010, 01:36 AM
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Junior Member
8 posts Joined: Mar 2006 |
Official Team Lists :
New Additions to the current team list as of Feb 28 2010: Prize Trigger is: RM 2000 - 1st RM 1000 - 2nd RM 500 - 3rd FFF TEAM 2 XIII Exiles XIII Hazmat XIII FEAR XIII Reich XIII Rage Coop.MY Pendulum d3A large number of teams are pending confirmation/payment. Can we hit 24? |
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Mar 1 2010, 02:40 PM
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Junior Member
32 posts Joined: Oct 2008 |
no synkahpohleans this time around? =(
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Mar 1 2010, 04:36 PM
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Senior Member
5,806 posts Joined: Aug 2007 From: PJ | Tokyo |
Hard for them to come down also la they have to be here on Thursday night already le. :/ Some of them still got class on Friday.
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Mar 1 2010, 08:19 PM
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Junior Member
247 posts Joined: Apr 2006 From: PJ |
wah coop.my got pakistan flag... then why got .my there?
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Mar 2 2010, 01:08 AM
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Senior Member
5,806 posts Joined: Aug 2007 From: PJ | Tokyo |
MY doesn't just mean Malaysia right? :/
This post has been edited by Belphegor: Mar 2 2010, 01:09 AM |
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Mar 2 2010, 01:12 AM
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Senior Member
1,259 posts Joined: Feb 2006 |
maybe because got .MY because playing in malaysia mar lol
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Mar 2 2010, 02:09 AM
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Junior Member
8 posts Joined: Mar 2006 |
Events in Planning:
Crossfire Duel 1vs1 (tiered) Crossfire Doubles 2vs2 (tiered) Crossfire Monthly Cup - 8 Teams Max (Online - open to countries) Est. 150 USD prize pot Stay tuned for these events in the upcoming website www.crossfire.my (NOT READY YET LAAAAAAA) What does tiered mean? After CIC7, teams will be separated into tiers based on performance. A tiered event will mean that each player will only be able to compete with players within the same tier. This also goes for any tiered team tournaments . There are 3 Tiers, Tier 1 (Top Seeds), Tier 2 and Tier 3 (Entry Level). Instead of "Banning" pro teams, they will compete amongst themselves until teams from other tiers become capable of being "upgraded" to a higher tier. A team is upgraded/downgraded depending on their performance throughout a tournament/league or cup, a system which is currently being built by VITANOVA. This will give a chance for players within each tier to prove themselves against others on the same level. What happens if my team recruits a Tier 1 player but we are a tier 3 team? After leaving Tier 3, a player will never be in tier 3 ever again unless he/she has been inactive for a full year or through drastic changes in a mod/system or through horrid losses through multiple tournaments/leagues. Having a tier 1 player in a tier 3 team will result in the tier 3 not able to compete in a tiered tournament. This restriction is removed on a non-tiered tournament (Open to all tiers). What do the tiers mean and how do i get there? Tier 1 : Top Seeds - solid performance, podium placings(1-3), little to no change in lineup - max 8 teams Tier 2 : Solid performance but no podium placings (4-12) - max 16 teams Tier 3 : Entry level, New Teams, Unknown Teams - no maximum number Why bother be in tier 1, i can tapau tier 3 teams what! In tournaments with group stages, Tier 1 teams benefit from not having to meet other Tier 1 teams within the same group, giving them a higher chance for the prize pot. All top seeds will be separated into different groups together with Tier 2 and Tier 3 groups. In tournaments with non-group stages, Tier 1 teams will never meet another tier 1 team in the first round, unless all 8 teams are tier 1. Tier 1 tournaments or tournaments that consist of Tier 1 teams will always have a larger prize pot, due to their registration requirements. Past, Present & Future Past teams that are no longer active and reactivate will be placed in Tier 3 if : 1. They left before the Promod era 2. They have been inactive for over a year Past teams that are no longer active and reactivate will NOT be placed in Tier 3 if: 1. A majority of the former members joined other teams competitively 2. A majority of the members are from current competitive teams Present teams that have taken the podium more than once in past events are automatically Tier 1 teams. Present teams that have never taken podium or have not taken podium more than once are automatically Tier 3 teams. There are no Tier 2 teams in CIC7. This will determine the seeding for future events This post has been edited by crashtec: Mar 2 2010, 02:52 AM |
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Mar 2 2010, 06:38 PM
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Elite
51 posts Joined: Nov 2005 |
Attention to all CoD4 Teams participating for CIC7: ME CoD4 - PROMOD
The R&R has been updated. Scribd, Online Viewing - http://www.scribd.com/doc/27704661/CIC7ME-...OD-R-R-20100302 File Download - http://www.mediafire.com/?mnxwrzeimmk Change Log 2nd of March 2010 Section 16 of the R&R has been updated to reflect the changes from CIC7 Holland & sanctioned by VITANOVA. QUOTE 16. Cheating 16.1 All players are forced to record in-eyes demos. No 3rd party program (e.g. Powerstrip, Rivertuner etc.) or scripts/configging (e.g. nadescripts, weapon_next, macros etc. including configs that change commands/rates. These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons. This also includes multi-command binds such as bind MOUSE2 "toggleads; +attack on scroll wheel".) are not allowed during matches. Any trace of scripts found in a mp_config will be considered a violation of the rules and will be sanctioned according to 10.2. 16.2 If a player is caught cheating the entire team will be instantly banned from the tournament. 16.3 Clipping/selfspeccing is not allowed. Clipping/selfspeccing is when a player can manipulate him/herself so that he or she can see over (or through) particular walls. The Referees have full discretion to determine if clipping was involved. Violations will be sanctioned according to 10.2. 16.4 Game exploits such as boosting and bouncing are allowed to a certain degree. • Boosting: only allowed to boost players to spots where a player can get to by themselves. Boosting by shooting own players is not allowed and will be sanctioned according to 10.2. • Bouncing: only allowed to bounce to placer which you can reach without bounces aswell. Boucing to roofs and balconies which are unreachable in a normal way is prohibited and will be sanctioned according to 10.2 16.5 Players are allowed to edit their mp_config file in their player directory. Players are not allowed to have any other configuration files inside this directory. Any other configuration files found will be considered a violation of the rules and will be sanctioned according to 10.2. |
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Mar 2 2010, 06:56 PM
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Newbie
2 posts Joined: Feb 2008 |
QUOTE(Auricom @ Mar 2 2010, 06:38 PM) Boosting: only allowed to boost players to spots where a player can get to by Just to clarify,themselves. Boosting by shooting own players is not allowed and will be sanctioned according to 10.2. 1. In Strike, Attack spawn boosting allowed? 2. In general, boosting teammate while he is strafe jumping on uneven grounds, not glitching etc. |
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Mar 2 2010, 07:50 PM
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Junior Member
4 posts Joined: Aug 2006 |
lol. its not allowed for u to shoot ur own player for boosting lor. its allowed if u boost when u r falling. example like strike. u jump from the stair u well get some dmg. so thats a boosting that u can get by dmging urself. lol.
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Mar 2 2010, 10:52 PM
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Newbie
2 posts Joined: Feb 2008 |
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Mar 3 2010, 06:28 AM
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Elite
51 posts Joined: Nov 2005 |
CoD4 PROMOD Schedules & Fixtures has been released.
Scribd, Online Viewing - http://www.scribd.com/doc/27830173/CIC7ME-...edules-Fixtures File Download - http://www.mediafire.com/?wdb5jfdeiji Final 8 Double Elimination Bracket - ![]() ============================== // Group One 01. SWL aBuse 02. XIII Reich 03. Pendulum D3 04. esp kuso 05. XIII Hazmat // Group Two 01. ESP.paNiK! 02. FFF Grz 03. Coop G-Force 04. XIII Uno 05. XIII Fear // Group Three 01. SWL.Sharks! 02. XIII Exiles 03. XIII Deux 04. Pendulum gR 05. Coop MY // Group Four 01. XIII Rage 02. Overdrive 03. FFF Team 2 04. CN ============================== // Notes Day 01, Friday 5th of March 2010 = Groups One & Three Day 02, Saturday 6th of March 2010 = Groups Two & Four Day 03, Sunday 7th of March 2010 = Final 8 Double Elimination Tournament days start at 9am. cl_excuses 101 will not be entertained. This post has been edited by Auricom: Mar 5 2010, 12:26 AM |
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Mar 3 2010, 10:42 AM
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Junior Member
77 posts Joined: Jan 2003 From: Shah Alam - Kuala Lumpur - Putrajaya |
yeay! saturday! can play! hurrah!
buhbye my precious rm30... This post has been edited by aku69: Mar 3 2010, 10:45 AM |
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Mar 5 2010, 08:44 PM
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Elite
51 posts Joined: Nov 2005 |
// Updates, Day One
// Group One esp kuso > Pendulum D3 // Crash // 19 > 5 XIII Reich < SWL aBuse // Strike // 4 < 20 XIII Hazmat < esp kuso // Crossfire // 4 < 20 Pendulum D3 = XIII Reich // Backlot // 12 = 12 XIII Hazmat > XIII Reich // District // 17 > 7 Pendulum D3 < SWL aBuse // Crossfire // 3 < 21 XIII Hazmat > Pendulum D3 // Crossfire // 19 > 5 esp kuso < SWL aBuse // Crash // 11 < 13 XIII Hazmat < SWL aBuse // Backlot // 9 < 15 esp kuso > XIII Reich // District // 19 >5 Group One 1st = SWL aBuse Group One 2nd = esp kuso // Group Three Pendulum gR > XIII Deux // Strike // 19 > 5 SWL.Sharks! < Coop MY // Strike // 11 < 13 Coop MY < Pendulum gR // Crash // 9 - 15 XIII Deux < XIII Exiles // Strike // 6 < 18 Pendulum gR < SWL.Sharks! // Strike // 6 < 18 Coop MY > XIII Deux // Strike // 20 > 4 XIII Exiles < SWL.Sharks! // Crash // 6 < 18 Pendulum gR > XIII Exiles // Crossfire // 15 > 9 XIII Deux < SWL.Sharks! // Backlot // 5 < 19 Coop MY > XIII Exiles // Backlot // 20 > 4 Group Three 1st = SWL.Sharks! Group Three 2nd = Coop MY |
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