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 Next Gen Console: PS3 vs XBOX 360 vs. Wii, Next Gen speculation discussion

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post May 24 2005, 10:14 PM

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http://www.beyond3d.com/forum/viewtopic.php?p=529742#529742

QUOTE
All 48 of the ALUs are able to perform operations on either pixel or vertex data. All 48 have to be doing the same thing during the same clock cycle (pixel or vertex operations), but this can alternate from clock to clock. One cycle, all 48 ALUs can be crunching vertex data, the next, they can all be doing pixel ops, but they cannot be split in the same clock cycle.


That was unexpected, I had thought the R500 would have been more flexible...... unsure.gif

 

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