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 Next Gen Console: PS3 vs XBOX 360 vs. Wii, Next Gen speculation discussion

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ray_
post Jun 8 2006, 03:35 PM

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QUOTE(Lord_Ashe @ Jun 8 2006, 03:21 PM)
Thanks for reminding me of that. Yes, the PS3 DOES "compute".

I agree with your points - trying to take on not only the home entertainment market but also desktop computing? No matter how many Linux geeks are salivating over the possibility of a Cell-server (and I'm interested to see how it goes) point is Sony is widening the gap between their installed fanbase with every little news bite that comes out, and that can't be good.

So right now I'm wondering: what the hell do I get for my USD 600? A games console, a home entertainment hub that plays bluray, a PC, or all of them? And why shouldn't just get a PC that's ultimately modular?

Games consoles should play games. Everything else is just dressing.
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It's interesting how Sony exec wants to associate the PS3 as a PC rather than a console when all the analyst agreed that PC market has pete-out and matured and has very little growth margin; with brutal competition on various fronts (chips, OEMs, graphics). Whereas the game market looks like the next tech bubble yet to burst.
ray_
post Jun 15 2006, 02:41 AM

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QUOTE(chtan @ Jun 13 2006, 02:04 PM)
Cell processor is seriously lacking on branching logic, its a high speed DSP like processor which can operate on SIMD (video/audio) very effeciently but not on game logic. It has only 1 general purpose processor and hence it made a lousy 'computer'.

You can just hack up the old Xbox to install the linux and use it as a computer, there is nothing new here.

By the way anyone see the article here? http://www.theinquirer.net/?article=32171
Things look real bad for PS3 as what i'm suspected the main bus is going to be very very conjested and slow down the whole console for sprites and objects intensive titiles.
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It isn't clear enough on the article whether Cell access (r/w) to the main memory or local memory on the chart relates to the PPE or the SPE. I was rather suprised after reading the embedded.com article on programming the Cell. (Here)

I've always thought that the PPE or RSX would initiate the transfer of data/code to the SPE via DMA since PPE/RSX would know how best to distribute SIMDs' processing load. But it seems that SPE has a mind of its own (or at least a fixed and predetermined task), fetching code/data at its own wimp via the DMA.

Let's assume that "Cell" here refers to PPE access to local store, and assuming that PPE has visibility to SPE's DMAs, I would boldly hypothesize that the abysmal read access figure (16MB/s) makes perfect sense. As there is really no need for PPE to read from the local store, since computation results would ideally be pushed by the SPE via the DMA to external memory.

I sincerely doubt that IBM would screw themselves up like this. They are probably just toying with the minds of doomsayer and folks who had too much coffee and are severely jet-lagged.

This post has been edited by ray_: Jun 15 2006, 02:51 AM
ray_
post Jun 15 2006, 10:13 AM

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QUOTE(ikanayam @ Jun 15 2006, 07:53 AM)
Hehe i think everyone (inquirer too as usual LOL) missed the fact that the 16MB/s refers to the Cell read bandwidth from RSX local memory (that 256MB of GDDR3).
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Ah...that made more sense.

QUOTE(ikanayam @ Jun 15 2006, 07:53 AM)
Cell would be sending info to RSX and not the other way around.
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You've pretty much nailed it. smile.gif I don't see a need for Cell to read texture or vector information that were sent to the RSX by Cell in the first place. If Cell really do need these information, it would (at least a discerning programmer would) have placed it into external memory to be worked on later. There should be a few odd cases where Cell does need to read from RSX (status update?), that would be accomplished by having the RSX push data into the external memory and asserting an IRQ (you could poll this as well) informing Cell that the data is served.

This post has been edited by ray_: Jun 15 2006, 10:20 AM
ray_
post Jun 15 2006, 11:44 AM

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Also the point about developer's lukewarm reception toward the PS3 is expected. XBOX 360 employs symmetrical MP while the PS3 is asymmetrical. It takes more to write optimized code for the PS3 than the XBOX 360.

I'm feeling a sense of deja-vu. I've heard this before when PS2 emotion engine were initially launched. Developer were dissing out complaints about how hard it is to program for PS2. I remember someone commented on this misperception of the emotion engine complexity. And his comment was that these sloppy developer needs to do more reading and understand the architecture before slamming those semicolons and hashes on their keyboard.

Personally, I think Cell is a beautiful beast, it might be hard to program compared to symmetrical MP system, but nothing is really complex after you've put your mind to it. My advice to budding Cell developer is.... read. Give it 1 year, if the PS3 takes off at all, we would be in for some serious eye candy.

This post has been edited by ray_: Jun 15 2006, 11:47 AM
ray_
post Jun 15 2006, 11:55 AM

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QUOTE(ikanayam @ Jun 15 2006, 11:49 AM)
Well, even the great CRAMAK has said that the current console CPUs are not really that good. Theoretical figures look nice but IIRC on game code he said that an x86 OOO machine would probably do better. Right now both the consoles have many measly threads.
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Cramak's point of reference is the PC. Console would never replace the PC when it comes to raw performance, no matter how much Sony exec spins it. PC would still be on the cutting edge of gaming.

This post has been edited by ray_: Jun 15 2006, 11:57 AM
ray_
post Jun 15 2006, 12:02 PM

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QUOTE(chtan @ Jun 15 2006, 11:52 AM)
Don't forget the lesson about over-complex Saturn architecture that spelled its doom.
Here is another great detail about cell processor:-
http://www.blachford.info/computer/Cell/Cell0_v2.html
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The epitaph of the PS3 will not read "RIP: Overly complex architecture FTW", trust me. Publishing houses will root for the "Cool" kid in town. The epitapth will read "RIP: Overly uncompetitive price point FTW".

ray_
post Jun 15 2006, 01:21 PM

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QUOTE(ikanayam @ Jun 15 2006, 12:05 PM)
Yeah, but what he's saying is they could have just gone intel/AMD dual core or something like that, and it would have probably been faster and easier to code for too.

Cell and Xenon are streaming processors. Game code isn't like 48 mpeg2 streams lol.
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I think the reason for this is very much cost related. Intel/AMD wouldn't want to give a premium so that the console manufacturer could sell their console at a loss and regains it through the sale of games which Intel/AMD will not profit from. Plunging into the console market would severely strain Intel/AMD's inventory, which could be sold at a higher profit margin in traditional PC market.

And their embedded solution (Celeron, embedded IA) aren't competitive enough in terms of performance and power consumption compared to the likes of Cell and Xenon.

This post has been edited by ray_: Jun 15 2006, 01:22 PM
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post Jun 15 2006, 01:45 PM

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QUOTE(ikanayam @ Jun 15 2006, 01:34 PM)
Well IBM/nvidia/ati isn't selling at a loss. It's microsoft that's selling at a loss. And Cell and Xenon aren't exactly power efficient. Xenon consumes 85W in its current form, and Cell probably consumes more. A Yonah/Conroe based cpu would probably kill them in terms of performance/watt. If you're talking about manufacturing capacity, intel has plenty. That's one of the reasons why Apple switched (in addition to the performance/watt)
Well, I didn't say that Intel/AMD would be selling at a loss, but a reduced profit margin compared to if it were sold on the traditional PC market. Regardless, it was just my hypothesis. smile.gif

QUOTE(ikanayam @ Jun 15 2006, 01:34 PM)
It may be that IBM is the only one that is willing to customize their chips that much.
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That too.. and the fact that IBM isn't tied up in the CPU brawl.

This post has been edited by ray_: Jun 15 2006, 02:55 PM
ray_
post Jul 14 2006, 04:47 AM

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Interesting article on Cell's yield.

http://www.dailytech.com/article.aspx?newsid=3295

I foresee a frantic search for 8 cores PS3 and a homebrew software that turns the last core on and puts your PS3 on cracks. Why get a 7 core and be royally screwed when one of the core hits the Davy Jones' locker (customary pirate quote in view of new pirate flick)? Redundancy FTW.
ray_
post Jul 17 2006, 11:05 AM

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mzaidi,

You look like a distance cousin of ikanayam. You must have been to Galapagos and got morphed into ..... "Tupaiayam".

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