QUOTE(RoloTomasi @ Jan 6 2010, 10:41 AM)
@frega: where to get info of all available race trait & specials? which race is best for engineering class?
Uh, *looks for post on traits* yep it's still there... Just above your post RoloTomasi... What are you? Blind?!

You're relieved from duty crewman. Report to Sickbay at once!
I joke of course lol

The link in my earlier post directs you to a list which all the generic racial traits. And btw, were you asking for me or frega
And to be fair the game isn't out yet, so its really hard to say what's the best race/class combination at this point in time. Even with that list I provided, most of its mechanics are still untested (or if they are tested they have not yet been discussed in any public forums), so until we see how it applies to the game we won't know for sure.
Here's a video for the character creator, hopefully it'll help some of you
http://www.youtube.com/watch?v=jIRGoVMARTcAnd here's a list from that video (courtesy of OwnNav from JupiterColony,
http://www.jupitercolony.com/viewtopic.php?f=11&t=2796), so you don't have to keep clicking pause.
/Begin Quote
Classes
Engineering - Survivability, support generators, and controlling the paths of enemy advance with fieldworks. The Engineering Officer can withstand the most damage by improving the performance of their own personal shields, while supporting his away team with power generators or by bottlenecking the enemy's advance with defensive minefields. The Engineer's own combat effectiveness is improved by modifications to their firearms or support fire from fabricated turrets and drones.
Science - Weakening or incapacitating the enemy over time, erecting energy fields that damage or hinder, and healing their away team from such effects. The Science Officer has the greatest potential to quickly react to a chaotic combat situation through direct enemy holds, weakening an enemy group's combat strength or resistance, or responding to enemy attacks by quickly healing damage. The Science Officer's combat effectiveness is their versatility.
Tactical - Combat damage, stealth recon, and squad tactics. The Tactical Officer can deliver damage in the widest variety of methods, while supporting his away team by drawing off enemy threat or bolstering their combat effectiveness with tactics and squad commands.
Races Available
Human - Leadership 10% Crew Powers, Teamwork 5% Team Bonus to Exploit Damage
Andorian - Acute Senses 20% StealthSight
Bajoran - Creative 5% Damage and Healing with Kits, 10% Heals Received, 10% Regeneration
Bolian - Corrosive blood 20% Resistance to Toxic Damage, Deals Toxic Damage when Bitten
Vulcan - Logical 30% Resistance to Psionic Damage, Confuse, and Clacate Physical strength 10% melee physical damage
Ferengi - Acute senses 20% StealthSight, Natural Immunities 33% Radiation Damage resist, 33% Toxic Damage resist
Unknown - 4 Traits from the pool.
Also you get a total of 4 traits it looks like. So Humans will get to select two from the pool below, Andorians three, etc.
Trait Pool
Acute Senses 20% StealthSight
Accurate 0.1 Accuracy
Aggressive 2 Sec *+5% All Damage Bonus Strength, +5% Threat Generation
Astrophysicist 10 Starship Operations Training
Cold Blooded 10% Plasma Damage Resistance*, 25% Fire Damage Resistance
Covert 10% Aggression stealth strength, 10% Perception Stealth Strength
Creative Enhancement Enhances Specific Powers +5% All Damage Bonus Strength, +5% Hit points Bonus Strength
Efficient 5% Starship Shield Efficiency, Engine Efficiency, Energy Weapon Efficiency, Auxillary Systems Efficiency
Elusive 0.1 Defense
Lucky 3% Crit Chance
Mental Discipline 3 sec 15% Psionic Damage Resist, 20% Confuse Resist, 20% Placate Resist
Natural Immunities +33% Radiation Damage resist, 33% Toxic Damage resist
Peak Health10% Toxic Damage Resist, 10% Max HP
Physical Strength 10% Physical Damage Bonus Strength
Resilient 5% Physical Damage resist, 5% All Energy Damage resist
Soldier 2 sec 5% All Energy Damage Bonus Strength*, +10 Crit Severity
Stubborn 3 sec 40% Run speed resist, 20% Hold resist, 50% Placate resist
Sure Footed 40% Root resist, 12% Knockback resist
Techie 10 Starship Engineering Training
Telekinesis Targets Foe 22.86 Meter Range .75 sec activate 1 in recharge Knocks back +7 feet
Telepathic 20% StealthSight, .75% chance to Expose, +.5 sec Expose duration
Warp Theorist 10 Starship Warp Core Training
*Only affects certain things
I may have missed some of the *, if I did let me know and I'll correct. Also I noticed three types of traits: Innate, Enhancement, and Passive. I'm not sure what the difference between the three is. I thought Passive meant all the time non activated trait, but some of the passives listed have times associated with them :? At least we can pick what traits we want though! Cheers
/End Quote
Yep that's one of the most comprehensive lists out there. To those of you who are going to play, please leave your Cryptic @handle name, so we can meet up

. Also feel free to list your race/career/ship choices. Lets keep the discussion alive people

Edit: Added link to quote
Edit2: Fixed broken link
This post has been edited by xyber_matrix: Jan 6 2010, 01:40 PM