cause its normal...
try on heroic =p
1st bosses
p1- boss hits freaking hard, a DPS race before the next boss comes in, keep levitate up (since the fire debuff last the whole fight for heroic), management of itnerupts
p2- depends which worm u wanna kill first, the fire debuff will kill that some1 if u have 3 person with that debuff close to each other
p3- just that now u dun have the speed boost to run out of the ram way (not easy without swiftness pot at times)
2nd boss
the portal and volcano needs to be killed ASAP as they will throw unlimited ads
the mistress now silence/ interupt (can really wipe the raid)
takes much more heals for incinerate flesh
3rd boss
boss nerfed like mad on normal mode but on heroic they hit like a truck/ non tauntable
normally last 10+ minutes for me
basic pvp fight
as a holydin i need to div sac/ bubble combo, stun, silence, BoP, judge, dispel while healing
4th boss
big dps race to prevent the shield
hits a lot harder (especially the one without shield)
for 25man, u would need ppl to absorb the orbs so they dun reach the boss or the boss can really kill some1
change color on special ability of u die instantly (including tanks n heals)
5th boss-
only limited to 6 ice for the fight (so u gotta kite the boss in p2 - 10 to 20sec kite per target or you'll run out of ice)
ads comes in pair and keep coming (even in p3)
ads hits damn hard
small ads cant be taunted and hits like a truck when enrage (2-3 hits a healer)
for normal 10man?
jz zerg all of them and u will down it...
my guild run only take me 40min for normal (all 5 bosses)...
on heroic, it would take around 6hours-8hours...
should be much less now since finally confirmed on the strat now...
This post has been edited by evofantasy: Oct 10 2009, 05:30 AM
so I've just finally did my first ever toc10
Oct 10 2009, 03:43 AM
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