QUOTE(Irishcoffee @ Oct 7 2009, 05:11 PM)
If that was the case, Valve should've hired the Natural Selection team instead.I personally think its going to be something pretty radical.
RTS valve to produce DOTA game, valve hired icefrog
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Oct 7 2009, 05:18 PM
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#1
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 8 2009, 02:20 AM
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#2
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Edison83 @ Oct 7 2009, 06:32 PM) hired ppl who make dota doesnt mean must make a dota game u know. I don't mean to rain on your parade, but that's severely false.valve hired CS team long time ago, do we see any CS clone game? no? The CS team was hired and they went on to continue updating CS (Yes to this very day) and made an actual retail version out of it (Counter-strike: Source). Ditto for the Day of Defeat and Team Fortress teams. Even the Narbacular Drop team was hired to expand on that game's concept. Make no mistake, Icefrog was definitely hired for his influence on Dota and we'll most certainly see something along those lines being produced. Highly doubtful it'll be RTS-style due to Valve's background, but certainly something along that vein but in FPS form probably. |
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Oct 8 2009, 03:29 AM
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#3
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Oct 8 2009, 08:52 AM
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#4
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QUOTE(sniperz @ Oct 8 2009, 08:45 AM) Heh, ironically, I believe most of the Dota crowd will shun whatever Icefrog puts out with Valve.Valve have always had a history of making their multiplayer games as accessible as possible and bridging the divide between new players and seasoned players... Something which Dota (As well as most of its fans) is totally against |
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Oct 8 2009, 06:58 PM
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#5
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QUOTE(tango25 @ Oct 8 2009, 06:41 PM) Im confused, isn't there's already Heroes Of Newerth which most of the Heroes are from DOTA, how come another game was announce and again its contents are from DOTA again? Please Enlighten me guys.. No game has been announced at all. Please reevaluate your question. |
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Oct 9 2009, 09:10 AM
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#6
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QUOTE(tango25 @ Oct 8 2009, 11:10 PM) Okie, perhaps they didnt announce the content was taken from DOTA, I notice the map layout, the heroes, skills and a few, besides of the name, the mechanisms are the same though. Again what bloody game are you talking about? The only thing that's been revealed so far is that Icefrog works at Valve and is heading a team.as for Leugue Of Legends, only the maps layout are same, heroes are totally different. HON heroes well.. I'm sure those who play WC3 Mod dota knows that right? |
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Oct 9 2009, 09:24 AM
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#7
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Actually, since Dota's hero roster is usually based on various fictional characters from other stories, perhaps Valve are gearing up some game where you can have various Valve game characters in it.
Imagine: Gordon Freeman - Laser guided RPG - Can pilot vehicles - No voice chat Bill - Unlimited pistol ammo - Ability to point - Dynamic smoking Chell - No combat abilities - No fall damage - WCC pet Counter-terrorist - $$$ - Armour - Bunny hop Entire Team Fortress roster - Hats - Hats - Hats |
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Aug 18 2010, 09:37 AM
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#8
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QUOTE(zioburosky13 @ Nov 9 2009, 06:51 PM) Valve has the tendency of hiring indie developer to their hive so they can milk them to death by churning out those damn addictive 'casual' game like Audiosurf. Huh? Source please (Hehe, pun totally unintended)? I wasn't aware that he is with Valve now and a quick google search yields nothing. Also, what other "casual" game developer have they hired? And what "casual" game have they released anyway? (Audiosurf isn't even a Valve release) |
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Aug 18 2010, 09:52 AM
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#9
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QUOTE(Deimos Tel`Arin @ Aug 18 2010, 09:50 AM) i think the correct words to use would be: Oh yeah, I know perfectly well that's Valve's strategy (Team Fortress 2, Alien Swarm, Portal, Counter-strike, etc) were all the results from hiring modders... I was just wondering how he came to the conclusion that these ppl end up making "casual" games."valve hire modders and modders enjoices employment under valve." source: http://en.wikipedia.org/wiki/Team_Fortress_2 "The development of Team Fortress 2 was led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996." |
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