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RTS valve to produce DOTA game, valve hired icefrog

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TSDeimos Tel`Arin
post Oct 7 2009, 03:46 PM, updated 16y ago

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sos

QUOTE
Valve Snaps Up Defense of the Ancients Dev
By Michael McWhertor, 1:40 PM on Mon Oct 5 2009

Valve has made a hire that should perk up the ears of the Warcraft III mod community, as "IceFrog," the current developer of ultra popular Defense of the Ancients Allstars, has found gainful employment at the house of Half-Life.

The announcement was made via the DotA forums, with IceFrog writing that he is "now leading a team at Valve" and "finally have all the resources needed to do some very exciting stuff that you guys will love." And by "you guys," we're guessing that means Defense of the Ancients Allstars players. Which would hopefully mean continued development of the mod.

What exactly the DotA dev will be doing at Valve, we don't yet know. But we did confirm that hire with Valve who was regrettably unable to offer any further details into the addition to the team.

Thanks to everyone who sent this in!


so valve gonna develop dota now? sweat.gif

shat and we spent usd30 on hon.

at least we got fun outta it.

first person shooter dota anyone?
TSDeimos Tel`Arin
post Oct 7 2009, 04:05 PM

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hmmm dota in fps sounds exciting.

maybe a futuristic dota with guns, physic and all etc. like mass effect.

should be like this:

heroes + creeps = controlled by players.

heroes: 5 vs 5 = 10 players

the rest can jump in and use any creep

hmm.. wait.. sounds like fail ..
TSDeimos Tel`Arin
post Oct 8 2009, 09:29 AM

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QUOTE(temptation1314 @ Oct 8 2009, 09:04 AM)
And I'm happy because of it... tongue.gif
*

same here.

some people never want to change.

edit:
wait, i think i slapped myself with that statement. doh.gif:
since that "games being dumbed down for consoles" is also a change. sweat.gif

This post has been edited by Deimos Tel`Arin: Oct 8 2009, 09:30 AM
TSDeimos Tel`Arin
post Oct 9 2009, 11:28 PM

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maybe dota using fps engine to make rts game biggrin.gif
TSDeimos Tel`Arin
post Oct 10 2009, 11:26 AM

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ah but TF2 do not have creeps.
TSDeimos Tel`Arin
post Nov 9 2009, 03:57 PM

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bump since got some fellow dotard gamer asked about this in another thread.

This post has been edited by Deimos Tel`Arin: Nov 9 2009, 03:57 PM
TSDeimos Tel`Arin
post Nov 9 2009, 03:59 PM

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QUOTE(Shadow Kun @ Nov 9 2009, 03:58 PM)
I IZ NOT! mad.gif
*

lmao why so serious? rclxms.gif
TSDeimos Tel`Arin
post Nov 9 2009, 04:03 PM

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oh, welcome to the club then!
TSDeimos Tel`Arin
post Aug 18 2010, 09:50 AM

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i think the correct words to use would be:
"valve hire modders and modders enjoices employment under valve."


source:
http://en.wikipedia.org/wiki/Team_Fortress_2

"The development of Team Fortress 2 was led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996."


Added on August 18, 2010, 9:52 ammore source here:
http://en.wikipedia.org/wiki/Robin_Walker

"Robin Walker, creator of the Team Fortress series of computer games and current employee of Valve Corporation"

current employee.
no change company yet, must be happy employee hohoho.

This post has been edited by Deimos Tel`Arin: Aug 18 2010, 09:52 AM
TSDeimos Tel`Arin
post Sep 2 2010, 11:03 AM

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i hope the new dota source has a better respawn system. or at least allow the option to remove the respawn timer.

having to wait 2 minutes to revive is no funs.

 

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