ROCK BAND 3 WHATS NEW AND WHATS HOT
Rock Band 3 will, as expected, let you do something you've never been able to do in a Rock Band (or Guitar Hero) game before: play the keyboard.
Yes, the fifth wheel of the rock world makes its long-overdue debut in Harmonix's Rock Band 3, a report on USA Today showcasing not only the new controller in action, but a revamped tracklist designed to make the most of it.
The keyboard is a "25-key, fully functioning MIDI" version of the real thing, and is one of two key improvements made to the game, the other being the introduction of a new "Rock Band Pro" mode for expert players, which replaces coloured tabs with real musical symbols in an effort to get players on the track to playing real instruments.
A partial tracklist has also been revealed, and is predictably keyboard-heavy.
2000s
Combat Baby — Metric
Dead End Friends — Them Crooked Vultures
Get Free — The Vines
Lasso — Phoenix
Me Enamora — Juanes
Oh My God — Ida Maria
Portions of Foxes — Rilo Kiley
The Hardest Button to Button — The White Stripes
1990s
Been Caught Stealing — Jane's Addiction
In the Meantime — Spacehog
Plush — Stone Temple Pilots
Walkin' on the Sun — Smash Mouth
1980s
Crazy Train — Ozzy Osbourne
Here I Go Again — Whitesnake
I Love Rock and Roll — Joan Jett
Just Like Heaven — The Cure
Rainbow in the Dark — Dio
The Power of Love — Huey Lewis and the News
Sister Christian — Night Ranger
1960s-1970s
Bohemian Rhapsody — Queen
Break On Through — The Doors
Crosstown Traffic — Jimi Hendrix
There are plenty of other minor tweaks and adjustments being made to the series' successful formula, which you can check out at the USA Today report below.
Among the 83 new songs to be included, Rigopulos says, "it's hard to pick a favorite, but for The Doors to be making an appearance on Rock Band finally with their classic Break On Through, I love that one. And Queen's Bohemian Rhapsody is endlessly fun."
The success of Rock Band and follow-up Rock Band 2 propelled sales of music games to more than $1.6 billion in 2008 — with the help of competing Guitar Hero titles. Despite a wide variety of new games in 2009 including The Beatles: Rock Band and DJ Hero, annual sales fell by nearly 50%.
That slide inspired the Rock Band 3 development team to try to recapture the fun "that really started this whole phenomenon in the first place," says project director Daniel Sussman.
During the game, green, red, blue, yellow or orange keys flow on a "stream" representing the notes to be played on five corresponding keyboard keys. In a new authentic Pro mode meant to help players segue to actual instruments, all 25 keys are used; the streams shifts left and right to cover the correct keys. The keyboard also works as a MIDI keyboard that can be connected to a computer. "This is a real instrument and a real device," says senior designer Sylvain Dubrofsky.
In addition to the new keyboard controller, also due for the game's release are two advanced guitar controllers that take advantage of the Pro mode, one a full-sized, fully functional Fender guitar (all sold separately, no prices yet).
Other Rock Band 3 advances: improved animations, refined gameplay features — players can drop in and out of games, or change instruments and difficulty settings without stopping songs — and a easier-to-use song menu.
"Our ambition for Rock Band 3 was really to re-energize and reinvigorate the (music game) category and advance it and move it forward," Rigopulos says.
•More fluid gameplay. Players can jump in or out of songs without interrupting a song already in progress. They can also change instruments or difficulty settings during a song without pausing. "It's a really cool way to get rid of that friction that players have when they are in a party situation," Teasdale says.
Another party-friendly mode, "road challenges," is described by Teasdale as "taking Rock Band 1 and 2's band world tour (mode) and merging it with Mario Party. We tried to find a way to get the core experience people had playing the band world tour and the things they really enjoyed, like getting the van or getting random set lists, and putting that into a setting that you can finish in an evening instead of a week. So now we have all these tours which are actually you going on a tour of the East Coast or touring across the world, and you are finishing that in three hours or whatever time you think you have to play."
•Revamped song-filtering system. With the Rock Band library expected to grow to about 2,000 songs by year's end, it has grown too big for simply scrolling. With the new system, "you can say, 'only show me songs in Rock Band 3' or 'only songs under three minutes' or 'Eighties metal songs from my (downloadable) collection,' " Teasdale says. "It's a really cool way to take your full library down to a manageable list of songs."
Not to be forgotten, the keyboards' addition — along with carrying over the three-part harmonies from The Beatles: Rock Band and new Green Day: Rock Band games — means that "you can play as a seven -player band," Teasdale says, "which is an amazing experience."
•Rock Band Pro. This new music learning mode lets players develop real-world music-playing fundamentals for keyboards, guitars and drums. More realistic music notations replace the standard color-coded notes during gameplay.
For guitar, numbers flow down the screen along six guitar strings, telling you where to place your hands on the neck and when to strum.
Two new guitar controllers in the works have actual strings where you strum; one is a full-sized, fully functional six-string Squier Stratocaster from Fender. "It can tell where your fingers are based on technology in the neck and the bridge of the guitar.
No buttons," Drake says. "While you're playing it, it feels exactly like playing a real guitar," because that's what you're doing.
The other is a Fender Mustang Pro controller from accessory maker Mad Catz with a field of buttons in each fret. As your fingers compress the smaller non-colored buttons on that guitar's neck, your finger positions are represented in the game's display. "You can go from plucking single notes to power chords and bar chords, we have crazy stuff like tapping and slides," Dubrofsky says. "If you ever had any aspirations of connecting with the music in a deeper way ... you are really going to like Rock Band 3."
For drums, three new cymbals are added to the standard four drum pads, and you are forced to play the correct cymbal at the right time. "It really immerses you more. You feel more like a drummer," Dubrofsky says. "It's not only for expert levels. You can come in on easy and actually play Pro drums. We have all the different levels established. It's actually really fun. You are playing up on the high hat or down on the snare, and it feels more like a kit than ever before."
On keyboards, Sussman says, "we're actually utilizing the full two-octave range that the keyboard controller has. Everything that you are playing, whether you are playing on easy or expert, is accurate musical information. The track looks like a real keyboard track, and you are playing notes on the keyboard that if you were to step away from the game and were to play on a real piano, they would be the right notes."
Pro players can use the mode for private practice or incorporate it while others play the game's standard arcade modes. "You can be an expert keys-player playing with an all easy band, no problem," Drake says.