Fallen Earth is a post apocalyptic mmorpg (somewhat like Fallout setting) , where the world population has been decimated by the Shiva virus. The endgame for this mmorpg is focused on pvp (ie no raids).
Having played this game for awhile (open beta and release) , here are my thoughts:
Open ended stat system - players can choose to learn any skills and stats they like. Unfortunately there is a steep learning curve, it is recommended that you read up on AP allocation because there is no respec.
Combat system - fps style. No pressing of buttons, instead you use a crosshair and shoot/whack people.
Very large game map.
Despite being marketed as a sandbox game, quest progression is surprisingly linear. You complete all the quests in Sector 1, then go to Sector 2, then Sector 3. Yes, theme park style. You do gain experience via gathering and crafting, but it is less compared to questing. The learning curve isn't as steep as EVE online but the sandbox experience is also dumbed down.
Mobs - low level AI is crap, they can be standing next to each other but won't aggro when you pull 1 of them. That being said, it is impossible to solo mobs that are 1-2 levels above you.
Levelling is slow.
You get your first mount at level 2, if you have the cash to craft it.
Most importantly, there is a lot of lag when there is more than 20 people in the same town.
So if you have come across this game and want to give it a shot, it doesn't compare much to other mmos out there. Give it a month or 2 to see if they sort out their problems before you actually buy it.
This post has been edited by spacelion: Jun 20 2011, 09:28 AM
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1) Dont buy your mat for crafting, it is too expensive. i lose a lot of money from this. 2) Upgrade your horse as soon as possible because the old nag has bad fuel efficiency and lose stamina easily. 3) Do all quests to get free Action Point and dont waste AP. If in doubt, ask other player first before spending all your AP. 4) You can stack your crafting queue and it will keep crafting even you are offline. 5) Horse is better than ATV.
Player List
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1) Mrhulk Contact me if you play this game too.
Game Guides
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Added on November 27, 2009, 7:06 amhttp://store.steampowered.com/app/40000/
Steam Early Holiday promotion. Fallen Earth at half price. $24.99 USD (special iteam and 30 days free game time)
Actually... there are Rumors that Fallout MMORPG is on the way, if im not mistaken.. its coming around the 2011. =X (But its just a rumor, dont bet on it too much.)
Fallen Earth fans, rejoice! Today, FALLEN EARTH, LLC announced the start of their holiday promotion, placing a 20 percent off discount on all purchases of the game through the Fallen Earth online store. In addition, players can now take advantage of a free 10-day trial via the Fallen Earth website (www.fallenearth.com).
The free trial and promotional discount are just in time for the holidays and coincide with Fallen Earth’s in-game holiday celebration, “First Night,” where players have the option to participate in special holiday missions to receive festive items such as Mistletoe, Eggnog and Gift Boxes.
“We’ve made the process of accessing Fallen Earth much easier for players,” said Jessica Orr, marketing manager for Fallen Earth. “With the addition of the free trial, we’d like to invite everyone to join in the Fallen Earth holiday festivities!”
During the limited-time holiday promotion, Fallen Earth will be available for $39.99 (USD). Players wishing to purchase over the holidays or convert their trial accounts will be able take advantage of this special discount.
To sign up for a free trial or purchase a copy of the game, please visit: www.fallenearth.com.
This post has been edited by mrhulk: Dec 16 2009, 09:51 AM
i played the game last night. The first 30 minutes is horrible, bad control, ugly UI and unusual gameplay. So close to quit this game....... after 1 hour later, i get use to the control and UI. I understand how to play the game......Now i love it.....
This is what i love about fallen Earth after playing for 2 hours: -You dont have to select your enemy first, just enter the aim mode and you ready to shoot your enemy like in counter-strike. You can call it Mass FPS Online. I love it. -The surrounding wasteland remind me a lot of Fallout series. You can see some bandits roaming around the wasteland, you can shoot mutant chickens too. -Look baby, i got a horse. You get a mount in the 2nd level. Now i feel like a cowboy.
This post has been edited by mrhulk: May 10 2010, 05:28 PM
I am playing it. Bought the game right after my 4th day of trial. I messed up my character a dozen times and finally settle on pistol / craft and going to side the Techs.
Added on June 9, 2010, 2:10 ammore updates from fallen earth
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Fast Travel System Now available for players, a limited travel system allows transport between specific barter towns once players have gained the town-specific transporter knowledge from either the Tech or Vista mission givers in the area. Because these factions are trying to improve society as a whole, none of these missions are gated based on faction.
The missions are available in New Flagstaff for Level 15 players; Trader’s Flat at Level 30; and Los Alamos at Level 47.
After securing the knowledge in New Flagstaff, players may travel from Sector Two to Watchtower in Sector One. The knowledge in Trader’s Flat allows transport from Sector Three to Sectors One and Two. The knowledge in Los Alamos allows transport from Deadfall to Trader’s Flat, as well as Sectors One and Two.
Players can only use the transport once an hour and must pay an associated chip cost.
For the Factions The six major factions that dominate the Grand Canyon Province are making their move on the Deadfall territory! Pick a side and lead the effort to thwart the diabolical regional leaders of your enemy faction.
CHOTA: Eliminate the Enforcers and their leader, Commander Bergeron. Enforcer: Crush the CHOTA and their leader, Vise. Lightbearer: Thwart the Travelers and*their leader, Shark Farrow. Tech: Decimate the Vistas and their leader, Keeper Dayton. Traveler: Defeat the Lightbearers and their leader, Sister Steel. Vistas: Take down the Techs and their leader, Doctor Puller.
These PvE missions start with faction NPCs in the town of Rothium Ridge. They require a minimum of 10,000 faction points to take part in.
Serendipity System We’ve added numerous rare spawns to the world in all three sectors. These creatures show up as part of normal creature spawns and will be visible by their status as veterans and bosses that aren’t associated with missions. They’ll be similar in appearance to other creatures in the area, but will have a very good chance of dropping special items that have either a unique appearance or unusual bonuses. The strength of these items will never exceed that of something that can be crafted.
Assault Level Grab your clan or clone mates, strap on them combat boots and get ready for Assault. This 8 vs. 8 Blood Sports match will put your offensive and defensive skills to the test—complete all four Assault level objectives while defending your team from the opposition in the shortest amount of time and score!
Weather System Keep a lookout on the sky, there is something going on and it looks like there are storms on the horizon.
User Interface · Fixed non-stacking items so that they count properly in the Recipes window when queued for use. · Fixed a minor display issue when canceling a respec. · Updated Social Who tab so that it now defaults to current county and -/+ 5 minimum and maximum levels. · Expanded the clan description and MOTD boxes to make them more readable. · Fixed crash bug when opening multiple auction confirmation windows for the same item. · Fixed crash bug when receiving multiple Blood Sports invitation windows.
Clans · Added notification to clan officers when an item is removed from the clan vault.
Vaults · Added support for sending equipped items to a vault.
Auction House · Added support for searching for items by a required attribute. · Added support for use of the “Enter” key in the name edit box to initiate a search. · Added support for auto-filling the name edit box after dragging an item to the search tab. · Added notification to Auction chat to inform players that the item will be mailed.
Combat · Added a custom projectile and grenade weapons reticle with a line indicator of the trajectory angle. · Changed rocket particle animations to emit a more continuous stream of smoke, which is now visible even if the rocket itself is not visible. · Fixed a bug that prevented NPCs from attacking players due to corners.
Nodes · Relocated some scavenge/harvest nodes so that they will not spawn inside rocks or other clutter. · Fixed rubber nodes to drop appropriate treasure rather than returning an error message.
Crafting · Added recipe research for Laminate Hexweave, Combat Mesoprene, Retooled Hexweave, and Engineered Mesoprene (along with all constituent recipes for the items therein). · Added recipes for upgraded ballistics weapons under their respective Mastercrafted headings. · Added the Impure Desiccating Acid recipe to Advanced Acids 3.
Items · Reduced the speed boost benefit of the Tent City buffs significantly. · Reduced the duration of the Desperado’s Med Kit and Racketeer’s Med Kit items to 15 seconds (down from 30). · Applied appropriate activation sound and animation to Corporal’s PEDs. · Corrected the duration on the “active camp” effect.
Creatures · Added appropriate treasure to Level 16 Milsec Guards in Picus Ridge area. · Altered stats on the Scattered near the Dump to use current balance points, and added component drop tables to their templates. · Increased the health on the Frightened Scavenger for a Park City escort mission.
Skills · Reduced the speed boost of On Wires to 10% (down from 15%). · Increased the cooldown on Pistol Whip to 30 seconds (up from 15).
Capture the Flag · Changed the flag so picking it up no longer requires a weight check. · Added an error message for players who fail to pick an item off the ground. · Fixed a potential deadlock when players dropped the flag as the event was terminated.
Art · Fixed faction suit issues. · Fixed Rejuvenating Mask from hiding hair. · Fixed clipping in crotch area on Pulverizer’s Leg Plates. · Fixed Traveler Professional’s Pants from turning ankles invisible. · Fixed hair from clipping Heavy Infantry Helm. · Made pants visible on Vista Keeper’s Leg Guards. · Fixed Tech Hydraulic Leggings from turning ankles invisible. · Fixed CHOTA Reaper’s Leg Guards from turning ankles invisible. · Fixed white sleeves on Heavy Infantry Breastplate. · Fixed white sleeves on Heavy Infantry Gear. · Fixed orange barrel so it no longer rolls downhill indefinitely. · Fixed Reyes’ Mine ambience and ambient music. · Fixed Hexweave and Mesoprene suits so that they now show the gloves when the full suits are crafted. · Fixed several staircases in Capture the Flag arena level. Added textures along the bottom edge. · Fixed textures on banister railings in Capture the Flag arena level. · Fixed floating beam in Capture the Flag arena level. · Fixed wall and iron support beam textures in Capture the Flag arena level. · Fixed textures on wall pillars in Deathmatch arena level. · Fixed missing area in Deathmatch arena level. · Fixed ceiling texture near first-floor stairs in Deathmatch arena level. · Added new LifeNet Fast Travel totem object and textures. · Remodeled and textured Vista tents.
Audio · Added sounds for stun and knockback. · Added new footstep sounds for weather system. · Adjusted volume for weapon and reload sounds. · Fixed Black Bear sounds. · Added new sounds for the Assault arena level. · Adjusted NPC aggro, attack, and hit sounds.
Animation · Fixed the weights on the female aiming animations for the new 180 weapons.
Sector One · Depot 66 o Set correct base templates on Judges around town so that they should count toward specific Mercenary achievement. · Murphy o Removed exploitable Archivist Collection node from house and relocated to somewhere more challenging. · Watchtower o Altered NPC spawn to keep lizards off bee hives.
Sector Two · Barret Manor o Fixed the goal string for the mission “Factional Dependencies.” · Devon Township o Raised Ollie Ringet so he’s no longer sunk in the floor and also raised the furniture to floor level. · Hollister Point o Increased the drop rate of Concentrator Parts for mission “Underground Research.” · Pumphouse Road o Added more dangerous creatures around valuable nodes in the area.
Sector Three · Black Hill o Fixed coordinates for mission “Better Off.” o Changed art object used for Sound Dampener item in mission “Soundgate Theory.” · Brekshire o Modified story string in the mission “Brekshire on the Wire” to make it clearer that the wires come from Shiva’s Favored mobs. · Chemtown o Mutated Beast now always spawns in the world so that it’s available for the mission “A Season in Hell.” · Deadfall o Added more GlobalTech Circuitry nodes in PvE areas around Rothium Ridge and Radberg. o Added more hostile monsters and harvest nodes in PvE areas around Rothium Ridge and Radberg. o Added more hostile monsters in areas for “Terms of Lease” repeatable missions. o Added correct brains to LifeNet regen pods for players to spawn in this region. o Removed extra Salvaged Fasteners from Armorcraft merchant inventory in Los Alamos. o Removed Muscular Regulator Schematics from a Los Alamos merchant. o Added Engines 3 Research to the Science trainer in Los Alamos. o Increased the drop rate for Hulk Armor Scrap needed for the mission “New Technology” in Rothium Ridge. o Added flavor text to Blight Wolf Pheromone item for mission “Smells Good to Me” in Tabara. o Changed the Radberg mission “Gridlock” so that it is now marked as a group mission. o Fixed typographical error in Deadfall mission “Through Their Fingers.” o Fixed error in Friendly Blight Wolf setup so that the creature no longer attacks itself in the Tabara mission “Lone Wolf.” · Fender Gate o Added small area outside Vista camp for the Tech mission “The Goggles Do Something” where players can interact with an object to complete the mission. o Added small area outside Enforcer camp for the CHOTA mission “Pierce Through the Dust” where players can interact with an object to complete the mission. o Added small area outside Tech camp for the Vista mission “Hottest Place in Hell” where players can interact with an object to complete the mission. · Haietta o Reduced respawn time in half for target NPCs used in “Fair Warning” repeatable Vista mission.
maybe you should do spoiler tag for the patch note...anyway i like what they done in 1.5 patch....especially the fast travel and Weather System.....the game start to shine with this new patch,,,,