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 I am really disappointed, that Aion is not a WoW killer

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sp@wn
post Oct 2 2009, 01:46 AM

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QUOTE(fr0sti3 @ Sep 29 2009, 05:06 PM)
imo RO brought a very interesting castle raid sys (minus potion spam)
multiple castles, only open for taking/defending during limited duration of the week, each castle having their own instance & unique loot... etc

if wintergrasp (or to an extend warhammer sieges) used that concept, i think things will play out very differently.
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the best thing about Blizzard - Not only they try hard to improve their own game, but they learn from others and even make better versions of it

You can clearly see how WoW evolve throughout the years - from a mostly PvE gameplay with a scary 40 man requirement raid, to a full fledge PvE Raid content for hardcore raiders and serious Arena for PvP junkies.

But while satisfying the hardcore players. they never forget those 'not l33t' players - you have battlegrounds, regular/heroic dungeons, daily quests that not only gives you fun; but also gearing up while you do it; making the transition to raid/arena much easier

and World PvP like Wintergrasp spices things up - you literally saw your whole server population fighting over this 'tiny' castle for both loot and buff

and lets not forget Achievements - as much as i hate how some players abuse this 'stat', it is a nice thing to see your hard work gets rewarded. Or how it makes you try something you never thought you can do - like Glory of the Hero/Raider?

and the latest expansion are coming with even more new things and changes - like how Fishing is going to be changed to be more like Animal Crossing

we might be even seeing Warhammer's RvR siege battles in WoW someday!


sp@wn
post Oct 3 2009, 06:13 PM

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we'll see how things goes, but so far WoW is definitely leading on the MMO pack

contenders are bound to come up - thats for certain

but so far none have got close
sp@wn
post Oct 5 2009, 10:18 AM

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QUOTE(ArmedandDangerous @ Oct 5 2009, 10:15 AM)
End game is never grinding, cos even if you don't get loot, others will. It's a team thing. Just because you don't get loot doesn't classify it as a grind =)

But yes, I've done SWP for AGES and everytime the polearm drops off the trash, someone else gets it. And then on the day WotLK was released, the trash decided to drop 2 polearms in 2 pulls....
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ah yes - the miracle of RNG

just drives u nuts, aint it?
sp@wn
post Oct 5 2009, 01:03 PM

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QUOTE(evofantasy @ Oct 5 2009, 11:47 AM)
being in a guild, there is no need for RNG...
EPGP ensures every1 get gear up...
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only under 1 condition - you have enough 'points' to buy your stuff

or the other 9/24 guys liked you enough to let you have your stuff

being in too much raiding guilds, i have enough bad blood experiences when comes to guild run item looting - 80% of the time, drama ensues and next, the guild splitted

systems like DKP or the new KARMA was 'meant' to help - but it actually creates more drama, where some guy with a hidous amount of points can undercut another that actually needs the upgrade

of course, i'm not saying all guild are like that - but these are some basic knowledge one should at least aware off before you decide to dedicate your time to constantly raid with your guild of choice



sp@wn
post Oct 5 2009, 06:33 PM

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QUOTE(Quazacolt @ Oct 5 2009, 01:54 PM)
you missed out: "if item drops or not" <-- biggest RNG factor (the rest you've listed arent really RNG as it can be controled)
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that condition is kinda like pre-built - one doesnt even need to mention it, coz drops are always RNG based

just like how hard u tried to get that epic axes from the place, but it never drops - and when it does, ya either aint around, or someone else beats ya to it

systems like DKP, KARMA or evo's EVGP were created to 'maximize' the raid efficiency - as in who's more 'eiligible' for the upgrade, or who would contribute to the raid more if he/she is given the upgrade

there is no perfect system though - so it is always a good idea to at least get to know your raiding guild's rules, so ya dont get shafted/jacked

personally, i find the greed/need rolling system is good enough to handle item distribution - but alas, most ppl hate betting their luck
sp@wn
post Oct 5 2009, 06:56 PM

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QUOTE(Quazacolt @ Oct 5 2009, 06:46 PM)
apparently it isnt so according to someone  rolleyes.gif  rolleyes.gif
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mathematicly, you can prove it wrong - why is why we have databases indicating the drop %, like 15% or even 90%

the thing is, sometimes (or most of the time, depending on your personal experience) the bad % takes a higher roll

some say patience is a virtue - it is. then again, running the same place for Nth time cant getting what you want/need can really, really drives you nuts

my worse personal experience would be the staff from heroic oculus - not only it is the only place where the only pre-raid epic spell staff drops, it is also infamous amongst most dungeon goers; despite my personal liking of the instance

i'd say it took me almost 4 months just to get it drop - and thats just a rough estimate

 

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