QUOTE(fr0sti3 @ Sep 29 2009, 05:06 PM)
imo RO brought a very interesting castle raid sys (minus potion spam)
multiple castles, only open for taking/defending during limited duration of the week, each castle having their own instance & unique loot... etc
if wintergrasp (or to an extend warhammer sieges) used that concept, i think things will play out very differently.
the best thing about Blizzard - Not only they try hard to improve their own game, but they learn from others and even make better versions of itmultiple castles, only open for taking/defending during limited duration of the week, each castle having their own instance & unique loot... etc
if wintergrasp (or to an extend warhammer sieges) used that concept, i think things will play out very differently.
You can clearly see how WoW evolve throughout the years - from a mostly PvE gameplay with a scary 40 man requirement raid, to a full fledge PvE Raid content for hardcore raiders and serious Arena for PvP junkies.
But while satisfying the hardcore players. they never forget those 'not l33t' players - you have battlegrounds, regular/heroic dungeons, daily quests that not only gives you fun; but also gearing up while you do it; making the transition to raid/arena much easier
and World PvP like Wintergrasp spices things up - you literally saw your whole server population fighting over this 'tiny' castle for both loot and buff
and lets not forget Achievements - as much as i hate how some players abuse this 'stat', it is a nice thing to see your hard work gets rewarded. Or how it makes you try something you never thought you can do - like Glory of the Hero/Raider?
and the latest expansion are coming with even more new things and changes - like how Fishing is going to be changed to be more like Animal Crossing
we might be even seeing Warhammer's RvR siege battles in WoW someday!
Oct 2 2009, 01:46 AM

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