QUOTE(Deimos Tel`Arin @ Sep 18 2009, 02:49 PM)
i think deus ex 1 had a similar "consequence system" in it. maybe a lite one.
for example, if u stayed to defend your brother, he will be alive.
if you fled, he will be dead.
if you killed the backup that arrived in first mission, u will come up with a lame excuse to explain their deaths.
if you did not kill any NSF from start until a certain point, your brother will praise you.
etc etc.
these are the ones from the beginning, mid game, late game got any consequences or not i dunno liao.
Did you play the first Witcher game fully? In it, certain actions that you did in the earlier parts of the game would cause changes in what happens a few chapters later.
For example:
In the prologue, depending on whether you chose to fight the Beholder or Wizard, you would get different enemies to fight later.
If you chose to assist or hinder the "terrorists", you would have different consequences later.
Yes, its just a consequence system, but unlike other RPGs, the consequences themselves only manifested many many hours later instead of instantly in most RPGs.
This post has been edited by H@H@: Sep 18 2009, 02:55 PM