QUOTE(FatalExe @ Dec 3 2009, 10:58 PM)
as a carry, last hit is more important than denying, and even less important if opponent is not carry hero
Even as a carry I am able to deny, harass and farm on an equal ground. Obviously carries prioritize a last hit over a deny, but when presented the chance, one shouldn't be idling there. And in the span of that 40 minute game (on average 30~60), it has become reflex to deny a low health creep, so..Also, if you are going to use that as a basis for debate, I would have gotten the idea that one would ONLY play carries? High specialization there buddy. Cheers.
QUOTE(KHOdin @ Dec 4 2009, 01:23 AM)
It becomes really important in high tier games where every single experience makes the difference. That two denies could have stopped a support hero from levelling and would've allowed you a kill. Games in high tiers are decided by the laning phase & ganking phase, and unless your team has the wtfpwn ability to turtle it out for 50 minutes whilst your carry farms..well you could've just lost by the 20th minute.I'm by no means a superstar HoN player, but I think these are the basics people should learn to practice if they wish to stop playing with fails, ragequitters and ah bengs.
This post has been edited by ZeratoS: Dec 4 2009, 09:04 AM
Dec 4 2009, 08:59 AM

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