Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed

Outline · [ Standard ] · Linear+

Games Street Fighter IV | V3 (PS3), Shoruken Brothers Unite!!

views
     
rawfish
post Sep 10 2009, 02:59 PM

New Member
*
Junior Member
30 posts

Joined: Jan 2003


QUOTE(Star_Scream @ Sep 10 2009, 01:54 PM)
Errmm.. i can only use charge characters.. i cant make srk properly.. when i try to use ryu, my ultra become ex srk.. everytime!!
*
I am not sure how you perform these inputs but here's something that I think may help.

There is this thing called 'riding the gate' which basically means performing circular actions on the stick by going through the input directions to the max allowable range. If you notice, even before touching the edge (the gate), you will hear the soft 'click' of the microswitch - that's the sound of your input being captured.

Try to NOT ride the gate (or too much) when doing these motions. Using Ryu, practice fireballs and try to find that perfect spot where you can safely do D, DF, F + P in "one smooth glide" with minimal force. For me, I bring the stick to D and touch the gate, then glide it so it doesn't fully touch the DF corner, then move it to F (touching the gate too).

I really don't micro-analyse my inputs, but I THINK I input Ryu's Ultra like this:

[ul]Direction / Touch Gate?[/ul]
Down / Yes
Down-Fwd / No
Fwd / No
Down / No
Down-Fwd / no
Fwd / Yes

Works for me, may not work for you. If you can perform a smooth FB, you can try doing it twice. Once you have his Ultra nailed 10/10 times in execution, you can just try to DASH, then input the Ultra command after the (Fwd, Fwd) motion.

Reasons why EX-SRK may come out:
• The way the engine records commands and 'shortcuts' (i.e. SRK = DF x2, Punch)
• After Dash, Ultra is inputted immediately. You can try to reset the stick to neutral first before doing Ultra
• And the most important one, PPP is not done together. For this, you can try turning the input log on in Training.

QUOTE(laxa88 @ Sep 10 2009, 01:06 PM)
Hi guys! I hope this "adds value" to the thread instead:

I'm trying to main Abel but I feel his combos are a bit restricted. I've been using the same combo over and over (cr.LP > MP > qf.P > cancel > cr.HP > roll > dp.P), so I've been trying to avoid it. Is this normal? :/

Also, I seem to have problem against Blanka... I think Thrust and Kenny7333 can testify that tongue.gif
*
I think the decider move for many tight Abel matches is his normal/EX qcf.p > FADC > d.HP > Ultra. I was having problems linking the d.HP after coming out from FADC but applied a useful technique and got a very good success rate! The gurus here have already shared this technique so here you go!

Simply perform: d.HP (hold this button with middle finger, then QUICKLY piano your index finger to d.MP). If you notice in training, the first input will display as HP, then the second one as MP+HP. The game will accept the highest hierarchy input so the engine captures HP being inputted TWICE. Which means you have DOUBLE the chances of having that move to come out.

This is the hierarchy, LP < LK < MP < MK < HP < HK. Simply put, pressing all SIX buttons will result in HK coming out as it's the highest of the button order. Also, the engine will capture all button inputs too (useful for Gouki, because you can output his Demon with Fwd, Fwd, LP+LK+HP as a shortcut - THREE steps, instead of FIVE).

There's TONNES of other shortcuts in this game that makes almost-impossible execution possible. I'm 100% sure Phyurix knows this for Gen. If you're in his PPP stance and people jump, just do QCF+KKK twice to catch them in the air with your KKK-only Super/Ultra. Lucky cannot kara-cancel with all 6 punches and kicks, like Gouki smile.gif
rawfish
post Sep 10 2009, 03:35 PM

New Member
*
Junior Member
30 posts

Joined: Jan 2003


QUOTE(leongteng5 @ Sep 10 2009, 03:26 PM)
Thwallochi=THe WALL Of CHIna

Googled his name out of curiosity for fun some time ago
*
Now the cat has to be killed.
rawfish
post Sep 10 2009, 03:41 PM

New Member
*
Junior Member
30 posts

Joined: Jan 2003


QUOTE(Zangief82 @ Sep 10 2009, 03:31 PM)
haha Hanz079 - Thwallochi doesn't sound jap meh. btw ..its Zangief82 not 83  cry.gif
*
If it's Jap, then it should be Thwalloji! LOL wink.gif

Just kidding smile.gif

Actually it sounds Hebrew to me, because of the name Malachi (a Biblical prophet). I actually thought it was the name of some Warcraft hero of something, which goes to show my zero knowledge of the game.
rawfish
post Sep 19 2009, 12:01 AM

New Member
*
Junior Member
30 posts

Joined: Jan 2003


P.S. HAPPY BIRTHDAY LIL NICKY! bday.gif party.gif cheers.gif

user posted image

This post has been edited by rawfish: Sep 19 2009, 12:02 AM
rawfish
post Sep 19 2009, 05:36 PM

New Member
*
Junior Member
30 posts

Joined: Jan 2003


QUOTE(veger_leong @ Sep 19 2009, 04:18 PM)
hey I'm planing to buy sf4 for my ps3 but anyone can let me know the difference between region 3 and region a and region 2?
is that mean if i buy region 3 cd then i will not be able to play online with the other two region cd players?
i prefer to play with asia players and think that the speed might be stable than play with other regions
*
Region A = only for Blu-ray movies.
Region 2 = UK and Australasia
Region 3 = Asia

There's no difference to online connectivity, but Region 3 = Region 1 in terms of coding of saved games and DLC. Meaning you can pop-in either 1 or 3 and the game will still recognize your files. I recommend to get either 3 or 2 if you just plan to play the game. DLC's available via UK/AU PSN, and so far it's only for the alternate costumes. The price is different from the Asian/US DLCs.

QUOTE(hatred___ @ Sep 19 2009, 02:31 AM)
Dont' think it's really that possible. 10 extra characters? The character roster's gonna be messy as hell. Somewhat like KOF or CVS2.  Too many characters! Lol.

Dee Jay and T.Hawk, yes, chances are there. Rumors are that their model are already done.

Ibuki and Makoto maybe, but not Dudley. Don't think Capcom will put another Boxer in the game making it repetitive although they play differently.

Adon, another Muay Thai fighter, not likely. Although he plays differently compared to Sagat. Cody and Guy from Final Fight are not likely as well. I'd rather they put Rolento or Hugo in if they really wanna put Final Fight characters in.

Putting too many characters from so many different games will only mess them up as all the characters fight differently in their own respective games. If you put them into SFIV game, their capability will be compromised. Eg. Juggling Capability, Agility and all.

I'm sure Capcom don't wanna turn SFIV: Dash into another Capcom Fighting Jam which was a flop.

The trend I see with SFIV character selection is that Capcom tends to stick with characters from SF ZERO series and SSF2T (Super Turbo). This is my 2 cents lah. Could be wrong tongue.gif
*
10 chars is possible, because 3D design is easier than drawing 2D sprites. I read that 3S design was a b**** due to the 60 fps framerate too, but the results were gorgeous as the animation was so fluid. From its evolution from New Gen to 2nd Impact, notice that they can afford at most 4 chars per installment.

Dual boxers would really rock hard. Time to bring Civil War to America! OMG I can't believe they are putting my favourite 3 chars from each SF3 episode!

I'm sure they will put proper balancing into the end product. Time to save your pennies!

P.S. Hatred why the heck is it so hard to reach you?

5 Pages « < 3 4 5Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0393sec    0.76    7 queries    GZIP Disabled
Time is now: 10th December 2025 - 05:32 PM