QUOTE(windboy @ Oct 14 2009, 08:08 PM)
If you pre-order, you get early access to the demo (Like a few days or a week). The totally free demo comes out after.Left 4 Dead 2, Whole bunch of dedicated servers up
Left 4 Dead 2, Whole bunch of dedicated servers up
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Oct 14 2009, 08:13 PM
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#41
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 15 2009, 05:40 PM
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#42
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Deimos Tel`Arin @ Oct 15 2009, 11:16 AM) @strife_personified: Valve has set stated that Source will be the defacto engine for them for many many years to come. The Source we have now is way different than the Source that was first introduced in Counter-Strike: Source. So, instead of rolling out a "new" engine every few years, they just keep updating one engine which has the added benefit of retroactively updating their older games (eg. DoD: S has benefited from the updates that came with TF2 and TF2 has benefited from the updates in L4D)regarding game engine, i heard someone said that l4d2 will be using unreal engine. this true? Added on October 15, 2009, 11:17 amfuuuu- i am wrong. from wikipedia it stated that l4d2 is using source engine. http://en.wikipedia.org/wiki/Left_4_Dead_2 good. lol. my ancient rig still powa. |
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Oct 15 2009, 10:57 PM
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#43
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Deimos Tel`Arin @ Oct 15 2009, 09:41 PM) I wouldn't say that its a definite (Since Source is purely a base engine and each game customizes it heavily), but from what Valve has been doing, they do some times filter down future updates back on their old games if possible (I think there was one where they implemented HDR into CSS after using it in Episode 2) |
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Oct 15 2009, 11:46 PM
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#44
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(strife_personified @ Oct 15 2009, 11:37 PM) not forgetting multicore processing as well. I'm going to try and list down all the features that has been retroactively placed into Source over the years:i was trying to find the words to say what you did, but the more i typed the more i felt like i was digging a very deep grave - HDR and Motion Blur - Steamworks integration (For DoD: S I think) - Distance fogging (Into TF2 from L4D) - Multicore processing And also, let's not forget recycled Valve assets! Crates and sound effects! |
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Oct 23 2009, 02:31 AM
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#45
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 23 2009, 02:09 PM
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#46
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 26 2009, 03:51 PM
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#47
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Ah TSB just put the price of L4D2...
RM 138. Same like last time. |
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Oct 27 2009, 11:15 AM
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#48
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Ooo, TSB has a 4 player pack
For RM 500... which is about RM 125 a person... Which is about RM 13 cheaper. |
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Oct 28 2009, 04:29 PM
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#49
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(InkySliwinky @ Oct 28 2009, 04:15 PM) all i have to say is what the f*** ... bad enough it had to be delayed till 3pm now its been changed to tommorow 5am ... whats the matter ? gabe newell too lazy to get off his fat arse to press the enter key ?... Ah yes, clearly you are an insider, since you know its done.How's the game? Is it really L4D2 or more like L4D1.5? |
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Oct 28 2009, 04:44 PM
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#50
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 28 2009, 04:48 PM
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#51
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Oct 28 2009, 05:01 PM
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#52
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(InkySliwinky @ Oct 28 2009, 04:51 PM) Oh you were doing so well... Seriously, the game is still under development, its not going to be smooth. Coz if it was finished, we wouldn't need the demo at all actually now would we? |
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Oct 28 2009, 05:18 PM
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#53
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(InkySliwinky @ Oct 28 2009, 05:07 PM) LolWut ?.. come again ?.. All i was saying is that dont put a friggin preload date unless you"re 100% sure you can deliver ... whats there to delay ? finishing touches on a demo ? you gotta be high or incredibly stupid to think a demo has to have perfect bugless gameplay which every1 knows is impossible to achieve the first time around .. Yes, because games never get delayed now do they?This whole industry is full of non-confirmed dates. You'd have to be incredibly naive to assume that all release dates by every company will be honored EVERY SINGLE TIME. Also, its a demo... The entire purpose of which is to tell ppl why they should buy the game. If something so small has a high number of bugs, its going to reflect really badly on your final product. (Your confusing beta with demo) Regardless, this explanation makes a whole lot more sense than your assumption that Gabe Newell is intentionally dicking with us. |
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Oct 28 2009, 05:36 PM
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#54
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(InkySliwinky @ Oct 28 2009, 05:30 PM) You do realize that whole Gabe Newell statent was a joke right ?.. Or are you the kind of person to take everything seriously ? anyways all i was stating was my opinion on this thing .. Keyword here is Games not Demos ... First time ive heard of a demo being delayed right then and there and for a day no less what kind of bug fixing could they accomplish within a day ? Id understand the need for a delay with the production of a full fledged title as there are needs of polish or perhaps meeting the requirements of QA however when it comes to demos meh .. anyways whats done is done .. guess ill just go back to borderlands at the meantime .. You're partly responsible for whatever you want to post on the Internet. Don't want to be responsible, don't post it up.Regardless of your joke, it was a very heated post that you made. Anyhow, you're obviously pissed off at what you claim to be the first time ever a demo has been delayed (Clue: It's not), so cut them some slack. |
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Oct 28 2009, 11:22 PM
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#55
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(InkySliwinky @ Oct 28 2009, 05:43 PM) Responsible ? how ? I could personally care less what anyone has to type about . Im just doing this to kill time .. and i wouldnt get pissed over something as trivial as a friggin demo .. If you'd think id have a personal vendetta against Gabe Newell for something as stupid as this .. then you're sadly mistaken . I dont even know the guy so why would i hate him personally ? I just trash type for the lulz if you catch my drift .. anyways do what you will im done .. ^^ Since you're done I'd just like to go into english nazi mode here:Its I couldn't] care less. QUOTE(Edison83 @ Oct 28 2009, 06:32 PM) u r correct in some way.. but have u seen last 30min annouce delay ? That wasn't a "delay"... It was a mixup on release dates. In that case, Steam and 2k Games both screwed up.they usually early few month annouce delay, not last minute thats y make us rage.. |
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Oct 29 2009, 12:49 AM
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#56
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(strife_personified @ Oct 29 2009, 12:42 AM) my fellow grammar nazi, apparently both forms of the line are correct. while logically "i couldn't care less" is correct, due to long term usage, "i could care less" is also acceptable, as it is a bastardized version the americans made. or some croc like that I believe the American's justification for that line is that its supposed to be some form of higher irony... If you're being pedantic yes, but the truth is, half the people who use the term don't actually know what they're saying (Since it isn't delivered in an ironic way... something the Brits have mastered while the American's try to copy)plus, to be an english nazi, you'd have to be from britain, of german descent, and say 5 hail mein fuhrer a day What If I said 15 mein fuhrers? Does that count? |
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Oct 29 2009, 11:55 AM
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#57
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
How's the performance? Heard that its actually smoother as well.
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Oct 29 2009, 02:06 PM
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#58
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Nov 5 2009, 10:27 AM
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#59
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(JuzJoe @ Nov 5 2009, 10:25 AM) Yeah it's only a short demo with and it's daylight stage which isn't intents. But if you've watch L4D2 videos for the past few month you will realise that there will be campaigns taking place at night, and some even have weather changes. There is one stage in particular where it was bright daylight and later it started to rain really hard which makes shorten your vision. Running along the flooded area slows you down and molotovs virtually useless during the rain. WHAT? Shit, that's cool. MUST HAVE NOW.All in all, this is just a demo and there are probably more stuff when the game is released. There is even a mode call realism where zombies can only die when their heads are removed and dead players stays dead. I'm really excited about this game already~ I say this because I usually get the highest percentage of headshots among my friends. |
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Nov 5 2009, 02:20 PM
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#60
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