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 Left 4 Dead 2, Whole bunch of dedicated servers up

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TSfrags
post Jun 2 2009, 04:35 AM, updated 16y ago

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UPDATE Nov 30th 2009
Join this group to view all dedicated servers:
http://steamcommunity.com/groups/eClub


So its sunk in. It was revealed in the Microsoft E3 press conference that Left 4 Dead 2 will be released on November 17th 2009.



IGN has a whole bunch of in game footage:
http://pc.ign.com/dor/objects/14352245/lef...xeownage_052809

A new wandering witch
QUOTE
But perhaps most exciting is the Wandering Witch. Another new feature of L4D2 is setting some of the campaigns in the daylight. The campaign we played was such, and it’s oddly frightening to see it all happening while the sun shines. Making our way through the sprawling streets of New Orleans, desperately trying to reach a distant bridge at the other end of which was lay an apparent helicopter rescue, the only time we needed our torches was when making our way through buildings. And it seems in the daytime, the Witch has a bit more pep. Rather than sitting crouched, sobbing, singing, now this most terrifying of gaming enemies methodically paces around, wandering where she sees fit, although still apparently zoned out. She may be on foot, but she’s no more interested in being disturbed. This adds in a whole new aspect to Witch evasion.


A different type of finale called Gauntlet where you need to move
QUOTE
Gauntlets are one of the new elements that will occur, as one of many moves to attempt to make L4D2 a more consistently thrilling experience. In the final moments of the campaign, finally reaching the bridge, we had to cross it. At the other end lay the potential of rescue. But it was one long, straight, inescapable path down which the Director was able to screw with us as much as ‘he’ liked. Standing still was never and option, but trying to stay high, jumping from roof to roof of the vans and cars, very much was. Someone sniping from the back here proves helpful, while a couple of at the front wielding axes or frying pans was equally effective. These make for interesting moments, an almost unrelenting onslaught from in front, but the peculiar safety of knowing that nothing you didn’t let get past you would be attacking from behind.
Another change to finale...Valve wants to create triggers at a distance that stops the event. This will force you to move ..
QUOTE
Another very smart change is to prevent sneaky players from trying to sit out the triggered events. In those moments in L4D where you had to press a button that began a frantic attack until an elevator arrived, or a door opened, it seems too many were crouching in a corner together and waiting for it to all die down. L4D2 has plans to prevent such treachery. Now some of the events you start can only be stopped by reaching a further target. In an extremely tense sequence, we had to make our way through a labyrinth of alarmed cars to reach a distant point that would finally see the attack fade. Trying desperately to avoid hitting any of the cars, and thus making the situation far worse, while having to make constant forward progress, amped things up significantly.


The director can now change the path and modify the layout of the level
QUOTE
The Director even has discretion over the layout of certain sections of levels. In New Orleans we reached a graveyard that is different each time you play. As Valve explained to us, if the Director gives you a pretty straight route right through it, it’s an insult to how poorly you’ve been playing that the omnipotent AI thought it needed to make things a little easier for you. If you’ve won his robotic respect, then it’ll be a far more convoluted journey.



http://www.rockpapershotgun.com/2009/06/01...iew/#more-12370

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This post has been edited by frags: Nov 30 2009, 12:03 PM
bobohead1988
post Jun 2 2009, 04:36 AM

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WHERE IS MY DLC VALVE?
kazexx
post Jun 2 2009, 04:49 AM

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wah..
got melee weapon..
haha
TehWateva
post Jun 2 2009, 04:51 AM

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*fingers crossed*

Owners of L4D will enjoy a 50% discount on the purchase of L4D2
strife_personified
post Jun 2 2009, 04:52 AM

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OWE EMM GEE!
well, makes me glad i havent bought l4d tongue.gif
TehWateva
post Jun 2 2009, 04:55 AM

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QUOTE(strife_personified @ Jun 2 2009, 04:52 AM)
OWE EMM GEE!
well, makes me glad i havent bought l4d tongue.gif
*
vmad.gif

I hope you have your flame shield on.

*RAGEEEEEEEE*
kazexx
post Jun 2 2009, 04:59 AM

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weapon look like toys..
haha..
onlie melee great...
n0v4m4r1n3
post Jun 2 2009, 04:59 AM

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Nice
bobohead1988
post Jun 2 2009, 05:07 AM

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Pretty much sums my rage
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Again
WHERES MY DLC
strife_personified
post Jun 2 2009, 05:31 AM

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QUOTE(TehWateva @ Jun 2 2009, 04:55 AM)
vmad.gif

I hope you have your flame shield on.

*RAGEEEEEEEE*
*
titanium ablative shielding prepared tongue.gif

i do feel bad for you guys who did indeed purchase l4d, its not that it was a bad game, but its like getting played out. however, it just seems like valve is thinking with their pockets, which are probably feeling the pinch. pretty soon we'll all be hearing or seeing the steampowered threads shouting "Valve == EA". and it'd be true, too. we're only frustrated because we were treated well, and it feels like we've been backstabbed.
VonDrake
post Jun 2 2009, 06:01 AM

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Valve you motherf***ing son of a b****

Ive only had the game for 5 goddamn months and in 6 ima get forced to drain out on a better one. f***ing asses vmad.gif vmad.gif mad.gif
linkinstreet
post Jun 2 2009, 06:24 AM

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actually I rather blame this on the development studio and the L4D overhype. The development studio was not quite as good as expanding the game compared to the TF2 studio (who never take themselves seriously),
Oh well, I have stopped playing the game anyways for a while now (last time I played was during CF), and I doubt I would be getting this
nimrod2
post Jun 2 2009, 06:27 AM

the imba one
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lol left4dead seems to be the in thing now ma.
TSfrags
post Jun 2 2009, 06:37 AM

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A new wandering witch
QUOTE
But perhaps most exciting is the Wandering Witch. Another new feature of L4D2 is setting some of the campaigns in the daylight. The campaign we played was such, and it’s oddly frightening to see it all happening while the sun shines. Making our way through the sprawling streets of New Orleans, desperately trying to reach a distant bridge at the other end of which was lay an apparent helicopter rescue, the only time we needed our torches was when making our way through buildings. And it seems in the daytime, the Witch has a bit more pep. Rather than sitting crouched, sobbing, singing, now this most terrifying of gaming enemies methodically paces around, wandering where she sees fit, although still apparently zoned out. She may be on foot, but she’s no more interested in being disturbed. This adds in a whole new aspect to Witch evasion.


A different type of finale called Gauntlet where you need to move
QUOTE
Gauntlets are one of the new elements that will occur, as one of many moves to attempt to make L4D2 a more consistently thrilling experience. In the final moments of the campaign, finally reaching the bridge, we had to cross it. At the other end lay the potential of rescue. But it was one long, straight, inescapable path down which the Director was able to screw with us as much as ‘he’ liked. Standing still was never and option, but trying to stay high, jumping from roof to roof of the vans and cars, very much was. Someone sniping from the back here proves helpful, while a couple of at the front wielding axes or frying pans was equally effective. These make for interesting moments, an almost unrelenting onslaught from in front, but the peculiar safety of knowing that nothing you didn’t let get past you would be attacking from behind.
Another change to finale...Valve wants to create triggers at a distance that stops the event. This will force you to move ..
QUOTE
Another very smart change is to prevent sneaky players from trying to sit out the triggered events. In those moments in L4D where you had to press a button that began a frantic attack until an elevator arrived, or a door opened, it seems too many were crouching in a corner together and waiting for it to all die down. L4D2 has plans to prevent such treachery. Now some of the events you start can only be stopped by reaching a further target. In an extremely tense sequence, we had to make our way through a labyrinth of alarmed cars to reach a distant point that would finally see the attack fade. Trying desperately to avoid hitting any of the cars, and thus making the situation far worse, while having to make constant forward progress, amped things up significantly.


The director can now change the path and modify the layout of the level
QUOTE
The Director even has discretion over the layout of certain sections of levels. In New Orleans we reached a graveyard that is different each time you play. As Valve explained to us, if the Director gives you a pretty straight route right through it, it’s an insult to how poorly you’ve been playing that the omnipotent AI thought it needed to make things a little easier for you. If you’ve won his robotic respect, then it’ll be a far more convoluted journey.



http://www.rockpapershotgun.com/2009/06/01...iew/#more-12370
linkinstreet
post Jun 2 2009, 06:39 AM

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QUOTE(nimrod2 @ Jun 2 2009, 06:27 AM)
lol left4dead seems to be the in thing now ma.
*

Captain Lambat. Somehow after it's DLC, it lost all of it's novelty. Looking at the valve stats, TF2 went back up in popularity after all the hilarious updates and debacle over the weapon drop system.

Lov3Tikos
post Jun 2 2009, 06:43 AM

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hi , left 4 dead game of the year edition not good ? normal left 4 dead good ? sry i not much understand -.-
viledante
post Jun 2 2009, 07:00 AM

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wtf?? I just bought l4d! not even a month, now this? doh.gif doh.gif doh.gif
king99
post Jun 2 2009, 07:01 AM

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Yay, Valve Became EA........
VonDrake
post Jun 2 2009, 07:07 AM

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So we all sure that this is a new game and not a free DLC remaking the whole game engine?
NecrosavaNt
post Jun 2 2009, 07:09 AM

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.. what the ?
why not a dlc instead of a whole new game. damn valve

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