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 Ret pally OP, discussion here

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ray123
post Apr 8 2009, 02:01 AM

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I find it annoying the original defensive hybrid (the Paladin) has more offensive power than the original offensive hybrid (the Shaman), yet they still retain all their defensive strengths.

We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).

I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".

Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.

A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
ray123
post Apr 8 2009, 12:45 PM

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Another thing that irks me is that there is no drawback to be inside a bubble for a Ret Pally. Really. What drawback is it for a Ret Paladin to be inside his Divine Shield?

In the past it was a super slow melee swing timer, so Rets needed to juggle between healing themselves or continue to finish the fight at a low health. This was offset by instant Judgements like of Command and then by the talent Crusader Strike. Not to mention Hammer of Wrath. All of these addressed the ancient pain of a Paladin unable to dps effectively while inside his Divine Shield. He had to choose: bubble heal or don't bubble and dps. Now that a Paladin have the talents and skills do dps and heal themselves the same time, I see no rational for Divine Shield.

Sure, one can argue Feral Druid Bears are almost the same: ridiculous survivability and able to last long in a fight. But unless he's very geared, you don't get killed by a Bear in a short time. A Bear's strategy is to outlast, a Ret Paladin is to burst. It's like a 3-minute Mage but in melee range. And you know how vulnerable a Mage is if you catch him in melee. Not for the Ret, he still has the bubble. Even DKs have to stack their diseases first, Rogues have to build their combo points first (and again and again).

Yes, I'm a bitter Shaman.
ray123
post Apr 8 2009, 12:59 PM

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http://blue.mmo-champion.com/28/1613736629...-this-game.html

6 things ruining this game with blue responses.

I hardly see Ret using the bubble to run away... I hardly see Rets running away in the first place :S

If anything, they use the bubble to ignore all CC effects to close in!

This post has been edited by ray123: Apr 8 2009, 01:01 PM
ray123
post Apr 8 2009, 01:33 PM

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QUOTE(evofantasy @ Apr 8 2009, 01:16 PM)
its better to use HoF and jz run to ur target...
post changes to bubble, i doubt rets would bubble to jz move close when HoF does the same against CC...
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HoF counters snares, not all CC. Plus HoF can be removed from range (good luck dispelling it tho).

Suppose a Mark's Hunter with Hawk's Eye (talent to increase max range) start a fight with a Ret Pally from his maximum range. I'm not mentioning Survival as the TNT random stuns and Lock and Load procs are ridiculous right now (both being removed/changed in 3.1). I doubt Retdins will run to a LoS position like in the older days and hide/escape. I'm pretty sure Retdins now are confident of at least reaching the hunter once.
ray123
post Apr 8 2009, 03:14 PM

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QUOTE(splitzz @ Apr 8 2009, 01:42 PM)
Obviously when rets get into range they will kill you, thats what their class is. Melee. The same can be said of how vulnerable ret is if you hold/kite him at range. Ret has bubble to escape.. ok.. Mage has blink and other ways to escape just as well. The whole pvp thing is just rock-scissors-paper. Some classes inevitably will be at the losing end to pallies and some will be at the winning end. If you want to pwn pallies, pick rock(metaphorically). But then again, people are gonna complain how OP paper pwns rock. sleep.gif
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The thing is they can kill you fast, and do it while having the protective net of their divine shield. There is no other class that is invulnerable WHILE they are attacking. A Mage sitting in Iceblock while his Mirror Images are attacking you is a lousy comparison. The major problem (at least for me) is that Ret Paladins aren't using the bubble as an escape, they are using it as an attackingoption, which is a complete reversal from it's original purpose (to heal). 50% less damage might seem big but the original hits have huge numbers in the first place.
ray123
post Apr 8 2009, 03:57 PM

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The easy test:

You know your class is OP when you don't bat an eye at a lvl80 opponent landing near you while you're just a few levels under him.

You know the opponent's class is OP if you avoid him even though you're higher level.
ray123
post Apr 8 2009, 04:24 PM

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QUOTE(Quazacolt @ Apr 8 2009, 04:20 PM)
i find that invalid as the current gap of non 80 vs 80s compared to say pre bc/TBC is a lil too wide due to how high itemlevel has evolved through the 10 levels and the level 80 raid/pvp epics.

simply put, even if ur class is shit, but if ur beating on a non80, chances are even if hes a dk or something, you'd still kill him. hard or not would be another story. if this were say, EARLY wotlk when DK was so hella broken, then perhaps yes. however this applies only to DKs
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Mmm amend that to fresh 80s then. If you're a fresh 80, do you still avoid certain classes even though they are a little lower level? And if you're a lowbie but you can see the 80 near you have comparable hp, would you fancy your chances in attacking him?

Ah well.

ray123
post Apr 9 2009, 01:24 AM

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"Arenas" being the operative word. I don't run from Holy Paladins anywhere else.
ray123
post Apr 9 2009, 02:48 PM

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QUOTE(evofantasy @ Apr 9 2009, 01:14 PM)
as i've claimed before, going into prot tree with a gylph as well as gear would reduce it to 20 sec or 30 sec in 3.1
no1 is denying it but without a gap clossure, it sitll means nothing and u sacrifice some of the important talents in ret...
and the images are dispicitates which all those trolls jumped onto the boat bashing it before running back to edit it...
lovely work done there lol...

a JoB crits for 4.6k with 33% recoil to the ret sound alright with the judgement as the biggest hit a ret would have (besides HoW)
when 3.1 hits, most rets would be back using SoC when the changes to SoB are made so back to roulette seal...

wut's coming in 3.1 is exorcism working on ALL targets with 100% crit on undead...
if ret is so OP why give us such a wonderful tool to play wit?
30 yard high damage holy atk to further add to the burst...

as for the arena discussion, mr quatz has been claiming getting rolled by ret over at arena now with GC's post...
QQ i got 100-0 in a single HoJ, otehr classes have stuns do so why is ret in the equation when u die in stun?
ret are soooooooooooo OP that they are dominating the arena (when in reality its DKs and holydins)...

yes ret is sooooo OP that they decided to make it imba!!!
thanks bliz!
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All this smack talk and you have no justification what so ever for that 17k dmg in one HoJ. 17,000 DAMAGE. IN ONE STUN. And only one of those attacks is a crit. Only ONE crit.

And the best you come up with is "it means nothing without a gap closure". Well how exactly did the pally did that to the RESTO druid, the most MOBILE of all healers? You know, the one everyone raged about?
ray123
post Apr 9 2009, 03:13 PM

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QUOTE(evofantasy @ Apr 9 2009, 03:03 PM)
ret arent holy wit 30 yards JoJ in the first place...
if u get into 10 yards to be HoJ in ur face, its ur own fault...
ret cant charge or grip u over...
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I'm pretty sure the victim in the screenshot knows what he's doing. Afterall he's rated 2112 in 2v2. I doubt he was shuffling along in tree form.

If a 2100 rated resto druid wearing enough resilience to only get critted once in 17k damage and gets killed by a Paladin within one stun, do you really think it's the druid's fault?

For the record, the screenshot was the second HoJ. He trinketed the first one, used his Barkskin and instant healed to full, ran around until the Paladin's HoJ came back up and then the screenshot happened.

Don't tell me high rated resto druids don't know how to run/escape from a melee class.

QUOTE(Quazacolt @ Apr 9 2009, 02:50 PM)
btw you got any idea on that blur problem?
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I think it's just Lowyat's quoting system that does it.

This post has been edited by ray123: Apr 9 2009, 03:16 PM
ray123
post Apr 9 2009, 03:20 PM

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QUOTE(evofantasy @ Apr 9 2009, 03:14 PM)
fact: people would only be happy when their class is able to roll any possible class out there b4 QQ-ing...


Added on April 9, 2009, 3:15 pm

ever occured to u that the ret is a better player then?

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Ever occurred to you that even bad players who happen to be playing Retdins are doing this now?

You're right, people would be happy if they can face roll any possible class. Well, tell me, which class can easily face roll over a Ret Paladin? Who do you have serious problems against?

QUOTE(Quazacolt @ Apr 9 2009, 03:16 PM)
p/s: btw you know the druid/aggroboy?
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He's on my server. We used to raid together in Molten Core. We still do pug Naxx-25man runs weekly together.

This post has been edited by ray123: Apr 9 2009, 03:23 PM
ray123
post Apr 9 2009, 03:35 PM

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That's right, nobody should lose to a clueless noob who's just mashing the buttons. However, right now, there are tons of clueless Retdins who are doing exactly that, and winning in general, not just Arena. It's because their damage output is too high. And they can be invulnerable while doing it, notwithstanding the 50% dmg reduction.

I disparage Retdins because they can do so much with so little drawbacks.

DKs are worse. DKs are made for special children. That why this can happen:
http://www.youtube.com/watch?v=MIXYMY4dOmI-

This post has been edited by ray123: Apr 9 2009, 03:36 PM
ray123
post Apr 9 2009, 03:43 PM

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QUOTE(Quazacolt @ Apr 9 2009, 03:40 PM)
oohhhh i see. long time buddies then? lulz
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Yeah, but we're not in the same guild anymore. Haven't been in a long time. For some reason I find myself playing more comfortably with Singaporeans and foreigners than with Malaysians (he's in a Malaysian guild). Maybe because I'm not used to hearing Cantonese on vent kekeke.

ray123
post Apr 13 2009, 04:35 PM

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And now for something completely different!

http://forums.worldofwarcraft.com/thread.h...&sid=1&pageNo=1

/derail

 

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