QUOTE(ray123 @ Apr 8 2009, 02:01 AM)
I find it annoying the original defensive hybrid (the Paladin) has more offensive power than the original offensive hybrid (the Shaman), yet they still retain all their defensive strengths.
We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).
I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".
Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.
A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
^We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).
I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".
Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.
A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
Apr 8 2009, 02:56 AM

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