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 Ret pally OP, discussion here

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TSevofantasy
post Apr 7 2009, 08:41 PM, updated 17y ago

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post why u think ret pally are OP...
better to discuss here than another thread that have no relation...

to me, ret are OP cause they can make thousand of QQ threads on the official forum!

the truth is: -

"People get upset and say a class is OP because they have not yet figured out the effective strategy for killing that class or spec. People are quick to blame the game mechanics and too stubborn to admit their inability to pvp well."
by Draenalyne

This post has been edited by evofantasy: Apr 7 2009, 09:25 PM
hikashi
post Apr 7 2009, 09:24 PM

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oh lol.
Jas2davir
post Apr 7 2009, 09:47 PM

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mana burn the assholes till they go oom
TSevofantasy
post Apr 7 2009, 09:53 PM

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QUOTE(Jas2davir @ Apr 7 2009, 09:47 PM)
mana burn the assholes till they go oom
*
3.1 they buffing up JoW again to 25%...
harder to oom d =p

though range class can kite them till dawn lol...
King83
post Apr 8 2009, 01:25 AM

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i know nuts about pally, so no comment
ray123
post Apr 8 2009, 02:01 AM

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I find it annoying the original defensive hybrid (the Paladin) has more offensive power than the original offensive hybrid (the Shaman), yet they still retain all their defensive strengths.

We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).

I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".

Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.

A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
laksa88
post Apr 8 2009, 02:56 AM

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QUOTE(ray123 @ Apr 8 2009, 02:01 AM)
I find it annoying the original defensive hybrid (the Paladin) has more offensive power than the original offensive hybrid (the Shaman), yet they still retain all their defensive strengths.

We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).

I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".

Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.

A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
*
^
Aggroboy
post Apr 8 2009, 09:36 AM

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QUOTE(evofantasy @ Apr 7 2009, 08:41 PM)
"People get upset and say a class is OP because they have not yet figured out the effective strategy for killing that class or spec. People are quick to blame the game mechanics and too stubborn to admit their inability to pvp well."
by Draenalyne
*
Is Draenalyne a paladin laugh.gif
Madgeiser
post Apr 8 2009, 10:35 AM

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First thing i see a pally is run, cause it is usually my face on the dirt and not theirs. cry.gif
Jas2davir
post Apr 8 2009, 11:45 AM

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laksa88 did u even read what he wrote or just quote him and put an ^
TSevofantasy
post Apr 8 2009, 11:51 AM

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QUOTE(ray123 @ Apr 8 2009, 02:01 AM)
I find it annoying the original defensive hybrid (the Paladin) has more offensive power than the original offensive hybrid (the Shaman), yet they still retain all their defensive strengths.

We can agree that stunlock is extremely annoying. We hate it when you're receiving it from a Rogue. We hate it when you're receiving it from a Druid via Pounce, Maim, Feral Charge, Bash, Cyclone (I know I did it often on my druid).

I hate it the most when I'm receiving it from a Paladin. At least Rogues and Druids go through with their entire motions in their stunlock sequence, but a Ret Pally wouldn't need to sweat about thinking "oh I should press this first then that". Possibly their only major decision is "Hammer or Repentance first?".

Let's face it, Rogues and Druids open from stealth. Before they commit to an attack they would size up the prey first, or wait for their own cooldowns. And if things go south, they can just run away.

A Ret, even if he's caught pants down; can unleash enough damage and has the defense to make any ambusher regret it. God forbid if their Hammer comes back up, but you can't even run from a fight you've started if they ever get into melee range (A DK is even worse with Death Grip and Chains of Ice). Maybe a Hunter or a Mage can start a long range fight and stay there, but I doubt other classes can stay far away long enough to whittle down the Paladin. And I doubt Ret Pallies run away in fear of Warriors and Death Knights.
*
actually in 3.1, ret would run from warriors thanks to the new bubble breaker =(
and yes, DK can rape a ret easily (unless the ret have bubble and LoH online)

This post has been edited by evofantasy: Apr 8 2009, 11:54 AM
novo
post Apr 8 2009, 12:29 PM

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well ret pally is OP on 3.0.0-3.0.3 but 3.0.9 hunter is OP.. i top 1st dps and HEALS on MH pug when 3.0 release..
But if 3.1 is out and the crusader strike skill will reduce healing/spell by 50% then thats definitely gonna be MORE OP..
Currently got bored of ret.. playing prot since prot gonna get buff on 3.1 with exorcism can be use on anything and 100% crit on undead..and Divine Aegis can help to save noobies from dying at 3Drakes
siew14
post Apr 8 2009, 12:41 PM

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QUOTE(Madgeiser @ Apr 8 2009, 10:35 AM)
First thing i see a pally is run, cause it is usually my face on the dirt and not theirs.  cry.gif
*
yeah.. just damn lazy to fight them... as they bubble, heal heal heal heal heal heal.. ZzzzzzZzzZZZzzZZZzZ
TSevofantasy
post Apr 8 2009, 12:42 PM

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QUOTE(novo @ Apr 8 2009, 12:29 PM)
well ret pally is OP on 3.0.0-3.0.3 but 3.0.9 hunter is OP.. i top 1st dps and HEALS on MH pug when 3.0 release..
But if 3.1 is out and the crusader strike skill will reduce healing/spell by 50% then thats definitely gonna be MORE OP..
Currently got bored of ret.. playing prot since prot gonna get buff on 3.1 with exorcism can be use on anything and 100% crit on undead..and Divine Aegis can help to save noobies from dying at 3Drakes
*
true, 3.0 was really the WTFLOLBBQPWNED moment for lol-ret...
i'm excited with the buff to JoW, divine storm upgrades and of course exorcism to add into the burst (ranged as well =p)...
ray123
post Apr 8 2009, 12:45 PM

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Another thing that irks me is that there is no drawback to be inside a bubble for a Ret Pally. Really. What drawback is it for a Ret Paladin to be inside his Divine Shield?

In the past it was a super slow melee swing timer, so Rets needed to juggle between healing themselves or continue to finish the fight at a low health. This was offset by instant Judgements like of Command and then by the talent Crusader Strike. Not to mention Hammer of Wrath. All of these addressed the ancient pain of a Paladin unable to dps effectively while inside his Divine Shield. He had to choose: bubble heal or don't bubble and dps. Now that a Paladin have the talents and skills do dps and heal themselves the same time, I see no rational for Divine Shield.

Sure, one can argue Feral Druid Bears are almost the same: ridiculous survivability and able to last long in a fight. But unless he's very geared, you don't get killed by a Bear in a short time. A Bear's strategy is to outlast, a Ret Paladin is to burst. It's like a 3-minute Mage but in melee range. And you know how vulnerable a Mage is if you catch him in melee. Not for the Ret, he still has the bubble. Even DKs have to stack their diseases first, Rogues have to build their combo points first (and again and again).

Yes, I'm a bitter Shaman.
TSevofantasy
post Apr 8 2009, 12:46 PM

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QUOTE(siew14 @ Apr 8 2009, 12:41 PM)
yeah.. just damn lazy to fight them... as they bubble, heal heal heal heal heal heal.. ZzzzzzZzzZZZzzZZZzZ
*
2 to 3 HoL before oom...
but wit the new JoW buff, 1 judge = 25% mana back every 8 sec...


Added on April 8, 2009, 12:53 pm
QUOTE(ray123 @ Apr 8 2009, 12:45 PM)
Another thing that irks me is that there is no drawback to be inside a bubble for a Ret Pally. Really. What drawback is it for a Ret Paladin to be inside his Divine Shield?

In the past it was a super slow melee swing timer, so Rets needed to juggle between healing themselves or continue to finish the fight at a low health. This was offset by instant Judgements like of Command and then by the talent Crusader Strike. Not to mention Hammer of Wrath. All of these addressed the ancient pain of a Paladin unable to dps effectively while inside his Divine Shield. He had to choose: bubble heal or don't bubble and dps. Now that a Paladin have the talents and skills do dps and heal themselves the same time, I see no rational for Divine Shield.

Sure, one can argue Feral Druid Bears are almost the same: ridiculous survivability and able to last long in a fight. But unless he's very geared, you don't get killed by a Bear in a short time. A Bear's strategy is to outlast, a Ret Paladin is to burst. It's like a 3-minute Mage but in melee range. And you know how vulnerable a Mage is if you catch him in melee. Not for the Ret, he still has the bubble. Even DKs have to stack their diseases first, Rogues have to build their combo points first (and again and again).

Yes, I'm a bitter Shaman.
*
problems wit bubble for a ret: -
- deals 50% damage only (which is against the purpose for dealing damage) as opposed to the old 50% swing time
- unusable within the 30 sec after poping AW (wrong timing = dead ret)

its nt an utility tool for a ret...
its a OMG escape button for a ret since its all we got to survive the moment...

true enuff, shaman need something as a OMG escape survivability button hopefully addressed in 3.1...

This post has been edited by evofantasy: Apr 8 2009, 12:53 PM
ray123
post Apr 8 2009, 12:59 PM

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http://blue.mmo-champion.com/28/1613736629...-this-game.html

6 things ruining this game with blue responses.

I hardly see Ret using the bubble to run away... I hardly see Rets running away in the first place :S

If anything, they use the bubble to ignore all CC effects to close in!

This post has been edited by ray123: Apr 8 2009, 01:01 PM
TSevofantasy
post Apr 8 2009, 01:16 PM

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QUOTE(ray123 @ Apr 8 2009, 12:59 PM)
http://blue.mmo-champion.com/28/1613736629...-this-game.html

6 things ruining this game with blue responses.

I hardly see Ret using the bubble to run away... I hardly see Rets running away in the first place :S

If anything, they use the bubble to ignore all CC effects to close in!
*
its better to use HoF and jz run to ur target...
post changes to bubble, i doubt rets would bubble to jz move close when HoF does the same against CC...

GC's post was concerning the old pally on bubble chasing u down and whacking u...
with the 50% damage nerf in bubble, bubble is now jz a OMG escape button...

This post has been edited by evofantasy: Apr 8 2009, 01:17 PM
sets84
post Apr 8 2009, 01:17 PM

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its useless talking to people who tries to justify the op-ness of the class they are using...
its like talking to DK players, well they are all pretty much the same.
ray123
post Apr 8 2009, 01:33 PM

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QUOTE(evofantasy @ Apr 8 2009, 01:16 PM)
its better to use HoF and jz run to ur target...
post changes to bubble, i doubt rets would bubble to jz move close when HoF does the same against CC...
*
HoF counters snares, not all CC. Plus HoF can be removed from range (good luck dispelling it tho).

Suppose a Mark's Hunter with Hawk's Eye (talent to increase max range) start a fight with a Ret Pally from his maximum range. I'm not mentioning Survival as the TNT random stuns and Lock and Load procs are ridiculous right now (both being removed/changed in 3.1). I doubt Retdins will run to a LoS position like in the older days and hide/escape. I'm pretty sure Retdins now are confident of at least reaching the hunter once.

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