
It’s set, as you’d guess, in ancient Sparta, with you playing a hero who starts out in a pretty confused state. “You wake up one day on the beach, you don’t know who you are, where you are, or what will happen,” says Queriault. “The game is all about finding these things out.”
The obvious comparison on iPhone is Kroll, which has a similar setting. But the two main criticisms of that game were the way it was side-scrolling rather than fully 3D movement, and its relatively short length. Hero of Sparta tackles both of those issues head-on.
So, it’s a fully 3D game, in terms of graphics AND movement. You control your character with a virtual analogue stick at the bottom left of the screen–not a four-way D-pad, note–with two more buttons at the bottom right for attacking and defending.
What’s more, the game features complex Mortal Kombat-like fataility attacks.
When an enemy is seriously wounded, a little blue button pops up, and if you tap it then tap a couple more buttons that appear on-screen, you execute, well, an execution move.
Ferrari GT Evolution Cinematic: Another game from Gameloft planned for December
This post has been edited by davidgary73: Nov 30 2008, 10:37 AM
Nov 30 2008, 01:32 AM
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