Linkin Park.
No
RPG Mass Effect 2, Arrival DLC release on 29 March
RPG Mass Effect 2, Arrival DLC release on 29 March
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Jun 25 2009, 07:14 PM
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#1
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Linkin Park.
No |
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Aug 26 2009, 02:23 AM
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#2
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Edison83 @ Aug 26 2009, 02:13 AM) http://www.bigdownload.com/games/mass-effe...ect-v102-patch/ Cheh, I was kinda hoping it was the Arena update... Ah well... Just a PC fix update it seems.thought u guys might interest in that new patch for ME1 i was thinking, why the hell release patch after so long? thousand of ppl aleady finished the damm game Garrus is FINALLY fixed... and the SHADOWS! OH MY GOD, how the hell did that slip past QA? Hmmm, I wonder if there's a modding scene for this game despite the lack of a toolset. EDIT: Oh, it indeed IS coming out with the DLC... Pinnacle Station Hmmm, not free like BDtS... but it does sound interesting as there's now a new hub. Hmmmm... This post has been edited by H@H@: Aug 26 2009, 08:21 AM |
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Aug 26 2009, 02:15 PM
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#3
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Nov 18 2009, 09:52 AM
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#4
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
That's not *my* Shepard!
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Nov 18 2009, 11:29 AM
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#5
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Nov 18 2009, 11:43 AM
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#6
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(alifbata_abc @ Nov 18 2009, 11:40 AM) Really hope the pc version will support the 360 controller. Playing mass effect 1 on pc with kb + mouse sucks big time Why? It was perfectly playable. Plus you had hotkeys for all your abilities, which made it easier since you don't have to swap out abilities and such. |
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Nov 18 2009, 12:00 PM
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#7
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Nov 18 2009, 11:45 AM) X360 controller better meh? For the PC version, they completely reworked the controls. I suppose if you played the Xbox version and loved it, moving to the PC would've been a big pain to adapt to.I hotkey kao kao WoW-style, so no need to pause combat much even in hard mode. |
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Nov 18 2009, 12:19 PM
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#8
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Nov 18 2009, 12:25 PM
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#9
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Nov 18 2009, 01:46 PM
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#10
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Nov 18 2009, 12:25 PM) Actually I wanted to ask if there is a way to unlock all the abilities for one career? Well it works like this:For the weapons I know that if you do the achievements of "kill 150 ennemies with X weapon" then you can get the talents for this weapon in any career. But like, right now I have my Vanguard with which I finished the game, with completing achievements for pistols and shotguns. If I start a new career like as a Soldier and unlock the achievements for Rifle and Sniper, does that mean that when I go back to my Vanguard save and that a new game with it, I can now spent talent points for Rifle/Sniper? Or does that work only for new career created after unlocking the achievement? When you make a new character, you may select one extra skill which you have unlocked from different classes, etc. That's it. |
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Dec 4 2009, 11:28 AM
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#11
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Dec 4 2009, 11:06 AM) It's only a few weeks away Few weeks? I thought its almost 2 months away? (End of January IINM)I don't have my old save, so it would be somewhat annoying if they killed Wrex off in the default continuity. Grunt isn't nearly as interesting a character and he certainly doesn't look like a Battlemaster. This post has been edited by H@H@: Dec 4 2009, 11:28 AM |
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Dec 4 2009, 09:00 PM
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#12
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
I'm just happy there IS a CE this time around.
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Dec 4 2009, 09:38 PM
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#13
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(secondrate @ Dec 4 2009, 09:06 PM) Hmm? ME1 no CE meh? I only knew about it's existence very long after launch. I don't think they bothered since it came out 6 months after the Xbox version (Not sure if that one had a CE).Added on December 4, 2009, 9:07 pm Nooo... I have TSB voucher! I wish I spent more though. I could have gotten another RM20 voucher from their EA Blockbuster Games apatu dvd thing. Either way, TSB never brought in any CE |
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Dec 5 2009, 03:57 PM
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#14
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(JuzJoe @ Dec 5 2009, 12:46 AM) Oh c'mon, it was not just some shitty port. They reworked the controls and interface for combat so it was far more fun than the console version.Perhaps they should've removed the "lifts", but they did do some dialogue for those sections and thus removing it would've made those parts unusable. Anyway, this time, its coming to the PC AND Xbox on release, so the PC isn't an afterthought like before. |
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Dec 5 2009, 09:10 PM
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#15
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(secondrate @ Dec 5 2009, 08:23 PM) It is much less clunky than the 360 version at any rate. Of course framerate sucks but ME2 has apparently fixed that. Bleh, the true Shepard was the female one. Especially more so when you play the bastard since she plays the part oh so well.I also don't see what is so bad about the lifts. I do walk everywhere but not a big deal to me. The bigger deal for me is the cringe worthy voice acting of certain characters (read : male Shepard). I don't see how that is fixed in the preview videos especially the Garrus one. This post has been edited by H@H@: Dec 5 2009, 09:10 PM |
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Dec 6 2009, 12:35 AM
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#16
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(secondrate @ Dec 5 2009, 09:40 PM) Jennifer Hale. Man why wasn't she in Dragon Age. Luckily that Carth/ Kaiden guy wasn't though. Whiny as hell characters. Well she has been in a lot of games of late (Brutal Legend, The Old Republic, Mass Effect 2), so perhaps she may have been a bit too overcrowded. But if you notice, she commonly appears in every other Bioware game series that is released: Baldur's Gate Knights of the Old Republic Mass Effect It is very unfortunate that Alpha Protocol doesn't let you choose your gender. Otherwise, I'd start a frigging petition (In spite of the fact that I hate them) just to make sure she's in it. |
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Dec 6 2009, 01:44 PM
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#17
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Dec 7 2009, 04:30 PM
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#18
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Dec 7 2009, 04:24 PM) This game will come in 2 discs worth of content, presumably dual-layer, and 15GB minimum HDD space. I wonder how much content do they stuff to need 2 discs. Also, no more elevator loading, they replaced them with normal loading screen hahaha. I believe the elevator loading is an Xbox issue, because it's super fast on decent PCs. Oh most definitely was because of the Xbox. It was part of that silly movement of "hiding" loading screens by forcing you to wade through something in the game with no actual gameplay. |
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Dec 8 2009, 09:17 AM
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#19
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Dec 8 2009, 09:00 AM) Reports say they will stop using weapon skills, so all classes can use the same weapons (assault rifle, machine pistol, heavy pistol, rocket launcher, shotgun, etc) effectively. Shotgun sentinel incoming!! So, they're decoupling the FPS combat from the RPG skills...Probably they will also do away with the ME1 skill system, no more +1 rifle +1 rifle +1 rifle. Most talent points will give you some cool ability to use ala Dragon Age. That sounds strangely familiar... I think Hellgate London did the same thing ("Crouching" as a skill still serves as my greatest example of "RPGifying" gone wrong) Seriously though, what about all the weapon based skill abilities? I know most of them were quite similar (While others were downright useless) but does this mean no more shotgun that shoots ROCKETS? |
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Dec 8 2009, 10:06 AM
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#20
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Dec 8 2009, 09:58 AM) Most likely class-specific weapon abilities will stay, but skill will be universal, sorta like borderlands. Well if they keep the class specific weapon abilities, its almost the same thing I guess since the weapon abilities were tied to your weapon skill before.This removes the annoyance of lanjiao shooting if you use non-class weapon, and being completely useless when enemies (like robo-Saren) keep overheating your gear. Plus, that was the exact purpose of the engineer... To screw up your gear. If you could easily just swap stuff out to counter it, then its kinda useless. |
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