Its certainly very nice and refreshing for Bioware to finally deviate from one of their primary forms of RPG design which was:
1) Stick player in OMG I HAZ TO SAV TEH WORLDZ situation
2) Give player FREEDOM to choose which 4 locations to travel to in order to find pieces of puzzle/gather allies/find out more about doomsday weapon. Each of these locations will be littered with sidequests to distract you
3) Sometime after completing maybe 2-3 locations, give the player some new found location or threat to encounter. This may or may not include a twist
4) Travel to big bad's hideout and have final fight
Even Dragon Age, despite breaking away from a lot of Bioware's early RPG norms (Like having a cookie cutter intro sequence and their extremely rubbish morality system) was still at its core very identifiable as a Bioware game (Basically, both the good and the bad... moreso the bad)
Mass Effect 2 seems to have finally broken the mold and now Bioware can proudly proclaim that "Hey, we don't just rehash our old RPG systems to make new ones". Where other big companies are still tussling about to barely even try to advance themselves over the years (I'm looking at you Blizzard and Bethesda) its really good to see the big daddy of CRPGs actually doing something so drastic and dramatic to shake up the genre.
And with Alpha Protocol hoping to do the same (When it finally comes out of course), I expect 2010 to be another good year for RPGs.
Anyway, my spoiler riddled thoughts on the game:
» Click to show Spoiler - click again to hide... «
So guys, now that I've finished the game, I can happily spot spoilers and warnings will be dished out accordingly from this point forth
Also, just started a 2nd playthrough as an Infiltrator in Insane... Pretty fun.
Feb 17 2010, 10:56 AM
Quote
0.0416sec
0.34
7 queries
GZIP Disabled