RPG Mass Effect 2, Arrival DLC release on 29 March
RPG Mass Effect 2, Arrival DLC release on 29 March
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Mar 6 2010, 06:02 PM
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Junior Member
277 posts Joined: Dec 2008 From: Puchong |
how to hack the code...i tried by moving cursor & keyboard arrow keys nothing is effective...care to advise???
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Mar 6 2010, 06:32 PM
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Senior Member
2,950 posts Joined: Aug 2008 |
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Mar 7 2010, 10:41 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Gonna replay the finale portion so that nobody dies this time.
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Mar 7 2010, 06:29 PM
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Elite
3,737 posts Joined: Jan 2003 From: Kuala Lumpur |
Finally finished the game. Everyone survived
Definitely one of the best games I've played and so much better than ME1 as well. Now time for an insanity playthrough. Gonna start an infiltrator |
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Mar 7 2010, 10:20 PM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
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Mar 7 2010, 10:23 PM
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Senior Member
2,950 posts Joined: Aug 2008 |
What class you guys recommend for 2nd playthrough?
Going to finish my Soldier on Veteran soon. |
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Mar 7 2010, 11:29 PM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
QUOTE(verx @ Mar 7 2010, 06:29 PM) Finally finished the game. Everyone survived wait?! you can save all members? damn..i got 3 members killed......aarggh....have to play again.... Definitely one of the best games I've played and so much better than ME1 as well. Now time for an insanity playthrough. Gonna start an infiltrator |
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Mar 8 2010, 01:07 AM
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Senior Member
2,967 posts Joined: May 2006 |
guys
i bought me2:CE and downloaded the cerberus armor and gun and the collector's rifle and armor and installed both and got the mail at the CIC i know u can change the armor in the cabin but where're the guns? am i missing something? and i had this issue of using the squad HUD in combat last time in ME1, i can rotate the mouse to point at enemies but in my game, i cannot do the same my crosshair is stuck wherever i last aimed and i cant rotate the crosshair instead i have the mouse cursor any ideas why? i dont see anything that changed this in options thanks This post has been edited by gtoforce: Mar 8 2010, 09:46 AM |
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Mar 8 2010, 10:16 AM
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Junior Member
185 posts Joined: Jan 2003 |
QUOTE(gtoforce @ Mar 8 2010, 01:07 AM) guys For the guns, you go to the armoury and check the gun rack. The armoury is where Jacob is.i bought me2:CE and downloaded the cerberus armor and gun and the collector's rifle and armor and installed both and got the mail at the CIC i know u can change the armor in the cabin but where're the guns? am i missing something? and i had this issue of using the squad HUD in combat last time in ME1, i can rotate the mouse to point at enemies but in my game, i cannot do the same my crosshair is stuck wherever i last aimed and i cant rotate the crosshair instead i have the mouse cursor any ideas why? i dont see anything that changed this in options thanks To move your crosshair while in pause mode, keep your right mouse button pressed and move the mouse. |
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Mar 8 2010, 11:26 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
ME1 just got me thinking.
With all the high tech crap in the future, when Shepard encounter the Prothean's VI (Virgil), why didn't he record the conversation and the scenery of the entire facility as evidence for the Council (kinda makes me regret saving their sorry asses.) Also, very sure after that attack, one would have examine all those Protheans structure and stasis pods. This post has been edited by kianweic: Mar 8 2010, 11:27 AM |
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Mar 8 2010, 11:40 AM
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Senior Member
637 posts Joined: Jan 2006 From: Petaling Jaya |
Even if the council mampus, the human replacements aren't exactly helpful
I imagine ME3 storyline will be absurd, bajillions of reaper ships stopped by a squad of three... |
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Mar 8 2010, 11:41 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Mar 8 2010, 11:43 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Aggroboy @ Mar 8 2010, 11:40 AM) Even if the council mampus, the human replacements aren't exactly helpful Nah, technology would've advanced since ME2 so much that humanity will have the capability to take on the Reapers!I imagine ME3 storyline will be absurd, bajillions of reaper ships stopped by a squad of three... They'll have a squad of four instead. One man... makes all the difference |
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Mar 8 2010, 11:45 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Considering that it takes so many ships to destroy one big reaper ship in ME1.
However, in ME2 it only take two cool laser cannons to blow up the collector's one. Reaper sure are slacking these days. |
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Mar 8 2010, 11:48 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(kianweic @ Mar 8 2010, 11:45 AM) Considering that it takes so many ships to destroy one big reaper ship in ME1. Well the Collector ship was really meant to be stealthy and all sneaky-like (So it can zip about and kidnap peoples)... Also, it took multiple beatings prior to that, so it wasn't exactly in tip top condition.However, in ME2 it only take two cool laser cannons to blow up the collector's one. Reaper sure are slacking these days. And its probably only 1/2 the size of Sovereign (Based on my very crude guesstimation of size). |
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Mar 8 2010, 11:51 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
QUOTE(H@H@ @ Mar 8 2010, 11:48 AM) Well the Collector ship was really meant to be stealthy and all sneaky-like (So it can zip about and kidnap peoples)... Also, it took multiple beatings prior to that, so it wasn't exactly in tip top condition. And perhaps with fewer awesome beam cannons than that cuttlefish space ship.And its probably only 1/2 the size of Sovereign (Based on my very crude guesstimation of size). Given that Reaper existed since forever, I am pretty sure they have more enough sotong space ships to consume and destroy the known or unknown universe in Mass Effect. |
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Mar 8 2010, 11:57 AM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(kianweic @ Mar 8 2010, 11:51 AM) And perhaps with fewer awesome beam cannons than that cuttlefish space ship. Well the idea was this:Given that Reaper existed since forever, I am pretty sure they have more enough sotong space ships to consume and destroy the known or unknown universe in Mass Effect. » Click to show Spoiler - click again to hide... « |
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Mar 8 2010, 12:06 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Fortunately, the main plot is less confusing than the Geth after playing ME2.
Still very difficult to picture how the Geth functions particularly after ME2. |
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Mar 8 2010, 12:34 PM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
the best answer i found about mass effect 3 ending.
» Click to show Spoiler - click again to hide... « |
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Mar 8 2010, 02:05 PM
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All Stars
10,596 posts Joined: Jan 2003 From: Hinamizawa |
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