QUOTE(Grif @ Jul 1 2010, 01:45 AM)
All first hand copies should have it.RPG Mass Effect 2, Arrival DLC release on 29 March
RPG Mass Effect 2, Arrival DLC release on 29 March
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Jul 1 2010, 09:21 AM
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#141
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Jul 2 2010, 03:17 PM
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#142
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(y3ivan @ Jul 2 2010, 03:14 PM) When you register for Cerberus Network, its tied to you. Unless you sell the game with your account, they won't get access to it.Same with Shale from DA: O This post has been edited by H@H@: Jul 2 2010, 03:18 PM |
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Jul 2 2010, 03:22 PM
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#143
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(y3ivan @ Jul 2 2010, 03:21 PM) Shale is DLC... DLC that comes for free for first hand owners of the game and not for 2nd hand owners. Unless of course the first owner didn't bother activating it.This is essentially the same for Cerberus Network. This post has been edited by H@H@: Jul 2 2010, 03:22 PM |
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Jul 23 2010, 04:06 PM
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#144
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Katsuke @ Jul 23 2010, 11:36 AM) Finally! Another DLC. I'm bored looking at an empty Galaxy map. Hmmm, that outfit kinda looks a bit like the one she wears in the beginning of the game (Well minus the bulky space suit bits)I see a new gun! |
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Aug 8 2010, 03:01 AM
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#145
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 8 2010, 02:25 AM) But can I buy them and integrate them with a ongoing campaign without issue? You can play DLC even after you finish the game (Assuming you didn't die of course and actually that goes for all the "side" missions). They made it very hands off compared to the Dragon Age DLC.Like I don't have to restart the whole thing if I add a DLC in the middle? So far it's a good "more of the same" (which after ME1 is a praise from me since I loved the first)... but I shouldnt have started the game after midnight, I am tempted to keep playing now Ah and yes infinite bullets were nice indeed Anyway, I like the inclusion of clips (Canonically, it makes no sense to switch from a system where you could shoot forever to something that won't) as it forces you to move more tactically and not to sit back and just take potshots at enemies (Which used to be the case so often in the first game) |
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Aug 12 2010, 11:03 PM
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#146
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 12 2010, 10:44 PM) As soon as your crew get captured, a timer starts. IINM, you can do exactly ONE mission after the IFF Mission and still save the most crew members (That's basically for Legion's loyalty mission, and is so you can do a perfect run). Maybe you can do more, but I never tried, so I dunno.If you go immediately through the Mass Relay to the Collector base, all your crew get saved. The more time you spend before going (like doing crap missions or loyalty ones), the less crew will be saved. I think Doc Chakwas cannot die, I guess she has some appearance to do in ME3 or she is just here to tell you that you screwed up by taking your time before coming to save them. So basically it's better to do all you want to do (upgrades, assignment, loyalty missions etc.) before the IFF mission. |
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Aug 13 2010, 09:19 AM
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#147
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 13 2010, 09:09 AM) My crew got captured after Legion's loyalty mission personally (I did that sequence two times) but both times I went straight to this after the IFF so yar, maybe this one is special Hmmm, that's odd, considering you get Legion during the IFF mission and not anytime before. If you want finish N7 missions, do these before going for the IFF Using a character unlock hack perhaps? |
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Aug 13 2010, 10:16 AM
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#148
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 13 2010, 10:15 AM) I meant I did: Oh yeah, that is what's supposed to happen. Man, my memory is really shot now these days.IFF (got Legion) Legion Loyalty mission Then next time I tried to travel somewhere, the crew capture sequence started. Trying to do the Legion loyalty mission did not trigger the crew capture, only the one after this. |
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Aug 13 2010, 11:52 AM
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#149
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 13 2010, 11:48 AM) Yep, otherwise would be a bit silly to not be able to do Legion loyalty mission, he was actually an interesting character and his explanations about Geth and how the ones we met so far are "heretics" pretty much change the whole perception of Geth in general in the game. Personally, I thought it was a rather cheap trick to "retcon" the fact that the Geth aren't actually evil. I am actually now replaying ME1 and I keep thinking "HERETICS!" when I kill Geth. ME3 should have some damn interesting subplots hopefully, they created a lots of possibilities between ME1 and ME2, hopefully they can handle solving them. I am quite confident personally, replaying ME1 make me realize how much they pre-planned lots and lots of stuff in it, they obviously had the whole plot down before ME1 was out. It was nice of them to make the Geth more 3 dimensional (Rather than the mindless "ohmygod reapers pwnz us!" things before), but its still a retcon. |
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Aug 13 2010, 12:11 PM
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#150
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Gormaz @ Aug 13 2010, 12:06 PM) While I totally agree it's going with the "bad guys who arent actually bad guys" pony trick you see so often. Y'know what would be REALLY bad? In ME3, there's an NPC Collector that can join your party and then he tells you "Oh but they are the EVIL ones! We're actually really nice!"... Then I'll drop Bioware from my list of developers I respect.But Geth actually never were said to be evil (and technically a sentient machine using pure mathematic as decision process shouldnt really be able to be Evil). For example Tali herself says that it wasnt the Geth that started the war between Geth and Quarians, it was her people that decided to wipe out the Geth when they showed first sign of higher sentience. Then they pretty much sat in their systems until ME1 starts. The one you meet are definitely "evil" by using Husks, wiping out colonies and co, but that did not mean the whole of them was the same, kinda like judging a whole race by seeing a few of their members. So yar, I would agree it's a retcon if I wasnt sure Bioware actually planned it like this before (which make it not a retcon per se |
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Aug 14 2010, 02:20 PM
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#151
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Yuki Ijuin @ Aug 14 2010, 03:29 AM) In the first game they're pretty much made it look that 100% of the Geth population were followers of Saren/Reapers (Hence, evil). In ME2, it was retconned that that was only about 50% of the population. |
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Aug 15 2010, 12:35 AM
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#152
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Yuki Ijuin @ Aug 14 2010, 08:40 PM) That's why I was wondering about this so called retcon job when no lore was changed for the benefit of the sequel. Well, the idea behind a retcon is that it makes the previous lore "work" with the current one. The retcon may or may not be realistic, but is still a retcon nonetheless.Considering that all three games were planned initially, I doubt Bioware is that sloppy in their writing. The retcon in ME2 may not need to be Crisis on Infinite Earth kind of retcon (Where literally the universe is rewritten to accommodate tie all storylines together), but its still one whether it appears logical. Plus, they could've at least made it look like they actually wrote it in properly by fleshing it out more extensively instead of just having Legion explain that bit in a couple of conversations. I'm not mad that they did it, just that it looked so transparent and kinda made all that "hate" towards the Geth made in the first game seem ridiculously cheap. |
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Aug 15 2010, 01:33 AM
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#153
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Grif @ Aug 15 2010, 12:43 AM) Considering the "hate" was due to the ignorance on the part of humanity and others towards the geth, it's pretty realistic to me. Plus being isolated like damn monks for the past 300 years and taking over the quarian homeworld doesn't help your image lol. That's why its a good retcon... It doesn't create any logical fallacies or loopholes. It works.The thing about Western storytelling is that foreshadowing is an important element whenever it comes to any form of surprise or twist. It can be so apparent as to reveal the surprise or so subtle that it could be missed completely... But it HAS to be there or the audience will just deem it as a "Deus Ex Machina" moment (Ok, that's not the term, but its close to the meaning in spirit) where it just seems like the writers wrote themselves into a hole and needed a quick fix to dig themselves out. Foreshadowing elements beforehand basically ensure the audience that the writers intended for this to happen. Its something that only Western storytellers use and Asians rarely do (Which is why some ppl can accept all the really stupendous twists from the Metal Gear games while others can't). Bioware obviously follow the former since they did similar things with Revan in Knights of the Old Republic. There was practically no foreshadowing in the first ME that the Geth weren't wholly evil (Even dropping a simple "Geth worshipper" who thought they were misunderstood would've worked). Hence the reason I call it a cheap retcon. |
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Aug 17 2010, 09:24 AM
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#154
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Yuki Ijuin @ Aug 16 2010, 04:00 PM) You... Killed... Wrex? *Murders* Storywise, its a really nice plot twist (As it further explores the themes of "no true evil other than differences of opinion").Well I usually keep my mind open when playing through games with more elaborate lore. So I usually accept most new ideas they put in. The power of assumption is the strongest in people and it is also the most dangerous when manipulated. But the way they did it, just came off a bit amateurish... The kind of crap that an inexperienced DM would do when suddenly one of your NPC buddies turned on you. Also, anyone who had to *murder* Wrex didn't play the game right (Which is, you have to be a really opinionated loony. No middle ground in ethical decision-making). |
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Aug 18 2010, 02:01 AM
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#155
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(teytarik @ Aug 17 2010, 05:18 PM) Can one use a controller to play ME2? I know that there are patches, but is there ant that really make use the whole pc interface of the game? And oso, can use ps3 controller? I know that in the first ME, the interface was redesigned with a keyboard and mouse in mind (They removed all the gamepad-ey bits) and thus the gamepad wasn't supported... I'm not exactly sure, but I think they did the same for ME2. Sorry dude. This post has been edited by H@H@: Aug 18 2010, 02:01 AM |
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Sep 21 2010, 02:18 AM
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#156
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Grif @ Sep 20 2010, 10:56 PM) Sigh...As I discovered in one of the old ME 2 threads awhile back, it seems that the majority of ppl who miss the Mako or liked the Mako missions, didn't actually get (Or at least try) the achievement where you discovered EVERYTHING in the game... and the converse is true. The Mako is indeed kinda fun to drive, but it doesn't handle itself well when going up sheer cliffs... This wouldn't be a problem if there weren't many sheer cliffs in the game (Which you only really encounter if you only go for the secret locations), so dozens and dozens of locations later, the Mako is more revolting than joyous to drive in (I hate it so much I actually prefer the mining games in ME2 to the Mako). If they want to bring back the Mako, remove the exploration bits or at least let the Mako handle itself better over very rocky, mountain-like terrain. |
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Sep 21 2010, 02:13 PM
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#157
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
QUOTE(Grif @ Sep 21 2010, 02:11 PM) I blame the map design rather the the vehicle. Then again, I never submitted myself to the tedium of exploring planets to for the sake of completion. Well, the achievement gave you a bonus for future playthroughs, so its not like I was purely doing it to satisfy some OCD fantasy. |
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Nov 1 2010, 03:45 PM
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#158
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Is that Tali's... face?
WHAT HERESY IS THIS?!?!?!?! |
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Apr 8 2011, 04:35 PM
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#159
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Long hair? In an Unreal Engine game!
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Apr 8 2011, 04:58 PM
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#160
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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